added code review

This commit is contained in:
AgustinGDLV 2023-04-15 15:30:07 -07:00
parent 82dc1e3e93
commit d3a090020b
2 changed files with 4 additions and 5 deletions

View file

@ -255,4 +255,3 @@ BattleScript_TrainerBSlideMsgRet::
BattleScript_TrainerBSlideMsgEnd2::
call BattleScript_TrainerBSlideMsgRet
end2
end2

View file

@ -465,7 +465,7 @@ const u8 *const gPokeblockWasTooXStringTable[FLAVOR_COUNT] =
[FLAVOR_SOUR] = sText_PokeblockWasTooSour
};
static const u8 sText_PlayerUsedItem[] = _("{B_PLAYER_NAME} used\n{B_LAST_ITEM}!");
static const u8 sText_PlayerUsedItem[] = _("You used\n{B_LAST_ITEM}!");
static const u8 sText_WallyUsedItem[] = _("WALLY used\n{B_LAST_ITEM}!");
static const u8 sText_Trainer1UsedItem[] = _("{B_ATK_TRAINER_CLASS} {B_ATK_TRAINER_NAME}\nused {B_LAST_ITEM}!");
static const u8 sText_TrainerBlockedBall[] = _("The TRAINER blocked the BALL!");
@ -783,9 +783,9 @@ static const u8 sText_ShellTrapDidntWork[] = _("{B_ATK_NAME_WITH_PREFIX}'s shell
static const u8 sText_CouldntFullyProtect[] = _("{B_DEF_NAME_WITH_PREFIX} couldn't fully protect\nitself and got hurt!");
static const u8 sText_StockpiledEffectWoreOff[] = _("{B_ATK_NAME_WITH_PREFIX}'s stockpiled\neffect wore off!");
static const u8 sText_PkmnRevivedReadyToFight[] = _("{B_BUFF1} was revived and\nis ready to fight again!");
static const u8 sText_ItemRestoredSpeciesHealth[] = _("{B_LAST_ITEM} restored\n{B_BUFF1}'s health!");
static const u8 sText_ItemCuredSpeciesStatus[] = _("{B_LAST_ITEM} cured\n{B_BUFF1}'s status!");
static const u8 sText_ItemRestoredSpeciesPP[] = _("{B_LAST_ITEM} restored\n{B_BUFF1}'s PP!");
static const u8 sText_ItemRestoredSpeciesHealth[] = _("{B_BUFF1} had its\nHP restored!");
static const u8 sText_ItemCuredSpeciesStatus[] = _("{B_BUFF1} had\nits status healed!");
static const u8 sText_ItemRestoredSpeciesPP[] = _("{B_BUFF1} had its\nPP restored!");
const u8 *const gBattleStringsTable[BATTLESTRINGS_COUNT] =
{