Revert Poison Touch target check

This would prevent Poison Touch activating if the target hurt itself.
This commit is contained in:
BuffelSaft 2021-11-03 14:49:14 +13:00
parent f323e2c047
commit d33bcc335b

View file

@ -5208,7 +5208,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move
case ABILITY_POISON_TOUCH:
if (!(gMoveResultFlags & MOVE_RESULT_NO_EFFECT)
&& gBattleMons[gBattlerTarget].hp != 0
&& !gProtectStructs[gBattlerTarget].confusionSelfDmg
&& !gProtectStructs[gBattlerAttacker].confusionSelfDmg
&& CanBePoisoned(gBattlerAttacker, gBattlerTarget)
&& IsMoveMakingContact(move, gBattlerAttacker)
&& TARGET_TURN_DAMAGED // Need to actually hit the target