Made ENDTURN_RETALIATE use constants
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1 changed files with 4 additions and 4 deletions
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@ -2331,10 +2331,10 @@ u8 DoFieldEndTurnEffects(void)
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gBattleStruct->turnCountersTracker++;
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break;
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case ENDTURN_RETALIATE:
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if (gSideTimers[0].retaliateTimer > 0)
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gSideTimers[0].retaliateTimer--;
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if (gSideTimers[1].retaliateTimer > 0)
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gSideTimers[1].retaliateTimer--;
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if (gSideTimers[B_SIDE_PLAYER].retaliateTimer > 0)
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gSideTimers[B_SIDE_PLAYER].retaliateTimer--;
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if (gSideTimers[B_SIDE_OPPONENT].retaliateTimer > 0)
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gSideTimers[B_SIDE_OPPONENT].retaliateTimer--;
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gBattleStruct->turnCountersTracker++;
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break;
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case ENDTURN_FIELD_COUNT:
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