fix last used ball window in wild doubles
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1 changed files with 1 additions and 1 deletions
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@ -3183,7 +3183,7 @@ static const struct SpriteSheet sSpriteSheet_LastUsedBallWindow =
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#define LAST_USED_BALL_X_F 15
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#define LAST_USED_BALL_X_0 -15
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#define LAST_USED_BALL_Y 68
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#define LAST_USED_BALL_Y ((IsDoubleBattle()) ? 78 : 68)
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#define LAST_BALL_WIN_X_F (LAST_USED_BALL_X_F - 1)
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#define LAST_BALL_WIN_X_0 (LAST_USED_BALL_X_0 - 0)
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