From c83c09fc3ac22ebf7564a9733e39645f1d17eae8 Mon Sep 17 00:00:00 2001 From: amiosi <44352097+amiosi@users.noreply.github.com> Date: Mon, 4 Jan 2021 22:09:09 -0500 Subject: [PATCH] tabs -> spaces --- src/data/pokemon/level_up_learnsets.h | 686 +++++++++++++------------- 1 file changed, 343 insertions(+), 343 deletions(-) diff --git a/src/data/pokemon/level_up_learnsets.h b/src/data/pokemon/level_up_learnsets.h index 2402f591e9..de08714e2c 100644 --- a/src/data/pokemon/level_up_learnsets.h +++ b/src/data/pokemon/level_up_learnsets.h @@ -2957,7 +2957,7 @@ static const struct LevelUpMove sMewtwoLevelUpLearnset[] = { LEVEL_UP_MOVE(79, MOVE_AMNESIA), LEVEL_UP_MOVE(86, MOVE_MIST), //LEVEL_UP_MOVE(93, MOVE_ME_FIRST), - //LEVEL_UP_MOVE(100, MOVE_PSYSTRIKE), + //LEVEL_UP_MOVE(100, MOVE_PSYSTRIKE), LEVEL_UP_END }; @@ -2974,7 +2974,7 @@ static const struct LevelUpMove sMewLevelUpLearnset[] = { //LEVEL_UP_MOVE(70, MOVE_ME_FIRST), LEVEL_UP_MOVE(80, MOVE_BATON_PASS), //LEVEL_UP_MOVE(90, MOVE_NASTY_PLOT), - //LEVEL_UP_MOVE(100, MOVE_AURA_SPHERE), + //LEVEL_UP_MOVE(100, MOVE_AURA_SPHERE), LEVEL_UP_END }; @@ -7881,27 +7881,27 @@ static const struct LevelUpMove sDeoxysLevelUpLearnset[] = { }; static const struct LevelUpMove sChimechoLevelUpLearnset[] = { - //LEVEL_UP_MOVE( 1, MOVE_HEALING_WISH), - //LEVEL_UP_MOVE( 1, MOVE_SYNCHRONOISE), - LEVEL_UP_MOVE( 1, MOVE_WRAP), - LEVEL_UP_MOVE( 1, MOVE_GROWL), - LEVEL_UP_MOVE( 1, MOVE_ASTONISH), - LEVEL_UP_MOVE( 1, MOVE_CONFUSION), - LEVEL_UP_MOVE( 4, MOVE_GROWL), - LEVEL_UP_MOVE( 7, MOVE_ASTONISH), - LEVEL_UP_MOVE(10, MOVE_CONFUSION), - LEVEL_UP_MOVE(13, MOVE_YAWN), - LEVEL_UP_MOVE(16, MOVE_PSYWAVE), - LEVEL_UP_MOVE(19, MOVE_TAKE_DOWN), - LEVEL_UP_MOVE(22, MOVE_EXTRASENSORY), - LEVEL_UP_MOVE(27, MOVE_HEAL_BELL), - LEVEL_UP_MOVE(32, MOVE_UPROAR), - LEVEL_UP_MOVE(37, MOVE_SAFEGUARD), - LEVEL_UP_MOVE(42, MOVE_DOUBLE_EDGE), - //LEVEL_UP_MOVE(47, MOVE_HEAL_PULSE), - //LEVEL_UP_MOVE(52, MOVE_SYNCHRONOISE), - //LEVEL_UP_MOVE(57, MOVE_HEALING_WISH), - LEVEL_UP_END + //LEVEL_UP_MOVE( 1, MOVE_HEALING_WISH), + //LEVEL_UP_MOVE( 1, MOVE_SYNCHRONOISE), + LEVEL_UP_MOVE( 1, MOVE_WRAP), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_ASTONISH), + LEVEL_UP_MOVE( 1, MOVE_CONFUSION), + LEVEL_UP_MOVE( 4, MOVE_GROWL), + LEVEL_UP_MOVE( 7, MOVE_ASTONISH), + LEVEL_UP_MOVE(10, MOVE_CONFUSION), + LEVEL_UP_MOVE(13, MOVE_YAWN), + LEVEL_UP_MOVE(16, MOVE_PSYWAVE), + LEVEL_UP_MOVE(19, MOVE_TAKE_DOWN), + LEVEL_UP_MOVE(22, MOVE_EXTRASENSORY), + LEVEL_UP_MOVE(27, MOVE_HEAL_BELL), + LEVEL_UP_MOVE(32, MOVE_UPROAR), + LEVEL_UP_MOVE(37, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(42, MOVE_DOUBLE_EDGE), + //LEVEL_UP_MOVE(47, MOVE_HEAL_PULSE), + //LEVEL_UP_MOVE(52, MOVE_SYNCHRONOISE), + //LEVEL_UP_MOVE(57, MOVE_HEALING_WISH), + LEVEL_UP_END }; static const struct LevelUpMove sTurtwigLevelUpLearnset[] = { @@ -9868,7 +9868,7 @@ static const struct LevelUpMove sRegigigasLevelUpLearnset[] = { //LEVEL_UP_MOVE(65, MOVE_PAYBACK), //LEVEL_UP_MOVE(75, MOVE_CRUSH_GRIP), //LEVEL_UP_MOVE(90, MOVE_HEAVY_SLAM), - //LEVEL_UP_MOVE(100, MOVE_GIGA_IMPACT), + //LEVEL_UP_MOVE(100, MOVE_GIGA_IMPACT), LEVEL_UP_END }; @@ -9970,7 +9970,7 @@ static const struct LevelUpMove sShayminLevelUpLearnset[] = { //LEVEL_UP_MOVE(73, MOVE_ENERGY_BALL), LEVEL_UP_MOVE(82, MOVE_SWEET_KISS), //LEVEL_UP_MOVE(91, MOVE_HEALING_WISH), - //LEVEL_UP_MOVE(100, MOVE_SEED_FLARE), + //LEVEL_UP_MOVE(100, MOVE_SEED_FLARE), LEVEL_UP_END }; @@ -12962,7 +12962,7 @@ static const struct LevelUpMove sLarvestaLevelUpLearnset[] = { //LEVEL_UP_MOVE(70, MOVE_BUG_BUZZ), LEVEL_UP_MOVE(80, MOVE_AMNESIA), LEVEL_UP_MOVE(90, MOVE_THRASH), - //LEVEL_UP_MOVE(100, MOVE_FLARE_BLITZ), + //LEVEL_UP_MOVE(100, MOVE_FLARE_BLITZ), LEVEL_UP_END }; @@ -12991,7 +12991,7 @@ static const struct LevelUpMove sVolcaronaLevelUpLearnset[] = { //LEVEL_UP_MOVE(70, MOVE_BUG_BUZZ), //LEVEL_UP_MOVE(80, MOVE_RAGE_POWDER), //LEVEL_UP_MOVE(90, MOVE_HURRICANE), - //LEVEL_UP_MOVE(100, MOVE_FIERY_DANCE), + //LEVEL_UP_MOVE(100, MOVE_FIERY_DANCE), LEVEL_UP_END }; @@ -13118,7 +13118,7 @@ static const struct LevelUpMove sReshiramLevelUpLearnset[] = { LEVEL_UP_MOVE(78, MOVE_FIRE_BLAST), LEVEL_UP_MOVE(85, MOVE_OUTRAGE), LEVEL_UP_MOVE(92, MOVE_HYPER_VOICE), - //LEVEL_UP_MOVE(100, MOVE_BLUE_FLARE), + //LEVEL_UP_MOVE(100, MOVE_BLUE_FLARE), LEVEL_UP_END }; @@ -13138,7 +13138,7 @@ static const struct LevelUpMove sZekromLevelUpLearnset[] = { LEVEL_UP_MOVE(78, MOVE_THUNDER), LEVEL_UP_MOVE(85, MOVE_OUTRAGE), LEVEL_UP_MOVE(92, MOVE_HYPER_VOICE), - //LEVEL_UP_MOVE(100, MOVE_BOLT_STRIKE), + //LEVEL_UP_MOVE(100, MOVE_BOLT_STRIKE), LEVEL_UP_END }; @@ -13891,7 +13891,7 @@ static const struct LevelUpMove sAegislashLevelUpLearnset[] = { LEVEL_UP_MOVE( 1, MOVE_SWORDS_DANCE), LEVEL_UP_MOVE( 1, MOVE_AERIAL_ACE), //LEVEL_UP_MOVE( 1, MOVE_KINGS_SHIELD), - //LEVEL_UP_MOVE( 1, MOVE_SACRED_SWORD), + //LEVEL_UP_MOVE( 1, MOVE_SACRED_SWORD), LEVEL_UP_END }; @@ -14448,10 +14448,10 @@ static const struct LevelUpMove sPhantumpLevelUpLearnset[] = { LEVEL_UP_MOVE(28, MOVE_CURSE), LEVEL_UP_MOVE(31, MOVE_WILL_O_WISP), //LEVEL_UP_MOVE(35, MOVE_FORESTS_CURSE), - LEVEL_UP_MOVE(39, MOVE_DESTINY_BOND), - //LEVEL_UP_MOVE(45, MOVE_PHANTOM_FORCE), - //LEVEL_UP_MOVE(49, MOVE_WOOD_HAMMER), - //LEVEL_UP_MOVE(54, MOVE_HORN_LEECH), + LEVEL_UP_MOVE(39, MOVE_DESTINY_BOND), + //LEVEL_UP_MOVE(45, MOVE_PHANTOM_FORCE), + //LEVEL_UP_MOVE(49, MOVE_WOOD_HAMMER), + //LEVEL_UP_MOVE(54, MOVE_HORN_LEECH), LEVEL_UP_END }; @@ -14471,10 +14471,10 @@ static const struct LevelUpMove sTrevenantLevelUpLearnset[] = { LEVEL_UP_MOVE(28, MOVE_CURSE), LEVEL_UP_MOVE(31, MOVE_WILL_O_WISP), //LEVEL_UP_MOVE(35, MOVE_FORESTS_CURSE), - LEVEL_UP_MOVE(39, MOVE_DESTINY_BOND), - //LEVEL_UP_MOVE(45, MOVE_PHANTOM_FORCE), - //LEVEL_UP_MOVE(49, MOVE_WOOD_HAMMER), - //LEVEL_UP_MOVE(54, MOVE_HORN_LEECH), + LEVEL_UP_MOVE(39, MOVE_DESTINY_BOND), + //LEVEL_UP_MOVE(45, MOVE_PHANTOM_FORCE), + //LEVEL_UP_MOVE(49, MOVE_WOOD_HAMMER), + //LEVEL_UP_MOVE(54, MOVE_HORN_LEECH), LEVEL_UP_END }; @@ -16084,9 +16084,9 @@ static const struct LevelUpMove sTapuBuluLevelUpLearnset[] = { //LEVEL_UP_MOVE(32, MOVE_HORN_LEECH), //LEVEL_UP_MOVE(38, MOVE_ROTOTILLER), //LEVEL_UP_MOVE(43, MOVE_NATURES_MADNESS), - //LEVEL_UP_MOVE(48, MOVE_ZEN_HEADBUTT), - LEVEL_UP_MOVE(53, MOVE_MEGAHORN), - LEVEL_UP_MOVE(58, MOVE_SKULL_BASH), + //LEVEL_UP_MOVE(48, MOVE_ZEN_HEADBUTT), + LEVEL_UP_MOVE(53, MOVE_MEGAHORN), + LEVEL_UP_MOVE(58, MOVE_SKULL_BASH), LEVEL_UP_END }; @@ -18089,358 +18089,358 @@ static const struct LevelUpMove sCalyrexLevelUpLearnset[] = { }; static const struct LevelUpMove sAlolanRattataLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), - LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), - LEVEL_UP_MOVE( 4, MOVE_QUICK_ATTACK), - LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY), - LEVEL_UP_MOVE(10, MOVE_BITE), - LEVEL_UP_MOVE(13, MOVE_PURSUIT), - LEVEL_UP_MOVE(16, MOVE_HYPER_FANG), - //LEVEL_UP_MOVE(19, MOVE_ASSURANCE), - LEVEL_UP_MOVE(22, MOVE_CRUNCH), - //LEVEL_UP_MOVE(25, MOVE_SUCKER_PUNCH), - LEVEL_UP_MOVE(28, MOVE_SUPER_FANG), - LEVEL_UP_MOVE(31, MOVE_DOUBLE_EDGE), - LEVEL_UP_MOVE(34, MOVE_ENDEAVOR), - LEVEL_UP_END + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 4, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(10, MOVE_BITE), + LEVEL_UP_MOVE(13, MOVE_PURSUIT), + LEVEL_UP_MOVE(16, MOVE_HYPER_FANG), + //LEVEL_UP_MOVE(19, MOVE_ASSURANCE), + LEVEL_UP_MOVE(22, MOVE_CRUNCH), + //LEVEL_UP_MOVE(25, MOVE_SUCKER_PUNCH), + LEVEL_UP_MOVE(28, MOVE_SUPER_FANG), + LEVEL_UP_MOVE(31, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(34, MOVE_ENDEAVOR), + LEVEL_UP_END }; static const struct LevelUpMove sAlolanRaticateLevelUpLearnset[] = { - LEVEL_UP_MOVE( 0, MOVE_SCARY_FACE), - LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE), - LEVEL_UP_MOVE( 1, MOVE_SWORDS_DANCE), - LEVEL_UP_MOVE( 1, MOVE_TACKLE), - LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), - LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), - LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), - LEVEL_UP_MOVE( 4, MOVE_QUICK_ATTACK), - LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY), - LEVEL_UP_MOVE(10, MOVE_BITE), - LEVEL_UP_MOVE(13, MOVE_PURSUIT), - LEVEL_UP_MOVE(16, MOVE_HYPER_FANG), - //LEVEL_UP_MOVE(19, MOVE_ASSURANCE), - LEVEL_UP_MOVE(24, MOVE_CRUNCH), - //LEVEL_UP_MOVE(29, MOVE_SUCKER_PUNCH), - LEVEL_UP_MOVE(34, MOVE_SUPER_FANG), - LEVEL_UP_MOVE(39, MOVE_DOUBLE_EDGE), - LEVEL_UP_MOVE(44, MOVE_ENDEAVOR), - LEVEL_UP_END + LEVEL_UP_MOVE( 0, MOVE_SCARY_FACE), + LEVEL_UP_MOVE( 1, MOVE_SCARY_FACE), + LEVEL_UP_MOVE( 1, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE( 4, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 7, MOVE_FOCUS_ENERGY), + LEVEL_UP_MOVE(10, MOVE_BITE), + LEVEL_UP_MOVE(13, MOVE_PURSUIT), + LEVEL_UP_MOVE(16, MOVE_HYPER_FANG), + //LEVEL_UP_MOVE(19, MOVE_ASSURANCE), + LEVEL_UP_MOVE(24, MOVE_CRUNCH), + //LEVEL_UP_MOVE(29, MOVE_SUCKER_PUNCH), + LEVEL_UP_MOVE(34, MOVE_SUPER_FANG), + LEVEL_UP_MOVE(39, MOVE_DOUBLE_EDGE), + LEVEL_UP_MOVE(44, MOVE_ENDEAVOR), + LEVEL_UP_END }; static const struct LevelUpMove sAlolanRaichuLevelUpLearnset[] = { - LEVEL_UP_MOVE( 0, MOVE_PSYCHIC), - LEVEL_UP_MOVE( 1, MOVE_PSYCHIC), - //LEVEL_UP_MOVE( 1, MOVE_SPEED_SWAP), - LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), - LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), - LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), - LEVEL_UP_MOVE( 1, MOVE_THUNDERBOLT), - LEVEL_UP_END + LEVEL_UP_MOVE( 0, MOVE_PSYCHIC), + LEVEL_UP_MOVE( 1, MOVE_PSYCHIC), + //LEVEL_UP_MOVE( 1, MOVE_SPEED_SWAP), + LEVEL_UP_MOVE( 1, MOVE_THUNDER_SHOCK), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 1, MOVE_QUICK_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_THUNDERBOLT), + LEVEL_UP_END }; static const struct LevelUpMove sAlolanSandshrewLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_SCRATCH), - LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), - LEVEL_UP_MOVE( 3, MOVE_BIDE), - LEVEL_UP_MOVE( 5, MOVE_POWDER_SNOW), - LEVEL_UP_MOVE( 7, MOVE_ICE_BALL), - LEVEL_UP_MOVE( 9, MOVE_RAPID_SPIN), - LEVEL_UP_MOVE(11, MOVE_FURY_CUTTER), - LEVEL_UP_MOVE(14, MOVE_METAL_CLAW), - LEVEL_UP_MOVE(17, MOVE_SWIFT), - LEVEL_UP_MOVE(20, MOVE_FURY_SWIPES), - LEVEL_UP_MOVE(23, MOVE_IRON_DEFENSE), - LEVEL_UP_MOVE(26, MOVE_SLASH), - //LEVEL_UP_MOVE(30, MOVE_IRON_HEAD), - //LEVEL_UP_MOVE(34, MOVE_GYRO_BALL), - LEVEL_UP_MOVE(38, MOVE_SWORDS_DANCE), - LEVEL_UP_MOVE(42, MOVE_HAIL), - LEVEL_UP_MOVE(46, MOVE_BLIZZARD), - LEVEL_UP_END + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE( 3, MOVE_BIDE), + LEVEL_UP_MOVE( 5, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE( 7, MOVE_ICE_BALL), + LEVEL_UP_MOVE( 9, MOVE_RAPID_SPIN), + LEVEL_UP_MOVE(11, MOVE_FURY_CUTTER), + LEVEL_UP_MOVE(14, MOVE_METAL_CLAW), + LEVEL_UP_MOVE(17, MOVE_SWIFT), + LEVEL_UP_MOVE(20, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(23, MOVE_IRON_DEFENSE), + LEVEL_UP_MOVE(26, MOVE_SLASH), + //LEVEL_UP_MOVE(30, MOVE_IRON_HEAD), + //LEVEL_UP_MOVE(34, MOVE_GYRO_BALL), + LEVEL_UP_MOVE(38, MOVE_SWORDS_DANCE), + LEVEL_UP_MOVE(42, MOVE_HAIL), + LEVEL_UP_MOVE(46, MOVE_BLIZZARD), + LEVEL_UP_END }; static const struct LevelUpMove sAlolanSandslashLevelUpLearnset[] = { - LEVEL_UP_MOVE( 0, MOVE_ICICLE_SPEAR), - LEVEL_UP_MOVE( 1, MOVE_ICICLE_SPEAR), - //LEVEL_UP_MOVE( 1, MOVE_METAL_BURST), - //LEVEL_UP_MOVE( 1, MOVE_ICICLE_CRASH), - LEVEL_UP_MOVE( 1, MOVE_SLASH), - LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), - LEVEL_UP_MOVE( 1, MOVE_ICE_BALL), - LEVEL_UP_MOVE( 1, MOVE_METAL_CLAW), - LEVEL_UP_END + LEVEL_UP_MOVE( 0, MOVE_ICICLE_SPEAR), + LEVEL_UP_MOVE( 1, MOVE_ICICLE_SPEAR), + //LEVEL_UP_MOVE( 1, MOVE_METAL_BURST), + //LEVEL_UP_MOVE( 1, MOVE_ICICLE_CRASH), + LEVEL_UP_MOVE( 1, MOVE_SLASH), + LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE( 1, MOVE_ICE_BALL), + LEVEL_UP_MOVE( 1, MOVE_METAL_CLAW), + LEVEL_UP_END }; static const struct LevelUpMove sAlolanVulpixLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), - LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), - LEVEL_UP_MOVE( 7, MOVE_ROAR), - //LEVEL_UP_MOVE( 9, MOVE_BABY_DOLL_EYES), - //LEVEL_UP_MOVE(10, MOVE_ICE_SHARD), - LEVEL_UP_MOVE(12, MOVE_CONFUSE_RAY), - LEVEL_UP_MOVE(15, MOVE_ICY_WIND), - //LEVEL_UP_MOVE(18, MOVE_PAYBACK), - LEVEL_UP_MOVE(20, MOVE_MIST), - LEVEL_UP_MOVE(23, MOVE_FAINT_ATTACK), - //LEVEL_UP_MOVE(26, MOVE_HEX), - LEVEL_UP_MOVE(28, MOVE_AURORA_BEAM), - LEVEL_UP_MOVE(31, MOVE_EXTRASENSORY), - LEVEL_UP_MOVE(34, MOVE_SAFEGUARD), - LEVEL_UP_MOVE(36, MOVE_ICE_BEAM), - LEVEL_UP_MOVE(39, MOVE_IMPRISON), - LEVEL_UP_MOVE(42, MOVE_BLIZZARD), - LEVEL_UP_MOVE(44, MOVE_GRUDGE), - //LEVEL_UP_MOVE(47, MOVE_CAPTIVATE), - LEVEL_UP_MOVE(50, MOVE_SHEER_COLD), - LEVEL_UP_END + LEVEL_UP_MOVE( 1, MOVE_POWDER_SNOW), + LEVEL_UP_MOVE( 4, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 7, MOVE_ROAR), + //LEVEL_UP_MOVE( 9, MOVE_BABY_DOLL_EYES), + //LEVEL_UP_MOVE(10, MOVE_ICE_SHARD), + LEVEL_UP_MOVE(12, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE(15, MOVE_ICY_WIND), + //LEVEL_UP_MOVE(18, MOVE_PAYBACK), + LEVEL_UP_MOVE(20, MOVE_MIST), + LEVEL_UP_MOVE(23, MOVE_FAINT_ATTACK), + //LEVEL_UP_MOVE(26, MOVE_HEX), + LEVEL_UP_MOVE(28, MOVE_AURORA_BEAM), + LEVEL_UP_MOVE(31, MOVE_EXTRASENSORY), + LEVEL_UP_MOVE(34, MOVE_SAFEGUARD), + LEVEL_UP_MOVE(36, MOVE_ICE_BEAM), + LEVEL_UP_MOVE(39, MOVE_IMPRISON), + LEVEL_UP_MOVE(42, MOVE_BLIZZARD), + LEVEL_UP_MOVE(44, MOVE_GRUDGE), + //LEVEL_UP_MOVE(47, MOVE_CAPTIVATE), + LEVEL_UP_MOVE(50, MOVE_SHEER_COLD), + LEVEL_UP_END }; static const struct LevelUpMove sAlolanNinetalesLevelUpLearnset[] = { - //LEVEL_UP_MOVE( 0, MOVE_DAZZLING_GLEAM), - //LEVEL_UP_MOVE( 1, MOVE_DAZZLING_GLEAM), - LEVEL_UP_MOVE( 1, MOVE_IMPRISON), - //LEVEL_UP_MOVE( 1, MOVE_NASTY_PLOT), - LEVEL_UP_MOVE( 1, MOVE_ICE_BEAM), - //LEVEL_UP_MOVE( 1, MOVE_ICE_SHARD), - LEVEL_UP_MOVE( 1, MOVE_CONFUSE_RAY), - LEVEL_UP_MOVE( 1, MOVE_SAFEGUARD), - LEVEL_UP_END + //LEVEL_UP_MOVE( 0, MOVE_DAZZLING_GLEAM), + //LEVEL_UP_MOVE( 1, MOVE_DAZZLING_GLEAM), + LEVEL_UP_MOVE( 1, MOVE_IMPRISON), + //LEVEL_UP_MOVE( 1, MOVE_NASTY_PLOT), + LEVEL_UP_MOVE( 1, MOVE_ICE_BEAM), + //LEVEL_UP_MOVE( 1, MOVE_ICE_SHARD), + LEVEL_UP_MOVE( 1, MOVE_CONFUSE_RAY), + LEVEL_UP_MOVE( 1, MOVE_SAFEGUARD), + LEVEL_UP_END }; static const struct LevelUpMove sAlolanDiglettLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), - LEVEL_UP_MOVE( 1, MOVE_METAL_CLAW), - LEVEL_UP_MOVE( 4, MOVE_GROWL), - LEVEL_UP_MOVE( 7, MOVE_ASTONISH), - LEVEL_UP_MOVE(10, MOVE_MUD_SLAP), - LEVEL_UP_MOVE(14, MOVE_MAGNITUDE), - //LEVEL_UP_MOVE(18, MOVE_BULLDOZE), - //LEVEL_UP_MOVE(22, MOVE_SUCKER_PUNCH), - //LEVEL_UP_MOVE(25, MOVE_MUD_BOMB), - //LEVEL_UP_MOVE(28, MOVE_EARTH_POWER), - LEVEL_UP_MOVE(31, MOVE_DIG), - //LEVEL_UP_MOVE(35, MOVE_IRON_HEAD), - LEVEL_UP_MOVE(39, MOVE_EARTHQUAKE), - LEVEL_UP_MOVE(43, MOVE_FISSURE), - LEVEL_UP_END + LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_METAL_CLAW), + LEVEL_UP_MOVE( 4, MOVE_GROWL), + LEVEL_UP_MOVE( 7, MOVE_ASTONISH), + LEVEL_UP_MOVE(10, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(14, MOVE_MAGNITUDE), + //LEVEL_UP_MOVE(18, MOVE_BULLDOZE), + //LEVEL_UP_MOVE(22, MOVE_SUCKER_PUNCH), + //LEVEL_UP_MOVE(25, MOVE_MUD_BOMB), + //LEVEL_UP_MOVE(28, MOVE_EARTH_POWER), + LEVEL_UP_MOVE(31, MOVE_DIG), + //LEVEL_UP_MOVE(35, MOVE_IRON_HEAD), + LEVEL_UP_MOVE(39, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(43, MOVE_FISSURE), + LEVEL_UP_END }; static const struct LevelUpMove sAlolanDugtrioLevelUpLearnset[] = { - LEVEL_UP_MOVE( 0, MOVE_SAND_TOMB), - LEVEL_UP_MOVE( 1, MOVE_SAND_TOMB), - //LEVEL_UP_MOVE( 1, MOVE_ROTOTILLER), - //LEVEL_UP_MOVE( 1, MOVE_NIGHT_SLASH), - LEVEL_UP_MOVE( 1, MOVE_TRI_ATTACK), - LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), - LEVEL_UP_MOVE( 1, MOVE_METAL_CLAW), - LEVEL_UP_MOVE( 1, MOVE_GROWL), - LEVEL_UP_MOVE( 4, MOVE_GROWL), - LEVEL_UP_MOVE( 7, MOVE_ASTONISH), - LEVEL_UP_MOVE(10, MOVE_MUD_SLAP), - LEVEL_UP_MOVE(14, MOVE_MAGNITUDE), - //LEVEL_UP_MOVE(18, MOVE_BULLDOZE), - //LEVEL_UP_MOVE(22, MOVE_SUCKER_PUNCH), - //LEVEL_UP_MOVE(25, MOVE_MUD_BOMB), - //LEVEL_UP_MOVE(30, MOVE_EARTH_POWER), - LEVEL_UP_MOVE(35, MOVE_DIG), - //LEVEL_UP_MOVE(41, MOVE_IRON_HEAD), - LEVEL_UP_MOVE(47, MOVE_EARTHQUAKE), - LEVEL_UP_MOVE(53, MOVE_FISSURE), - LEVEL_UP_END + LEVEL_UP_MOVE( 0, MOVE_SAND_TOMB), + LEVEL_UP_MOVE( 1, MOVE_SAND_TOMB), + //LEVEL_UP_MOVE( 1, MOVE_ROTOTILLER), + //LEVEL_UP_MOVE( 1, MOVE_NIGHT_SLASH), + LEVEL_UP_MOVE( 1, MOVE_TRI_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_SAND_ATTACK), + LEVEL_UP_MOVE( 1, MOVE_METAL_CLAW), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 4, MOVE_GROWL), + LEVEL_UP_MOVE( 7, MOVE_ASTONISH), + LEVEL_UP_MOVE(10, MOVE_MUD_SLAP), + LEVEL_UP_MOVE(14, MOVE_MAGNITUDE), + //LEVEL_UP_MOVE(18, MOVE_BULLDOZE), + //LEVEL_UP_MOVE(22, MOVE_SUCKER_PUNCH), + //LEVEL_UP_MOVE(25, MOVE_MUD_BOMB), + //LEVEL_UP_MOVE(30, MOVE_EARTH_POWER), + LEVEL_UP_MOVE(35, MOVE_DIG), + //LEVEL_UP_MOVE(41, MOVE_IRON_HEAD), + LEVEL_UP_MOVE(47, MOVE_EARTHQUAKE), + LEVEL_UP_MOVE(53, MOVE_FISSURE), + LEVEL_UP_END }; static const struct LevelUpMove sAlolanMeowthLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_SCRATCH), - LEVEL_UP_MOVE( 1, MOVE_GROWL), - LEVEL_UP_MOVE( 6, MOVE_BITE), - LEVEL_UP_MOVE( 9, MOVE_FAKE_OUT), - LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES), - LEVEL_UP_MOVE(17, MOVE_SCREECH), - LEVEL_UP_MOVE(22, MOVE_FAINT_ATTACK), - LEVEL_UP_MOVE(25, MOVE_TAUNT), - LEVEL_UP_MOVE(30, MOVE_PAY_DAY), - LEVEL_UP_MOVE(33, MOVE_SLASH), - //LEVEL_UP_MOVE(38, MOVE_NASTY_PLOT), - //LEVEL_UP_MOVE(41, MOVE_ASSURANCE), - //LEVEL_UP_MOVE(46, MOVE_CAPTIVATE), - //LEVEL_UP_MOVE(49, MOVE_NIGHT_SLASH), - //LEVEL_UP_MOVE(50, MOVE_FEINT), - //LEVEL_UP_MOVE(55, MOVE_DARK_PULSE), - LEVEL_UP_END + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 6, MOVE_BITE), + LEVEL_UP_MOVE( 9, MOVE_FAKE_OUT), + LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(17, MOVE_SCREECH), + LEVEL_UP_MOVE(22, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(25, MOVE_TAUNT), + LEVEL_UP_MOVE(30, MOVE_PAY_DAY), + LEVEL_UP_MOVE(33, MOVE_SLASH), + //LEVEL_UP_MOVE(38, MOVE_NASTY_PLOT), + //LEVEL_UP_MOVE(41, MOVE_ASSURANCE), + //LEVEL_UP_MOVE(46, MOVE_CAPTIVATE), + //LEVEL_UP_MOVE(49, MOVE_NIGHT_SLASH), + //LEVEL_UP_MOVE(50, MOVE_FEINT), + //LEVEL_UP_MOVE(55, MOVE_DARK_PULSE), + LEVEL_UP_END }; static const struct LevelUpMove sAlolanPersianLevelUpLearnset[] = { - LEVEL_UP_MOVE( 0, MOVE_SWIFT), - LEVEL_UP_MOVE( 1, MOVE_SWIFT), - //LEVEL_UP_MOVE( 1, MOVE_QUASH), - //LEVEL_UP_MOVE( 1, MOVE_PLAY_ROUGH), - //LEVEL_UP_MOVE( 1, MOVE_SWITCHEROO), - LEVEL_UP_MOVE( 1, MOVE_SCRATCH), - LEVEL_UP_MOVE( 1, MOVE_GROWL), - LEVEL_UP_MOVE( 1, MOVE_BITE), - LEVEL_UP_MOVE( 1, MOVE_FAKE_OUT), - LEVEL_UP_MOVE( 6, MOVE_BITE), - LEVEL_UP_MOVE( 9, MOVE_FAKE_OUT), - LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES), - LEVEL_UP_MOVE(17, MOVE_SCREECH), - LEVEL_UP_MOVE(22, MOVE_FAINT_ATTACK), - LEVEL_UP_MOVE(25, MOVE_TAUNT), - //LEVEL_UP_MOVE(32, MOVE_POWER_GEM), - LEVEL_UP_MOVE(37, MOVE_SLASH), - //LEVEL_UP_MOVE(44, MOVE_NASTY_PLOT), - //LEVEL_UP_MOVE(49, MOVE_ASSURANCE), - //LEVEL_UP_MOVE(56, MOVE_CAPTIVATE), - //LEVEL_UP_MOVE(61, MOVE_NIGHT_SLASH), - //LEVEL_UP_MOVE(65, MOVE_FEINT), - //LEVEL_UP_MOVE(69, MOVE_DARK_PULSE), - LEVEL_UP_END + LEVEL_UP_MOVE( 0, MOVE_SWIFT), + LEVEL_UP_MOVE( 1, MOVE_SWIFT), + //LEVEL_UP_MOVE( 1, MOVE_QUASH), + //LEVEL_UP_MOVE( 1, MOVE_PLAY_ROUGH), + //LEVEL_UP_MOVE( 1, MOVE_SWITCHEROO), + LEVEL_UP_MOVE( 1, MOVE_SCRATCH), + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_BITE), + LEVEL_UP_MOVE( 1, MOVE_FAKE_OUT), + LEVEL_UP_MOVE( 6, MOVE_BITE), + LEVEL_UP_MOVE( 9, MOVE_FAKE_OUT), + LEVEL_UP_MOVE(14, MOVE_FURY_SWIPES), + LEVEL_UP_MOVE(17, MOVE_SCREECH), + LEVEL_UP_MOVE(22, MOVE_FAINT_ATTACK), + LEVEL_UP_MOVE(25, MOVE_TAUNT), + //LEVEL_UP_MOVE(32, MOVE_POWER_GEM), + LEVEL_UP_MOVE(37, MOVE_SLASH), + //LEVEL_UP_MOVE(44, MOVE_NASTY_PLOT), + //LEVEL_UP_MOVE(49, MOVE_ASSURANCE), + //LEVEL_UP_MOVE(56, MOVE_CAPTIVATE), + //LEVEL_UP_MOVE(61, MOVE_NIGHT_SLASH), + //LEVEL_UP_MOVE(65, MOVE_FEINT), + //LEVEL_UP_MOVE(69, MOVE_DARK_PULSE), + LEVEL_UP_END }; static const struct LevelUpMove sAlolanGeodudeLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), - LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), - LEVEL_UP_MOVE( 4, MOVE_CHARGE), - //LEVEL_UP_MOVE( 6, MOVE_ROCK_POLISH), - LEVEL_UP_MOVE(10, MOVE_ROLLOUT), - LEVEL_UP_MOVE(12, MOVE_SPARK), - LEVEL_UP_MOVE(16, MOVE_ROCK_THROW), - //LEVEL_UP_MOVE(18, MOVE_SMACK_DOWN), - LEVEL_UP_MOVE(22, MOVE_THUNDER_PUNCH), - LEVEL_UP_MOVE(24, MOVE_SELF_DESTRUCT), - //LEVEL_UP_MOVE(28, MOVE_STEALTH_ROCK), - LEVEL_UP_MOVE(30, MOVE_ROCK_BLAST), - //LEVEL_UP_MOVE(34, MOVE_DISCHARGE), - LEVEL_UP_MOVE(36, MOVE_EXPLOSION), - LEVEL_UP_MOVE(40, MOVE_DOUBLE_EDGE), - //LEVEL_UP_MOVE(42, MOVE_STONE_EDGE), - LEVEL_UP_END + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE( 4, MOVE_CHARGE), + //LEVEL_UP_MOVE( 6, MOVE_ROCK_POLISH), + LEVEL_UP_MOVE(10, MOVE_ROLLOUT), + LEVEL_UP_MOVE(12, MOVE_SPARK), + LEVEL_UP_MOVE(16, MOVE_ROCK_THROW), + //LEVEL_UP_MOVE(18, MOVE_SMACK_DOWN), + LEVEL_UP_MOVE(22, MOVE_THUNDER_PUNCH), + LEVEL_UP_MOVE(24, MOVE_SELF_DESTRUCT), + //LEVEL_UP_MOVE(28, MOVE_STEALTH_ROCK), + LEVEL_UP_MOVE(30, MOVE_ROCK_BLAST), + //LEVEL_UP_MOVE(34, MOVE_DISCHARGE), + LEVEL_UP_MOVE(36, MOVE_EXPLOSION), + LEVEL_UP_MOVE(40, MOVE_DOUBLE_EDGE), + //LEVEL_UP_MOVE(42, MOVE_STONE_EDGE), + LEVEL_UP_END }; static const struct LevelUpMove sAlolanGravelerLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_TACKLE), - LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), - LEVEL_UP_MOVE( 1, MOVE_CHARGE), - //LEVEL_UP_MOVE( 1, MOVE_ROCK_POLISH), - LEVEL_UP_MOVE( 4, MOVE_CHARGE), - //LEVEL_UP_MOVE( 6, MOVE_ROCK_POLISH), - LEVEL_UP_MOVE(10, MOVE_ROLLOUT), - LEVEL_UP_MOVE(12, MOVE_SPARK), - LEVEL_UP_MOVE(16, MOVE_ROCK_THROW), - //LEVEL_UP_MOVE(18, MOVE_SMACK_DOWN), - LEVEL_UP_MOVE(22, MOVE_THUNDER_PUNCH), - LEVEL_UP_MOVE(24, MOVE_SELF_DESTRUCT), - //LEVEL_UP_MOVE(30, MOVE_STEALTH_ROCK), - LEVEL_UP_MOVE(34, MOVE_ROCK_BLAST), - //LEVEL_UP_MOVE(40, MOVE_DISCHARGE), - LEVEL_UP_MOVE(44, MOVE_EXPLOSION), - LEVEL_UP_MOVE(50, MOVE_DOUBLE_EDGE), - //LEVEL_UP_MOVE(54, MOVE_STONE_EDGE), - LEVEL_UP_END + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE( 1, MOVE_CHARGE), + //LEVEL_UP_MOVE( 1, MOVE_ROCK_POLISH), + LEVEL_UP_MOVE( 4, MOVE_CHARGE), + //LEVEL_UP_MOVE( 6, MOVE_ROCK_POLISH), + LEVEL_UP_MOVE(10, MOVE_ROLLOUT), + LEVEL_UP_MOVE(12, MOVE_SPARK), + LEVEL_UP_MOVE(16, MOVE_ROCK_THROW), + //LEVEL_UP_MOVE(18, MOVE_SMACK_DOWN), + LEVEL_UP_MOVE(22, MOVE_THUNDER_PUNCH), + LEVEL_UP_MOVE(24, MOVE_SELF_DESTRUCT), + //LEVEL_UP_MOVE(30, MOVE_STEALTH_ROCK), + LEVEL_UP_MOVE(34, MOVE_ROCK_BLAST), + //LEVEL_UP_MOVE(40, MOVE_DISCHARGE), + LEVEL_UP_MOVE(44, MOVE_EXPLOSION), + LEVEL_UP_MOVE(50, MOVE_DOUBLE_EDGE), + //LEVEL_UP_MOVE(54, MOVE_STONE_EDGE), + LEVEL_UP_END }; static const struct LevelUpMove sAlolanGolemLevelUpLearnset[] = { - //LEVEL_UP_MOVE( 1, MOVE_HEAVY_SLAM), - LEVEL_UP_MOVE( 1, MOVE_TACKLE), - LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), - LEVEL_UP_MOVE( 1, MOVE_CHARGE), - //LEVEL_UP_MOVE( 1, MOVE_ROCK_POLISH), - LEVEL_UP_MOVE( 4, MOVE_CHARGE), - //LEVEL_UP_MOVE( 6, MOVE_ROCK_POLISH), - //LEVEL_UP_MOVE(10, MOVE_STEAMROLLER), - LEVEL_UP_MOVE(12, MOVE_SPARK), - LEVEL_UP_MOVE(16, MOVE_ROCK_THROW), - //LEVEL_UP_MOVE(18, MOVE_SMACK_DOWN), - LEVEL_UP_MOVE(22, MOVE_THUNDER_PUNCH), - LEVEL_UP_MOVE(24, MOVE_SELF_DESTRUCT), - //LEVEL_UP_MOVE(30, MOVE_STEALTH_ROCK), - LEVEL_UP_MOVE(34, MOVE_ROCK_BLAST), - //LEVEL_UP_MOVE(40, MOVE_DISCHARGE), - LEVEL_UP_MOVE(44, MOVE_EXPLOSION), - LEVEL_UP_MOVE(50, MOVE_DOUBLE_EDGE), - //LEVEL_UP_MOVE(54, MOVE_STONE_EDGE), - //LEVEL_UP_MOVE(60, MOVE_HEAVY_SLAM), - LEVEL_UP_END + //LEVEL_UP_MOVE( 1, MOVE_HEAVY_SLAM), + LEVEL_UP_MOVE( 1, MOVE_TACKLE), + LEVEL_UP_MOVE( 1, MOVE_DEFENSE_CURL), + LEVEL_UP_MOVE( 1, MOVE_CHARGE), + //LEVEL_UP_MOVE( 1, MOVE_ROCK_POLISH), + LEVEL_UP_MOVE( 4, MOVE_CHARGE), + //LEVEL_UP_MOVE( 6, MOVE_ROCK_POLISH), + //LEVEL_UP_MOVE(10, MOVE_STEAMROLLER), + LEVEL_UP_MOVE(12, MOVE_SPARK), + LEVEL_UP_MOVE(16, MOVE_ROCK_THROW), + //LEVEL_UP_MOVE(18, MOVE_SMACK_DOWN), + LEVEL_UP_MOVE(22, MOVE_THUNDER_PUNCH), + LEVEL_UP_MOVE(24, MOVE_SELF_DESTRUCT), + //LEVEL_UP_MOVE(30, MOVE_STEALTH_ROCK), + LEVEL_UP_MOVE(34, MOVE_ROCK_BLAST), + //LEVEL_UP_MOVE(40, MOVE_DISCHARGE), + LEVEL_UP_MOVE(44, MOVE_EXPLOSION), + LEVEL_UP_MOVE(50, MOVE_DOUBLE_EDGE), + //LEVEL_UP_MOVE(54, MOVE_STONE_EDGE), + //LEVEL_UP_MOVE(60, MOVE_HEAVY_SLAM), + LEVEL_UP_END }; static const struct LevelUpMove sAlolanGrimerLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_POUND), - LEVEL_UP_MOVE( 1, MOVE_POISON_GAS), - LEVEL_UP_MOVE( 4, MOVE_HARDEN), - LEVEL_UP_MOVE( 7, MOVE_BITE), - LEVEL_UP_MOVE(12, MOVE_DISABLE), - //LEVEL_UP_MOVE(15, MOVE_ACID_SPRAY), - LEVEL_UP_MOVE(18, MOVE_POISON_FANG), - LEVEL_UP_MOVE(21, MOVE_MINIMIZE), - //LEVEL_UP_MOVE(26, MOVE_FLING), - LEVEL_UP_MOVE(29, MOVE_KNOCK_OFF), - LEVEL_UP_MOVE(32, MOVE_CRUNCH), - LEVEL_UP_MOVE(37, MOVE_SCREECH), - //LEVEL_UP_MOVE(40, MOVE_GUNK_SHOT), - LEVEL_UP_MOVE(43, MOVE_ACID_ARMOR), - //LEVEL_UP_MOVE(46, MOVE_BELCH), - LEVEL_UP_MOVE(48, MOVE_MEMENTO), - LEVEL_UP_END + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 1, MOVE_POISON_GAS), + LEVEL_UP_MOVE( 4, MOVE_HARDEN), + LEVEL_UP_MOVE( 7, MOVE_BITE), + LEVEL_UP_MOVE(12, MOVE_DISABLE), + //LEVEL_UP_MOVE(15, MOVE_ACID_SPRAY), + LEVEL_UP_MOVE(18, MOVE_POISON_FANG), + LEVEL_UP_MOVE(21, MOVE_MINIMIZE), + //LEVEL_UP_MOVE(26, MOVE_FLING), + LEVEL_UP_MOVE(29, MOVE_KNOCK_OFF), + LEVEL_UP_MOVE(32, MOVE_CRUNCH), + LEVEL_UP_MOVE(37, MOVE_SCREECH), + //LEVEL_UP_MOVE(40, MOVE_GUNK_SHOT), + LEVEL_UP_MOVE(43, MOVE_ACID_ARMOR), + //LEVEL_UP_MOVE(46, MOVE_BELCH), + LEVEL_UP_MOVE(48, MOVE_MEMENTO), + LEVEL_UP_END }; static const struct LevelUpMove sAlolanMukLevelUpLearnset[] = { - //LEVEL_UP_MOVE( 0, MOVE_VENOM_DRENCH), - //LEVEL_UP_MOVE( 1, MOVE_VENOM_DRENCH), - LEVEL_UP_MOVE( 1, MOVE_POUND), - LEVEL_UP_MOVE( 1, MOVE_POISON_GAS), - LEVEL_UP_MOVE( 1, MOVE_HARDEN), - LEVEL_UP_MOVE( 1, MOVE_BITE), - LEVEL_UP_MOVE( 4, MOVE_HARDEN), - LEVEL_UP_MOVE( 7, MOVE_BITE), - LEVEL_UP_MOVE(12, MOVE_DISABLE), - //LEVEL_UP_MOVE(15, MOVE_ACID_SPRAY), - LEVEL_UP_MOVE(18, MOVE_POISON_FANG), - LEVEL_UP_MOVE(21, MOVE_MINIMIZE), - //LEVEL_UP_MOVE(26, MOVE_FLING), - LEVEL_UP_MOVE(29, MOVE_KNOCK_OFF), - LEVEL_UP_MOVE(32, MOVE_CRUNCH), - LEVEL_UP_MOVE(37, MOVE_SCREECH), - //LEVEL_UP_MOVE(40, MOVE_GUNK_SHOT), - LEVEL_UP_MOVE(46, MOVE_ACID_ARMOR), - //LEVEL_UP_MOVE(52, MOVE_BELCH), - LEVEL_UP_MOVE(57, MOVE_MEMENTO), - LEVEL_UP_END + //LEVEL_UP_MOVE( 0, MOVE_VENOM_DRENCH), + //LEVEL_UP_MOVE( 1, MOVE_VENOM_DRENCH), + LEVEL_UP_MOVE( 1, MOVE_POUND), + LEVEL_UP_MOVE( 1, MOVE_POISON_GAS), + LEVEL_UP_MOVE( 1, MOVE_HARDEN), + LEVEL_UP_MOVE( 1, MOVE_BITE), + LEVEL_UP_MOVE( 4, MOVE_HARDEN), + LEVEL_UP_MOVE( 7, MOVE_BITE), + LEVEL_UP_MOVE(12, MOVE_DISABLE), + //LEVEL_UP_MOVE(15, MOVE_ACID_SPRAY), + LEVEL_UP_MOVE(18, MOVE_POISON_FANG), + LEVEL_UP_MOVE(21, MOVE_MINIMIZE), + //LEVEL_UP_MOVE(26, MOVE_FLING), + LEVEL_UP_MOVE(29, MOVE_KNOCK_OFF), + LEVEL_UP_MOVE(32, MOVE_CRUNCH), + LEVEL_UP_MOVE(37, MOVE_SCREECH), + //LEVEL_UP_MOVE(40, MOVE_GUNK_SHOT), + LEVEL_UP_MOVE(46, MOVE_ACID_ARMOR), + //LEVEL_UP_MOVE(52, MOVE_BELCH), + LEVEL_UP_MOVE(57, MOVE_MEMENTO), + LEVEL_UP_END }; static const struct LevelUpMove sAlolanExeggutorLevelUpLearnset[] = { - //LEVEL_UP_MOVE( 0, MOVE_DRAGON_HAMMER), - //LEVEL_UP_MOVE( 1, MOVE_DRAGON_HAMMER), - //LEVEL_UP_MOVE( 1, MOVE_SEED_BOMB), - LEVEL_UP_MOVE( 1, MOVE_BARRAGE), - LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), - LEVEL_UP_MOVE( 1, MOVE_CONFUSION), - //LEVEL_UP_MOVE(17, MOVE_PSYSHOCK), - LEVEL_UP_MOVE(27, MOVE_EGG_BOMB), - //LEVEL_UP_MOVE(37, MOVE_WOOD_HAMMER), - //LEVEL_UP_MOVE(47, MOVE_LEAF_STORM), - LEVEL_UP_END + //LEVEL_UP_MOVE( 0, MOVE_DRAGON_HAMMER), + //LEVEL_UP_MOVE( 1, MOVE_DRAGON_HAMMER), + //LEVEL_UP_MOVE( 1, MOVE_SEED_BOMB), + LEVEL_UP_MOVE( 1, MOVE_BARRAGE), + LEVEL_UP_MOVE( 1, MOVE_HYPNOSIS), + LEVEL_UP_MOVE( 1, MOVE_CONFUSION), + //LEVEL_UP_MOVE(17, MOVE_PSYSHOCK), + LEVEL_UP_MOVE(27, MOVE_EGG_BOMB), + //LEVEL_UP_MOVE(37, MOVE_WOOD_HAMMER), + //LEVEL_UP_MOVE(47, MOVE_LEAF_STORM), + LEVEL_UP_END }; static const struct LevelUpMove sAlolanMarowakLevelUpLearnset[] = { - LEVEL_UP_MOVE( 1, MOVE_GROWL), - LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), - LEVEL_UP_MOVE( 1, MOVE_BONE_CLUB), - LEVEL_UP_MOVE( 1, MOVE_FLAME_WHEEL), - LEVEL_UP_MOVE( 3, MOVE_TAIL_WHIP), - LEVEL_UP_MOVE( 7, MOVE_BONE_CLUB), - LEVEL_UP_MOVE(11, MOVE_FLAME_WHEEL), - LEVEL_UP_MOVE(13, MOVE_LEER), - //LEVEL_UP_MOVE(17, MOVE_HEX), - LEVEL_UP_MOVE(21, MOVE_BONEMERANG), - LEVEL_UP_MOVE(23, MOVE_WILL_O_WISP), - //LEVEL_UP_MOVE(27, MOVE_SHADOW_BONE), - LEVEL_UP_MOVE(33, MOVE_THRASH), - //LEVEL_UP_MOVE(37, MOVE_FLING), - //LEVEL_UP_MOVE(43, MOVE_STOMPING_TANTRUM), - LEVEL_UP_MOVE(49, MOVE_ENDEAVOR), - //LEVEL_UP_MOVE(53, MOVE_FLARE_BLITZ), - //LEVEL_UP_MOVE(59, MOVE_RETALIATE), - LEVEL_UP_MOVE(65, MOVE_BONE_RUSH), - LEVEL_UP_END + LEVEL_UP_MOVE( 1, MOVE_GROWL), + LEVEL_UP_MOVE( 1, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 1, MOVE_BONE_CLUB), + LEVEL_UP_MOVE( 1, MOVE_FLAME_WHEEL), + LEVEL_UP_MOVE( 3, MOVE_TAIL_WHIP), + LEVEL_UP_MOVE( 7, MOVE_BONE_CLUB), + LEVEL_UP_MOVE(11, MOVE_FLAME_WHEEL), + LEVEL_UP_MOVE(13, MOVE_LEER), + //LEVEL_UP_MOVE(17, MOVE_HEX), + LEVEL_UP_MOVE(21, MOVE_BONEMERANG), + LEVEL_UP_MOVE(23, MOVE_WILL_O_WISP), + //LEVEL_UP_MOVE(27, MOVE_SHADOW_BONE), + LEVEL_UP_MOVE(33, MOVE_THRASH), + //LEVEL_UP_MOVE(37, MOVE_FLING), + //LEVEL_UP_MOVE(43, MOVE_STOMPING_TANTRUM), + LEVEL_UP_MOVE(49, MOVE_ENDEAVOR), + //LEVEL_UP_MOVE(53, MOVE_FLARE_BLITZ), + //LEVEL_UP_MOVE(59, MOVE_RETALIATE), + LEVEL_UP_MOVE(65, MOVE_BONE_RUSH), + LEVEL_UP_END }; @@ -18957,7 +18957,7 @@ static const struct LevelUpMove sShayminSkyLevelUpLearnset[] = { //LEVEL_UP_MOVE(73, MOVE_ENERGY_BALL), LEVEL_UP_MOVE(82, MOVE_SWEET_KISS), //LEVEL_UP_MOVE(91, MOVE_LEAF_STORM), - //LEVEL_UP_MOVE(100, MOVE_SEED_FLARE), + //LEVEL_UP_MOVE(100, MOVE_SEED_FLARE), LEVEL_UP_END };