fix protect
This commit is contained in:
parent
bc42de5f60
commit
c3eac92af8
2 changed files with 3 additions and 1 deletions
|
@ -2918,8 +2918,10 @@ AI_TryToFaint_DoubleSuperEffective:
|
|||
|
||||
AI_TryToFaint_TryToEncourageQuickAttack:
|
||||
if_effect EFFECT_EXPLOSION, AI_TryToFaint_End
|
||||
if_user_faster AI_TryToFaint_ScoreUp4
|
||||
if_move_flag FLAG_HIGH_CRIT AI_TryToFaint_ScoreUp4
|
||||
score +2
|
||||
end
|
||||
|
||||
AI_TryToFaint_ScoreUp4:
|
||||
score +4
|
||||
|
|
|
@ -7139,7 +7139,7 @@ static void atk77_setprotectlike(void) // protect and endure
|
|||
{
|
||||
bool32 notLastTurn = TRUE;
|
||||
|
||||
if (gBattleMoves[gLastResultingMoves[gBattlerAttacker]].flags & FLAG_PROTECTION_MOVE)
|
||||
if (!(gBattleMoves[gLastResultingMoves[gBattlerAttacker]].flags & FLAG_PROTECTION_MOVE))
|
||||
gDisableStructs[gBattlerAttacker].protectUses = 0;
|
||||
|
||||
if (gCurrentTurnActionNumber == (gBattlersCount - 1))
|
||||
|
|
Loading…
Reference in a new issue