changed B_WEATHER_FORM preproc to affect tables instead of function
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4 changed files with 9 additions and 4 deletions
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@ -101,7 +101,6 @@
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#define B_STOCKPILE_RAISES_DEFS GEN_LATEST // In Gen4+, Stockpile also raises Defense and Sp. Defense stats. Once Spit Up / Swallow is used, these stat changes are lost.
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#define B_TRANSFORM_SHINY GEN_LATEST // In Gen4+, Transform will copy the shiny state of the opponent instead of maintaining its own shiny state.
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#define B_TRANSFORM_FORM_CHANGES GEN_LATEST // In Gen5+, Transformed Pokemon cannot change forms.
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#define B_WEATHER_FORM_SUPPRESS GEN_LATEST // In Gen5+, Cherrim and Castform revert to their normal forms upon losing their ability.
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// Ability settings
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#define B_EXPANDED_ABILITY_NAMES TRUE // If TRUE, ability names are increased from 12 characters to 16 characters.
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@ -16605,7 +16605,6 @@ void BS_ItemRestorePP(void)
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void BS_TryRevertWeatherForm(void)
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{
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NATIVE_ARGS();
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#if B_WEATHER_FORM_SUPPRESS >= GEN_5
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if (TryBattleFormChange(gBattlerTarget, FORM_CHANGE_BATTLE_WEATHER))
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{
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gBattleScripting.battler = gBattlerTarget;
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@ -16613,7 +16612,6 @@ void BS_TryRevertWeatherForm(void)
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gBattlescriptCurrInstr = BattleScript_TargetFormChangeWithStringNoPopup;
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return;
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}
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#endif
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gBattlescriptCurrInstr = cmd->nextInstr;
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}
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@ -10167,7 +10167,7 @@ u16 GetBattleFormChangeTargetSpecies(u8 battlerId, u16 method)
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targetSpecies = formChanges[i].targetSpecies;
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}
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// We need to revert the weather form if the field is under Air Lock, too.
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if (!WEATHER_HAS_EFFECT && formChanges[i].param1 == B_WEATHER_NONE)
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else if (!WEATHER_HAS_EFFECT && formChanges[i].param1 == B_WEATHER_NONE)
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{
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targetSpecies = formChanges[i].targetSpecies;
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}
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@ -156,11 +156,19 @@ static const struct FormChange sAbsolFormChangeTable[] = {
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};
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static const struct FormChange sCastformFormChangeTable[] = {
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#ifdef B_WEATHER_FORMS >= GEN_5
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{FORM_CHANGE_BATTLE_WEATHER, SPECIES_CASTFORM_SUNNY, B_WEATHER_SUN, ABILITY_FORECAST},
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{FORM_CHANGE_BATTLE_WEATHER, SPECIES_CASTFORM_RAINY, B_WEATHER_RAIN, ABILITY_FORECAST},
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{FORM_CHANGE_BATTLE_WEATHER, SPECIES_CASTFORM_SNOWY, B_WEATHER_HAIL | B_WEATHER_SNOW, ABILITY_FORECAST},
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{FORM_CHANGE_BATTLE_WEATHER, SPECIES_CASTFORM, ~(B_WEATHER_SUN | B_WEATHER_RAIN | B_WEATHER_HAIL | B_WEATHER_SNOW), ABILITY_FORECAST},
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{FORM_CHANGE_BATTLE_WEATHER, SPECIES_CASTFORM, B_WEATHER_NONE, ABILITY_FORECAST},
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#else
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{FORM_CHANGE_BATTLE_WEATHER, SPECIES_CASTFORM_SUNNY, B_WEATHER_SUN},
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{FORM_CHANGE_BATTLE_WEATHER, SPECIES_CASTFORM_RAINY, B_WEATHER_RAIN},
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{FORM_CHANGE_BATTLE_WEATHER, SPECIES_CASTFORM_SNOWY, B_WEATHER_HAIL | B_WEATHER_SNOW},
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{FORM_CHANGE_BATTLE_WEATHER, SPECIES_CASTFORM, ~(B_WEATHER_SUN | B_WEATHER_RAIN | B_WEATHER_HAIL | B_WEATHER_SNOW)},
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{FORM_CHANGE_BATTLE_WEATHER, SPECIES_CASTFORM, B_WEATHER_NONE},
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#endif
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{FORM_CHANGE_BATTLE_SWITCH, SPECIES_CASTFORM},
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{FORM_CHANGE_FAINT, SPECIES_CASTFORM},
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{FORM_CHANGE_END_BATTLE, SPECIES_CASTFORM},
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