diff --git a/asm/field_map_obj.s b/asm/field_map_obj.s index 623146ed31..12b1cf7b46 100755 --- a/asm/field_map_obj.s +++ b/asm/field_map_obj.s @@ -5,174 +5,6 @@ .text - thumb_func_start FieldObjectCB_RandomlyLookEastOrWest -FieldObjectCB_RandomlyLookEastOrWest: @ 8090190 - push {lr} - adds r1, r0, 0 - movs r0, 0x2E - ldrsh r2, [r1, r0] - lsls r0, r2, 3 - adds r0, r2 - lsls r0, 2 - ldr r2, =gMapObjects - adds r0, r2 - ldr r2, =FieldObjectCB2_RandomlyLookEastOrWest - bl FieldObjectStep - pop {r0} - bx r0 - .pool - thumb_func_end FieldObjectCB_RandomlyLookEastOrWest - - thumb_func_start FieldObjectCB2_RandomlyLookEastOrWest -FieldObjectCB2_RandomlyLookEastOrWest: @ 80901B4 - push {r4,lr} - ldr r3, =gUnknown_0850D7C8 - movs r4, 0x30 - ldrsh r2, [r1, r4] - lsls r2, 2 - adds r2, r3 - ldr r2, [r2] - bl _call_via_r2 - lsls r0, 24 - lsrs r0, 24 - pop {r4} - pop {r1} - bx r1 - .pool - thumb_func_end FieldObjectCB2_RandomlyLookEastOrWest - - thumb_func_start sub_80901D4 -sub_80901D4: @ 80901D4 - push {r4,lr} - adds r4, r1, 0 - bl npc_reset - movs r0, 0x1 - strh r0, [r4, 0x30] - pop {r4} - pop {r1} - bx r1 - thumb_func_end sub_80901D4 - - thumb_func_start sub_80901E8 -sub_80901E8: @ 80901E8 - push {r4,r5,lr} - adds r4, r0, 0 - adds r5, r1, 0 - ldrb r0, [r4, 0x18] - lsls r0, 28 - lsrs r0, 28 - bl GetFaceDirectionAnimId - adds r2, r0, 0 - lsls r2, 24 - lsrs r2, 24 - adds r0, r4, 0 - adds r1, r5, 0 - bl FieldObjectSetRegularAnim - movs r0, 0x2 - strh r0, [r5, 0x30] - movs r0, 0x1 - pop {r4,r5} - pop {r1} - bx r1 - thumb_func_end sub_80901E8 - - thumb_func_start sub_8090214 -sub_8090214: @ 8090214 - push {r4-r7,lr} - adds r6, r0, 0 - adds r7, r1, 0 - bl FieldObjectExecRegularAnim - lsls r0, 24 - cmp r0, 0 - beq _0809024A - ldr r4, =gUnknown_0850D6DC - bl Random - movs r5, 0x3 - adds r1, r5, 0 - ands r1, r0 - lsls r1, 1 - adds r1, r4 - movs r0, 0 - ldrsh r1, [r1, r0] - adds r0, r7, 0 - bl SetFieldObjectStepTimer - ldrb r1, [r6] - movs r0, 0x3 - negs r0, r0 - ands r0, r1 - strb r0, [r6] - strh r5, [r7, 0x30] -_0809024A: - movs r0, 0 - pop {r4-r7} - pop {r1} - bx r1 - .pool - thumb_func_end sub_8090214 - - thumb_func_start sub_8090258 -sub_8090258: @ 8090258 - push {r4,r5,lr} - adds r4, r0, 0 - adds r5, r1, 0 - adds r0, r5, 0 - bl RunFieldObjectStepTimer - lsls r0, 24 - cmp r0, 0 - bne _08090276 - adds r0, r4, 0 - bl FieldObjectIsTrainerAndCloseToPlayer - lsls r0, 24 - cmp r0, 0 - beq _0809027E -_08090276: - movs r0, 0x4 - strh r0, [r5, 0x30] - movs r0, 0x1 - b _08090280 -_0809027E: - movs r0, 0 -_08090280: - pop {r4,r5} - pop {r1} - bx r1 - thumb_func_end sub_8090258 - - thumb_func_start sub_8090288 -sub_8090288: @ 8090288 - push {r4,r5,lr} - sub sp, 0x4 - adds r4, r0, 0 - adds r5, r1, 0 - ldr r1, =gUnknown_0850D790 - mov r0, sp - movs r2, 0x2 - bl memcpy - adds r0, r4, 0 - movs r1, 0x2 - bl GetRunningPastFacingDirection - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, 0 - bne _080902B8 - bl Random - movs r1, 0x1 - ands r1, r0 - mov r2, sp - adds r0, r2, r1 - ldrb r1, [r0] -_080902B8: - adds r0, r4, 0 - bl FieldObjectSetDirection - movs r0, 0x1 - strh r0, [r5, 0x30] - add sp, 0x4 - pop {r4,r5} - pop {r1} - bx r1 - .pool - thumb_func_end sub_8090288 - thumb_func_start FieldObjectCB_RandomlyLookNorthOrWest FieldObjectCB_RandomlyLookNorthOrWest: @ 80902D0 push {lr} diff --git a/src/field_map_obj.c b/src/field_map_obj.c index 88b4ab9b70..7c99c8a979 100755 --- a/src/field_map_obj.c +++ b/src/field_map_obj.c @@ -2433,3 +2433,56 @@ bool8 sub_8090148 (struct MapObject *mapObject, struct Sprite *sprite) sprite->data1 = 1; return TRUE; } + +field_object_step(RandomlyLookEastOrWest, gUnknown_0850D7C8) + +bool8 sub_80901D4 (struct MapObject *mapObject, struct Sprite *sprite) +{ + npc_reset(mapObject, sprite); + sprite->data1 = 1; + return TRUE; +} + +bool8 sub_80901E8 (struct MapObject *mapObject, struct Sprite *sprite) +{ + FieldObjectSetRegularAnim(mapObject, sprite, GetFaceDirectionAnimId(mapObject->mapobj_unk_18)); + sprite->data1 = 2; + return TRUE; +} + +bool8 sub_8090214 (struct MapObject *mapObject, struct Sprite *sprite) +{ + if (FieldObjectExecRegularAnim(mapObject, sprite)) + { + SetFieldObjectStepTimer(sprite, gUnknown_0850D6DC[Random() & 0x03]); + mapObject->mapobj_bit_1 = FALSE; + sprite->data1 = 3; + } + return FALSE; +} + +bool8 sub_8090258 (struct MapObject *mapObject, struct Sprite *sprite) +{ + if (RunFieldObjectStepTimer(sprite) || FieldObjectIsTrainerAndCloseToPlayer(mapObject)) + { + sprite->data1 = 4; + return TRUE; + } + return FALSE; +} + +bool8 sub_8090288 (struct MapObject *mapObject, struct Sprite *sprite) +{ + u8 directions[2]; + u8 direction; + + memcpy(directions, gUnknown_0850D790, sizeof gUnknown_0850D790); + direction = GetRunningPastFacingDirection(mapObject, 2); + if (direction == 0) + { + direction = directions[Random() & 0x01]; + } + FieldObjectSetDirection(mapObject, direction); + sprite->data1 = 1; + return TRUE; +}