diff --git a/src/battle_util.c b/src/battle_util.c index 4dfb39dc66..9245ef21fc 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -285,7 +285,7 @@ void HandleAction_UseMove(void) gBattlerTarget = battler; } } - else if (IsDoubleBattle() && moveTarget & MOVE_TARGET_RANDOM) + else if (IsDoubleBattle() && moveTarget & MOVE_TARGET_RANDOM) { gBattlerTarget = SetRandomTarget(gBattlerAttacker); if (gAbsentBattlerFlags & (1u << gBattlerTarget) @@ -301,7 +301,7 @@ void HandleAction_UseMove(void) else gBattlerTarget = gBattlerAttacker; } - else if (IsDoubleBattle() && moveTarget == MOVE_TARGET_FOES_AND_ALLY) + else if (IsDoubleBattle() && moveTarget == MOVE_TARGET_FOES_AND_ALLY) { for (gBattlerTarget = 0; gBattlerTarget < gBattlersCount; gBattlerTarget++) { @@ -932,22 +932,22 @@ static void UNUSED MarkAllBattlersForControllerExec(void) else { for (i = 0; i < gBattlersCount; i++) - gBattleControllerExecFlags |= 1 << i; + gBattleControllerExecFlags |= 1u << i; } } bool32 IsBattlerMarkedForControllerExec(u32 battler) { if (gBattleTypeFlags & BATTLE_TYPE_LINK) - return (gBattleControllerExecFlags & (1 << (battler + 28))) != 0; + return (gBattleControllerExecFlags & (1u << (battler + 28))) != 0; else - return (gBattleControllerExecFlags & (1 << battler)) != 0; + return (gBattleControllerExecFlags & (1u << battler)) != 0; } void MarkBattlerForControllerExec(u32 battler) { if (gBattleTypeFlags & BATTLE_TYPE_LINK) - gBattleControllerExecFlags |= 1u << (32 - MAX_BATTLERS_COUNT); + gBattleControllerExecFlags |= 1u << (battler + 32 - MAX_BATTLERS_COUNT); else gBattleControllerExecFlags |= 1u << battler; }