Start battle_anim_mons doc

This commit is contained in:
GriffinR 2021-11-01 12:41:21 -04:00
parent 1548e902cd
commit d20341646a
11 changed files with 154 additions and 102 deletions

View file

@ -113,7 +113,7 @@ void GetBattleAnimBgData(struct BattleAnimBgData*, u32 arg1);
u8 GetBattlerSpriteSubpriority(u8 battlerId);
bool8 TranslateAnimHorizontalArc(struct Sprite *sprite);
void sub_80A6630(struct Sprite *sprite);
void TranslateMonSpriteLinearFixedPoint(struct Sprite *sprite);
void TranslateSpriteLinearByIdFixedPoint(struct Sprite *sprite);
void ResetSpriteRotScale(u8 spriteId);
void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation);
void InitSpriteDataForLinearTranslation(struct Sprite *sprite);
@ -123,7 +123,7 @@ u32 GetBattleBgPalettesMask(u8 battleBackground, u8 attacker, u8 target, u8 atta
u32 GetBattleMonSpritePalettesMask(u8 playerLeft, u8 playerRight, u8 opponentLeft, u8 opponentRight);
u8 AnimDummyReturnArg(u8 battler);
s16 CloneBattlerSpriteWithBlend(u8);
void obj_delete_but_dont_free_vram(struct Sprite*);
void DestroySpriteWithActiveSheet(struct Sprite*);
u8 CreateInvisibleSpriteCopy(int, u8, int);
void AnimLoadCompressedBgTilemapHandleContest(struct BattleAnimBgData*, const void*, bool32);
void AnimLoadCompressedBgGfx(u32, const u32*, u32);
@ -138,7 +138,7 @@ void AnimLoadCompressedBgTilemap(u32 bgId, const void *src);
void InitAnimFastLinearTranslationWithSpeed(struct Sprite *sprite);
bool8 AnimFastTranslateLinear(struct Sprite *sprite);
void InitAndRunAnimFastLinearTranslation(struct Sprite *sprite);
void TranslateMonSpriteLinear(struct Sprite *sprite);
void TranslateSpriteLinearById(struct Sprite *sprite);
void TranslateSpriteLinear(struct Sprite *sprite);
void AnimSpriteOnMonPos(struct Sprite *sprite);
void InitAnimLinearTranslationWithSpeedAndPos(struct Sprite *sprite);
@ -157,7 +157,7 @@ void SetBattlerSpriteYOffsetFromOtherYScale(u8 spriteId, u8 otherSpriteId);
u8 GetBattlerSide(u8 battler);
u8 GetBattlerPosition(u8 battler);
u8 GetBattlerAtPosition(u8 position);
void sub_80A64EC(struct Sprite *sprite);
void ConvertPosDataToTranslateLinearData(struct Sprite *sprite);
void InitAnimFastLinearTranslationWithSpeedAndPos(struct Sprite *sprite);
enum

View file

@ -4442,7 +4442,7 @@ static void AnimBowMon_Step1(struct Sprite* sprite)
sprite->data[2] = 0;
sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker];
StoreSpriteCallbackInData6(sprite, AnimBowMon_Step1_Callback);
sprite->callback = TranslateMonSpriteLinear;
sprite->callback = TranslateSpriteLinearById;
}
static void AnimBowMon_Step1_Callback(struct Sprite* sprite)
@ -4472,7 +4472,7 @@ static void AnimBowMon_Step2(struct Sprite* sprite)
sprite->data[2] = 0;
sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker];
StoreSpriteCallbackInData6(sprite, AnimBowMon_Step4);
sprite->callback = TranslateMonSpriteLinear;
sprite->callback = TranslateSpriteLinearById;
}
static void AnimBowMon_Step3(struct Sprite* sprite)
@ -5226,7 +5226,7 @@ static void AnimDoubleTeam(struct Sprite* sprite)
if (sprite->data[0] > 64)
{
gTasks[sprite->data[2]].data[3]--;
obj_delete_but_dont_free_vram(sprite);
DestroySpriteWithActiveSheet(sprite);
}
else
{

View file

@ -2113,7 +2113,7 @@ static void CreateMinimizeSprite(struct Task* task, u8 taskId)
{
if ((matrixNum = AllocOamMatrix()) == 0xFF)
{
obj_delete_but_dont_free_vram(&gSprites[spriteId]);
DestroySpriteWithActiveSheet(&gSprites[spriteId]);
}
else
{
@ -2141,7 +2141,7 @@ static void ClonedMinizeSprite_Step(struct Sprite *sprite)
{
gTasks[sprite->data[1]].data[sprite->data[2]]--;
FreeOamMatrix(sprite->oam.matrixNum);
obj_delete_but_dont_free_vram(sprite);
DestroySpriteWithActiveSheet(sprite);
}
}

View file

@ -4896,7 +4896,7 @@ void AnimTask_OdorSleuthMovement(u8 taskId)
spriteId2 = CloneBattlerSpriteWithBlend(ANIM_TARGET);
if (spriteId2 < 0)
{
obj_delete_but_dont_free_vram(&gSprites[spriteId1]);
DestroySpriteWithActiveSheet(&gSprites[spriteId1]);
DestroyAnimVisualTask(taskId);
return;
}
@ -4974,7 +4974,7 @@ static void MoveOdorSleuthClone(struct Sprite *sprite)
if (sprite->data[5] < 0)
{
gTasks[sprite->data[6]].data[sprite->data[7]]--;
obj_delete_but_dont_free_vram(sprite);
DestroySpriteWithActiveSheet(sprite);
}
}
break;

View file

@ -567,7 +567,7 @@ static void AnimTask_NightmareClone_Step(u8 taskId)
break;
if (task->data[1] <= 80)
break;
obj_delete_but_dont_free_vram(&gSprites[task->data[0]]);
DestroySpriteWithActiveSheet(&gSprites[task->data[0]]);
task->data[4] = 1;
break;
case 1:
@ -723,7 +723,7 @@ static void AnimTask_SpiteTargetShadow_Step3(u8 taskId)
break;
case 2:
gSprites[task->data[14]].invisible = TRUE;
obj_delete_but_dont_free_vram(&gSprites[task->data[0]]);
DestroySpriteWithActiveSheet(&gSprites[task->data[0]]);
FreeSpritePaletteByTag(ANIM_TAG_BENT_SPOON);
SetGpuReg(REG_OFFSET_BLDCNT, 0);
SetGpuReg(REG_OFFSET_BLDALPHA, 0);

View file

@ -538,7 +538,7 @@ static void AnimUnusedIceCrystalThrow(struct Sprite *sprite)
sprite->data[2] = gBattleAnimArgs[2] + targetX;
sprite->data[3] = gBattleAnimArgs[1] + attackerY;
sprite->data[4] = gBattleAnimArgs[3] + targetY;
sub_80A64EC(sprite);
ConvertPosDataToTranslateLinearData(sprite);
for (;(targetX >= -32 && targetX <= DISPLAY_WIDTH + 32) && (targetY >= -32 && targetY <= DISPLAY_HEIGHT + 32);
targetX += sprite->data[1], targetY += sprite->data[2])
@ -557,7 +557,7 @@ static void AnimUnusedIceCrystalThrow(struct Sprite *sprite)
sprite->data[2] = targetX;
sprite->data[3] = attackerY;
sprite->data[4] = targetY;
sub_80A64EC(sprite);
ConvertPosDataToTranslateLinearData(sprite);
sprite->data[3] = gBattleAnimArgs[5];
sprite->data[4] = gBattleAnimArgs[6];
sprite->callback = AnimUnusedIceCrystalThrow_Step;

View file

@ -441,14 +441,14 @@ static void DoHorizontalLunge(struct Sprite *sprite)
sprite->data[3] = gBattlerSpriteIds[gBattleAnimAttacker];
sprite->data[4] = gBattleAnimArgs[0];
StoreSpriteCallbackInData6(sprite, ReverseHorizontalLungeDirection);
sprite->callback = TranslateMonSpriteLinear;
sprite->callback = TranslateSpriteLinearById;
}
static void ReverseHorizontalLungeDirection(struct Sprite *sprite)
{
sprite->data[0] = sprite->data[4];
sprite->data[1] = -sprite->data[1];
sprite->callback = TranslateMonSpriteLinear;
sprite->callback = TranslateSpriteLinearById;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
@ -468,14 +468,14 @@ static void DoVerticalDip(struct Sprite *sprite)
sprite->data[3] = spriteId;
sprite->data[4] = gBattleAnimArgs[0];
StoreSpriteCallbackInData6(sprite, ReverseVerticalDipDirection);
sprite->callback = TranslateMonSpriteLinear;
sprite->callback = TranslateSpriteLinearById;
}
static void ReverseVerticalDipDirection(struct Sprite *sprite)
{
sprite->data[0] = sprite->data[4];
sprite->data[2] = -sprite->data[2];
sprite->callback = TranslateMonSpriteLinear;
sprite->callback = TranslateSpriteLinearById;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
@ -581,7 +581,7 @@ static void SlideMonToOffset(struct Sprite *sprite)
sprite->data[5] = monSpriteId;
sprite->invisible = TRUE;
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
sprite->callback = TranslateMonSpriteLinearFixedPoint;
sprite->callback = TranslateSpriteLinearByIdFixedPoint;
}
static void SlideMonToOffsetAndBack(struct Sprite *sprite)
@ -622,7 +622,7 @@ static void SlideMonToOffsetAndBack(struct Sprite *sprite)
{
StoreSpriteCallbackInData6(sprite, SlideMonToOffsetAndBack_End);
}
sprite->callback = TranslateMonSpriteLinearFixedPoint;
sprite->callback = TranslateSpriteLinearByIdFixedPoint;
}

View file

@ -23,15 +23,15 @@ extern const struct OamData gOamData_AffineNormal_ObjNormal_64x64;
static void sub_80A6FB4(struct Sprite *sprite);
static void AnimFastTranslateLinearWaitEnd(struct Sprite *sprite);
static void AnimThrowProjectile_Step(struct Sprite *sprite);
static void sub_80A8DFC(struct Sprite *sprite);
static void AnimBattlerTrace(struct Sprite *sprite);
static void AnimWeatherBallUp_Step(struct Sprite *sprite);
static u16 GetBattlerYDeltaFromSpriteId(u8 spriteId);
static void AnimTask_BlendPalInAndOutSetup(struct Task *task);
static void AnimTask_AlphaFadeIn_Step(u8 taskId);
static void AnimTask_AttackerPunchWithTrace_Step(u8 taskId);
static void AnimTask_BlendMonInAndOut_Step(u8 taskId);
static bool8 sub_80A7238(void);
static void sub_80A8D78(struct Task *task, u8 taskId);
static bool8 ShouldRotScaleSpeciesBeFlipped(void);
static void CreateBattlerTrace(struct Task *task, u8 taskId);
EWRAM_DATA static union AffineAnimCmd *sAnimTaskAffineAnim = NULL;
@ -285,8 +285,8 @@ u8 GetBattlerSpriteFinal_Y(u8 battlerId, u16 species, bool8 a3)
{
if (GetBattlerSide(battlerId) == B_SIDE_PLAYER)
y += 8;
if (y > 104)
y = 104;
if (y > DISPLAY_HEIGHT - MON_PIC_HEIGHT + 8)
y = DISPLAY_HEIGHT - MON_PIC_HEIGHT + 8;
}
return y;
}
@ -465,7 +465,8 @@ void TranslateSpriteInGrowingCircleOverDuration(struct Sprite *sprite)
}
}
void sub_80A63C8(struct Sprite *sprite)
// Unused
static void sub_80A63C8(struct Sprite *sprite)
{
if (sprite->data[3])
{
@ -519,34 +520,47 @@ void WaitAnimForDuration(struct Sprite *sprite)
SetCallbackToStoredInData6(sprite);
}
static void sub_80A64D0(struct Sprite *sprite)
// Sprite data for ConvertPosDataToTranslateLinearData
#define sStepsX data[0]
#define sStartX data[1]
#define sTargetX data[2]
#define sStartY data[3]
#define sTargetY data[4]
// Sprite data for TranslateSpriteLinear
#define sMoveSteps data[0]
#define sSpeedX data[1]
#define sSpeedY data[2]
// Functionally unused
static void AnimPosToTranslateLinear(struct Sprite *sprite)
{
sub_80A64EC(sprite);
ConvertPosDataToTranslateLinearData(sprite);
sprite->callback = TranslateSpriteLinear;
sprite->callback(sprite);
}
void sub_80A64EC(struct Sprite *sprite)
void ConvertPosDataToTranslateLinearData(struct Sprite *sprite)
{
s16 old;
int xDiff;
if (sprite->data[1] > sprite->data[2])
sprite->data[0] = -sprite->data[0];
xDiff = sprite->data[2] - sprite->data[1];
old = sprite->data[0];
sprite->data[0] = abs(xDiff / sprite->data[0]);
sprite->data[2] = (sprite->data[4] - sprite->data[3]) / sprite->data[0];
sprite->data[1] = old;
if (sprite->sStartX > sprite->sTargetX)
sprite->sStepsX = -sprite->sStepsX;
xDiff = sprite->sTargetX - sprite->sStartX;
old = sprite->sStepsX;
sprite->sMoveSteps = abs(xDiff / sprite->sStepsX);
sprite->sSpeedY = (sprite->sTargetY - sprite->sStartY) / sprite->sMoveSteps;
sprite->sSpeedX = old;
}
void TranslateSpriteLinear(struct Sprite *sprite)
{
if (sprite->data[0] > 0)
if (sprite->sMoveSteps > 0)
{
sprite->data[0]--;
sprite->x2 += sprite->data[1];
sprite->y2 += sprite->data[2];
sprite->sMoveSteps--;
sprite->x2 += sprite->sSpeedX;
sprite->y2 += sprite->sSpeedY;
}
else
{
@ -588,16 +602,18 @@ static void TranslateSpriteLinearFixedPointIconFrame(struct Sprite *sprite)
UpdateMonIconFrame(sprite);
}
void sub_80A65EC(struct Sprite *sprite)
// Unused
static void TranslateSpriteToBattleTargetPos(struct Sprite *sprite)
{
sprite->data[1] = sprite->x + sprite->x2;
sprite->data[3] = sprite->y + sprite->y2;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
sprite->callback = sub_80A64D0;
sprite->sStartX = sprite->x + sprite->x2;
sprite->sStartY = sprite->y + sprite->y2;
sprite->sTargetX = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_X_2);
sprite->sTargetY = GetBattlerSpriteCoord(gBattleAnimTarget, BATTLER_COORD_Y_PIC_OFFSET);
sprite->callback = AnimPosToTranslateLinear;
}
void TranslateMonSpriteLinear(struct Sprite *sprite)
// Same as TranslateSpriteLinear but takes an id to specify which sprite to move
void TranslateSpriteLinearById(struct Sprite *sprite)
{
if (sprite->data[0] > 0)
{
@ -611,7 +627,7 @@ void TranslateMonSpriteLinear(struct Sprite *sprite)
}
}
void TranslateMonSpriteLinearFixedPoint(struct Sprite *sprite)
void TranslateSpriteLinearByIdFixedPoint(struct Sprite *sprite)
{
if (sprite->data[0] > 0)
{
@ -654,16 +670,18 @@ void DestroySpriteAndMatrix(struct Sprite *sprite)
DestroyAnimSprite(sprite);
}
void sub_80A6760(struct Sprite *sprite)
// Unused
static void TranslateSpriteToBattleAttackerPos(struct Sprite *sprite)
{
sprite->data[1] = sprite->x + sprite->x2;
sprite->data[3] = sprite->y + sprite->y2;
sprite->data[2] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->data[4] = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
sprite->callback = sub_80A64D0;
sprite->sStartX = sprite->x + sprite->x2;
sprite->sStartY = sprite->y + sprite->y2;
sprite->sTargetX = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);
sprite->sTargetY = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_Y_PIC_OFFSET);
sprite->callback = AnimPosToTranslateLinear;
}
void sub_80A67A4(struct Sprite *sprite)
// Unused
static void sub_80A67A4(struct Sprite *sprite)
{
ResetPaletteStructByUid(sprite->data[5]);
DestroySpriteAndMatrix(sprite);
@ -1038,7 +1056,8 @@ void StartAnimLinearTranslation(struct Sprite *sprite)
sprite->callback(sprite);
}
void sub_80A6F14(struct Sprite *sprite)
// Unused
static void sub_80A6F14(struct Sprite *sprite)
{
sprite->data[1] = sprite->x;
sprite->data[3] = sprite->y;
@ -1083,6 +1102,7 @@ void AnimTranslateLinear_WaitEnd(struct Sprite *sprite)
SetCallbackToStoredInData6(sprite);
}
// Functionally unused
static void sub_80A6FB4(struct Sprite *sprite)
{
sub_8039E9C(sprite);
@ -1204,7 +1224,7 @@ void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation)
src.xScale = xScale;
src.yScale = yScale;
src.rotation = rotation;
if (sub_80A7238())
if (ShouldRotScaleSpeciesBeFlipped())
src.xScale = -src.xScale;
i = gSprites[spriteId].oam.matrixNum;
ObjAffineSet(&src, &matrix, 1, 2);
@ -1214,7 +1234,8 @@ void SetSpriteRotScale(u8 spriteId, s16 xScale, s16 yScale, u16 rotation)
gOamMatrices[i].d = matrix.d;
}
static bool8 sub_80A7238(void)
// Pokémon in Contests (except Unown) should be flipped.
static bool8 ShouldRotScaleSpeciesBeFlipped(void)
{
if (IsContest())
{
@ -1279,7 +1300,7 @@ void TrySetSpriteRotScale(struct Sprite *sprite, bool8 recalcCenterVector, s16 x
src.xScale = xScale;
src.yScale = yScale;
src.rotation = rotation;
if (sub_80A7238())
if (ShouldRotScaleSpeciesBeFlipped())
src.xScale = -src.xScale;
i = sprite->oam.matrixNum;
ObjAffineSet(&src, &matrix, 1, 2);
@ -1583,7 +1604,7 @@ s16 CloneBattlerSpriteWithBlend(u8 animBattler)
return -1;
}
void obj_delete_but_dont_free_vram(struct Sprite *sprite)
void DestroySpriteWithActiveSheet(struct Sprite *sprite)
{
sprite->usingSheet = TRUE;
DestroySprite(sprite);
@ -2329,6 +2350,19 @@ void AnimSpinningSparkle(struct Sprite *sprite)
StoreSpriteCallbackInData6(sprite, DestroyAnimSprite);
}
// Task and sprite data for AnimTask_AttackerPunchWithTrace
#define tBattlerSpriteId data[0]
#define tMoveSpeed data[1]
#define tState data[2]
#define tCounter data[3]
#define tPaletteNum data[4]
#define tNumTracesActive data[5]
#define tPriority data[6]
#define sActiveTime data[0]
#define sTaskId data[1]
#define sSpriteId data[2]
// Slides attacker to right and back with a cloned trace of the specified color
// arg0: Trace palette blend color
// arg1: Trace palette blend coeff
@ -2338,21 +2372,24 @@ void AnimTask_AttackerPunchWithTrace(u8 taskId)
u16 dest;
struct Task *task = &gTasks[taskId];
task->data[0] = GetAnimBattlerSpriteId(ANIM_ATTACKER);
task->data[1] = ((GetBattlerSide(gBattleAnimAttacker)) != B_SIDE_PLAYER) ? -8 : 8;
task->data[2] = 0;
task->data[3] = 0;
gSprites[task->data[0]].x2 -= task->data[0];
task->data[4] = AllocSpritePalette(ANIM_TAG_BENT_SPOON);
task->data[5] = 0;
task->tBattlerSpriteId = GetAnimBattlerSpriteId(ANIM_ATTACKER);
task->tMoveSpeed = (GetBattlerSide(gBattleAnimAttacker) != B_SIDE_PLAYER) ? -8 : 8;
task->tState = 0;
task->tCounter = 0;
gSprites[task->tBattlerSpriteId].x2 -= task->tBattlerSpriteId;
task->tPaletteNum = AllocSpritePalette(ANIM_TAG_BENT_SPOON);
task->tNumTracesActive = 0;
dest = (task->data[4] + 0x10) * 0x10;
src = (gSprites[task->data[0]].oam.paletteNum + 0x10) * 0x10;
task->data[6] = GetBattlerSpriteSubpriority(gBattleAnimAttacker);
if (task->data[6] == 20 || task->data[6] == 40)
task->data[6] = 2;
dest = (task->tPaletteNum + 16) * 16;
src = (gSprites[task->tBattlerSpriteId].oam.paletteNum + 0x10) * 0x10;
// Set trace's priority based on battler's subpriority
task->tPriority = GetBattlerSpriteSubpriority(gBattleAnimAttacker);
if (task->tPriority == 20 || task->tPriority == 40)
task->tPriority = 2;
else
task->data[6] = 3;
task->tPriority = 3;
CpuCopy32(&gPlttBufferUnfaded[src], &gPlttBufferFaded[dest], 0x20);
BlendPalette(dest, 16, gBattleAnimArgs[1], gBattleAnimArgs[0]);
task->func = AnimTask_AttackerPunchWithTrace_Step;
@ -2361,28 +2398,30 @@ void AnimTask_AttackerPunchWithTrace(u8 taskId)
static void AnimTask_AttackerPunchWithTrace_Step(u8 taskId)
{
struct Task *task = &gTasks[taskId];
switch (task->data[2])
switch (task->tState)
{
case 0:
sub_80A8D78(task, taskId);
gSprites[task->data[0]].x2 += task->data[1];
if (++task->data[3] == 5)
// Move forward
CreateBattlerTrace(task, taskId);
gSprites[task->tBattlerSpriteId].x2 += task->tMoveSpeed;
if (++task->tCounter == 5)
{
task->data[3]--;
task->data[2]++;
task->tCounter--;
task->tState++;
}
break;
case 1:
sub_80A8D78(task, taskId);
gSprites[task->data[0]].x2 -= task->data[1];
if (--task->data[3] == 0)
// Move back (do same number of traces as before)
CreateBattlerTrace(task, taskId);
gSprites[task->tBattlerSpriteId].x2 -= task->tMoveSpeed;
if (--task->tCounter == 0)
{
gSprites[task->data[0]].x2 = 0;
task->data[2]++;
gSprites[task->tBattlerSpriteId].x2 = 0;
task->tState++;
}
break;
case 2:
if (!task->data[5])
if (task->tNumTracesActive == 0)
{
FreeSpritePaletteByTag(ANIM_TAG_BENT_SPOON);
DestroyAnimVisualTask(taskId);
@ -2391,31 +2430,44 @@ static void AnimTask_AttackerPunchWithTrace_Step(u8 taskId)
}
}
static void sub_80A8D78(struct Task *task, u8 taskId)
static void CreateBattlerTrace(struct Task *task, u8 taskId)
{
s16 spriteId = CloneBattlerSpriteWithBlend(0);
if (spriteId >= 0)
{
gSprites[spriteId].oam.priority = task->data[6];
gSprites[spriteId].oam.paletteNum = task->data[4];
gSprites[spriteId].data[0] = 8;
gSprites[spriteId].data[1] = taskId;
gSprites[spriteId].data[2] = spriteId;
gSprites[spriteId].x2 = gSprites[task->data[0]].x2;
gSprites[spriteId].callback = sub_80A8DFC;
task->data[5]++;
gSprites[spriteId].oam.priority = task->tPriority;
gSprites[spriteId].oam.paletteNum = task->tPaletteNum;
gSprites[spriteId].sActiveTime = 8;
gSprites[spriteId].sTaskId = taskId;
gSprites[spriteId].sSpriteId = spriteId;
gSprites[spriteId].x2 = gSprites[task->tBattlerSpriteId].x2;
gSprites[spriteId].callback = AnimBattlerTrace;
task->tNumTracesActive++;
}
}
static void sub_80A8DFC(struct Sprite *sprite)
// Just waits until destroyed
static void AnimBattlerTrace(struct Sprite *sprite)
{
if (--sprite->data[0] == 0)
if (--sprite->sActiveTime == 0)
{
gTasks[sprite->data[1]].data[5]--;
obj_delete_but_dont_free_vram(sprite);
gTasks[sprite->sTaskId].tNumTracesActive--;
DestroySpriteWithActiveSheet(sprite);
}
}
#undef tBattlerSpriteId
#undef tMoveSpeed
#undef tState
#undef tCounter
#undef tPaletteNum
#undef tNumTracesActive
#undef tPriority
#undef sActiveTime
#undef sTaskId
#undef sSpriteId
void AnimWeatherBallUp(struct Sprite *sprite)
{
sprite->x = GetBattlerSpriteCoord(gBattleAnimAttacker, BATTLER_COORD_X_2);

View file

@ -1108,7 +1108,7 @@ static void AnimTask_TransparentCloneGrowAndShrink_Step(u8 taskId)
task->data[0]++;
break;
case 2:
obj_delete_but_dont_free_vram(&gSprites[task->data[15]]);
DestroySpriteWithActiveSheet(&gSprites[task->data[15]]);
task->data[0]++;
break;
case 3:

View file

@ -267,7 +267,7 @@ static void AnimMonTrace(struct Sprite *sprite)
else
{
gTasks[sprite->data[1]].data[sprite->data[2]]--;
obj_delete_but_dont_free_vram(sprite);
DestroySpriteWithActiveSheet(sprite);
}
}

View file

@ -1116,7 +1116,7 @@ u16 GetIconSpeciesNoPersonality(u16 species)
}
else
{
if (species > (SPECIES_UNOWN_B - 1))
if (species > NUM_SPECIES)
species = INVALID_ICON_SPECIES;
return GetIconSpecies(species, 0);
}