added code review
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2 changed files with 4 additions and 5 deletions
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@ -255,4 +255,3 @@ BattleScript_TrainerBSlideMsgRet::
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BattleScript_TrainerBSlideMsgEnd2::
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call BattleScript_TrainerBSlideMsgRet
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end2
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end2
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@ -465,7 +465,7 @@ const u8 *const gPokeblockWasTooXStringTable[FLAVOR_COUNT] =
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[FLAVOR_SOUR] = sText_PokeblockWasTooSour
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};
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static const u8 sText_PlayerUsedItem[] = _("{B_PLAYER_NAME} used\n{B_LAST_ITEM}!");
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static const u8 sText_PlayerUsedItem[] = _("You used\n{B_LAST_ITEM}!");
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static const u8 sText_WallyUsedItem[] = _("WALLY used\n{B_LAST_ITEM}!");
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static const u8 sText_Trainer1UsedItem[] = _("{B_ATK_TRAINER_CLASS} {B_ATK_TRAINER_NAME}\nused {B_LAST_ITEM}!");
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static const u8 sText_TrainerBlockedBall[] = _("The TRAINER blocked the BALL!");
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@ -783,9 +783,9 @@ static const u8 sText_ShellTrapDidntWork[] = _("{B_ATK_NAME_WITH_PREFIX}'s shell
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static const u8 sText_CouldntFullyProtect[] = _("{B_DEF_NAME_WITH_PREFIX} couldn't fully protect\nitself and got hurt!");
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static const u8 sText_StockpiledEffectWoreOff[] = _("{B_ATK_NAME_WITH_PREFIX}'s stockpiled\neffect wore off!");
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static const u8 sText_PkmnRevivedReadyToFight[] = _("{B_BUFF1} was revived and\nis ready to fight again!");
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static const u8 sText_ItemRestoredSpeciesHealth[] = _("{B_LAST_ITEM} restored\n{B_BUFF1}'s health!");
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static const u8 sText_ItemCuredSpeciesStatus[] = _("{B_LAST_ITEM} cured\n{B_BUFF1}'s status!");
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static const u8 sText_ItemRestoredSpeciesPP[] = _("{B_LAST_ITEM} restored\n{B_BUFF1}'s PP!");
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static const u8 sText_ItemRestoredSpeciesHealth[] = _("{B_BUFF1} had its\nHP restored!");
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static const u8 sText_ItemCuredSpeciesStatus[] = _("{B_BUFF1} had\nits status healed!");
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static const u8 sText_ItemRestoredSpeciesPP[] = _("{B_BUFF1} had its\nPP restored!");
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const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
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{
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