From c4fea6a18957175f7328141a5336ee7b718b0eb1 Mon Sep 17 00:00:00 2001 From: TheXaman <48356183+TheXaman@users.noreply.github.com> Date: Tue, 14 Dec 2021 09:46:26 +0100 Subject: [PATCH] fixed Groudon terrain (dont forget your breaks...) --- src/pokemon_debug.c | 1 + 1 file changed, 1 insertion(+) diff --git a/src/pokemon_debug.c b/src/pokemon_debug.c index 3b843ccda2..c9df999e60 100644 --- a/src/pokemon_debug.c +++ b/src/pokemon_debug.c @@ -915,6 +915,7 @@ static void LoadBattleBg(u8 battleBgType, u8 battleTerrain) LZDecompressVram(gBattleTerrainTiles_Cave, (void*)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleTerrainTilemap_Cave, (void*)(BG_SCREEN_ADDR(26))); LoadCompressedPalette(gBattleTerrainPalette_Groudon, 0x20, 0x60); + break; case MAP_BATTLE_SCENE_KYOGRE: LZDecompressVram(gBattleTerrainTiles_Water, (void*)(BG_CHAR_ADDR(2))); LZDecompressVram(gBattleTerrainTilemap_Water, (void*)(BG_SCREEN_ADDR(26)));