Added function to check for newer emulators/hardware.
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2 changed files with 11 additions and 0 deletions
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@ -497,6 +497,7 @@ struct SaveBlock2
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extern struct SaveBlock2 *gSaveBlock2Ptr;
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extern u8 UpdateSpritePaletteWithTime(u8);
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extern bool8 IsAccurateGBA(void);
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struct SecretBaseParty
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{
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10
src/main.c
10
src/main.c
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@ -432,3 +432,13 @@ void ClearPokemonCrySongs(void)
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{
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CpuFill16(0, gPokemonCrySongs, MAX_POKEMON_CRIES * sizeof(struct PokemonCrySong));
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}
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// TODO: Needs to be updated if compiling for a different processor than the GBA's
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bool8 IsAccurateGBA(void) { // tests to see whether running on either an accurate emulator in >=2020, or real hardware
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u32 code[5] = {0xFF1EE12F, 0xE1DF00B0, 0xE12FFF1E, 0xAAAABBBB, 0xCCCCDDDD}; // ARM: _;ldrh r0, [pc];bx lr
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u32 func = (u32) &code[0];
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if (func & 3) // not word aligned; safer to just return false here
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return FALSE;
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func = (func & ~3) | 0x2; // misalign PC to test PC-relative loading
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return ((u32 (*)(void)) func)() == code[3] >> 16;
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}
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