Cleanup pt4
- Removed TIME_OF_DAY_FADE and UpdateTimeOfDayPaletteFade - Renamed FieldCallback_Fly back to FieldCallback_UseFly
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634bb19560
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c391c66249
6 changed files with 17 additions and 115 deletions
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@ -13,7 +13,7 @@ u32 FieldEffectStart(u8);
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bool8 FieldEffectActiveListContains(u8 id);
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bool8 FieldEffectActiveListContains(u8 id);
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void FieldEffectActiveListClear(void);
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void FieldEffectActiveListClear(void);
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void ReturnToFieldFromFlyMapSelect(void);
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void ReturnToFieldFromFlyMapSelect(void);
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void FieldCallback_Fly(void);
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void FieldCallback_UseFly(void);
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u8 AddNewGameBirchObject(s16, s16, u8);
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u8 AddNewGameBirchObject(s16, s16, u8);
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void FieldEffectStop(struct Sprite *sprite, u8 id);
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void FieldEffectStop(struct Sprite *sprite, u8 id);
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u8 CreateTrainerSprite(u8 trainerSpriteID, s16 x, s16 y, u8 subpriority, u8 *buffer);
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u8 CreateTrainerSprite(u8 trainerSpriteID, s16 x, s16 y, u8 subpriority, u8 *buffer);
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@ -1341,10 +1341,10 @@ static void SpriteCB_HallOfFameMonitor(struct Sprite *sprite)
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void ReturnToFieldFromFlyMapSelect(void)
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void ReturnToFieldFromFlyMapSelect(void)
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{
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{
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SetMainCallback2(CB2_ReturnToField);
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SetMainCallback2(CB2_ReturnToField);
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gFieldCallback = FieldCallback_Fly;
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gFieldCallback = FieldCallback_UseFly;
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}
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}
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void FieldCallback_Fly(void)
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void FieldCallback_UseFly(void)
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{
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{
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FadeInFromBlack();
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FadeInFromBlack();
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CreateTask(Task_UseFly, 0);
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CreateTask(Task_UseFly, 0);
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@ -3137,10 +3137,10 @@ u8 FldEff_NPCFlyOut(void)
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u8 spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_BIRD], 0x78, 0, 1);
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u8 spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_BIRD], 0x78, 0, 1);
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struct Sprite *sprite = &gSprites[spriteId];
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struct Sprite *sprite = &gSprites[spriteId];
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sprite->oam.paletteNum = LoadObjectEventPalette(gSaveBlock2Ptr->playerGender ? FLDEFF_PAL_TAG_MAY : FLDEFF_PAL_TAG_BRENDAN);
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sprite->oam.priority = 1;
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sprite->oam.priority = 1;
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sprite->callback = SpriteCB_NPCFlyOut;
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sprite->callback = SpriteCB_NPCFlyOut;
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sprite->data[1] = gFieldEffectArguments[0];
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sprite->data[1] = gFieldEffectArguments[0];
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sprite->oam.paletteNum = LoadObjectEventPalette(gSaveBlock2Ptr->playerGender ? FLDEFF_PAL_TAG_MAY : FLDEFF_PAL_TAG_BRENDAN);
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PlaySE(SE_M_FLY);
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PlaySE(SE_M_FLY);
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return spriteId;
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return spriteId;
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}
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}
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@ -3319,9 +3319,9 @@ static u8 CreateFlyBirdSprite(void)
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struct Sprite *sprite;
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struct Sprite *sprite;
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spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_BIRD], 0xff, 0xb4, 0x1);
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spriteId = CreateSprite(gFieldEffectObjectTemplatePointers[FLDEFFOBJ_BIRD], 0xff, 0xb4, 0x1);
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sprite = &gSprites[spriteId];
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sprite = &gSprites[spriteId];
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sprite->oam.paletteNum = LoadObjectEventPalette(gSaveBlock2Ptr->playerGender ? FLDEFF_PAL_TAG_MAY : FLDEFF_PAL_TAG_BRENDAN);
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sprite->oam.priority = 1;
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sprite->oam.priority = 1;
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sprite->callback = SpriteCB_FlyBirdLeaveBall;
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sprite->callback = SpriteCB_FlyBirdLeaveBall;
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sprite->oam.paletteNum = LoadObjectEventPalette(gSaveBlock2Ptr->playerGender ? FLDEFF_PAL_TAG_MAY : FLDEFF_PAL_TAG_BRENDAN);
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return spriteId;
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return spriteId;
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}
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}
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@ -2584,3 +2584,5 @@ static const struct SpritePalette sSpritePalettes[] =
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{gNamingScreenMenu_Pal[4], PALTAG_OK_BUTTON},
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{gNamingScreenMenu_Pal[4], PALTAG_OK_BUTTON},
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{}
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{}
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};
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};
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@ -193,8 +193,6 @@ bool8 (*gFieldCallback2)(void);
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u8 gLocalLinkPlayerId; // This is our player id in a multiplayer mode.
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u8 gLocalLinkPlayerId; // This is our player id in a multiplayer mode.
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u8 gFieldLinkPlayerCount;
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u8 gFieldLinkPlayerCount;
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// EWRAM vars
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EWRAM_DATA static u8 sObjectEventLoadFlag = 0;
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EWRAM_DATA static u8 sObjectEventLoadFlag = 0;
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EWRAM_DATA struct WarpData gLastUsedWarp = {0};
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EWRAM_DATA struct WarpData gLastUsedWarp = {0};
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EWRAM_DATA static struct WarpData sWarpDestination = {0}; // new warp position
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EWRAM_DATA static struct WarpData sWarpDestination = {0}; // new warp position
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@ -206,7 +204,6 @@ EWRAM_DATA static u16 sAmbientCrySpecies = 0;
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EWRAM_DATA static bool8 sIsAmbientCryWaterMon = FALSE;
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EWRAM_DATA static bool8 sIsAmbientCryWaterMon = FALSE;
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EWRAM_DATA struct LinkPlayerObjectEvent gLinkPlayerObjectEvents[4] = {0};
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EWRAM_DATA struct LinkPlayerObjectEvent gLinkPlayerObjectEvents[4] = {0};
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static const struct WarpData sDummyWarpData =
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static const struct WarpData sDummyWarpData =
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{
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{
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.mapGroup = MAP_GROUP(UNDEFINED),
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.mapGroup = MAP_GROUP(UNDEFINED),
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@ -2001,7 +1998,7 @@ static bool32 ReturnToFieldLocal(u8 *state)
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ResetScreenForMapLoad();
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ResetScreenForMapLoad();
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ResumeMap(FALSE);
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ResumeMap(FALSE);
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InitObjectEventsReturnToField();
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InitObjectEventsReturnToField();
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if (gFieldCallback == FieldCallback_Fly)
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if (gFieldCallback == FieldCallback_UseFly)
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RemoveFollowingPokemon();
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RemoveFollowingPokemon();
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else
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else
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UpdateFollowingPokemon();
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UpdateFollowingPokemon();
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@ -2020,6 +2017,7 @@ static bool32 ReturnToFieldLocal(u8 *state)
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case 3:
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case 3:
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return TRUE;
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return TRUE;
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}
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}
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return FALSE;
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return FALSE;
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}
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}
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102
src/palette.c
102
src/palette.c
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@ -11,7 +11,6 @@ enum
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NORMAL_FADE,
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NORMAL_FADE,
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FAST_FADE,
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FAST_FADE,
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HARDWARE_FADE,
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HARDWARE_FADE,
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TIME_OF_DAY_FADE,
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};
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};
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// These are structs for some unused palette system.
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// These are structs for some unused palette system.
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@ -53,7 +52,6 @@ static u8 UpdateNormalPaletteFade(void);
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static void BeginFastPaletteFadeInternal(u8);
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static void BeginFastPaletteFadeInternal(u8);
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static u8 UpdateFastPaletteFade(void);
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static u8 UpdateFastPaletteFade(void);
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static u8 UpdateHardwarePaletteFade(void);
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static u8 UpdateHardwarePaletteFade(void);
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static u8 UpdateTimeOfDayPaletteFade(void);
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static void UpdateBlendRegisters(void);
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static void UpdateBlendRegisters(void);
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static bool8 IsSoftwarePaletteFadeFinishing(void);
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static bool8 IsSoftwarePaletteFadeFinishing(void);
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static void Task_BlendPalettesGradually(u8 taskId);
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static void Task_BlendPalettesGradually(u8 taskId);
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@ -127,8 +125,6 @@ u8 UpdatePaletteFade(void)
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result = UpdateNormalPaletteFade();
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result = UpdateNormalPaletteFade();
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else if (gPaletteFade.mode == FAST_FADE)
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else if (gPaletteFade.mode == FAST_FADE)
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result = UpdateFastPaletteFade();
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result = UpdateFastPaletteFade();
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else if (gPaletteFade.mode == TIME_OF_DAY_FADE)
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result = UpdateTimeOfDayPaletteFade();
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else
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else
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result = UpdateHardwarePaletteFade();
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result = UpdateHardwarePaletteFade();
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@ -411,103 +407,6 @@ static u8 PaletteStruct_GetPalNum(u16 id)
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return NUM_PALETTE_STRUCTS;
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return NUM_PALETTE_STRUCTS;
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}
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}
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// Like normal palette fade, but respects sprite/tile palettes immune to time of day fading
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static u8 UpdateTimeOfDayPaletteFade(void) // Like normal, but respects sprite palettes immune to fading
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{
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u8 paletteNum;
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u16 paletteOffset;
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u16 selectedPalettes;
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if (!gPaletteFade.active)
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return PALETTE_FADE_STATUS_DONE;
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if (IsSoftwarePaletteFadeFinishing())
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return gPaletteFade.active ? PALETTE_FADE_STATUS_ACTIVE : PALETTE_FADE_STATUS_DONE;
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if (!gPaletteFade.objPaletteToggle)
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{
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if (gPaletteFade.delayCounter < gPaletteFade_delay)
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{
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gPaletteFade.delayCounter++;
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return 2;
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}
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gPaletteFade.delayCounter = 0;
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}
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paletteOffset = 0;
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if (!gPaletteFade.objPaletteToggle)
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{
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selectedPalettes = gPaletteFade_selectedPalettes;
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}
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else
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{
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selectedPalettes = gPaletteFade_selectedPalettes >> 16;
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paletteOffset = 256;
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}
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for (paletteNum = 0; paletteNum < 16; paletteNum++, selectedPalettes >>= 1, paletteOffset += 16)
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{
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if (selectedPalettes & 1)
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{
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if (gPaletteFade.yDec)
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{
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if (gPaletteFade.objPaletteToggle)
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{
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// sprite palettes
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if (gPaletteFade.y >= gPaletteFade.targetY || GetSpritePaletteTagByPaletteNum(paletteNum) & 0x8000)
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BlendPalette(paletteOffset, 16, gPaletteFade.y, gPaletteFade.blendColor);
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// tile palettes
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}
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else if (gPaletteFade.y >= gPaletteFade.targetY || (paletteNum >= 13 && paletteNum <= 15))
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{
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BlendPalette(paletteOffset, 16, gPaletteFade.y, gPaletteFade.blendColor);
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}
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}
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else
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{
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BlendPalette(paletteOffset, 16, gPaletteFade.y, gPaletteFade.blendColor);
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}
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}
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}
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gPaletteFade.objPaletteToggle ^= 1;
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if (!gPaletteFade.objPaletteToggle)
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{
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if ((gPaletteFade.yDec && gPaletteFade.y == 0) || (!gPaletteFade.yDec && gPaletteFade.y == gPaletteFade.targetY))
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{
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gPaletteFade_selectedPalettes = 0;
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gPaletteFade.softwareFadeFinishing = 1;
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}
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else
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{
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s8 val;
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if (!gPaletteFade.yDec)
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{
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val = gPaletteFade.y;
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val += gPaletteFade.deltaY;
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if (val > gPaletteFade.targetY)
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val = gPaletteFade.targetY;
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gPaletteFade.y = val;
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}
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else
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{
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val = gPaletteFade.y;
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val -= gPaletteFade.deltaY;
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if (val < 0)
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val = 0;
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gPaletteFade.y = val;
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}
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}
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}
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// gPaletteFade.active cannot change since the last time it was checked. So this
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// is equivalent to `return PALETTE_FADE_STATUS_ACTIVE;`
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return PALETTE_FADE_STATUS_ACTIVE;
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}
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static u8 UpdateNormalPaletteFade(void)
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static u8 UpdateNormalPaletteFade(void)
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{
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{
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u16 paletteOffset;
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u16 paletteOffset;
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@ -824,6 +723,7 @@ static u8 UpdateFastPaletteFade(void)
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gPaletteFade.mode = NORMAL_FADE;
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gPaletteFade.mode = NORMAL_FADE;
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gPaletteFade.softwareFadeFinishing = TRUE;
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gPaletteFade.softwareFadeFinishing = TRUE;
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}
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}
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// gPaletteFade.active cannot change since the last time it was checked. So this
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// gPaletteFade.active cannot change since the last time it was checked. So this
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// is equivalent to `return PALETTE_FADE_STATUS_ACTIVE;`
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// is equivalent to `return PALETTE_FADE_STATUS_ACTIVE;`
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return gPaletteFade.active ? PALETTE_FADE_STATUS_ACTIVE : PALETTE_FADE_STATUS_DONE;
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return gPaletteFade.active ? PALETTE_FADE_STATUS_ACTIVE : PALETTE_FADE_STATUS_DONE;
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@ -271,7 +271,8 @@ static const union AnimCmd *const sSpriteAnimTable_Icons[] =
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sSpriteAnim_Icons2
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sSpriteAnim_Icons2
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};
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};
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static const union AnimCmd *const sSpriteAnimTable_Emotes[] = {
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static const union AnimCmd *const sSpriteAnimTable_Emotes[] =
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{
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sSpriteAnim_Emotes0,
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sSpriteAnim_Emotes0,
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sSpriteAnim_Emotes1,
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sSpriteAnim_Emotes1,
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sSpriteAnim_Emotes2,
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sSpriteAnim_Emotes2,
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@ -601,7 +602,7 @@ static bool8 TrainerExclamationMark(u8 taskId, struct Task *task, struct ObjectE
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FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON);
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FieldEffectStart(FLDEFF_EXCLAMATION_MARK_ICON);
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direction = GetFaceDirectionMovementAction(trainerObj->facingDirection);
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direction = GetFaceDirectionMovementAction(trainerObj->facingDirection);
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ObjectEventSetHeldMovement(trainerObj, direction);
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ObjectEventSetHeldMovement(trainerObj, direction);
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task->tFuncId++;
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task->tFuncId++; // TRSEE_EXCLAMATION_WAIT
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return TRUE;
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return TRUE;
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}
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}
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@ -871,6 +872,7 @@ u8 FldEff_QuestionMarkIcon(void)
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u8 FldEff_HeartIcon(void)
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u8 FldEff_HeartIcon(void)
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{
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{
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u8 spriteId = CreateSpriteAtEnd(&sSpriteTemplate_HeartIcon, 0, 0, 0x52);
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u8 spriteId = CreateSpriteAtEnd(&sSpriteTemplate_HeartIcon, 0, 0, 0x52);
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if (spriteId != MAX_SPRITES)
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if (spriteId != MAX_SPRITES)
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{
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{
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struct Sprite *sprite = &gSprites[spriteId];
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struct Sprite *sprite = &gSprites[spriteId];
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