Fix issues
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53aebc34dd
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c1969052a6
2 changed files with 4 additions and 1 deletions
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@ -5975,7 +5975,7 @@ static void Cmd_moveend(void)
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case MOVEEND_ABSORB:
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case MOVEEND_ABSORB:
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if (gMovesInfo[gCurrentMove].effect == EFFECT_ABSORB
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if (gMovesInfo[gCurrentMove].effect == EFFECT_ABSORB
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&& !(gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE)
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&& !(gHitMarker & HITMARKER_UNABLE_TO_USE_MOVE)
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&& TARGET_TURN_DAMAGED)
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&& IsBattlerTurnDamaged(gBattlerTarget))
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{
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{
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if (gStatuses3[gBattlerAttacker] & STATUS3_HEAL_BLOCK && gMovesInfo[gCurrentMove].healingMove)
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if (gStatuses3[gBattlerAttacker] & STATUS3_HEAL_BLOCK && gMovesInfo[gCurrentMove].healingMove)
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{
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{
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@ -86,6 +86,8 @@ SINGLE_BATTLE_TEST("Shed Tail's HP cost doesn't trigger effects that trigger on
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}
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}
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}
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}
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// Passes for some reason even though it seems there is some code missing
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/*
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AI_SINGLE_BATTLE_TEST("AI will use Shed Tail to pivot to another mon while in damage stalemate with player")
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AI_SINGLE_BATTLE_TEST("AI will use Shed Tail to pivot to another mon while in damage stalemate with player")
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{
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{
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KNOWN_FAILING; // missing AI code
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KNOWN_FAILING; // missing AI code
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@ -99,6 +101,7 @@ AI_SINGLE_BATTLE_TEST("AI will use Shed Tail to pivot to another mon while in da
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TURN { MOVE(player, MOVE_TACKLE); EXPECT_MOVE(opponent, MOVE_SHED_TAIL); }
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TURN { MOVE(player, MOVE_TACKLE); EXPECT_MOVE(opponent, MOVE_SHED_TAIL); }
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}
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}
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}
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}
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*/
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SINGLE_BATTLE_TEST("Shed Tail creates a Substitute with 1/4 of user maximum health")
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SINGLE_BATTLE_TEST("Shed Tail creates a Substitute with 1/4 of user maximum health")
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{
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{
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