Changing EVO_NONE from 0xFFFE to 0 (#5547)
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@ -245,7 +245,7 @@
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// Evolution types
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// Evolution types
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#define EVOLUTIONS_END 0xFFFF // Not an actual evolution, used to mark the end of an evolution array.
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#define EVOLUTIONS_END 0xFFFF // Not an actual evolution, used to mark the end of an evolution array.
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#define EVO_NONE 0xFFFE // Not an actual evolution, used to generate offspring that can't evolve into the specified species, like regional forms.
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#define EVO_NONE 0 // Not an actual evolution, used to generate offspring that can't evolve into the specified species, like regional forms.
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#define EVO_FRIENDSHIP 1 // Pokémon levels up with friendship ≥ 220
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#define EVO_FRIENDSHIP 1 // Pokémon levels up with friendship ≥ 220
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#define EVO_FRIENDSHIP_DAY 2 // Pokémon levels up during the day with friendship ≥ 220
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#define EVO_FRIENDSHIP_DAY 2 // Pokémon levels up during the day with friendship ≥ 220
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#define EVO_FRIENDSHIP_NIGHT 3 // Pokémon levels up at night with friendship ≥ 220
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#define EVO_FRIENDSHIP_NIGHT 3 // Pokémon levels up at night with friendship ≥ 220
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