Document battler sprite affine anims, default pokeball throw
This commit is contained in:
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commit
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10 changed files with 158 additions and 143 deletions
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@ -5,6 +5,12 @@
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#define SPECIES_SHINY_TAG 500
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enum {
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BATTLER_AFFINE_NORMAL,
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BATTLER_AFFINE_EMERGE,
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BATTLER_AFFINE_RETURN,
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};
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struct MonCoords
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{
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// This would use a bitfield, but some function
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@ -87,9 +93,9 @@ extern const struct SpriteFrameImage gTrainerBackPicTable_Steven[];
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extern const union AffineAnimCmd *const gAffineAnims_BattleSpritePlayerSide[];
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extern const union AffineAnimCmd *const gAffineAnims_BattleSpriteOpponentSide[];
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extern const union AffineAnimCmd *const gUnknown_082FF6C0[];
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extern const union AffineAnimCmd *const gAffineAnims_BattleSpriteContest[];
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extern const union AnimCmd *const gUnknown_082FF70C[];
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extern const union AnimCmd *const gAnims_MonPic[];
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extern const struct MonCoords gMonFrontPicCoords[];
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extern const struct CompressedSpriteSheet gMonStillFrontPicTable[];
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extern const struct MonCoords gMonBackPicCoords[];
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@ -2319,11 +2319,11 @@ void AnimTask_TransformMon(u8 taskId)
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}
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if (IsSpeciesNotUnown(gContestResources->moveAnim->targetSpecies))
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gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].affineAnims = gUnknown_082FF6C0;
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gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].affineAnims = gAffineAnims_BattleSpriteContest;
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else
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gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].affineAnims = gAffineAnims_BattleSpriteOpponentSide;
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StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimAttacker]], 0);
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StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimAttacker]], BATTLER_AFFINE_NORMAL);
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}
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gTasks[taskId].data[0]++;
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@ -4733,8 +4733,8 @@ void AnimTask_MonToSubstitute(u8 taskId)
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LoadBattleMonGfxAndAnimate(gBattleAnimAttacker, 0, spriteId);
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if (IsContest())
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{
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gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].affineAnims = gUnknown_082FF6C0;
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StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimAttacker]], 0);
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gSprites[gBattlerSpriteIds[gBattleAnimAttacker]].affineAnims = gAffineAnims_BattleSpriteContest;
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StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimAttacker]], BATTLER_AFFINE_NORMAL);
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}
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for (i = 0; i < NUM_TASK_DATA; i++)
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@ -2078,8 +2078,8 @@ u8 CreateAdditionalMonSpriteForMoveAnim(u16 species, bool8 isBackpic, u8 id, s16
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if (IsContest())
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{
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gSprites[spriteId].affineAnims = gUnknown_082FF6C0;
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StartSpriteAffineAnim(&gSprites[spriteId], 0);
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gSprites[spriteId].affineAnims = gAffineAnims_BattleSpriteContest;
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StartSpriteAffineAnim(&gSprites[spriteId], BATTLER_AFFINE_NORMAL);
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}
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return spriteId;
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}
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@ -16,6 +16,7 @@
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#include "task.h"
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#include "trig.h"
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#include "util.h"
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#include "data.h"
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#include "constants/items.h"
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#include "constants/moves.h"
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#include "constants/songs.h"
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@ -1471,7 +1472,7 @@ static void SpriteCB_Ball_Release_Step(struct Sprite *sprite)
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// Animate Pokémon emerging from Poké Ball
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gSprites[gBattlerSpriteIds[gBattleAnimTarget]].invisible = FALSE;
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StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]], 1);
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StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]], BATTLER_AFFINE_EMERGE);
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AnimateSprite(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]]);
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gSprites[gBattlerSpriteIds[gBattleAnimTarget]].sOffsetY = 4096;
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}
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@ -1485,7 +1486,7 @@ static void SpriteCB_Ball_Release_Wait(struct Sprite *sprite)
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if (gSprites[gBattlerSpriteIds[gBattleAnimTarget]].affineAnimEnded)
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{
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StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]], 0);
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StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[gBattleAnimTarget]], BATTLER_AFFINE_NORMAL);
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released = TRUE;
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}
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else
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@ -3133,10 +3133,10 @@ static u8 CreateContestantSprite(u16 species, u32 otId, u32 personality, u32 ind
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gSprites[spriteId].data[0] = gSprites[spriteId].oam.paletteNum;
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gSprites[spriteId].data[2] = species;
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if (IsSpeciesNotUnown(species))
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gSprites[spriteId].affineAnims = gUnknown_082FF6C0;
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gSprites[spriteId].affineAnims = gAffineAnims_BattleSpriteContest;
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else
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gSprites[spriteId].affineAnims = gAffineAnims_BattleSpriteOpponentSide;
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StartSpriteAffineAnim(gSprites + spriteId, 0);
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StartSpriteAffineAnim(&gSprites[spriteId], BATTLER_AFFINE_NORMAL);
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return spriteId;
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}
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162
src/data.c
162
src/data.c
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@ -124,172 +124,178 @@ static const union AnimCmd sAnim_GeneralFrame3[] =
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ANIMCMD_END,
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};
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static const union AffineAnimCmd gUnknown_082FF548[] =
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// Many of these affine anims seem to go unused, and
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// instead SetSpriteRotScale is used to manipulate
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// the battler sprites directly (for instance, in AnimTask_SwitchOutShrinkMon).
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// Those with explicit indexes are referenced elsewhere.
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static const union AffineAnimCmd sAffineAnim_Battler_Normal[] =
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{
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AFFINEANIMCMD_FRAME(0x0100, 0x0100, 0x00, 0x00),
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AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd gUnknown_082FF558[] =
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static const union AffineAnimCmd sAffineAnim_Battler_Flipped[] =
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{
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AFFINEANIMCMD_FRAME(0xff00, 0x0100, 0x00, 0x00),
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AFFINEANIMCMD_FRAME(-0x100, 0x100, 0, 0),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd gUnknown_082FF568[] =
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static const union AffineAnimCmd sAffineAnim_Battler_Emerge[] =
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{
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AFFINEANIMCMD_FRAME(0x0028, 0x0028, 0x00, 0x00),
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AFFINEANIMCMD_FRAME(0x0012, 0x0012, 0x00, 0x0c),
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AFFINEANIMCMD_FRAME(0x28, 0x28, 0, 0),
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AFFINEANIMCMD_FRAME(0x12, 0x12, 0, 12),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd gUnknown_082FF580[] =
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static const union AffineAnimCmd sAffineAnim_Battler_Return[] =
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{
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AFFINEANIMCMD_FRAME(0xfffe, 0xfffe, 0x00, 0x12),
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AFFINEANIMCMD_FRAME(0xfff0, 0xfff0, 0x00, 0x0f),
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AFFINEANIMCMD_FRAME( -0x2, -0x2, 0, 18),
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AFFINEANIMCMD_FRAME(-0x10, -0x10, 0, 15),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd gUnknown_082FF598[] =
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static const union AffineAnimCmd sAffineAnim_Battler_HorizontalSquishLoop[] =
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{
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AFFINEANIMCMD_FRAME(0x00a0, 0x0100, 0x00, 0x00),
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AFFINEANIMCMD_FRAME(0x0004, 0x0000, 0x00, 0x08),
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AFFINEANIMCMD_FRAME(0xfffc, 0x0000, 0x00, 0x08),
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AFFINEANIMCMD_FRAME(0xA0, 0x100, 0, 0),
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AFFINEANIMCMD_FRAME( 0x4, 0x0, 0, 8),
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AFFINEANIMCMD_FRAME(-0x4, 0x0, 0, 8),
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AFFINEANIMCMD_JUMP(1),
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};
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static const union AffineAnimCmd gUnknown_082FF5B8[] =
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static const union AffineAnimCmd sAffineAnim_Battler_Grow[] =
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{
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AFFINEANIMCMD_FRAME(0x0002, 0x0002, 0x00, 0x14),
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AFFINEANIMCMD_FRAME(0x2, 0x2, 0, 20),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd gUnknown_082FF5C8[] =
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static const union AffineAnimCmd sAffineAnim_Battler_Shrink[] =
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{
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AFFINEANIMCMD_FRAME(0xfffe, 0xfffe, 0x00, 0x14),
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AFFINEANIMCMD_FRAME(-0x2, -0x2, 0, 20),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd gUnknown_082FF5D8[] =
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static const union AffineAnimCmd sAffineAnim_Battler_BigToSmall[] =
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{
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AFFINEANIMCMD_FRAME(0x0100, 0x0100, 0x00, 0000),
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AFFINEANIMCMD_FRAME(0xfff0, 0xfff0, 0x00, 0x09),
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AFFINEANIMCMD_FRAME(0x100, 0x100, 0, 0),
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AFFINEANIMCMD_FRAME(-0x10, -0x10, 0, 9),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd gUnknown_082FF5F0[] =
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static const union AffineAnimCmd sAffineAnim_Battler_GrowLarge[] =
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{
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AFFINEANIMCMD_FRAME(0x0004, 0x0004, 0x00, 0x3f),
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AFFINEANIMCMD_FRAME(0x4, 0x4, 0, 63),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd gUnknown_082FF600[] =
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static const union AffineAnimCmd sAffineAnim_Battler_TipRight[] =
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{
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AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0xfd, 0x05),
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AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0x03, 0x05),
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AFFINEANIMCMD_FRAME(0x0, 0x0, -3, 5),
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AFFINEANIMCMD_FRAME(0x0, 0x0, 3, 5),
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AFFINEANIMCMD_END,
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};
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const union AffineAnimCmd *const gAffineAnims_BattleSpritePlayerSide[] =
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{
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gUnknown_082FF548,
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gUnknown_082FF568,
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gUnknown_082FF580,
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gUnknown_082FF598,
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gUnknown_082FF5B8,
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gUnknown_082FF5C8,
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gUnknown_082FF5F0,
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gUnknown_082FF600,
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gUnknown_082FF5D8,
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[BATTLER_AFFINE_NORMAL] = sAffineAnim_Battler_Normal,
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[BATTLER_AFFINE_EMERGE] = sAffineAnim_Battler_Emerge,
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[BATTLER_AFFINE_RETURN] = sAffineAnim_Battler_Return,
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sAffineAnim_Battler_HorizontalSquishLoop,
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sAffineAnim_Battler_Grow,
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sAffineAnim_Battler_Shrink,
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sAffineAnim_Battler_GrowLarge,
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sAffineAnim_Battler_TipRight,
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sAffineAnim_Battler_BigToSmall,
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};
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static const union AffineAnimCmd gUnknown_082FF63C[] =
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static const union AffineAnimCmd sAffineAnim_Battler_SpinShrink[] =
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{
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AFFINEANIMCMD_FRAME(0xfffc, 0xfffc, 0x04, 0x3f),
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AFFINEANIMCMD_FRAME(-0x4, -0x4, 4, 63),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd gUnknown_082FF64C[] =
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static const union AffineAnimCmd sAffineAnim_Battler_TipLeft[] =
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{
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AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0x03, 0x05),
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AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0xfd, 0x05),
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AFFINEANIMCMD_FRAME(0x0, 0x0, 3, 5),
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AFFINEANIMCMD_FRAME(0x0, 0x0, -3, 5),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd gUnknown_082FF664[] =
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static const union AffineAnimCmd sAffineAnim_Battler_RotateUpAndBack[] =
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{
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AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0xfb, 0x14),
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AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0x00, 0x14),
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AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0x05, 0x14),
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AFFINEANIMCMD_FRAME(0x0, 0x0, -5, 20),
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AFFINEANIMCMD_FRAME(0x0, 0x0, 0, 20),
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AFFINEANIMCMD_FRAME(0x0, 0x0, 5, 20),
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AFFINEANIMCMD_END,
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};
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static const union AffineAnimCmd gUnknown_082FF684[] =
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static const union AffineAnimCmd sAffineAnim_Battler_Spin[] =
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{
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AFFINEANIMCMD_FRAME(0x0000, 0x0000, 0x09, 0x6e),
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AFFINEANIMCMD_FRAME(0x0, 0x0, 9, 110),
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AFFINEANIMCMD_END,
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};
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const union AffineAnimCmd *const gAffineAnims_BattleSpriteOpponentSide[] =
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{
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gUnknown_082FF548,
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gUnknown_082FF568,
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gUnknown_082FF580,
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gUnknown_082FF598,
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gUnknown_082FF5B8,
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gUnknown_082FF5C8,
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gUnknown_082FF63C,
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gUnknown_082FF64C,
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gUnknown_082FF664,
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gUnknown_082FF5D8,
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gUnknown_082FF684,
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[BATTLER_AFFINE_NORMAL] = sAffineAnim_Battler_Normal,
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[BATTLER_AFFINE_EMERGE] = sAffineAnim_Battler_Emerge,
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[BATTLER_AFFINE_RETURN] = sAffineAnim_Battler_Return,
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sAffineAnim_Battler_HorizontalSquishLoop,
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sAffineAnim_Battler_Grow,
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sAffineAnim_Battler_Shrink,
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sAffineAnim_Battler_SpinShrink,
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sAffineAnim_Battler_TipLeft,
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sAffineAnim_Battler_RotateUpAndBack,
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sAffineAnim_Battler_BigToSmall,
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sAffineAnim_Battler_Spin,
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};
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const union AffineAnimCmd *const gUnknown_082FF6C0[] =
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const union AffineAnimCmd *const gAffineAnims_BattleSpriteContest[] =
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{
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gUnknown_082FF558,
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gUnknown_082FF568,
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gUnknown_082FF580,
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gUnknown_082FF598,
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gUnknown_082FF5B8,
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gUnknown_082FF5C8,
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gUnknown_082FF63C,
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gUnknown_082FF64C,
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gUnknown_082FF664,
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gUnknown_082FF5D8,
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gUnknown_082FF684,
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[BATTLER_AFFINE_NORMAL] = sAffineAnim_Battler_Flipped,
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[BATTLER_AFFINE_EMERGE] = sAffineAnim_Battler_Emerge,
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[BATTLER_AFFINE_RETURN] = sAffineAnim_Battler_Return,
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sAffineAnim_Battler_HorizontalSquishLoop,
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sAffineAnim_Battler_Grow,
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sAffineAnim_Battler_Shrink,
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sAffineAnim_Battler_SpinShrink,
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sAffineAnim_Battler_TipLeft,
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sAffineAnim_Battler_RotateUpAndBack,
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sAffineAnim_Battler_BigToSmall,
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sAffineAnim_Battler_Spin,
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};
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static const union AnimCmd gUnknown_082FF6EC[] =
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static const union AnimCmd sAnim_MonPic_0[] =
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{
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ANIMCMD_FRAME(0, 0),
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ANIMCMD_END,
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};
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static const union AnimCmd gUnknown_082FF6F4[] =
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static const union AnimCmd sAnim_MonPic_1[] =
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{
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ANIMCMD_FRAME(1, 0),
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ANIMCMD_END,
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};
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static const union AnimCmd gUnknown_082FF6FC[] =
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static const union AnimCmd sAnim_MonPic_2[] =
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{
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ANIMCMD_FRAME(2, 0),
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ANIMCMD_END,
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};
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static const union AnimCmd gUnknown_082FF704[] =
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static const union AnimCmd sAnim_MonPic_3[] =
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{
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ANIMCMD_FRAME(3, 0),
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ANIMCMD_END,
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};
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const union AnimCmd *const gUnknown_082FF70C[] =
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const union AnimCmd *const gAnims_MonPic[] =
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{
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gUnknown_082FF6EC,
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gUnknown_082FF6F4,
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gUnknown_082FF6FC,
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gUnknown_082FF704,
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sAnim_MonPic_0,
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sAnim_MonPic_1,
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sAnim_MonPic_2,
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sAnim_MonPic_3,
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};
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#define SPECIES_SPRITE(species, sprite) [SPECIES_##species] = {sprite, MON_PIC_SIZE, SPECIES_##species}
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@ -811,7 +811,7 @@ static void SpriteCB_Egg_5(struct Sprite* sprite)
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if (sprite->data[0] == 0)
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{
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gSprites[sEggHatchData->pokeSpriteID].invisible = FALSE;
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StartSpriteAffineAnim(&gSprites[sEggHatchData->pokeSpriteID], 1);
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StartSpriteAffineAnim(&gSprites[sEggHatchData->pokeSpriteID], BATTLER_AFFINE_EMERGE);
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}
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if (sprite->data[0] == 8)
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BeginNormalPaletteFade(PALETTES_ALL, -1, 0x10, 0, RGB_WHITEALPHA);
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100
src/pokeball.c
100
src/pokeball.c
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@ -12,28 +12,29 @@
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#include "task.h"
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#include "trig.h"
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#include "util.h"
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#include "data.h"
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#include "constants/songs.h"
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extern struct MusicPlayerInfo gMPlayInfo_BGM;
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// this file's functions
|
||||
static void Task_DoPokeballSendOutAnim(u8 taskId);
|
||||
static void SpriteCB_TestBallThrow(struct Sprite *sprite);
|
||||
static void SpriteCB_PlayerMonSendOut_1(struct Sprite *sprite);
|
||||
static void SpriteCB_PlayerMonSendOut_2(struct Sprite *sprite);
|
||||
static void SpriteCB_OpponentMonSendOut(struct Sprite *sprite);
|
||||
static void sub_80756D4(struct Sprite *sprite);
|
||||
static void sub_80756E0(struct Sprite *sprite);
|
||||
static void sub_807574C(struct Sprite *sprite);
|
||||
static void sub_80757E4(struct Sprite *sprite);
|
||||
static void sub_8075838(struct Sprite *sprite);
|
||||
static void sub_8075930(struct Sprite *sprite);
|
||||
static void SpriteCB_BallThrow(struct Sprite *sprite);
|
||||
static void SpriteCB_BallThrow_ReachMon(struct Sprite *sprite);
|
||||
static void SpriteCB_BallThrow_StartShrinkMon(struct Sprite *sprite);
|
||||
static void SpriteCB_BallThrow_ShrinkMon(struct Sprite *sprite);
|
||||
static void SpriteCB_BallThrow_Close(struct Sprite *sprite);
|
||||
static void SpriteCB_BallThrow_FallToGround(struct Sprite *sprite);
|
||||
static void SpriteCB_BallThrow_StartShakes(struct Sprite *sprite);
|
||||
static void SpriteCB_BallThrow_Shake(struct Sprite *sprite);
|
||||
static void SpriteCB_BallThrow_StartCaptureMon(struct Sprite *sprite);
|
||||
static void SpriteCB_BallThrow_CaptureMon(struct Sprite *sprite);
|
||||
static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite);
|
||||
static void SpriteCB_ReleaseMon2FromBall(struct Sprite *sprite);
|
||||
static void sub_8075970(struct Sprite *sprite);
|
||||
static void HandleBallAnimEnd(struct Sprite *sprite);
|
||||
static void sub_8075FB4(struct Sprite *sprite);
|
||||
static void sub_80760F8(struct Sprite *sprite);
|
||||
static void SpriteCB_PokeballReleaseMon(struct Sprite *sprite);
|
||||
static void SpriteCB_ReleasedMonFlyOut(struct Sprite *sprite);
|
||||
static void SpriteCB_TradePokeball(struct Sprite *sprite);
|
||||
|
@ -213,7 +214,7 @@ const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] =
|
|||
.anims = sBallAnimSequences,
|
||||
.images = NULL,
|
||||
.affineAnims = sAffineAnim_BallRotate,
|
||||
.callback = SpriteCB_TestBallThrow,
|
||||
.callback = SpriteCB_BallThrow,
|
||||
},
|
||||
{
|
||||
.tileTag = GFX_TAG_GREATBALL,
|
||||
|
@ -222,7 +223,7 @@ const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] =
|
|||
.anims = sBallAnimSequences,
|
||||
.images = NULL,
|
||||
.affineAnims = sAffineAnim_BallRotate,
|
||||
.callback = SpriteCB_TestBallThrow,
|
||||
.callback = SpriteCB_BallThrow,
|
||||
},
|
||||
{
|
||||
.tileTag = GFX_TAG_SAFARIBALL,
|
||||
|
@ -231,7 +232,7 @@ const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] =
|
|||
.anims = sBallAnimSequences,
|
||||
.images = NULL,
|
||||
.affineAnims = sAffineAnim_BallRotate,
|
||||
.callback = SpriteCB_TestBallThrow,
|
||||
.callback = SpriteCB_BallThrow,
|
||||
},
|
||||
{
|
||||
.tileTag = GFX_TAG_ULTRABALL,
|
||||
|
@ -240,7 +241,7 @@ const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] =
|
|||
.anims = sBallAnimSequences,
|
||||
.images = NULL,
|
||||
.affineAnims = sAffineAnim_BallRotate,
|
||||
.callback = SpriteCB_TestBallThrow,
|
||||
.callback = SpriteCB_BallThrow,
|
||||
},
|
||||
{
|
||||
.tileTag = GFX_TAG_MASTERBALL,
|
||||
|
@ -249,7 +250,7 @@ const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] =
|
|||
.anims = sBallAnimSequences,
|
||||
.images = NULL,
|
||||
.affineAnims = sAffineAnim_BallRotate,
|
||||
.callback = SpriteCB_TestBallThrow,
|
||||
.callback = SpriteCB_BallThrow,
|
||||
},
|
||||
{
|
||||
.tileTag = GFX_TAG_NETBALL,
|
||||
|
@ -258,7 +259,7 @@ const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] =
|
|||
.anims = sBallAnimSequences,
|
||||
.images = NULL,
|
||||
.affineAnims = sAffineAnim_BallRotate,
|
||||
.callback = SpriteCB_TestBallThrow,
|
||||
.callback = SpriteCB_BallThrow,
|
||||
},
|
||||
{
|
||||
.tileTag = GFX_TAG_DIVEBALL,
|
||||
|
@ -267,7 +268,7 @@ const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] =
|
|||
.anims = sBallAnimSequences,
|
||||
.images = NULL,
|
||||
.affineAnims = sAffineAnim_BallRotate,
|
||||
.callback = SpriteCB_TestBallThrow,
|
||||
.callback = SpriteCB_BallThrow,
|
||||
},
|
||||
{
|
||||
.tileTag = GFX_TAG_NESTBALL,
|
||||
|
@ -276,7 +277,7 @@ const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] =
|
|||
.anims = sBallAnimSequences,
|
||||
.images = NULL,
|
||||
.affineAnims = sAffineAnim_BallRotate,
|
||||
.callback = SpriteCB_TestBallThrow,
|
||||
.callback = SpriteCB_BallThrow,
|
||||
},
|
||||
{
|
||||
.tileTag = GFX_TAG_REPEATBALL,
|
||||
|
@ -285,7 +286,7 @@ const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] =
|
|||
.anims = sBallAnimSequences,
|
||||
.images = NULL,
|
||||
.affineAnims = sAffineAnim_BallRotate,
|
||||
.callback = SpriteCB_TestBallThrow,
|
||||
.callback = SpriteCB_BallThrow,
|
||||
},
|
||||
{
|
||||
.tileTag = GFX_TAG_TIMERBALL,
|
||||
|
@ -294,7 +295,7 @@ const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] =
|
|||
.anims = sBallAnimSequences,
|
||||
.images = NULL,
|
||||
.affineAnims = sAffineAnim_BallRotate,
|
||||
.callback = SpriteCB_TestBallThrow,
|
||||
.callback = SpriteCB_BallThrow,
|
||||
},
|
||||
{
|
||||
.tileTag = GFX_TAG_LUXURYBALL,
|
||||
|
@ -303,7 +304,7 @@ const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] =
|
|||
.anims = sBallAnimSequences,
|
||||
.images = NULL,
|
||||
.affineAnims = sAffineAnim_BallRotate,
|
||||
.callback = SpriteCB_TestBallThrow,
|
||||
.callback = SpriteCB_BallThrow,
|
||||
},
|
||||
{
|
||||
.tileTag = GFX_TAG_PREMIERBALL,
|
||||
|
@ -312,7 +313,7 @@ const struct SpriteTemplate gBallSpriteTemplates[POKEBALL_COUNT] =
|
|||
.anims = sBallAnimSequences,
|
||||
.images = NULL,
|
||||
.affineAnims = sAffineAnim_BallRotate,
|
||||
.callback = SpriteCB_TestBallThrow,
|
||||
.callback = SpriteCB_BallThrow,
|
||||
},
|
||||
};
|
||||
|
||||
|
@ -408,7 +409,10 @@ static void Task_DoPokeballSendOutAnim(u8 taskId)
|
|||
PlaySE(SE_BALL_THROW);
|
||||
}
|
||||
|
||||
static void SpriteCB_TestBallThrow(struct Sprite *sprite)
|
||||
// This sequence of functions is very similar to those that get run when
|
||||
// a Pokéball gets thrown at a wild Pokémon, starting at SpriteCB_Ball_Arc.
|
||||
// These do not seem to get run.
|
||||
static void SpriteCB_BallThrow(struct Sprite *sprite)
|
||||
{
|
||||
if (TranslateAnimHorizontalArc(sprite))
|
||||
{
|
||||
|
@ -430,7 +434,7 @@ static void SpriteCB_TestBallThrow(struct Sprite *sprite)
|
|||
sprite->sBattler = opponentBattler;
|
||||
sprite->data[7] = noOfShakes;
|
||||
DestroyTask(taskId);
|
||||
sprite->callback = sub_80756D4;
|
||||
sprite->callback = SpriteCB_BallThrow_ReachMon;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -440,26 +444,24 @@ static void SpriteCB_TestBallThrow(struct Sprite *sprite)
|
|||
#undef tBattler
|
||||
#undef tOpponentBattler
|
||||
|
||||
static void sub_80756D4(struct Sprite *sprite)
|
||||
static void SpriteCB_BallThrow_ReachMon(struct Sprite *sprite)
|
||||
{
|
||||
sprite->callback = sub_80756E0;
|
||||
sprite->callback = SpriteCB_BallThrow_StartShrinkMon;
|
||||
}
|
||||
|
||||
// Start something for battler
|
||||
static void sub_80756E0(struct Sprite *sprite)
|
||||
static void SpriteCB_BallThrow_StartShrinkMon(struct Sprite *sprite)
|
||||
{
|
||||
if (++sprite->data[5] == 10)
|
||||
{
|
||||
sprite->data[5] = 0;
|
||||
sprite->callback = sub_807574C;
|
||||
StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[sprite->sBattler]], 2);
|
||||
sprite->callback = SpriteCB_BallThrow_ShrinkMon;
|
||||
StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[sprite->sBattler]], BATTLER_AFFINE_RETURN);
|
||||
AnimateSprite(&gSprites[gBattlerSpriteIds[sprite->sBattler]]);
|
||||
gSprites[gBattlerSpriteIds[sprite->sBattler]].data[1] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
// Shrink player
|
||||
static void sub_807574C(struct Sprite *sprite)
|
||||
static void SpriteCB_BallThrow_ShrinkMon(struct Sprite *sprite)
|
||||
{
|
||||
sprite->data[5]++;
|
||||
if (sprite->data[5] == 11)
|
||||
|
@ -469,7 +471,7 @@ static void sub_807574C(struct Sprite *sprite)
|
|||
StartSpriteAnim(sprite, 2);
|
||||
gSprites[gBattlerSpriteIds[sprite->sBattler]].invisible = TRUE;
|
||||
sprite->data[5] = 0;
|
||||
sprite->callback = sub_80757E4;
|
||||
sprite->callback = SpriteCB_BallThrow_Close;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -478,7 +480,7 @@ static void sub_807574C(struct Sprite *sprite)
|
|||
}
|
||||
}
|
||||
|
||||
static void sub_80757E4(struct Sprite *sprite)
|
||||
static void SpriteCB_BallThrow_Close(struct Sprite *sprite)
|
||||
{
|
||||
if (sprite->animEnded)
|
||||
{
|
||||
|
@ -490,12 +492,12 @@ static void sub_80757E4(struct Sprite *sprite)
|
|||
sprite->data[5] = 0;
|
||||
sprite->pos1.y += Cos(0, 32);
|
||||
sprite->pos2.y = -Cos(0, sprite->data[4]);
|
||||
sprite->callback = sub_8075838;
|
||||
sprite->callback = SpriteCB_BallThrow_FallToGround;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_8075838(struct Sprite *sprite)
|
||||
static void SpriteCB_BallThrow_FallToGround(struct Sprite *sprite)
|
||||
{
|
||||
bool8 r5 = FALSE;
|
||||
|
||||
|
@ -548,14 +550,14 @@ static void sub_8075838(struct Sprite *sprite)
|
|||
}
|
||||
else
|
||||
{
|
||||
sprite->callback = sub_8075930;
|
||||
sprite->callback = SpriteCB_BallThrow_StartShakes;
|
||||
sprite->data[4] = 1;
|
||||
sprite->data[5] = 0;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_8075930(struct Sprite *sprite)
|
||||
static void SpriteCB_BallThrow_StartShakes(struct Sprite *sprite)
|
||||
{
|
||||
sprite->data[3]++;
|
||||
if (sprite->data[3] == 31)
|
||||
|
@ -563,12 +565,12 @@ static void sub_8075930(struct Sprite *sprite)
|
|||
sprite->data[3] = 0;
|
||||
sprite->affineAnimPaused = TRUE;
|
||||
StartSpriteAffineAnim(sprite, 1);
|
||||
sprite->callback = sub_8075970;
|
||||
sprite->callback = SpriteCB_BallThrow_Shake;
|
||||
PlaySE(SE_BALL);
|
||||
}
|
||||
}
|
||||
|
||||
static void sub_8075970(struct Sprite *sprite)
|
||||
static void SpriteCB_BallThrow_Shake(struct Sprite *sprite)
|
||||
{
|
||||
switch (sprite->data[3] & 0xFF)
|
||||
{
|
||||
|
@ -611,7 +613,7 @@ static void sub_8075970(struct Sprite *sprite)
|
|||
{
|
||||
if (sprite->data[7] == 4 && sprite->data[3] >> 8 == 3)
|
||||
{
|
||||
sprite->callback = sub_8075FB4;
|
||||
sprite->callback = SpriteCB_BallThrow_StartCaptureMon;
|
||||
sprite->affineAnimPaused = TRUE;
|
||||
}
|
||||
else
|
||||
|
@ -796,7 +798,7 @@ static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite)
|
|||
gTasks[taskId].tCryTaskState = 0;
|
||||
}
|
||||
|
||||
StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[sprite->sBattler]], 1);
|
||||
StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[sprite->sBattler]], BATTLER_AFFINE_EMERGE);
|
||||
|
||||
if (GetBattlerSide(sprite->sBattler) == B_SIDE_OPPONENT)
|
||||
gSprites[gBattlerSpriteIds[sprite->sBattler]].callback = SpriteCb_OpponentMonFromBall;
|
||||
|
@ -817,10 +819,10 @@ static void SpriteCB_ReleaseMonFromBall(struct Sprite *sprite)
|
|||
#undef tCryTaskFrames
|
||||
#undef tCryTaskState
|
||||
|
||||
static void sub_8075FB4(struct Sprite *sprite)
|
||||
static void SpriteCB_BallThrow_StartCaptureMon(struct Sprite *sprite)
|
||||
{
|
||||
sprite->animPaused = TRUE;
|
||||
sprite->callback = sub_80760F8;
|
||||
sprite->callback = SpriteCB_BallThrow_CaptureMon;
|
||||
sprite->data[3] = 0;
|
||||
sprite->data[4] = 0;
|
||||
sprite->data[5] = 0;
|
||||
|
@ -836,7 +838,7 @@ static void HandleBallAnimEnd(struct Sprite *sprite)
|
|||
sprite->invisible = TRUE;
|
||||
if (gSprites[gBattlerSpriteIds[battlerId]].affineAnimEnded)
|
||||
{
|
||||
StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[battlerId]], 0);
|
||||
StartSpriteAffineAnim(&gSprites[gBattlerSpriteIds[battlerId]], BATTLER_AFFINE_NORMAL);
|
||||
affineAnimEnded = TRUE;
|
||||
}
|
||||
else
|
||||
|
@ -867,7 +869,7 @@ static void HandleBallAnimEnd(struct Sprite *sprite)
|
|||
}
|
||||
}
|
||||
|
||||
static void sub_80760F8(struct Sprite *sprite)
|
||||
static void SpriteCB_BallThrow_CaptureMon(struct Sprite *sprite)
|
||||
{
|
||||
u8 battlerId = sprite->sBattler;
|
||||
|
||||
|
@ -1042,7 +1044,7 @@ static void SpriteCB_PokeballReleaseMon(struct Sprite *sprite)
|
|||
sprite->data[1] = LaunchBallFadeMonTaskForPokeball(1, battlerId, r4);
|
||||
sprite->callback = SpriteCB_ReleasedMonFlyOut;
|
||||
gSprites[r7].invisible = FALSE;
|
||||
StartSpriteAffineAnim(&gSprites[r7], 1);
|
||||
StartSpriteAffineAnim(&gSprites[r7], BATTLER_AFFINE_EMERGE);
|
||||
AnimateSprite(&gSprites[r7]);
|
||||
gSprites[r7].data[1] = 0x1000;
|
||||
sprite->data[7] = 0;
|
||||
|
@ -1065,7 +1067,7 @@ static void SpriteCB_ReleasedMonFlyOut(struct Sprite *sprite)
|
|||
sprite->invisible = TRUE;
|
||||
if (gSprites[monSpriteId].affineAnimEnded)
|
||||
{
|
||||
StartSpriteAffineAnim(&gSprites[monSpriteId], 0);
|
||||
StartSpriteAffineAnim(&gSprites[monSpriteId], BATTLER_AFFINE_NORMAL);
|
||||
r12 = TRUE;
|
||||
}
|
||||
var1 = (sprite->data[5] - sprite->pos1.x) * sprite->data[7] / 128 + sprite->pos1.x;
|
||||
|
@ -1139,7 +1141,7 @@ static void SpriteCB_TradePokeball(struct Sprite *sprite)
|
|||
// play the shrink anim properly due to being paused. Works together with the fix to `sub_817F77C`.
|
||||
gSprites[monSpriteId].affineAnimPaused = FALSE;
|
||||
#endif // BUGFIX
|
||||
StartSpriteAffineAnim(&gSprites[monSpriteId], 2);
|
||||
StartSpriteAffineAnim(&gSprites[monSpriteId], BATTLER_AFFINE_RETURN);
|
||||
AnimateSprite(&gSprites[monSpriteId]);
|
||||
gSprites[monSpriteId].data[1] = 0;
|
||||
}
|
||||
|
|
|
@ -3433,7 +3433,7 @@ void SetMultiuseSpriteTemplateToPokemon(u16 speciesTag, u8 battlerPosition)
|
|||
|
||||
gMultiuseSpriteTemplate.paletteTag = speciesTag;
|
||||
if (battlerPosition == B_POSITION_PLAYER_LEFT || battlerPosition == B_POSITION_PLAYER_RIGHT)
|
||||
gMultiuseSpriteTemplate.anims = gUnknown_082FF70C;
|
||||
gMultiuseSpriteTemplate.anims = gAnims_MonPic;
|
||||
else if (speciesTag > SPECIES_SHINY_TAG)
|
||||
gMultiuseSpriteTemplate.anims = gMonFrontAnimsPtrTable[speciesTag - SPECIES_SHINY_TAG];
|
||||
else
|
||||
|
@ -6826,7 +6826,7 @@ static void sub_806F1FC(struct Unknown_806F160_Struct* structPtr)
|
|||
structPtr->frameImages[i * structPtr->field_0_0 + j].data = &structPtr->byteArrays[i][j * 0x800];
|
||||
}
|
||||
structPtr->templates[i].images = &structPtr->frameImages[i * structPtr->field_0_0];
|
||||
structPtr->templates[i].anims = gUnknown_082FF70C;
|
||||
structPtr->templates[i].anims = gAnims_MonPic;
|
||||
structPtr->templates[i].paletteTag = i;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -137,7 +137,7 @@ static void LoadPicPaletteBySlot(u16 species, u32 otId, u32 personality, u8 pale
|
|||
static void AssignSpriteAnimsTable(bool8 isTrainer)
|
||||
{
|
||||
if (!isTrainer)
|
||||
sCreatingSpriteTemplate.anims = gUnknown_082FF70C;
|
||||
sCreatingSpriteTemplate.anims = gAnims_MonPic;
|
||||
else
|
||||
sCreatingSpriteTemplate.anims = gTrainerFrontAnimsPtrTable[0];
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue