Fix 'determining' typo

This commit is contained in:
GriffinR 2021-07-02 03:26:50 -04:00
parent 64d06f4c8f
commit c42b5d783a

View file

@ -263,7 +263,7 @@ static const BattleAICmdFunc sBattleAICmdTable[] =
Cmd_if_holds_item, // 0x62
};
// For the purposes of determing the most powerful move in a moveset, these
// For the purposes of determining the most powerful move in a moveset, these
// moves are treated the same as having a power of 0 or 1
#define IGNORED_MOVES_END 0xFFFF
static const u16 sIgnoredPowerfulMoveEffects[] =