Gooey add check for not displaying ability pop up when not necessary

This commit is contained in:
DizzyEggg 2019-12-23 17:26:48 +01:00
parent 308e1594c9
commit cec9e177d6

View file

@ -3318,6 +3318,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
case ABILITY_TANGLING_HAIR:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBattlerAttacker].hp != 0
&& gBattleMons[gBattlerAttacker].statStages[STAT_SPEED] != 0
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& TARGET_TURN_DAMAGED
&& (gBattleMoves[move].flags & FLAG_MAKES_CONTACT))
@ -3489,10 +3490,10 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
gBattleStruct->atkCancellerTracker = 0;
gBattlerAttacker = gBattlerAbility = battler;
gCalledMove = gCurrentMove;
// Set the target to the original target of the mon that first used a Dance move
gBattlerTarget = gBattleScripting.savedBattler & 0x3;
// Make sure that the target isn't an ally - if it is, target the original user
if (GetBattlerSide(gBattlerTarget) == GetBattlerSide(gBattlerAttacker))
gBattlerTarget = (gBattleScripting.savedBattler & 0xF0) >> 4;