Update battle_anim.h
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@ -395,6 +395,7 @@
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#define ANIM_TAG_OMEGA_SYMBOL (ANIM_SPRITES_START + 383)
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#define ANIM_TAG_PRIMAL_PARTICLES (ANIM_SPRITES_START + 384)
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#define ANIM_TAG_STEEL_BEAM (ANIM_SPRITES_START + 385)
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#define ANIM_TAG_TEAPOT (ANIM_SPRITES_START + 386)
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// battlers
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#define ANIM_ATTACKER 0
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