add TryShinyAnimation to Controller_PlayerPartnerShowIntroHealthbox (#3757)
Co-authored-by: ghoulslash <pokevoyager0@gmail.com>
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@ -176,6 +176,7 @@ void Controller_PlayerPartnerShowIntroHealthbox(u32 battler)
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&& ++gBattleSpritesDataPtr->healthBoxesData[battler].introEndDelay != 1)
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{
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gBattleSpritesDataPtr->healthBoxesData[battler].introEndDelay = 0;
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TryShinyAnimation(battler, &gPlayerParty[gBattlerPartyIndexes[battler]]);
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if (IsDoubleBattle() && !(gBattleTypeFlags & BATTLE_TYPE_MULTI))
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{
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