Revert Poison Touch target check
This would prevent Poison Touch activating if the target hurt itself.
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@ -5208,7 +5208,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
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case ABILITY_POISON_TOUCH:
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if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
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&& gBattleMons[gBattlerTarget].hp != 0
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&& !gProtectStructs[gBattlerTarget].confusionSelfDmg
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&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
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&& CanBePoisoned(gBattlerAttacker, gBattlerTarget)
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&& IsMoveMakingContact(move, gBattlerAttacker)
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&& TARGET_TURN_DAMAGED // Need to actually hit the target
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