Remove unnecessary condition from Cursed Body
This commit is contained in:
parent
b8a634770f
commit
d1fb5fa148
1 changed files with 0 additions and 1 deletions
|
@ -3170,7 +3170,6 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u8 ability, u8 special, u16 moveA
|
|||
&& TARGET_TURN_DAMAGED
|
||||
&& gDisableStructs[gBattlerAttacker].disabledMove == MOVE_NONE
|
||||
&& IsBattlerAlive(gBattlerAttacker)
|
||||
&& ((i = GetBattleMonMoveSlot(&gBattleMons[gBattlerAttacker], gChosenMove)) != 4)
|
||||
&& (Random() % 3) == 0)
|
||||
{
|
||||
gDisableStructs[gBattlerAttacker].disabledMove = gChosenMove;
|
||||
|
|
Loading…
Reference in a new issue