Assurance, attacker -> target fix

This commit is contained in:
DizzyEggg 2020-04-11 12:18:58 +02:00
parent 3a202ea850
commit bfd1874945

View file

@ -5270,7 +5270,7 @@ static u16 CalcMoveBasePower(u16 move, u8 battlerAtk, u8 battlerDef)
basePower *= 2;
break;
case EFFECT_ASSURANCE:
if (gProtectStructs[battlerAtk].physicalDmg != 0 || gProtectStructs[battlerAtk].specialDmg != 0 || gProtectStructs[battlerDef].confusionSelfDmg != 0)
if (gProtectStructs[battlerDef].physicalDmg != 0 || gProtectStructs[battlerDef].specialDmg != 0 || gProtectStructs[battlerDef].confusionSelfDmg != 0)
basePower *= 2;
break;
case EFFECT_TRUMP_CARD: