Fix 'determining' typo
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@ -263,7 +263,7 @@ static const BattleAICmdFunc sBattleAICmdTable[] =
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Cmd_if_holds_item, // 0x62
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};
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// For the purposes of determing the most powerful move in a moveset, these
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// For the purposes of determining the most powerful move in a moveset, these
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// moves are treated the same as having a power of 0 or 1
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#define IGNORED_MOVES_END 0xFFFF
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static const u16 sIgnoredPowerfulMoveEffects[] =
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