Made ENDTURN_RETALIATE use constants

This commit is contained in:
LOuroboros 2021-10-22 11:43:38 -03:00
parent 34fe0c54be
commit cf027176a8

View file

@ -2331,10 +2331,10 @@ u8 DoFieldEndTurnEffects(void)
gBattleStruct->turnCountersTracker++;
break;
case ENDTURN_RETALIATE:
if (gSideTimers[0].retaliateTimer > 0)
gSideTimers[0].retaliateTimer--;
if (gSideTimers[1].retaliateTimer > 0)
gSideTimers[1].retaliateTimer--;
if (gSideTimers[B_SIDE_PLAYER].retaliateTimer > 0)
gSideTimers[B_SIDE_PLAYER].retaliateTimer--;
if (gSideTimers[B_SIDE_OPPONENT].retaliateTimer > 0)
gSideTimers[B_SIDE_OPPONENT].retaliateTimer--;
gBattleStruct->turnCountersTracker++;
break;
case ENDTURN_FIELD_COUNT: