From c61797bc38e5cdb60393b19b987b96e4075d3bb2 Mon Sep 17 00:00:00 2001 From: ghoulslash Date: Tue, 21 Mar 2023 14:31:09 -0400 Subject: [PATCH] styling and syntax fix --- src/battle_anim.c | 10 ++++++---- 1 file changed, 6 insertions(+), 4 deletions(-) diff --git a/src/battle_anim.c b/src/battle_anim.c index 0c688f20bb..4191fe7aa1 100644 --- a/src/battle_anim.c +++ b/src/battle_anim.c @@ -440,7 +440,8 @@ static u8 GetBattleAnimMoveTargets(u8 battlerArgIndex, u8 *targets) case MOVE_TARGET_BOTH: targets[0] = gBattleAnimArgs[battlerArgIndex]; numTargets = 1; - if (IsBattlerAlive(BATTLE_PARTNER(targets[0])) { + if (IsBattlerAlive(BATTLE_PARTNER(targets[0]))) + { targets[1] = BATTLE_PARTNER(targets[0]); numTargets = 2; } @@ -448,13 +449,14 @@ static u8 GetBattleAnimMoveTargets(u8 battlerArgIndex, u8 *targets) case MOVE_TARGET_FOES_AND_ALLY: targets[0] = gBattleAnimArgs[battlerArgIndex]; numTargets = 1; - - if (IsBattlerAlive(BATTLE_PARTNER(targets[0]))) { + if (IsBattlerAlive(BATTLE_PARTNER(targets[0]))) + { targets[1] = BATTLE_PARTNER(targets[0]); numTargets++; } - if (IsBattlerAlive(BATTLE_PARTNER(BATTLE_OPPOSITE(targets[0])))) { + if (IsBattlerAlive(BATTLE_PARTNER(BATTLE_OPPOSITE(targets[0])))) + { targets[2] = BATTLE_PARTNER(BATTLE_OPPOSITE(targets[0])); numTargets++; }