Add bs cap to switching
This commit is contained in:
parent
48c801245c
commit
c14cc798af
1 changed files with 11 additions and 0 deletions
|
@ -421,6 +421,16 @@ u8 BattleAI_ChooseMoveOrAction(void)
|
|||
return ret;
|
||||
}
|
||||
|
||||
static u32 GetTotalBaseStat(u32 species)
|
||||
{
|
||||
return gBaseStats[species].baseHP
|
||||
+ gBaseStats[species].baseAttack
|
||||
+ gBaseStats[species].baseDefense
|
||||
+ gBaseStats[species].baseSpeed
|
||||
+ gBaseStats[species].baseSpAttack
|
||||
+ gBaseStats[species].baseSpDefense;
|
||||
}
|
||||
|
||||
static u8 ChooseMoveOrAction_Singles(void)
|
||||
{
|
||||
u8 currentMoveArray[4];
|
||||
|
@ -452,6 +462,7 @@ static u8 ChooseMoveOrAction_Singles(void)
|
|||
// Consider switching if all moves are worthless to use.
|
||||
if (AI_THINKING_STRUCT->aiFlags & (AI_SCRIPT_CHECK_VIABILITY | AI_SCRIPT_CHECK_BAD_MOVE | AI_SCRIPT_TRY_TO_FAINT | AI_SCRIPT_PREFER_BATON_PASS)
|
||||
&& CountUsablePartyMons(sBattler_AI) >= 1
|
||||
&& GetTotalBaseStat(gBattleMons[sBattler_AI].species) >= 310 // Mon is not weak.
|
||||
&& gBattleMons[sBattler_AI].hp >= gBattleMons[sBattler_AI].maxHP / 2
|
||||
&& !(gBattleTypeFlags & BATTLE_TYPE_PALACE))
|
||||
{
|
||||
|
|
Loading…
Reference in a new issue