From 78654db215b7783d2372d571875aa001088a6afa Mon Sep 17 00:00:00 2001 From: LOuroboros Date: Thu, 15 Oct 2020 02:55:15 -0300 Subject: [PATCH] Added comments for each entry of gBattlescriptsForBallThrow MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit ## Description In an attempt to match the structure of upstream, I reintroduced the comments that point out the Poké Balls affected by each BallThrow battlescript in `gBattlescriptsForBallThrow`. ## **Discord contact info** Lunos#4026 As usual, if there's anything wrong please let me know. --- data/battle_scripts_2.s | 56 ++++++++++++++++++++--------------------- 1 file changed, 28 insertions(+), 28 deletions(-) diff --git a/data/battle_scripts_2.s b/data/battle_scripts_2.s index 659fac0367..90b1722428 100644 --- a/data/battle_scripts_2.s +++ b/data/battle_scripts_2.s @@ -13,34 +13,34 @@ .align 2 gBattlescriptsForBallThrow:: @ 82DBD08 - .4byte BattleScript_BallThrow - .4byte BattleScript_BallThrow - .4byte BattleScript_BallThrow - .4byte BattleScript_BallThrow - .4byte BattleScript_BallThrow - .4byte BattleScript_SafariBallThrow - .4byte BattleScript_BallThrow - .4byte BattleScript_BallThrow - .4byte BattleScript_BallThrow - .4byte BattleScript_BallThrow - .4byte BattleScript_BallThrow - .4byte BattleScript_BallThrow - .4byte BattleScript_BallThrow - .4byte BattleScript_BallThrow - .4byte BattleScript_BallThrow - .4byte BattleScript_BallThrow - .4byte BattleScript_BallThrow - .4byte BattleScript_BallThrow - .4byte BattleScript_BallThrow - .4byte BattleScript_BallThrow - .4byte BattleScript_BallThrow - .4byte BattleScript_BallThrow - .4byte BattleScript_BallThrow - .4byte BattleScript_BallThrow - .4byte BattleScript_BallThrow - .4byte BattleScript_BallThrow - .4byte BattleScript_BallThrow - .4byte BattleScript_BallThrow + .4byte BattleScript_BallThrow @ ITEM_NONE + .4byte BattleScript_BallThrow @ ITEM_MASTER_BALL + .4byte BattleScript_BallThrow @ ITEM_ULTRA_BALL + .4byte BattleScript_BallThrow @ ITEM_GREAT_BALL + .4byte BattleScript_BallThrow @ ITEM_POKE_BALL + .4byte BattleScript_SafariBallThrow @ ITEM_SAFARI_BALL + .4byte BattleScript_BallThrow @ ITEM_NET_BALL + .4byte BattleScript_BallThrow @ ITEM_DIVE_BALL + .4byte BattleScript_BallThrow @ ITEM_NEST_BALL + .4byte BattleScript_BallThrow @ ITEM_REPEAT_BALL + .4byte BattleScript_BallThrow @ ITEM_TIMER_BALL + .4byte BattleScript_BallThrow @ ITEM_LUXURY_BALL + .4byte BattleScript_BallThrow @ ITEM_DUSK_BALL + .4byte BattleScript_BallThrow @ ITEM_HEAL_BALL + .4byte BattleScript_BallThrow @ ITEM_QUICK_BALL + .4byte BattleScript_BallThrow @ ITEM_CHERISH_BALL + .4byte BattleScript_BallThrow @ ITEM_FAST_BALL + .4byte BattleScript_BallThrow @ ITEM_LEVEL_BALL + .4byte BattleScript_BallThrow @ ITEM_LURE_BALL + .4byte BattleScript_BallThrow @ ITEM_HEAVY_BALL + .4byte BattleScript_BallThrow @ ITEM_LOVE_BALL + .4byte BattleScript_BallThrow @ ITEM_FRIEND_BALL + .4byte BattleScript_BallThrow @ ITEM_MOON_BALL + .4byte BattleScript_BallThrow @ ITEM_SPORT_BALL + .4byte BattleScript_BallThrow @ ITEM_PARK_BALL + .4byte BattleScript_BallThrow @ ITEM_DREAM_BALL + .4byte BattleScript_BallThrow @ ITEM_BEAST_BALL + .4byte BattleScript_BallThrow @ ITEM_PREMIER_BALL .align 2 gBattlescriptsForUsingItem:: @ 82DBD3C