Implemented Zippy Zap's effect
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70fd98a009
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3 changed files with 8 additions and 2 deletions
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@ -369,6 +369,11 @@ gBattleScriptsForMoveEffects:: @ 82D86A8
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.4byte BattleScript_EffectSleepHit
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.4byte BattleScript_EffectSleepHit
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.4byte BattleScript_EffectAttackerDefenseDownHit
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.4byte BattleScript_EffectAttackerDefenseDownHit
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.4byte BattleScript_EffectBodyPress
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.4byte BattleScript_EffectBodyPress
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.4byte BattleScript_EffectEvasionUpHit
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BattleScript_EffectEvasionUpHit:
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setmoveeffect MOVE_EFFECT_EVS_PLUS_1 | MOVE_EFFECT_AFFECTS_USER
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goto BattleScript_EffectHit
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BattleScript_EffectAttackerDefenseDownHit:
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BattleScript_EffectAttackerDefenseDownHit:
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setmoveeffect MOVE_EFFECT_DEF_MINUS_1 | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN
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setmoveeffect MOVE_EFFECT_DEF_MINUS_1 | MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN
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@ -353,7 +353,8 @@
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#define EFFECT_SLEEP_HIT 347 // Relic Song
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#define EFFECT_SLEEP_HIT 347 // Relic Song
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#define EFFECT_ATTACKER_DEFENSE_DOWN_HIT 348
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#define EFFECT_ATTACKER_DEFENSE_DOWN_HIT 348
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#define EFFECT_BODY_PRESS 349
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#define EFFECT_BODY_PRESS 349
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#define EFFECT_EVASION_UP_HIT 350
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#define NUM_BATTLE_MOVE_EFFECTS 350
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#define NUM_BATTLE_MOVE_EFFECTS 351
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#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
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#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
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@ -10456,7 +10456,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT] =
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{
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{
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#if B_UPDATED_MOVE_DATA >= GEN_8
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#if B_UPDATED_MOVE_DATA >= GEN_8
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.power = 80,
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.power = 80,
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.effect = EFFECT_PLACEHOLDER, // TODO: EFFECT_EVASION_UP_HIT
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.effect = EFFECT_EVASION_UP_HIT, // TODO: EFFECT_EVASION_UP_HIT
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.pp = 10,
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.pp = 10,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST,
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.flags = FLAG_MAKES_CONTACT | FLAG_PROTECT_AFFECTED | FLAG_MIRROR_MOVE_AFFECTED | FLAG_KINGS_ROCK_AFFECTED | FLAG_SHEER_FORCE_BOOST,
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#else
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#else
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