Update battle_util.c
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@ -1696,6 +1696,7 @@ bool32 IsHealBlockPreventingMove(u32 battler, u32 move)
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case EFFECT_DREAM_EATER:
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#endif
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case EFFECT_MORNING_SUN:
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case EFFECT_SYNTHESIS:
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case EFFECT_MOONLIGHT:
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case EFFECT_RESTORE_HP:
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case EFFECT_REST:
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