bool8 to u8
This commit is contained in:
parent
90edf596d8
commit
d09c290eba
2 changed files with 2 additions and 2 deletions
|
@ -506,7 +506,7 @@ u8 CalculatePlayerPartyCount(void);
|
|||
u8 CalculateEnemyPartyCount(void);
|
||||
u8 GetMonsStateToDoubles(void);
|
||||
u8 GetMonsStateToDoubles_2(void);
|
||||
u8 GetAbilityBySpecies(u16 species, bool8 abilityNum);
|
||||
u8 GetAbilityBySpecies(u16 species, u8 abilityNum);
|
||||
u8 GetMonAbility(struct Pokemon *mon);
|
||||
void CreateSecretBaseEnemyParty(struct SecretBase *secretBaseRecord);
|
||||
u8 GetSecretBaseTrainerPicIndex(void);
|
||||
|
|
|
@ -4424,7 +4424,7 @@ u8 GetMonsStateToDoubles_2(void)
|
|||
return (aliveCount > 1) ? PLAYER_HAS_TWO_USABLE_MONS : PLAYER_HAS_ONE_USABLE_MON;
|
||||
}
|
||||
|
||||
u8 GetAbilityBySpecies(u16 species, bool8 abilityNum)
|
||||
u8 GetAbilityBySpecies(u16 species, u8 abilityNum)
|
||||
{
|
||||
if (abilityNum)
|
||||
gLastUsedAbility = gBaseStats[species].abilities[1];
|
||||
|
|
Loading…
Reference in a new issue