From cb779498811f9c9a7d48bffd2a434abb2967d37d Mon Sep 17 00:00:00 2001 From: pkmnsnfrn Date: Sun, 11 Aug 2024 17:30:59 -0700 Subject: [PATCH] Fixed identation per https://github.com/rh-hideout/pokeemerald-expansion/pull/5044\#discussion_r1712963035 --- src/field_control_avatar.c | 20 ++++++++++---------- 1 file changed, 10 insertions(+), 10 deletions(-) diff --git a/src/field_control_avatar.c b/src/field_control_avatar.c index 584c319595..c9163c1a7e 100644 --- a/src/field_control_avatar.c +++ b/src/field_control_avatar.c @@ -183,15 +183,15 @@ int ProcessPlayerFieldInput(struct FieldInput *input) return TRUE; } - if ((input->checkStandardWildEncounter) && ((input->dpadDirection == 0) || input->dpadDirection == playerDirection)) - { - GetInFrontOfPlayerPosition(&position); - metatileBehavior = MapGridGetMetatileBehaviorAt(position.x, position.y); - if (TrySetUpWalkIntoSignpostScript(&position, metatileBehavior, playerDirection) == TRUE) - return TRUE; - GetPlayerPosition(&position); - metatileBehavior = MapGridGetMetatileBehaviorAt(position.x, position.y); - } + if ((input->checkStandardWildEncounter) && ((input->dpadDirection == 0) || input->dpadDirection == playerDirection)) + { + GetInFrontOfPlayerPosition(&position); + metatileBehavior = MapGridGetMetatileBehaviorAt(position.x, position.y); + if (TrySetUpWalkIntoSignpostScript(&position, metatileBehavior, playerDirection) == TRUE) + return TRUE; + GetPlayerPosition(&position); + metatileBehavior = MapGridGetMetatileBehaviorAt(position.x, position.y); + } if (input->checkStandardWildEncounter && CheckStandardWildEncounter(metatileBehavior) == TRUE) return TRUE; @@ -205,7 +205,7 @@ int ProcessPlayerFieldInput(struct FieldInput *input) metatileBehavior = MapGridGetMetatileBehaviorAt(position.x, position.y); if (input->heldDirection && (input->dpadDirection == playerDirection) && (TrySetUpWalkIntoSignpostScript(&position, metatileBehavior, playerDirection) == TRUE)) - return TRUE; + return TRUE; if (input->pressedAButton && TryStartInteractionScript(&position, metatileBehavior, playerDirection) == TRUE) return TRUE;