Fixed damage test (#5574)
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test/battle/move_effect/fixed_damage_arg.c
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test/battle/move_effect/fixed_damage_arg.c
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#include "global.h"
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#include "test/battle.h"
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ASSUMPTIONS
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{
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ASSUME(gMovesInfo[MOVE_SONIC_BOOM].effect == EFFECT_FIXED_DAMAGE_ARG);
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}
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SINGLE_BATTLE_TEST("Sonic Boom deals fixed damage", s16 damage)
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{
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u16 mon;
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PARAMETRIZE { mon = SPECIES_RATTATA; }
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PARAMETRIZE { mon = SPECIES_ARON; }
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GIVEN {
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ASSUME(gMovesInfo[MOVE_SONIC_BOOM].argument == 20);
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(mon);
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} WHEN {
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TURN { MOVE(player, MOVE_SONIC_BOOM); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_SONIC_BOOM, player);
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HP_BAR(opponent, captureDamage: &results[i].damage);
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} FINALLY {
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EXPECT(results[0].damage == 20);
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EXPECT(results[1].damage == 20);
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}
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}
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SINGLE_BATTLE_TEST("Sonic Boom doesn't affect ghost types")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_GASTLY);
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} WHEN {
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TURN { MOVE(player, MOVE_SONIC_BOOM); }
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} SCENE {
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NOT ANIMATION(ANIM_TYPE_MOVE, MOVE_SONIC_BOOM, player);
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MESSAGE("It doesn't affect Foe Gastly…");
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}
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}
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