From d5afb0c6e9566a62ca6d597aeabc173b2c3e7fa5 Mon Sep 17 00:00:00 2001 From: DizzyEggg Date: Fri, 22 Sep 2017 21:33:49 +0200 Subject: [PATCH] up to x48 and troubles --- asm/battle_2.s | 26 +- asm/battle_4.s | 5876 +-------------------- asm/battle_5.s | 12 +- asm/battle_7.s | 6 +- asm/battle_controller_linkopponent.s | 2 +- asm/battle_controller_linkpartner.s | 2 +- asm/battle_controller_opponent.s | 2 +- asm/battle_controller_player.s | 4 +- asm/battle_controller_player_partner.s | 2 +- asm/battle_controller_recorded_opponent.s | 2 +- asm/battle_controller_recorded_player.s | 2 +- asm/battle_controller_safari.s | 2 +- asm/battle_controller_wally.s | 2 +- asm/rom3.s | 18 +- data/battle_scripts_1.s | 12 +- include/battle.h | 144 +- include/battle_controllers.h | 3 + include/pokemon.h | 3 + src/battle_3.c | 92 +- src/battle_4.c | 1890 ++++++- sym_common.txt | 2 +- sym_ewram.txt | 4 +- 22 files changed, 2013 insertions(+), 6095 deletions(-) diff --git a/asm/battle_2.s b/asm/battle_2.s index ad449bfdf1..47db7e0824 100644 --- a/asm/battle_2.s +++ b/asm/battle_2.s @@ -6513,7 +6513,7 @@ _0803A0AE: ldr r5, =gPauseCounterBattle ldr r6, =gBattleMoveDamage ldr r7, =gUnknown_020243FC - ldr r0, =gUnknown_03005D54 + ldr r0, =gLeveledUpInBattle mov r8, r0 ldr r1, =gAbsentBankFlags mov r9, r1 @@ -7256,8 +7256,8 @@ _0803A6B4: .pool thumb_func_end sub_803A284 - thumb_func_start sub_803A75C -sub_803A75C: @ 803A75C + thumb_func_start UndoEffectsAfterFainting +UndoEffectsAfterFainting: @ 803A75C push {r4-r7,lr} mov r7, r10 mov r6, r9 @@ -7786,7 +7786,7 @@ _0803AB6C: pop {r0} bx r0 .pool - thumb_func_end sub_803A75C + thumb_func_end UndoEffectsAfterFainting thumb_func_start bc_8012FAC bc_8012FAC: @ 803ABC0 @@ -12891,7 +12891,7 @@ _0803D920: ands r2, r0 cmp r2, 0 beq _0803D95C - bl sub_805EA60 + bl BattleMusicStop ldr r1, =gBattlescriptCurrInstr ldr r0, =gUnknown_082DAA87 str r0, [r1] @@ -12912,7 +12912,7 @@ _0803D95C: beq _0803D968 b _0803DA9E _0803D968: - bl sub_805EA60 + bl BattleMusicStop ldr r1, =gBattlescriptCurrInstr ldr r0, =gUnknown_082DA92D str r0, [r1] @@ -13371,7 +13371,7 @@ sub_803DE40: @ 803DE40 cmp r0, 0 bne _0803DE86 bl ResetSpriteData - ldr r0, =gUnknown_03005D54 + ldr r0, =gLeveledUpInBattle ldrb r0, [r0] cmp r0, 0 beq _0803DE62 @@ -13409,7 +13409,7 @@ _0803DEA2: thumb_func_start bc_evolution_cutscene bc_evolution_cutscene: @ 803DEB4 push {r4-r6,lr} - ldr r0, =gUnknown_03005D54 + ldr r0, =gLeveledUpInBattle ldrb r1, [r0] adds r3, r0, 0 cmp r1, 0 @@ -13454,7 +13454,7 @@ _0803DEC2: .pool _0803DF20: adds r6, 0x1 - ldr r3, =gUnknown_03005D54 + ldr r3, =gLeveledUpInBattle cmp r6, 0x5 ble _0803DEC2 ldrb r0, [r3] @@ -16323,7 +16323,7 @@ PrepareStringBattle: @ 803F964 sub_803F988: @ 803F988 push {r4-r6,lr} movs r3, 0 - ldr r0, =gUnknown_020243FE + ldr r0, =gSentPokesToOpponent strb r3, [r0] strb r3, [r0, 0x1] movs r1, 0 @@ -16351,7 +16351,7 @@ _0803F9B6: ldrb r0, [r2] cmp r1, r0 bge _0803F9D6 - ldr r5, =gUnknown_020243FE + ldr r5, =gSentPokesToOpponent movs r4, 0x2 _0803F9C4: adds r0, r1, 0 @@ -16389,7 +16389,7 @@ sub_803F9EC: @ 803F9EC lsls r0, 24 lsrs r0, 25 mov r12, r0 - ldr r1, =gUnknown_020243FE + ldr r1, =gSentPokesToOpponent adds r0, r1 strb r4, [r0] adds r5, r4, 0 @@ -16453,7 +16453,7 @@ _0803FA8C: ldrb r0, [r5] cmp r3, r0 bge _0803FAC2 - ldr r0, =gUnknown_020243FE + ldr r0, =gSentPokesToOpponent mov r12, r0 movs r7, 0x2 ldr r6, =gBitTable diff --git a/asm/battle_4.s b/asm/battle_4.s index 667b93ec81..ddde05c1d5 100644 --- a/asm/battle_4.s +++ b/asm/battle_4.s @@ -6,5848 +6,6 @@ .text - thumb_func_start SetMoveEffect -SetMoveEffect: @ 8048760 - push {r4-r7,lr} - mov r7, r10 - mov r6, r9 - mov r5, r8 - push {r5-r7} - sub sp, 0x8 - lsls r0, 24 - lsrs r5, r0, 24 - lsls r1, 24 - lsrs r6, r1, 24 - movs r0, 0 - mov r10, r0 - movs r7, 0 - movs r1, 0x1 - str r1, [sp, 0x4] - ldr r1, =gBattleCommunication - ldrb r3, [r1, 0x3] - movs r0, 0x40 - ands r0, r3 - cmp r0, 0 - beq _080487B8 - ldr r2, =gEffectBank - ldr r0, =gBankAttacker - ldrb r0, [r0] - strb r0, [r2] - movs r0, 0xBF - ands r0, r3 - adds r3, r1, 0 - strb r0, [r3, 0x3] - movs r7, 0x40 - ldr r1, =gBattleScripting - ldr r0, =gBankTarget - b _080487C4 - .pool -_080487B8: - ldr r2, =gEffectBank - ldr r0, =gBankTarget - ldrb r0, [r0] - strb r0, [r2] - ldr r1, =gBattleScripting - ldr r0, =gBankAttacker -_080487C4: - ldrb r0, [r0] - strb r0, [r1, 0x17] - mov r9, r2 - ldr r2, =gBattleMons - mov r4, r9 - ldrb r1, [r4] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x13 - bne _08048828 - ldr r0, =gHitMarker - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 6 - ands r0, r1 - cmp r0, 0 - bne _08048828 - cmp r5, 0 - bne _08048828 - ldr r1, =gBattleCommunication - ldrb r0, [r1, 0x3] - cmp r0, 0x9 - bhi _08048828 - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - ldr r2, =gBattleCommunication - strb r5, [r2, 0x3] - bl _080499B8 - .pool -_08048828: - mov r3, r9 - ldrb r0, [r3] - bl GetBankIdentity - ldr r2, =gSideAffecting - movs r1, 0x1 - ands r1, r0 - lsls r1, 1 - adds r1, r2 - ldrh r1, [r1] - movs r0, 0x20 - ands r0, r1 - cmp r0, 0 - beq _08048880 - ldr r0, =gHitMarker - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 6 - ands r0, r1 - cmp r0, 0 - bne _08048880 - cmp r5, 0 - bne _08048880 - ldr r0, =gBattleCommunication - ldrb r1, [r0, 0x3] - cmp r1, 0x7 - bhi _08048880 - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - ldr r4, =gBattleCommunication - strb r5, [r4, 0x3] - bl _080499B8 - .pool -_08048880: - ldr r3, =gBattleMons - ldr r2, =gEffectBank - ldrb r1, [r2] - movs r0, 0x58 - muls r0, r1 - adds r0, r3 - ldrh r4, [r0, 0x28] - mov r9, r2 - mov r8, r3 - cmp r4, 0 - bne _080488C4 - ldr r1, =gBattleCommunication - ldrb r0, [r1, 0x3] - cmp r0, 0xB - beq _080488C4 - cmp r0, 0x1F - beq _080488C4 - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - ldr r2, =gBattleCommunication - strb r4, [r2, 0x3] - bl _080499B8 - .pool -_080488C4: - mov r3, r9 - ldrb r1, [r3] - movs r0, 0x58 - muls r0, r1 - mov r1, r8 - adds r1, 0x50 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 17 - ands r0, r1 - cmp r0, 0 - beq _080488FC - cmp r7, 0x40 - beq _080488FC - ldr r0, =gBattlescriptCurrInstr - ldr r1, [r0] - adds r1, 0x1 - str r1, [r0] - movs r0, 0 - ldr r4, =gBattleCommunication - strb r0, [r4, 0x3] - bl _080499B8 - .pool -_080488FC: - ldr r1, =gBattleCommunication - ldrb r0, [r1, 0x3] - cmp r0, 0x6 - bls _08048906 - b _08048F40 -_08048906: - ldr r1, =gStatusFlagsForMoveEffects - ldr r2, =gBattleCommunication - ldrb r0, [r2, 0x3] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - cmp r0, 0x10 - bne _08048918 - b _08048AFC -_08048918: - cmp r0, 0x10 - bhi _08048930 - cmp r0, 0x7 - beq _0804894A - cmp r0, 0x8 - beq _08048A00 - b _08048DF4 - .pool -_08048930: - cmp r0, 0x40 - bne _08048936 - b _08048C84 -_08048936: - cmp r0, 0x40 - bhi _08048942 - cmp r0, 0x20 - bne _08048940 - b _08048BEA -_08048940: - b _08048DF4 -_08048942: - cmp r0, 0x80 - bne _08048948 - b _08048D02 -_08048948: - b _08048DF4 -_0804894A: - mov r3, r9 - ldrb r1, [r3] - movs r0, 0x58 - muls r0, r1 - add r0, r8 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x2B - beq _080489AC - ldr r0, =gActiveBank - movs r1, 0 - strb r1, [r0] - ldr r1, =gNoOfAllBanks - ldrb r3, [r1] - adds r7, r0, 0 - mov r12, r1 - cmp r3, 0 - beq _080489B8 - mov r4, r8 - ldr r0, [r4, 0x50] - movs r1, 0x70 - ands r0, r1 - cmp r0, 0 - bne _080489B8 - adds r1, r7, 0 - mov r6, r8 - adds r6, 0x50 - movs r5, 0x58 - movs r4, 0x70 -_08048984: - ldrb r0, [r1] - adds r0, 0x1 - strb r0, [r1] - lsls r0, 24 - lsrs r0, 24 - cmp r0, r3 - bcs _080489B8 - ldrb r0, [r7] - muls r0, r5 - adds r0, r6 - ldr r0, [r0] - ands r0, r4 - cmp r0, 0 - beq _08048984 - b _080489B8 - .pool -_080489AC: - ldr r0, =gActiveBank - ldr r2, =gNoOfAllBanks - ldrb r1, [r2] - strb r1, [r0] - adds r7, r0, 0 - mov r12, r2 -_080489B8: - mov r0, r9 - ldrb r2, [r0] - movs r0, 0x58 - adds r1, r2, 0 - muls r1, r0 - mov r0, r8 - adds r0, 0x4C - adds r0, r1, r0 - ldr r0, [r0] - cmp r0, 0 - beq _080489D0 - b _08048DF4 -_080489D0: - ldrb r0, [r7] - mov r3, r12 - ldrb r3, [r3] - cmp r0, r3 - beq _080489DC - b _08048DF4 -_080489DC: - mov r4, r8 - adds r0, r1, r4 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x48 - bne _080489EA - b _08048DF4 -_080489EA: - cmp r0, 0xF - bne _080489F0 - b _08048DF4 -_080489F0: - adds r0, r2, 0 - bl CancelMultiTurnMoves - b _08048DE4 - .pool -_08048A00: - mov r2, r9 - ldrb r1, [r2] - movs r0, 0x58 - muls r0, r1 - add r0, r8 - adds r0, 0x20 - ldrb r1, [r0] - cmp r1, 0x11 - bne _08048A70 - cmp r5, 0x1 - beq _08048A1A - cmp r6, 0x80 - bne _08048A70 -_08048A1A: - ldr r0, =gLastUsedAbility - strb r1, [r0] - mov r3, r9 - ldrb r0, [r3] - movs r1, 0x11 - bl RecordAbilityBattle - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - adds r0, 0x1 - bl b_movescr_stack_push - ldr r0, =BattleScript_PSNPrevention - str r0, [r4] - ldr r2, =gHitMarker - ldr r1, [r2] - movs r0, 0x80 - lsls r0, 6 - ands r0, r1 - cmp r0, 0 - bne _08048A46 - b _08048D20 -_08048A46: - movs r0, 0x1 - ldr r4, =gBattleCommunication - strb r0, [r4, 0x5] -_08048A4C: - ldr r0, =0xffffdfff - ands r1, r0 - str r1, [r2] - bl _080499B2 - .pool -_08048A70: - mov r2, r9 - ldrb r0, [r2] - movs r1, 0x58 - muls r0, r1 - add r0, r8 - adds r1, r0, 0 - adds r1, 0x21 - ldrb r1, [r1] - cmp r1, 0x3 - beq _08048A94 - adds r0, 0x22 - ldrb r0, [r0] - cmp r0, 0x3 - beq _08048A94 - cmp r1, 0x8 - beq _08048A94 - cmp r0, 0x8 - bne _08048AAE -_08048A94: - ldr r0, =gHitMarker - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 6 - ands r0, r1 - cmp r0, 0 - beq _08048AAE - cmp r5, 0x1 - bne _08048AA8 - b _08048D66 -_08048AA8: - cmp r6, 0x80 - bne _08048AAE - b _08048D66 -_08048AAE: - mov r3, r9 - ldrb r1, [r3] - movs r0, 0x58 - muls r1, r0 - mov r4, r8 - adds r3, r1, r4 - adds r0, r3, 0 - adds r0, 0x21 - ldrb r4, [r0] - cmp r4, 0x3 - bne _08048AC6 - b _08048DF4 -_08048AC6: - adds r0, 0x1 - ldrb r0, [r0] - cmp r0, 0x3 - bne _08048AD0 - b _08048DF4 -_08048AD0: - cmp r4, 0x8 - bne _08048AD6 - b _08048DF4 -_08048AD6: - cmp r0, 0x8 - bne _08048ADC - b _08048DF4 -_08048ADC: - mov r0, r8 - adds r0, 0x4C - adds r0, r1, r0 - ldr r0, [r0] - cmp r0, 0 - beq _08048AEA - b _08048DF4 -_08048AEA: - adds r0, r3, 0 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x11 - bne _08048AF6 - b _08048DF4 -_08048AF6: - b _08048DE4 - .pool -_08048AFC: - mov r2, r9 - ldrb r1, [r2] - movs r0, 0x58 - muls r0, r1 - add r0, r8 - adds r0, 0x20 - ldrb r1, [r0] - cmp r1, 0x29 - bne _08048B54 - cmp r5, 0x1 - beq _08048B16 - cmp r6, 0x80 - bne _08048B54 -_08048B16: - ldr r0, =gLastUsedAbility - strb r1, [r0] - mov r3, r9 - ldrb r0, [r3] - movs r1, 0x29 - bl RecordAbilityBattle - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - adds r0, 0x1 - bl b_movescr_stack_push - ldr r0, =BattleScript_BRNPrevention - str r0, [r4] - ldr r2, =gHitMarker - ldr r1, [r2] - movs r0, 0x80 - lsls r0, 6 - ands r0, r1 - cmp r0, 0 - beq _08048B42 - b _08048A46 -_08048B42: - b _08048D20 - .pool -_08048B54: - mov r2, r9 - ldrb r1, [r2] - movs r0, 0x58 - muls r0, r1 - mov r3, r8 - adds r1, r0, r3 - adds r0, r1, 0 - adds r0, 0x21 - ldrb r0, [r0] - cmp r0, 0xA - beq _08048B74 - adds r0, r1, 0 - adds r0, 0x22 - ldrb r0, [r0] - cmp r0, 0xA - bne _08048BA4 -_08048B74: - ldr r0, =gHitMarker - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 6 - ands r0, r1 - cmp r0, 0 - beq _08048BA4 - cmp r5, 0x1 - beq _08048B8A - cmp r6, 0x80 - bne _08048BA4 -_08048B8A: - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - adds r0, 0x1 - bl b_movescr_stack_push - ldr r0, =BattleScript_BRNPrevention - b _08048D72 - .pool -_08048BA4: - mov r4, r9 - ldrb r0, [r4] - movs r1, 0x58 - adds r2, r0, 0 - muls r2, r1 - mov r0, r8 - adds r1, r2, r0 - adds r0, r1, 0 - adds r0, 0x21 - ldrb r0, [r0] - cmp r0, 0xA - bne _08048BBE - b _08048DF4 -_08048BBE: - adds r0, r1, 0 - adds r0, 0x22 - ldrb r0, [r0] - cmp r0, 0xA - bne _08048BCA - b _08048DF4 -_08048BCA: - adds r0, r1, 0 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x29 - bne _08048BD6 - b _08048DF4 -_08048BD6: - mov r0, r8 - adds r0, 0x4C - adds r0, r2, r0 - ldr r0, [r0] - cmp r0, 0 - beq _08048BE4 - b _08048DF4 -_08048BE4: - movs r1, 0x1 - mov r10, r1 - b _08048DF4 -_08048BEA: - movs r0, 0 - str r0, [sp] - movs r0, 0x13 - movs r1, 0 - movs r2, 0xD - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0 - bne _08048C26 - str r0, [sp] - movs r0, 0x13 - movs r1, 0 - movs r2, 0x4D - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - cmp r0, 0 - bne _08048C26 - ldr r0, =gBattleWeather - ldrh r1, [r0] - movs r0, 0x60 - ands r0, r1 - cmp r0, 0 - beq _08048C26 - movs r2, 0 - str r2, [sp, 0x4] -_08048C26: - ldr r4, =gBattleMons - ldr r0, =gEffectBank - ldrb r3, [r0] - movs r0, 0x58 - adds r2, r3, 0 - muls r2, r0 - adds r1, r2, r4 - adds r0, r1, 0 - adds r0, 0x21 - ldrb r0, [r0] - cmp r0, 0xF - bne _08048C40 - b _08048DF4 -_08048C40: - adds r0, r1, 0 - adds r0, 0x22 - ldrb r0, [r0] - cmp r0, 0xF - bne _08048C4C - b _08048DF4 -_08048C4C: - adds r0, r4, 0 - adds r0, 0x4C - adds r0, r2, r0 - ldr r0, [r0] - cmp r0, 0 - beq _08048C5A - b _08048DF4 -_08048C5A: - ldr r4, [sp, 0x4] - cmp r4, 0 - bne _08048C62 - b _08048DF4 -_08048C62: - adds r0, r1, 0 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x28 - bne _08048C6E - b _08048DF4 -_08048C6E: - adds r0, r3, 0 - bl CancelMultiTurnMoves - b _08048DE4 - .pool -_08048C84: - mov r2, r9 - ldrb r1, [r2] - movs r0, 0x58 - muls r1, r0 - mov r3, r8 - adds r0, r1, r3 - adds r0, 0x20 - ldrb r2, [r0] - cmp r2, 0x7 - bne _08048CF4 - cmp r5, 0x1 - beq _08048CA2 - cmp r6, 0x80 - beq _08048CA2 - b _08048DF4 -_08048CA2: - ldr r0, =gLastUsedAbility - strb r2, [r0] - mov r4, r9 - ldrb r0, [r4] - movs r1, 0x7 - bl RecordAbilityBattle - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - adds r0, 0x1 - bl b_movescr_stack_push - ldr r0, =BattleScript_PRLZPrevention - str r0, [r4] - ldr r2, =gHitMarker - ldr r1, [r2] - movs r0, 0x80 - lsls r0, 6 - ands r0, r1 - cmp r0, 0 - beq _08048CE8 - movs r0, 0x1 - ldr r3, =gBattleCommunication - strb r0, [r3, 0x5] - b _08048A4C - .pool -_08048CE8: - ldr r4, =gBattleCommunication - strb r0, [r4, 0x5] - bl _080499B2 - .pool -_08048CF4: - mov r0, r8 - adds r0, 0x4C - adds r0, r1, r0 - ldr r0, [r0] - cmp r0, 0 - bne _08048DF4 - b _08048DE4 -_08048D02: - mov r2, r9 - ldrb r1, [r2] - movs r0, 0x58 - muls r0, r1 - add r0, r8 - adds r0, 0x20 - ldrb r1, [r0] - cmp r1, 0x11 - bne _08048D2C - cmp r5, 0x1 - bne _08048D1A - b _08048A1A -_08048D1A: - cmp r6, 0x80 - bne _08048D2C - b _08048A1A -_08048D20: - ldr r1, =gBattleCommunication - strb r0, [r1, 0x5] - bl _080499B2 - .pool -_08048D2C: - mov r2, r9 - ldrb r0, [r2] - movs r1, 0x58 - muls r0, r1 - add r0, r8 - adds r1, r0, 0 - adds r1, 0x21 - ldrb r1, [r1] - cmp r1, 0x3 - beq _08048D50 - adds r0, 0x22 - ldrb r0, [r0] - cmp r0, 0x3 - beq _08048D50 - cmp r1, 0x8 - beq _08048D50 - cmp r0, 0x8 - bne _08048D94 -_08048D50: - ldr r0, =gHitMarker - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 6 - ands r0, r1 - cmp r0, 0 - beq _08048D94 - cmp r5, 0x1 - beq _08048D66 - cmp r6, 0x80 - bne _08048D94 -_08048D66: - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - adds r0, 0x1 - bl b_movescr_stack_push - ldr r0, =BattleScript_PSNPrevention -_08048D72: - str r0, [r4] - ldr r1, =gBattleCommunication - movs r2, 0 - movs r0, 0x2 - strb r0, [r1, 0x5] - strb r2, [r1, 0x3] - bl _080499B8 - .pool -_08048D94: - mov r3, r9 - ldrb r0, [r3] - movs r6, 0x58 - muls r0, r6 - mov r2, r8 - adds r2, 0x4C - adds r5, r0, r2 - ldr r4, [r5] - cmp r4, 0 - bne _08048DF4 - mov r3, r8 - adds r1, r0, r3 - adds r0, r1, 0 - adds r0, 0x21 - ldrb r3, [r0] - cmp r3, 0x3 - beq _08048DEA - adds r0, 0x1 - ldrb r0, [r0] - cmp r0, 0x3 - beq _08048DEA - cmp r3, 0x8 - beq _08048DEA - cmp r0, 0x8 - beq _08048DEA - adds r0, r1, 0 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x11 - beq _08048DF4 - mov r4, r9 - ldrb r0, [r4] - adds r1, r0, 0 - muls r1, r6 - adds r1, r2 - ldr r0, [r1] - movs r2, 0x9 - negs r2, r2 - ands r0, r2 - str r0, [r1] -_08048DE4: - movs r0, 0x1 - mov r10, r0 - b _08048DF4 -_08048DEA: - ldr r0, =gBattleMoveFlags - ldrb r1, [r0] - movs r2, 0x8 - orrs r1, r2 - strb r1, [r0] -_08048DF4: - mov r1, r10 - cmp r1, 0x1 - beq _08048DFC - b _08048F1C -_08048DFC: - ldr r0, =gBattlescriptCurrInstr - ldr r0, [r0] - adds r0, 0x1 - bl b_movescr_stack_push - ldr r1, =gStatusFlagsForMoveEffects - ldr r0, =gBattleCommunication - ldrb r0, [r0, 0x3] - lsls r0, 2 - adds r0, r1 - ldr r3, [r0] - cmp r3, 0x7 - bne _08048E50 - bl Random - ldr r2, =gBattleMons - ldr r1, =gEffectBank - ldrb r3, [r1] - movs r1, 0x58 - muls r3, r1 - adds r2, 0x4C - adds r3, r2 - movs r1, 0x3 - ands r1, r0 - adds r1, 0x2 - ldr r0, [r3] - orrs r0, r1 - str r0, [r3] - b _08048E64 - .pool -_08048E50: - ldr r2, =gBattleMons - ldr r0, =gEffectBank - ldrb r1, [r0] - movs r0, 0x58 - muls r1, r0 - adds r2, 0x4C - adds r1, r2 - ldr r0, [r1] - orrs r0, r3 - str r0, [r1] -_08048E64: - ldr r2, =gBattlescriptCurrInstr - ldr r1, =gMoveEffectBS_Ptrs - ldr r5, =gBattleCommunication - ldrb r0, [r5, 0x3] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - str r0, [r2] - ldr r4, =gActiveBank - ldr r1, =gEffectBank - ldrb r0, [r1] - strb r0, [r4] - ldrb r1, [r1] - movs r0, 0x58 - muls r0, r1 - ldr r1, =gBattleMons + 0x4C - adds r0, r1 - str r0, [sp] - movs r0, 0 - movs r1, 0x28 - movs r2, 0 - movs r3, 0x4 - bl EmitSetAttributes - ldrb r0, [r4] - bl MarkBufferBankForExecution - ldr r2, =gHitMarker - ldr r1, [r2] - movs r0, 0x80 - lsls r0, 6 - ands r0, r1 - cmp r0, 0 - beq _08048ED8 - movs r0, 0x1 - strb r0, [r5, 0x5] - ldr r0, =0xffffdfff - ands r1, r0 - str r1, [r2] - b _08048EDA - .pool -_08048ED8: - strb r0, [r5, 0x5] -_08048EDA: - ldr r0, =gBattleCommunication - ldrb r2, [r0, 0x3] - cmp r2, 0x2 - beq _08048EF2 - cmp r2, 0x6 - beq _08048EF2 - cmp r2, 0x5 - beq _08048EF2 - cmp r2, 0x3 - beq _08048EF2 - bl _080499B8 -_08048EF2: - ldr r0, =gBattleStruct - ldr r0, [r0] - adds r0, 0xB2 - ldr r2, =gBattleCommunication - ldrb r1, [r2, 0x3] - strb r1, [r0] - ldr r2, =gHitMarker - ldr r0, [r2] - movs r1, 0x80 - lsls r1, 7 - orrs r0, r1 - str r0, [r2] - bl _080499B8 - .pool -_08048F1C: - mov r3, r10 - cmp r3, 0 - beq _08048F26 - bl _080499B8 -_08048F26: - ldr r0, =gBattleCommunication - strb r3, [r0, 0x3] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - bl _080499B8 - .pool -_08048F40: - mov r4, r9 - ldrb r1, [r4] - movs r0, 0x58 - muls r1, r0 - mov r0, r8 - adds r0, 0x50 - adds r1, r0 - ldr r2, =gStatusFlagsForMoveEffects - ldr r0, =gBattleCommunication - ldrb r3, [r0, 0x3] - lsls r0, r3, 2 - adds r0, r2 - ldr r1, [r1] - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - beq _08048F66 - bl _08049994 -_08048F66: - subs r0, r3, 0x7 - cmp r0, 0x34 - bls _08048F70 - bl _080499B2 -_08048F70: - lsls r0, 2 - ldr r1, =_08048F88 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_08048F88: - .4byte _0804905C - .4byte _080490D0 - .4byte _08049244 - .4byte _0804915C - .4byte _080491D8 - .4byte _0804927C - .4byte _080492C4 - .4byte _08049390 - .4byte _080493D4 - .4byte _080493D4 - .4byte _080493D4 - .4byte _080493D4 - .4byte _080493D4 - .4byte _080493D4 - .4byte _080493D4 - .4byte _0804941C - .4byte _0804941C - .4byte _0804941C - .4byte _0804941C - .4byte _0804941C - .4byte _0804941C - .4byte _0804941C - .4byte _080494FC - .4byte _08049544 - .4byte _08049564 - .4byte _08049720 - .4byte _0804975C - .4byte _08049778 - .4byte _08049790 - .4byte _080497A8 - .4byte _08049808 - .4byte _08049820 - .4byte _08049468 - .4byte _08049468 - .4byte _08049468 - .4byte _08049468 - .4byte _08049468 - .4byte _08049468 - .4byte _08049468 - .4byte _080494B0 - .4byte _080494B0 - .4byte _080494B0 - .4byte _080494B0 - .4byte _080494B0 - .4byte _080494B0 - .4byte _080494B0 - .4byte _08049864 - .4byte _080498C0 - .4byte _080499B2 - .4byte _080499B2 - .4byte _080499B2 - .4byte _080499B2 - .4byte _080499A4 -_0804905C: - mov r1, r9 - ldrb r0, [r1] - movs r5, 0x58 - adds r1, r0, 0 - muls r1, r5 - mov r2, r8 - adds r0, r1, r2 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x14 - bne _08049076 - bl _08049994 -_08049076: - mov r4, r8 - adds r4, 0x50 - adds r0, r1, r4 - ldr r0, [r0] - movs r1, 0x7 - ands r0, r1 - cmp r0, 0 - beq _0804908A - bl _08049994 -_0804908A: - bl Random - mov r3, r9 - ldrb r1, [r3] - adds r2, r1, 0 - muls r2, r5 - adds r2, r4 - lsls r0, 16 - movs r1, 0xC0 - lsls r1, 10 - ands r1, r0 - lsrs r1, 16 - adds r1, 0x2 - ldr r0, [r2] - orrs r0, r1 - str r0, [r2] - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - adds r0, 0x1 - bl b_movescr_stack_push - ldr r1, =gMoveEffectBS_Ptrs - ldr r0, =gBattleCommunication - ldrb r0, [r0, 0x3] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - bl _080499B0 - .pool -_080490D0: - mov r4, r9 - ldrb r2, [r4] - movs r4, 0x58 - adds r0, r2, 0 - muls r0, r4 - add r0, r8 - adds r0, 0x20 - ldrb r1, [r0] - cmp r1, 0x27 - bne _08049114 - cmp r5, 0x1 - beq _080490F0 - cmp r6, 0x80 - beq _080490F0 - bl _08049994 -_080490F0: - ldr r0, =gLastUsedAbility - strb r1, [r0] - mov r1, r9 - ldrb r0, [r1] - movs r1, 0x27 - bl RecordAbilityBattle - ldr r1, =gBattlescriptCurrInstr - ldr r0, =BattleScript_FlinchPrevention - str r0, [r1] - bl _080499B2 - .pool -_08049114: - adds r0, r2, 0 - bl BankGetTurnOrder - ldr r1, =gCurrentMoveTurn - lsls r0, 24 - lsrs r0, 24 - ldrb r1, [r1] - cmp r0, r1 - bhi _0804912A - bl _08049994 -_0804912A: - mov r2, r9 - ldrb r0, [r2] - adds r2, r0, 0 - muls r2, r4 - mov r0, r8 - adds r0, 0x50 - adds r2, r0 - ldr r1, =gStatusFlagsForMoveEffects - ldr r0, =gBattleCommunication - ldrb r0, [r0, 0x3] - lsls r0, 2 - adds r0, r1 - ldr r1, [r2] - ldr r0, [r0] - orrs r1, r0 - str r1, [r2] - bl _08049994 - .pool -_0804915C: - mov r3, r9 - ldrb r0, [r3] - movs r5, 0x58 - muls r0, r5 - mov r4, r8 - adds r4, 0x50 - adds r2, r0, r4 - ldr r1, [r2] - movs r0, 0x70 - ands r0, r1 - cmp r0, 0 - beq _08049178 - bl _08049994 -_08049178: - movs r0, 0x80 - lsls r0, 5 - orrs r1, r0 - str r1, [r2] - ldr r1, =gLockedMoves - ldrb r0, [r3] - lsls r0, 1 - adds r0, r1 - ldr r1, =gCurrentMove - ldrh r1, [r1] - strh r1, [r0] - bl Random - mov r2, r9 - ldrb r1, [r2] - adds r2, r1, 0 - muls r2, r5 - adds r2, r4 - movs r1, 0x3 - ands r1, r0 - adds r1, 0x2 - lsls r1, 4 - ldr r0, [r2] - orrs r0, r1 - str r0, [r2] - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - adds r0, 0x1 - bl b_movescr_stack_push - ldr r1, =gMoveEffectBS_Ptrs - ldr r0, =gBattleCommunication - ldrb r0, [r0, 0x3] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - bl _080499B0 - .pool -_080491D8: - ldr r5, =gBankAttacker - ldrb r0, [r5] - bl GetBankIdentity - movs r1, 0x1 - ands r1, r0 - cmp r1, 0 - bne _08049210 - ldr r4, =gPaydayMoney - ldrh r3, [r4] - ldr r2, =gBattleMons - ldrb r1, [r5] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - adds r0, 0x2A - ldrb r1, [r0] - lsls r0, r1, 2 - adds r0, r1 - adds r0, r3, r0 - strh r0, [r4] - lsls r0, 16 - lsrs r0, 16 - cmp r3, r0 - bls _08049210 - ldr r3, =0x0000ffff - adds r0, r3, 0 - strh r0, [r4] -_08049210: - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - adds r0, 0x1 - bl b_movescr_stack_push - ldr r1, =gMoveEffectBS_Ptrs - ldr r0, =gBattleCommunication - ldrb r0, [r0, 0x3] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - b _080499B0 - .pool -_08049244: - mov r4, r9 - ldrb r1, [r4] - movs r0, 0x58 - muls r0, r1 - mov r1, r8 - adds r1, 0x4C - adds r0, r1 - ldr r0, [r0] - cmp r0, 0 - beq _0804925A - b _08049994 -_0804925A: - bl Random - ldr r4, =gBattleCommunication - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x3 - bl __umodsi3 - adds r0, 0x3 - strb r0, [r4, 0x3] - movs r0, 0 - movs r1, 0 - bl SetMoveEffect - b _080499B2 - .pool -_0804927C: - mov r0, r9 - ldrb r1, [r0] - movs r0, 0x58 - adds r2, r1, 0 - muls r2, r0 - mov r0, r8 - adds r0, 0x50 - adds r2, r0 - ldr r0, [r2] - movs r1, 0x80 - lsls r1, 5 - orrs r0, r1 - str r0, [r2] - ldr r1, =gLockedMoves - mov r2, r9 - ldrb r0, [r2] - lsls r0, 1 - adds r0, r1 - ldr r1, =gCurrentMove - ldrh r1, [r1] - strh r1, [r0] - ldr r0, =gProtectStructs - ldrb r1, [r2] - lsls r1, 4 - adds r1, r0 - ldrb r0, [r1, 0x1] - movs r2, 0x4 - orrs r0, r2 - strb r0, [r1, 0x1] - b _08049994 - .pool -_080492C4: - mov r3, r9 - ldrb r0, [r3] - movs r6, 0x58 - muls r0, r6 - mov r4, r8 - adds r4, 0x50 - adds r0, r4 - ldr r5, [r0] - movs r0, 0xE0 - lsls r0, 8 - ands r5, r0 - cmp r5, 0 - beq _080492E0 - b _08049994 -_080492E0: - bl Random - mov r2, r9 - ldrb r1, [r2] - adds r2, r1, 0 - muls r2, r6 - adds r2, r4 - movs r1, 0x3 - ands r1, r0 - adds r1, 0x3 - lsls r1, 13 - ldr r0, [r2] - orrs r0, r1 - str r0, [r2] - mov r3, r9 - ldrb r1, [r3] - ldr r2, =gBattleStruct - ldr r0, [r2] - lsls r1, 1 - adds r1, r0 - ldr r6, =gCurrentMove - ldrh r0, [r6] - strb r0, [r1, 0x4] - ldrb r1, [r3] - ldr r0, [r2] - lsls r1, 1 - adds r1, r0 - ldrh r0, [r6] - lsrs r0, 8 - strb r0, [r1, 0x5] - ldrb r1, [r3] - ldr r0, [r2] - adds r1, r0 - ldr r0, =gBankAttacker - ldrb r0, [r0] - strb r0, [r1, 0x14] - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - adds r0, 0x1 - bl b_movescr_stack_push - ldr r1, =gMoveEffectBS_Ptrs - ldr r2, =gBattleCommunication - ldrb r0, [r2, 0x3] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - str r0, [r4] - strb r5, [r2, 0x5] - ldr r3, =gTrappingMoves - ldrh r0, [r3] - ldrh r4, [r6] - cmp r0, r4 - bne _0804934E - b _080499B2 -_0804934E: - adds r1, r2, 0 - adds r2, r6, 0 -_08049352: - ldrb r0, [r1, 0x5] - adds r0, 0x1 - strb r0, [r1, 0x5] - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x4 - bls _08049362 - b _080499B2 -_08049362: - ldrb r0, [r1, 0x5] - lsls r0, 1 - adds r0, r3 - ldrh r0, [r0] - ldrh r4, [r2] - cmp r0, r4 - bne _08049352 - b _080499B2 - .pool -_08049390: - ldr r1, =gBattleMoveDamage - ldr r0, =gHpDealt - ldr r0, [r0] - cmp r0, 0 - bge _0804939C - adds r0, 0x3 -_0804939C: - asrs r0, 2 - str r0, [r1] - cmp r0, 0 - bne _080493A8 - movs r0, 0x1 - str r0, [r1] -_080493A8: - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - adds r0, 0x1 - bl b_movescr_stack_push - ldr r1, =gMoveEffectBS_Ptrs - ldr r0, =gBattleCommunication - ldrb r0, [r0, 0x3] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - b _080499B0 - .pool -_080493D4: - ldr r4, =gBattleCommunication - ldrb r1, [r4, 0x3] - adds r1, 0xF2 - lsls r1, 24 - lsrs r1, 24 - movs r0, 0x10 - adds r2, r7, 0 - movs r3, 0 - bl ChangeStatBuffs - lsls r0, 24 - lsrs r3, r0, 24 - cmp r3, 0 - beq _080493F2 - b _08049994 -_080493F2: - ldr r2, =gBattleScripting - ldrb r1, [r4, 0x3] - movs r0, 0x3F - ands r0, r1 - strb r0, [r2, 0x10] - strb r3, [r2, 0x11] - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - adds r0, 0x1 - bl b_movescr_stack_push - ldr r0, =BattleScript_StatUp - b _080499B0 - .pool -_0804941C: - movs r0, 0x70 - negs r0, r0 - ldr r4, =gBattleCommunication - ldrb r1, [r4, 0x3] - adds r1, 0xEB - lsls r1, 24 - lsrs r1, 24 - adds r2, r7, 0 - movs r3, 0 - bl ChangeStatBuffs - lsls r0, 24 - lsrs r3, r0, 24 - cmp r3, 0 - beq _0804943C - b _08049994 -_0804943C: - ldr r2, =gBattleScripting - ldrb r1, [r4, 0x3] - movs r0, 0x3F - ands r0, r1 - strb r0, [r2, 0x10] - strb r3, [r2, 0x11] - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - adds r0, 0x1 - bl b_movescr_stack_push - ldr r0, =BattleScript_StatDown - b _080499B0 - .pool -_08049468: - ldr r4, =gBattleCommunication - ldrb r1, [r4, 0x3] - adds r1, 0xDA - lsls r1, 24 - lsrs r1, 24 - movs r0, 0x20 - adds r2, r7, 0 - movs r3, 0 - bl ChangeStatBuffs - lsls r0, 24 - lsrs r3, r0, 24 - cmp r3, 0 - beq _08049486 - b _08049994 -_08049486: - ldr r2, =gBattleScripting - ldrb r1, [r4, 0x3] - movs r0, 0x3F - ands r0, r1 - strb r0, [r2, 0x10] - strb r3, [r2, 0x11] - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - adds r0, 0x1 - bl b_movescr_stack_push - ldr r0, =BattleScript_StatUp - b _080499B0 - .pool -_080494B0: - movs r0, 0x60 - negs r0, r0 - ldr r4, =gBattleCommunication - ldrb r1, [r4, 0x3] - adds r1, 0xD3 - lsls r1, 24 - lsrs r1, 24 - adds r2, r7, 0 - movs r3, 0 - bl ChangeStatBuffs - lsls r0, 24 - lsrs r3, r0, 24 - cmp r3, 0 - beq _080494D0 - b _08049994 -_080494D0: - ldr r2, =gBattleScripting - ldrb r1, [r4, 0x3] - movs r0, 0x3F - ands r0, r1 - strb r0, [r2, 0x10] - strb r3, [r2, 0x11] - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - adds r0, 0x1 - bl b_movescr_stack_push - ldr r0, =BattleScript_StatDown - b _080499B0 - .pool -_080494FC: - mov r0, r9 - ldrb r1, [r0] - movs r0, 0x58 - adds r2, r1, 0 - muls r2, r0 - mov r0, r8 - adds r0, 0x50 - adds r2, r0 - ldr r0, [r2] - movs r1, 0x80 - lsls r1, 15 - orrs r0, r1 - str r0, [r2] - ldr r2, =gDisableStructs - mov r3, r9 - ldrb r1, [r3] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r2 - movs r1, 0x2 - strb r1, [r0, 0x19] - ldr r1, =gLockedMoves - ldrb r0, [r3] - lsls r0, 1 - adds r0, r1 - ldr r1, =gCurrentMove - ldrh r1, [r1] - strh r1, [r0] - b _08049994 - .pool -_08049544: - ldr r0, =gBankAttacker - ldrb r1, [r0] - movs r0, 0x58 - adds r2, r1, 0 - muls r2, r0 - mov r0, r8 - adds r0, 0x50 - adds r2, r0 - ldr r0, [r2] - movs r1, 0x80 - lsls r1, 16 -_0804955A: - orrs r0, r1 - str r0, [r2] - b _08049994 - .pool -_08049564: - ldr r5, =gBattleTypeFlags - ldr r0, [r5] - movs r1, 0x80 - lsls r1, 19 - ands r0, r1 - cmp r0, 0 - beq _08049574 - b _08049994 -_08049574: - ldr r6, =gBankAttacker - ldrb r0, [r6] - bl GetBankSide - lsls r0, 24 - lsrs r4, r0, 24 - ldrb r0, [r6] - bl GetBankSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - bne _080495A8 - ldr r0, [r5] - ldr r1, =0x0a3f0902 - ands r0, r1 - cmp r0, 0 - bne _080495D4 - b _08049994 - .pool -_080495A8: - ldr r0, [r5] - ldr r1, =0x0a3f0902 - ands r0, r1 - cmp r0, 0 - bne _080495D4 - ldr r0, =gWishFutureKnock - adds r0, 0x29 - adds r0, r4, r0 - ldrb r1, [r0] - ldr r3, =gBitTable - ldr r2, =gBattlePartyID - ldrb r0, [r6] - lsls r0, 1 - adds r0, r2 - ldrh r0, [r0] - lsls r0, 2 - adds r0, r3 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - beq _080495D4 - b _08049994 -_080495D4: - ldr r2, =gBattleMons - ldr r1, =gBankTarget - ldrb r0, [r1] - movs r5, 0x58 - muls r0, r5 - adds r4, r0, r2 - ldrh r0, [r4, 0x2E] - adds r7, r1, 0 - mov r8, r2 - cmp r0, 0 - beq _0804963C - adds r0, r4, 0 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x3C - bne _0804963C - bl b_movescr_stack_push_cursor - ldr r1, =gBattlescriptCurrInstr - ldr r0, =BattleScript_NoItemSteal - str r0, [r1] - ldr r1, =gLastUsedAbility - ldrb r0, [r7] - muls r0, r5 - add r0, r8 - adds r0, 0x20 - ldrb r0, [r0] - strb r0, [r1] - ldrb r0, [r7] - ldrb r1, [r1] - bl RecordAbilityBattle - b _080499B2 - .pool -_0804963C: - ldr r4, =gBankAttacker - mov r10, r4 - ldrb r2, [r4] - movs r0, 0x58 - mov r9, r0 - mov r0, r9 - muls r0, r2 - add r0, r8 - ldrh r4, [r0, 0x2E] - cmp r4, 0 - beq _08049654 - b _08049994 -_08049654: - ldrb r0, [r7] - mov r1, r9 - muls r1, r0 - adds r0, r1, 0 - add r0, r8 - ldrh r3, [r0, 0x2E] - adds r1, r3, 0 - cmp r1, 0xAF - bne _08049668 - b _08049994 -_08049668: - adds r0, r3, 0 - subs r0, 0x79 - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0xB - bhi _08049676 - b _08049994 -_08049676: - cmp r1, 0 - bne _0804967C - b _08049994 -_0804967C: - ldr r5, =gBattleStruct - lsls r0, r2, 1 - adds r0, 0xD0 - ldr r1, [r5] - adds r1, r0 - ldr r2, =gLastUsedItem - strh r3, [r1] - strh r3, [r2] - ldrb r0, [r7] - mov r3, r9 - muls r3, r0 - adds r0, r3, 0 - add r0, r8 - movs r6, 0 - strh r4, [r0, 0x2E] - ldr r4, =gActiveBank - mov r1, r10 - ldrb r0, [r1] - strb r0, [r4] - str r2, [sp] - movs r0, 0 - movs r1, 0x2 - movs r2, 0 - movs r3, 0x2 - bl EmitSetAttributes - mov r2, r10 - ldrb r0, [r2] - bl MarkBufferBankForExecution - ldrb r0, [r7] - strb r0, [r4] - ldrb r0, [r7] - mov r3, r9 - muls r3, r0 - adds r0, r3, 0 - mov r1, r8 - adds r1, 0x2E - adds r0, r1 - str r0, [sp] - movs r0, 0 - movs r1, 0x2 - movs r2, 0 - movs r3, 0x2 - bl EmitSetAttributes - ldrb r0, [r7] - bl MarkBufferBankForExecution - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - adds r0, 0x1 - bl b_movescr_stack_push - ldr r0, =BattleScript_ItemSteal - str r0, [r4] - ldrb r0, [r7] - ldr r1, [r5] - lsls r0, 1 - adds r0, r1 - adds r0, 0xC8 - strb r6, [r0] - ldrb r0, [r7] - ldr r1, [r5] - lsls r0, 1 - adds r0, r1 - adds r0, 0xC9 - strb r6, [r0] - b _080499B2 - .pool -_08049720: - ldr r3, =gBankTarget - ldrb r1, [r3] - movs r0, 0x58 - adds r2, r1, 0 - muls r2, r0 - mov r0, r8 - adds r0, 0x50 - adds r2, r0 - ldr r0, [r2] - movs r1, 0x80 - lsls r1, 19 - orrs r0, r1 - str r0, [r2] - ldr r2, =gDisableStructs - ldrb r1, [r3] - lsls r0, r1, 3 - subs r0, r1 - lsls r0, 2 - adds r0, r2 - ldr r1, =gBankAttacker - ldrb r1, [r1] - strb r1, [r0, 0x14] - b _08049994 - .pool -_0804975C: - ldr r0, =gBankTarget - ldrb r1, [r0] - movs r0, 0x58 - adds r2, r1, 0 - muls r2, r0 - mov r0, r8 - adds r0, 0x50 - adds r2, r0 - ldr r0, [r2] - movs r1, 0x80 - lsls r1, 20 - b _0804955A - .pool -_08049778: - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - adds r0, 0x1 - bl b_movescr_stack_push - ldr r0, =BattleScript_AllStatsUp - b _080499B0 - .pool -_08049790: - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - adds r0, 0x1 - bl b_movescr_stack_push - ldr r0, =BattleScript_RapidSpinAway - b _080499B0 - .pool -_080497A8: - ldr r6, =gBankTarget - ldrb r0, [r6] - movs r2, 0x58 - muls r0, r2 - mov r1, r8 - adds r1, 0x4C - adds r5, r0, r1 - ldr r4, [r5] - movs r0, 0x40 - ands r0, r4 - cmp r0, 0 - bne _080497C2 - b _08049994 -_080497C2: - movs r0, 0x41 - negs r0, r0 - ands r4, r0 - str r4, [r5] - ldr r4, =gActiveBank - ldrb r0, [r6] - strb r0, [r4] - ldrb r0, [r4] - muls r0, r2 - adds r0, r1 - str r0, [sp] - movs r0, 0 - movs r1, 0x28 - movs r2, 0 - movs r3, 0x4 - bl EmitSetAttributes - ldrb r0, [r4] - bl MarkBufferBankForExecution - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - adds r0, 0x1 - bl b_movescr_stack_push - ldr r0, =BattleScript_TargetPRLZHeal - b _080499B0 - .pool -_08049808: - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - adds r0, 0x1 - bl b_movescr_stack_push - ldr r0, =BattleScript_AtkDefDown - b _080499B0 - .pool -_08049820: - ldr r4, =gBattleMoveDamage - ldr r0, =gHpDealt - ldr r0, [r0] - movs r1, 0x3 - bl __divsi3 - str r0, [r4] - cmp r0, 0 - bne _08049836 - movs r0, 0x1 - str r0, [r4] -_08049836: - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - adds r0, 0x1 - bl b_movescr_stack_push - ldr r1, =gMoveEffectBS_Ptrs - ldr r0, =gBattleCommunication - ldrb r0, [r0, 0x3] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - b _080499B0 - .pool -_08049864: - mov r4, r9 - ldrb r0, [r4] - movs r5, 0x58 - muls r0, r5 - mov r4, r8 - adds r4, 0x50 - adds r2, r0, r4 - ldr r1, [r2] - movs r0, 0xC0 - lsls r0, 4 - ands r0, r1 - cmp r0, 0 - beq _08049880 - b _08049994 -_08049880: - movs r0, 0x80 - lsls r0, 5 - orrs r1, r0 - str r1, [r2] - ldr r1, =gLockedMoves - mov r2, r9 - ldrb r0, [r2] - lsls r0, 1 - adds r0, r1 - ldr r1, =gCurrentMove - ldrh r1, [r1] - strh r1, [r0] - bl Random - mov r3, r9 - ldrb r1, [r3] - adds r2, r1, 0 - muls r2, r5 - adds r2, r4 - movs r1, 0x1 - ands r1, r0 - adds r1, 0x2 - lsls r1, 10 - ldr r0, [r2] - orrs r0, r1 - str r0, [r2] - b _080499B2 - .pool -_080498C0: - mov r4, r9 - ldrb r3, [r4] - movs r5, 0x58 - adds r0, r3, 0 - muls r0, r5 - mov r2, r8 - adds r1, r0, r2 - adds r0, r1, 0 - adds r0, 0x20 - ldrb r2, [r0] - cmp r2, 0x3C - bne _08049900 - ldrh r0, [r1, 0x2E] - cmp r0, 0 - beq _08049994 - ldr r0, =gLastUsedAbility - strb r2, [r0] - ldr r1, =gBattlescriptCurrInstr - ldr r0, =gUnknown_082DB63F - str r0, [r1] - ldrb r0, [r4] - movs r1, 0x3C - bl RecordAbilityBattle - b _080499B2 - .pool -_08049900: - ldrh r0, [r1, 0x2E] - cmp r0, 0 - beq _08049994 - adds r0, r3, 0 - bl GetBankSide - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, =gLastUsedItem - mov r3, r9 - ldrb r0, [r3] - muls r0, r5 - add r0, r8 - ldrh r0, [r0, 0x2E] - strh r0, [r1] - ldrb r0, [r3] - muls r0, r5 - add r0, r8 - movs r5, 0 - movs r1, 0 - strh r1, [r0, 0x2E] - ldr r2, =gWishFutureKnock - adds r2, 0x29 - adds r2, r4, r2 - ldr r3, =gBitTable - ldr r1, =gBattlePartyID - mov r4, r9 - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r0, [r0] - lsls r0, 2 - adds r0, r3 - ldr r0, [r0] - ldrb r1, [r2] - orrs r0, r1 - strb r0, [r2] - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - adds r0, 0x1 - bl b_movescr_stack_push - ldr r0, =BattleScript_KnockedOff - str r0, [r4] - mov r1, r9 - ldrb r0, [r1] - ldr r2, =gBattleStruct - ldr r1, [r2] - lsls r0, 1 - adds r0, r1 - adds r0, 0xC8 - strb r5, [r0] - mov r3, r9 - ldrb r0, [r3] - ldr r1, [r2] - lsls r0, 1 - adds r0, r1 - adds r0, 0xC9 - strb r5, [r0] - b _080499B2 - .pool -_08049994: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - b _080499B2 - .pool -_080499A4: - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - adds r0, 0x1 - bl b_movescr_stack_push - ldr r0, =BattleScript_SAtkDown2 -_080499B0: - str r0, [r4] -_080499B2: - ldr r1, =gBattleCommunication - movs r0, 0 - strb r0, [r1, 0x3] -_080499B8: - add sp, 0x8 - pop {r3-r5} - mov r8, r3 - mov r9, r4 - mov r10, r5 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end SetMoveEffect - - thumb_func_start atk15_seteffectwithchancetarget -atk15_seteffectwithchancetarget: @ 80499D4 - push {r4,lr} - ldr r2, =gBattleMons - ldr r0, =gBankAttacker - ldrb r1, [r0] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - adds r0, 0x20 - ldrb r0, [r0] - cmp r0, 0x20 - bne _08049A10 - ldr r2, =gBattleMoves - ldr r0, =gCurrentMove - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r0, [r0, 0x5] - lsls r4, r0, 1 - b _08049A20 - .pool -_08049A10: - ldr r2, =gBattleMoves - ldr r0, =gCurrentMove - ldrh r1, [r0] - lsls r0, r1, 1 - adds r0, r1 - lsls r0, 2 - adds r0, r2 - ldrb r4, [r0, 0x5] -_08049A20: - ldr r3, =gBattleCommunication - ldrb r2, [r3, 0x3] - movs r0, 0x80 - ands r0, r2 - cmp r0, 0 - beq _08049A50 - ldr r0, =gBattleMoveFlags - ldrb r1, [r0] - movs r0, 0x29 - ands r0, r1 - cmp r0, 0 - bne _08049A50 - movs r0, 0x7F - ands r0, r2 - strb r0, [r3, 0x3] - b _08049A7E - .pool -_08049A50: - bl Random - lsls r0, 16 - lsrs r0, 16 - movs r1, 0x64 - bl __umodsi3 - lsls r0, 16 - lsrs r0, 16 - cmp r0, r4 - bcs _08049A9A - ldr r0, =gBattleCommunication - ldrb r0, [r0, 0x3] - cmp r0, 0 - beq _08049A9A - ldr r0, =gBattleMoveFlags - ldrb r1, [r0] - movs r0, 0x29 - ands r0, r1 - cmp r0, 0 - bne _08049A9A - cmp r4, 0x63 - bls _08049A90 -_08049A7E: - movs r0, 0 - movs r1, 0x80 - bl SetMoveEffect - b _08049AA2 - .pool -_08049A90: - movs r0, 0 - movs r1, 0 - bl SetMoveEffect - b _08049AA2 -_08049A9A: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] -_08049AA2: - ldr r0, =gBattleCommunication - movs r1, 0 - strb r1, [r0, 0x3] - ldr r0, =gBattleScripting - strb r1, [r0, 0x16] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end atk15_seteffectwithchancetarget - - thumb_func_start atk16_seteffectprimary -atk16_seteffectprimary: @ 8049AC0 - push {lr} - movs r0, 0x1 - movs r1, 0 - bl SetMoveEffect - pop {r0} - bx r0 - thumb_func_end atk16_seteffectprimary - - thumb_func_start atk17_seteffectsecondary -atk17_seteffectsecondary: @ 8049AD0 - push {lr} - movs r0, 0 - movs r1, 0 - bl SetMoveEffect - pop {r0} - bx r0 - thumb_func_end atk17_seteffectsecondary - - thumb_func_start atk18_status_effect_clear -atk18_status_effect_clear: @ 8049AE0 - push {lr} - ldr r0, =gBattlescriptCurrInstr - ldr r0, [r0] - ldrb r0, [r0, 0x1] - bl GetBattleBank - ldr r2, =gActiveBank - strb r0, [r2] - ldr r3, =gBattleCommunication - ldrb r0, [r3, 0x3] - cmp r0, 0x6 - bhi _08049B14 - ldr r1, =gBattleMons - ldrb r2, [r2] - movs r0, 0x58 - muls r2, r0 - adds r1, 0x4C - b _08049B1E - .pool -_08049B14: - ldr r1, =gBattleMons - ldrb r2, [r2] - movs r0, 0x58 - muls r2, r0 - adds r1, 0x50 -_08049B1E: - adds r2, r1 - ldr r1, =gStatusFlagsForMoveEffects - ldrb r0, [r3, 0x3] - lsls r0, 2 - adds r0, r1 - ldr r1, [r0] - ldr r0, [r2] - bics r0, r1 - str r0, [r2] - ldr r0, =gBattleCommunication - movs r2, 0 - strb r2, [r0, 0x3] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x2 - str r0, [r1] - ldr r0, =gBattleScripting - strb r2, [r0, 0x16] - pop {r0} - bx r0 - .pool - thumb_func_end atk18_status_effect_clear - - thumb_func_start atk19_faint_pokemon -atk19_faint_pokemon: @ 8049B5C - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - sub sp, 0x4 - ldr r0, =gBattlescriptCurrInstr - ldr r2, [r0] - ldrb r1, [r2, 0x2] - adds r6, r0, 0 - cmp r1, 0 - beq _08049BE0 - ldrb r0, [r2, 0x1] - bl GetBattleBank - ldr r5, =gActiveBank - strb r0, [r5] - ldr r2, =gHitMarker - ldr r1, =gBitTable - ldrb r0, [r5] - lsls r0, 2 - adds r0, r1 - ldr r1, [r0] - lsls r1, 28 - ldr r0, [r2] - ands r0, r1 - cmp r0, 0 - bne _08049B94 - b _08049E2C -_08049B94: - ldr r1, [r6] - ldrb r4, [r1, 0x3] - ldrb r0, [r1, 0x4] - lsls r0, 8 - orrs r4, r0 - ldrb r0, [r1, 0x5] - lsls r0, 16 - orrs r4, r0 - ldrb r0, [r1, 0x6] - lsls r0, 24 - orrs r4, r0 - bl b_movescr_stack_pop_cursor - str r4, [r6] - ldrb r0, [r5] - bl GetBankSide - ldr r1, =gSideAffecting - lsls r0, 24 - lsrs r0, 23 - adds r0, r1 - ldrh r2, [r0] - ldr r1, =0x0000fdff - ands r1, r2 - strh r1, [r0] - b _08049E32 - .pool -_08049BE0: - ldrb r0, [r2, 0x1] - cmp r0, 0x1 - bne _08049C08 - ldr r1, =gActiveBank - ldr r0, =gBankAttacker - ldrb r0, [r0] - strb r0, [r1] - ldr r0, =gBankTarget - ldrb r0, [r0] - mov r9, r0 - ldr r4, =gUnknown_082DA7AA - b _08049C18 - .pool -_08049C08: - ldr r1, =gActiveBank - ldr r0, =gBankTarget - ldrb r0, [r0] - strb r0, [r1] - ldr r0, =gBankAttacker - ldrb r0, [r0] - mov r9, r0 - ldr r4, =gUnknown_082DA7B7 -_08049C18: - mov r8, r1 - ldr r0, =gAbsentBankFlags - ldrb r1, [r0] - ldr r2, =gBitTable - mov r7, r8 - ldrb r3, [r7] - lsls r0, r3, 2 - adds r0, r2 - ldr r2, [r0] - ands r1, r2 - cmp r1, 0 - beq _08049C32 - b _08049E2C -_08049C32: - ldr r1, =gBattleMons - movs r0, 0x58 - muls r0, r3 - adds r0, r1 - ldrh r0, [r0, 0x28] - cmp r0, 0 - beq _08049C42 - b _08049E2C -_08049C42: - ldr r5, =gHitMarker - lsls r1, r2, 28 - ldr r0, [r5] - orrs r0, r1 - str r0, [r5] - ldr r0, [r6] - adds r0, 0x7 - bl b_movescr_stack_push - str r4, [r6] - ldrb r0, [r7] - bl GetBankSide - lsls r0, 24 - cmp r0, 0 - bne _08049CA4 - ldr r0, [r5] - movs r1, 0x80 - lsls r1, 15 - orrs r0, r1 - str r0, [r5] - ldr r1, =gBattleResults - ldrb r0, [r1] - cmp r0, 0xFE - bhi _08049C78 - adds r0, 0x1 - strb r0, [r1] -_08049C78: - ldrb r0, [r7] - bl sub_80570F4 - b _08049CCE - .pool -_08049CA4: - ldr r4, =gBattleResults - ldrb r0, [r4, 0x1] - cmp r0, 0xFE - bhi _08049CB0 - adds r0, 0x1 - strb r0, [r4, 0x1] -_08049CB0: - ldr r1, =gBattlePartyID - mov r2, r8 - ldrb r0, [r2] - lsls r0, 1 - adds r0, r1 - ldrh r1, [r0] - movs r0, 0x64 - muls r0, r1 - ldr r1, =gEnemyParty - adds r0, r1 - movs r1, 0xB - movs r2, 0 - bl GetMonData - strh r0, [r4, 0x20] -_08049CCE: - ldr r2, =gHitMarker - ldr r1, [r2] - movs r0, 0x40 - ands r0, r1 - cmp r0, 0 - beq _08049D0C - ldr r6, =gBattleMons - ldr r0, =gBankAttacker - ldrb r0, [r0] - movs r5, 0x58 - muls r0, r5 - adds r0, r6 - ldrh r0, [r0, 0x28] - cmp r0, 0 - beq _08049D0C - movs r0, 0x41 - negs r0, r0 - ands r1, r0 - str r1, [r2] - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - bl b_movescr_stack_push - ldr r1, =gBattleMoveDamage - mov r0, r9 - muls r0, r5 - adds r0, r6 - ldrh r0, [r0, 0x28] - str r0, [r1] - ldr r0, =gUnknown_082DAE3E - str r0, [r4] -_08049D0C: - ldr r1, =gStatuses3 - ldr r6, =gBankTarget - ldrb r0, [r6] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 7 - ands r0, r1 - cmp r0, 0 - bne _08049D24 - b _08049E32 -_08049D24: - ldr r0, =gHitMarker - ldr r5, [r0] - movs r0, 0x80 - lsls r0, 17 - ands r5, r0 - cmp r5, 0 - beq _08049D34 - b _08049E32 -_08049D34: - ldr r3, =gBankAttacker - mov r8, r3 - ldrb r0, [r3] - bl GetBankSide - adds r4, r0, 0 - ldrb r0, [r6] - bl GetBankSide - lsls r4, 24 - lsls r0, 24 - cmp r4, r0 - beq _08049E32 - ldr r0, =gBattleMons - mov r9, r0 - mov r2, r8 - ldrb r1, [r2] - movs r7, 0x58 - adds r2, r1, 0 - muls r2, r7 - adds r0, r2, r0 - ldrh r0, [r0, 0x28] - cmp r0, 0 - beq _08049E32 - ldr r0, =gCurrentMove - ldrh r0, [r0] - cmp r0, 0xA5 - beq _08049E32 - ldr r0, =gBattleStruct - ldr r0, [r0] - adds r0, r1, r0 - adds r0, 0x80 - ldrb r4, [r0] - adds r0, r4, r2 - mov r6, r9 - adds r6, 0x24 - adds r0, r6 - strb r5, [r0] - ldr r5, =gBattlescriptCurrInstr - ldr r0, [r5] - bl b_movescr_stack_push - ldr r0, =gUnknown_082DB18D - str r0, [r5] - ldr r5, =gActiveBank - mov r3, r8 - ldrb r0, [r3] - strb r0, [r5] - adds r1, r4, 0 - adds r1, 0x9 - lsls r1, 24 - lsrs r1, 24 - ldrb r0, [r5] - muls r0, r7 - adds r0, r6 - adds r0, r4 - str r0, [sp] - movs r0, 0 - movs r2, 0 - movs r3, 0x1 - bl EmitSetAttributes - ldrb r0, [r5] - bl MarkBufferBankForExecution - ldr r1, =gBattleTextBuff1 - movs r0, 0xFD - strb r0, [r1] - movs r0, 0x2 - strb r0, [r1, 0x1] - lsls r4, 1 - mov r2, r8 - ldrb r0, [r2] - muls r0, r7 - adds r0, r4, r0 - mov r2, r9 - adds r2, 0xC - adds r0, r2 - ldrh r0, [r0] - strb r0, [r1, 0x2] - mov r3, r8 - ldrb r0, [r3] - muls r0, r7 - adds r4, r0 - adds r4, r2 - ldrh r0, [r4] - lsrs r0, 8 - strb r0, [r1, 0x3] - movs r0, 0xFF - strb r0, [r1, 0x4] - b _08049E32 - .pool -_08049E2C: - ldr r0, [r6] - adds r0, 0x7 - str r0, [r6] -_08049E32: - add sp, 0x4 - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end atk19_faint_pokemon - - thumb_func_start atk1A_faint_animation -atk1A_faint_animation: @ 8049E40 - push {r4,r5,lr} - ldr r0, =gBattleExecBuffer - ldr r0, [r0] - cmp r0, 0 - bne _08049E6A - ldr r5, =gBattlescriptCurrInstr - ldr r0, [r5] - ldrb r0, [r0, 0x1] - bl GetBattleBank - ldr r4, =gActiveBank - strb r0, [r4] - movs r0, 0 - bl dp01_build_cmdbuf_x0A_A_A_A - ldrb r0, [r4] - bl MarkBufferBankForExecution - ldr r0, [r5] - adds r0, 0x2 - str r0, [r5] -_08049E6A: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end atk1A_faint_animation - - thumb_func_start atk1B_faint_effects_clear -atk1B_faint_effects_clear: @ 8049E7C - push {r4,r5,lr} - sub sp, 0x4 - ldr r0, =gBattleExecBuffer - ldr r5, [r0] - cmp r5, 0 - bne _08049EE8 - ldr r0, =gBattlescriptCurrInstr - ldr r0, [r0] - ldrb r0, [r0, 0x1] - bl GetBattleBank - ldr r4, =gActiveBank - strb r0, [r4] - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 11 - ands r0, r1 - cmp r0, 0 - beq _08049EB4 - ldr r2, =gBattleMons - ldrb r1, [r4] - movs r0, 0x58 - muls r0, r1 - adds r0, r2 - ldrh r0, [r0, 0x28] - cmp r0, 0 - bne _08049EDC -_08049EB4: - ldr r1, =gBattleMons - ldrb r0, [r4] - movs r2, 0x58 - muls r0, r2 - adds r1, 0x4C - adds r0, r1 - str r5, [r0] - ldrb r0, [r4] - muls r0, r2 - adds r0, r1 - str r0, [sp] - movs r0, 0 - movs r1, 0x28 - movs r2, 0 - movs r3, 0x4 - bl EmitSetAttributes - ldrb r0, [r4] - bl MarkBufferBankForExecution -_08049EDC: - bl sub_803A75C - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x2 - str r0, [r1] -_08049EE8: - add sp, 0x4 - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end atk1B_faint_effects_clear - - thumb_func_start atk1C_jumpifstatus -atk1C_jumpifstatus: @ 8049F04 - push {r4,r5,lr} - ldr r5, =gBattlescriptCurrInstr - ldr r0, [r5] - ldrb r0, [r0, 0x1] - bl GetBattleBank - lsls r0, 24 - lsrs r0, 24 - ldr r2, [r5] - ldrb r4, [r2, 0x2] - ldrb r1, [r2, 0x3] - lsls r1, 8 - adds r4, r1 - ldrb r1, [r2, 0x4] - lsls r1, 16 - adds r4, r1 - ldrb r1, [r2, 0x5] - lsls r1, 24 - adds r4, r1 - ldrb r3, [r2, 0x6] - ldrb r1, [r2, 0x7] - lsls r1, 8 - adds r3, r1 - ldrb r1, [r2, 0x8] - lsls r1, 16 - adds r3, r1 - ldrb r1, [r2, 0x9] - lsls r1, 24 - adds r3, r1 - ldr r2, =gBattleMons - movs r1, 0x58 - muls r1, r0 - adds r0, r2, 0 - adds r0, 0x4C - adds r0, r1, r0 - ldr r0, [r0] - ands r0, r4 - cmp r0, 0 - beq _08049F68 - adds r0, r1, r2 - ldrh r0, [r0, 0x28] - cmp r0, 0 - beq _08049F68 - str r3, [r5] - b _08049F70 - .pool -_08049F68: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0xA - str r0, [r1] -_08049F70: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end atk1C_jumpifstatus - - thumb_func_start atk1D_jumpifstatus2 -atk1D_jumpifstatus2: @ 8049F7C - push {r4,r5,lr} - ldr r5, =gBattlescriptCurrInstr - ldr r0, [r5] - ldrb r0, [r0, 0x1] - bl GetBattleBank - lsls r0, 24 - lsrs r0, 24 - ldr r2, [r5] - ldrb r4, [r2, 0x2] - ldrb r1, [r2, 0x3] - lsls r1, 8 - adds r4, r1 - ldrb r1, [r2, 0x4] - lsls r1, 16 - adds r4, r1 - ldrb r1, [r2, 0x5] - lsls r1, 24 - adds r4, r1 - ldrb r3, [r2, 0x6] - ldrb r1, [r2, 0x7] - lsls r1, 8 - adds r3, r1 - ldrb r1, [r2, 0x8] - lsls r1, 16 - adds r3, r1 - ldrb r1, [r2, 0x9] - lsls r1, 24 - adds r3, r1 - ldr r2, =gBattleMons - movs r1, 0x58 - muls r1, r0 - adds r0, r2, 0 - adds r0, 0x50 - adds r0, r1, r0 - ldr r0, [r0] - ands r0, r4 - cmp r0, 0 - beq _08049FE0 - adds r0, r1, r2 - ldrh r0, [r0, 0x28] - cmp r0, 0 - beq _08049FE0 - str r3, [r5] - b _08049FE8 - .pool -_08049FE0: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0xA - str r0, [r1] -_08049FE8: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end atk1D_jumpifstatus2 - - thumb_func_start atk1E_jumpifability -atk1E_jumpifability: @ 8049FF4 - push {r4-r7,lr} - mov r7, r8 - push {r7} - sub sp, 0x4 - ldr r6, =gBattlescriptCurrInstr - ldr r2, [r6] - ldrb r5, [r2, 0x2] - mov r8, r5 - ldrb r1, [r2, 0x3] - ldrb r0, [r2, 0x4] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x5] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0x6] - lsls r0, 24 - adds r7, r1, r0 - ldrb r0, [r2, 0x1] - cmp r0, 0x8 - bne _0804A054 - ldr r0, =gBankAttacker - ldrb r1, [r0] - movs r0, 0 - str r0, [sp] - movs r0, 0xD - adds r2, r5, 0 - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0 - beq _0804A0C8 - ldr r1, =gLastUsedAbility - strb r5, [r1] - str r7, [r6] - subs r4, 0x1 - lsls r0, r4, 24 - lsrs r0, 24 - ldrb r1, [r1] - b _0804A0B0 - .pool -_0804A054: - cmp r0, 0x9 - bne _0804A08C - ldr r0, =gBankAttacker - ldrb r1, [r0] - movs r0, 0 - str r0, [sp] - movs r0, 0xC - adds r2, r5, 0 - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - lsrs r4, r0, 24 - cmp r4, 0 - beq _0804A0C8 - ldr r1, =gLastUsedAbility - strb r5, [r1] - str r7, [r6] - subs r4, 0x1 - lsls r0, r4, 24 - lsrs r0, 24 - ldrb r1, [r1] - b _0804A0B0 - .pool -_0804A08C: - ldrb r0, [r2, 0x1] - bl GetBattleBank - lsls r0, 24 - lsrs r4, r0, 24 - ldr r1, =gBattleMons - movs r0, 0x58 - muls r0, r4 - adds r0, r1 - adds r0, 0x20 - ldrb r1, [r0] - cmp r1, r8 - bne _0804A0C8 - ldr r0, =gLastUsedAbility - strb r1, [r0] - str r7, [r6] - ldrb r1, [r0] - adds r0, r4, 0 -_0804A0B0: - bl RecordAbilityBattle - ldr r0, =gBattleScripting - strb r4, [r0, 0x15] - b _0804A0CE - .pool -_0804A0C8: - ldr r0, [r6] - adds r0, 0x7 - str r0, [r6] -_0804A0CE: - add sp, 0x4 - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end atk1E_jumpifability - - thumb_func_start atk1F_jumpifsideaffecting -atk1F_jumpifsideaffecting: @ 804A0DC - push {r4-r6,lr} - ldr r0, =gBattlescriptCurrInstr - ldr r0, [r0] - ldrb r4, [r0, 0x1] - cmp r4, 0x1 - bne _0804A0FC - ldr r0, =gBankAttacker - ldrb r0, [r0] - bl GetBankIdentity - b _0804A106 - .pool -_0804A0FC: - ldr r0, =gBankTarget - ldrb r0, [r0] - bl GetBankIdentity - movs r4, 0x1 -_0804A106: - ands r4, r0 - ldr r6, =gBattlescriptCurrInstr - ldr r3, [r6] - ldrb r2, [r3, 0x2] - ldrb r0, [r3, 0x3] - lsls r0, 8 - orrs r2, r0 - ldrb r1, [r3, 0x4] - ldrb r0, [r3, 0x5] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r3, 0x6] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r3, 0x7] - lsls r0, 24 - adds r5, r1, r0 - ldr r1, =gSideAffecting - lsls r0, r4, 1 - adds r0, r1 - ldrh r0, [r0] - ands r2, r0 - cmp r2, 0 - beq _0804A148 - str r5, [r6] - b _0804A14E - .pool -_0804A148: - adds r0, r3, 0 - adds r0, 0x8 - str r0, [r6] -_0804A14E: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end atk1F_jumpifsideaffecting - - thumb_func_start atk20_jumpifstat -atk20_jumpifstat: @ 804A154 - push {r4,r5,lr} - movs r5, 0 - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - ldrb r0, [r0, 0x1] - bl GetBattleBank - lsls r0, 24 - lsrs r0, 24 - ldr r2, =gBattleMons - ldr r3, [r4] - movs r1, 0x58 - muls r0, r1 - ldrb r1, [r3, 0x3] - adds r0, r1 - adds r2, 0x18 - adds r0, r2 - ldrb r2, [r0] - ldrb r0, [r3, 0x2] - cmp r0, 0x5 - bhi _0804A212 - lsls r0, 2 - ldr r1, =_0804A194 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_0804A194: - .4byte _0804A1AC - .4byte _0804A1BC - .4byte _0804A1CC - .4byte _0804A1DC - .4byte _0804A1EC - .4byte _0804A200 -_0804A1AC: - ldr r0, =gBattlescriptCurrInstr - ldr r0, [r0] - ldrb r0, [r0, 0x4] - cmp r2, r0 - bne _0804A212 - b _0804A20C - .pool -_0804A1BC: - ldr r0, =gBattlescriptCurrInstr - ldr r0, [r0] - ldrb r0, [r0, 0x4] - cmp r2, r0 - beq _0804A212 - b _0804A20C - .pool -_0804A1CC: - ldr r0, =gBattlescriptCurrInstr - ldr r0, [r0] - ldrb r0, [r0, 0x4] - cmp r2, r0 - bls _0804A212 - b _0804A20C - .pool -_0804A1DC: - ldr r0, =gBattlescriptCurrInstr - ldr r0, [r0] - ldrb r0, [r0, 0x4] - cmp r2, r0 - bcs _0804A212 - b _0804A20C - .pool -_0804A1EC: - ldr r0, =gBattlescriptCurrInstr - ldr r0, [r0] - ldrb r0, [r0, 0x4] - ands r2, r0 - cmp r2, 0 - beq _0804A212 - b _0804A20C - .pool -_0804A200: - ldr r0, =gBattlescriptCurrInstr - ldr r0, [r0] - ldrb r0, [r0, 0x4] - ands r2, r0 - cmp r2, 0 - bne _0804A212 -_0804A20C: - adds r0, r5, 0x1 - lsls r0, 24 - lsrs r5, r0, 24 -_0804A212: - cmp r5, 0 - beq _0804A238 - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x5] - ldrb r0, [r2, 0x6] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x7] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0x8] - lsls r0, 24 - adds r1, r0 - str r1, [r3] - b _0804A240 - .pool -_0804A238: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x9 - str r0, [r1] -_0804A240: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end atk20_jumpifstat - - thumb_func_start atk21_jumpifstatus3 -atk21_jumpifstatus3: @ 804A24C - push {r4-r6,lr} - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - ldrb r0, [r0, 0x1] - bl GetBattleBank - ldr r5, =gActiveBank - strb r0, [r5] - ldr r2, [r4] - ldrb r1, [r2, 0x2] - ldrb r0, [r2, 0x3] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0x5] - lsls r0, 24 - adds r6, r1, r0 - ldrb r1, [r2, 0x7] - ldrb r0, [r2, 0x8] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x9] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0xA] - lsls r0, 24 - adds r3, r1, r0 - ldrb r0, [r2, 0x6] - cmp r0, 0 - beq _0804A2AC - ldr r0, =gStatuses3 - ldrb r1, [r5] - lsls r1, 2 - adds r1, r0 - ldr r0, [r1] - ands r0, r6 - cmp r0, 0 - bne _0804A2C4 - b _0804A2BC - .pool -_0804A2AC: - ldr r0, =gStatuses3 - ldrb r1, [r5] - lsls r1, 2 - adds r1, r0 - ldr r0, [r1] - ands r0, r6 - cmp r0, 0 - beq _0804A2C4 -_0804A2BC: - str r3, [r4] - b _0804A2CA - .pool -_0804A2C4: - adds r0, r2, 0 - adds r0, 0xB - str r0, [r4] -_0804A2CA: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end atk21_jumpifstatus3 - - thumb_func_start atk22_jumpiftype -atk22_jumpiftype: @ 804A2D0 - push {r4-r6,lr} - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - ldrb r0, [r0, 0x1] - bl GetBattleBank - lsls r0, 24 - lsrs r0, 24 - ldr r3, [r4] - ldrb r5, [r3, 0x2] - ldrb r2, [r3, 0x3] - ldrb r1, [r3, 0x4] - lsls r1, 8 - adds r2, r1 - ldrb r1, [r3, 0x5] - lsls r1, 16 - adds r2, r1 - ldrb r1, [r3, 0x6] - lsls r1, 24 - adds r6, r2, r1 - ldr r2, =gBattleMons - movs r1, 0x58 - muls r0, r1 - adds r1, r0, r2 - adds r0, r1, 0 - adds r0, 0x21 - ldrb r0, [r0] - cmp r0, r5 - beq _0804A314 - adds r0, r1, 0 - adds r0, 0x22 - ldrb r0, [r0] - cmp r0, r5 - bne _0804A320 -_0804A314: - str r6, [r4] - b _0804A324 - .pool -_0804A320: - adds r0, r3, 0x7 - str r0, [r4] -_0804A324: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end atk22_jumpiftype - - thumb_func_start atk23_getexp -atk23_getexp: @ 804A32C - push {r4-r7,lr} - mov r7, r9 - mov r6, r8 - push {r6,r7} - movs r6, 0 - ldr r0, =gBattleStruct - ldr r0, [r0] - adds r0, 0x50 - mov r9, r0 - ldr r0, =gBattlescriptCurrInstr - ldr r0, [r0] - ldrb r0, [r0, 0x1] - bl GetBattleBank - ldr r1, =gBank1 - strb r0, [r1] - ldr r2, =gUnknown_020243FE - movs r1, 0x2 - ands r1, r0 - lsls r1, 24 - lsrs r1, 25 - adds r1, r2 - ldrb r1, [r1] - mov r8, r1 - ldr r0, =gBattleScripting - ldrb r0, [r0, 0x1C] - cmp r0, 0x6 - bls _0804A368 - bl _0804ACB2 -_0804A368: - lsls r0, 2 - ldr r1, =_0804A38C - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_0804A38C: - .4byte _0804A3A8 - .4byte _0804A414 - .4byte _0804A52E - .4byte _0804A850 - .4byte _0804A954 - .4byte _0804AC40 - .4byte _0804AC88 -_0804A3A8: - ldr r4, =gBank1 - ldrb r0, [r4] - bl GetBankSide - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x1 - beq _0804A3BC - bl _0804AC7C -_0804A3BC: - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - ldr r1, =0x063f0982 - ands r0, r1 - cmp r0, 0 - beq _0804A3CC - bl _0804AC7C -_0804A3CC: - ldr r1, =gBattleScripting - ldrb r0, [r1, 0x1C] - adds r0, 0x1 - strb r0, [r1, 0x1C] - ldr r0, =gBattleStruct - ldr r2, [r0] - adds r2, 0xDF - ldr r3, =gBitTable - ldr r1, =gBattlePartyID - ldrb r0, [r4] - lsls r0, 1 - adds r0, r1 - ldrh r0, [r0] - lsls r0, 2 - adds r0, r3 - ldr r0, [r0] - ldrb r1, [r2] - orrs r0, r1 - strb r0, [r2] - bl _0804ACB2 - .pool -_0804A414: - movs r5, 0 - movs r7, 0 -_0804A418: - movs r0, 0x64 - adds r1, r7, 0 - muls r1, r0 - ldr r0, =gPlayerParty - adds r4, r1, r0 - adds r0, r4, 0 - movs r1, 0xB - bl GetMonData - cmp r0, 0 - beq _0804A486 - adds r0, r4, 0 - movs r1, 0x39 - bl GetMonData - cmp r0, 0 - beq _0804A486 - ldr r0, =gBitTable - lsls r1, r7, 2 - adds r1, r0 - ldr r0, [r1] - mov r1, r8 - ands r0, r1 - cmp r0, 0 - beq _0804A44C - adds r5, 0x1 -_0804A44C: - adds r0, r4, 0 - movs r1, 0xC - bl GetMonData - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0xAF - bne _0804A478 - ldr r0, =gSaveBlock1Ptr - ldr r0, [r0] - ldr r2, =0x00003226 - adds r0, r2 - ldrb r4, [r0] - b _0804A480 - .pool -_0804A478: - bl ItemId_GetHoldEffect - lsls r0, 24 - lsrs r4, r0, 24 -_0804A480: - cmp r4, 0x19 - bne _0804A486 - adds r6, 0x1 -_0804A486: - adds r7, 0x1 - cmp r7, 0x5 - ble _0804A418 - ldr r3, =gBaseStats - ldr r2, =gBattleMons - ldr r0, =gBank1 - ldrb r1, [r0] - movs r0, 0x58 - muls r1, r0 - adds r1, r2 - ldrh r2, [r1] - lsls r0, r2, 3 - subs r0, r2 - lsls r0, 2 - adds r0, r3 - ldrb r2, [r0, 0x9] - adds r1, 0x2A - ldrb r0, [r1] - muls r0, r2 - movs r1, 0x7 - bl __divsi3 - lsls r0, 16 - lsrs r1, r0, 16 - cmp r6, 0 - beq _0804A4FC - lsrs r4, r0, 17 - adds r0, r4, 0 - adds r1, r5, 0 - bl __divsi3 - mov r1, r9 - strh r0, [r1] - lsls r0, 16 - cmp r0, 0 - bne _0804A4D2 - movs r0, 0x1 - strh r0, [r1] -_0804A4D2: - ldr r5, =gUnknown_02024402 - adds r0, r4, 0 - adds r1, r6, 0 - bl __divsi3 - strh r0, [r5] - lsls r0, 16 - cmp r0, 0 - bne _0804A516 - movs r0, 0x1 - strh r0, [r5] - b _0804A516 - .pool -_0804A4FC: - adds r0, r1, 0 - adds r1, r5, 0 - bl __divsi3 - mov r2, r9 - strh r0, [r2] - lsls r0, 16 - cmp r0, 0 - bne _0804A512 - movs r0, 0x1 - strh r0, [r2] -_0804A512: - ldr r0, =gUnknown_02024402 - strh r6, [r0] -_0804A516: - ldr r1, =gBattleScripting - ldrb r0, [r1, 0x1C] - adds r0, 0x1 - movs r2, 0 - strb r0, [r1, 0x1C] - ldr r1, =gBattleStruct - ldr r0, [r1] - strb r2, [r0, 0x10] - ldr r0, [r1] - adds r0, 0x53 - mov r4, r8 - strb r4, [r0] -_0804A52E: - ldr r0, =gBattleExecBuffer - ldr r0, [r0] - cmp r0, 0 - beq _0804A538 - b _0804ACB2 -_0804A538: - ldr r0, =gBattleStruct - ldr r0, [r0] - ldrb r1, [r0, 0x10] - movs r0, 0x64 - muls r0, r1 - ldr r1, =gPlayerParty - adds r0, r1 - movs r1, 0xC - bl GetMonData - lsls r0, 16 - lsrs r0, 16 - cmp r0, 0xAF - bne _0804A57C - ldr r0, =gSaveBlock1Ptr - ldr r0, [r0] - ldr r1, =0x00003226 - adds r0, r1 - ldrb r4, [r0] - b _0804A584 - .pool -_0804A57C: - bl ItemId_GetHoldEffect - lsls r0, 24 - lsrs r4, r0, 24 -_0804A584: - ldr r5, =gBattleStruct - cmp r4, 0x19 - beq _0804A5AC - ldr r0, [r5] - adds r1, r0, 0 - adds r1, 0x53 - ldrb r0, [r1] - movs r2, 0x1 - ands r2, r0 - cmp r2, 0 - bne _0804A5AC - lsrs r0, 1 - strb r0, [r1] - ldr r1, =gBattleScripting - b _0804A5D0 - .pool -_0804A5AC: - ldr r0, [r5] - ldrb r1, [r0, 0x10] - movs r0, 0x64 - muls r0, r1 - ldr r1, =gPlayerParty - adds r0, r1 - movs r1, 0x38 - bl GetMonData - cmp r0, 0x64 - bne _0804A5E8 - ldr r1, [r5] - adds r1, 0x53 - ldrb r0, [r1] - lsrs r0, 1 - strb r0, [r1] - ldr r1, =gBattleScripting - movs r2, 0 -_0804A5D0: - movs r0, 0x5 - strb r0, [r1, 0x1C] - ldr r0, =gBattleMoveDamage - str r2, [r0] - b _0804ACB2 - .pool -_0804A5E8: - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x8 - ands r0, r1 - cmp r0, 0 - bne _0804A616 - ldr r0, =gBattleMons - ldrh r0, [r0, 0x28] - cmp r0, 0 - beq _0804A616 - ldr r0, [r5] - ldrb r0, [r0, 0x12] - cmp r0, 0 - bne _0804A616 - bl sub_805EA60 - ldr r0, =0x00000161 - bl PlayBGM - ldr r1, [r5] - ldrb r0, [r1, 0x12] - adds r0, 0x1 - strb r0, [r1, 0x12] -_0804A616: - ldr r5, =gBattleStruct - ldr r0, [r5] - ldrb r1, [r0, 0x10] - movs r0, 0x64 - muls r0, r1 - ldr r1, =gPlayerParty - adds r0, r1 - movs r1, 0x39 - bl GetMonData - cmp r0, 0 - bne _0804A630 - b _0804A824 -_0804A630: - ldr r0, [r5] - adds r0, 0x53 - ldrb r0, [r0] - movs r3, 0x1 - ands r3, r0 - cmp r3, 0 - beq _0804A664 - ldr r1, =gBattleMoveDamage - mov r2, r9 - ldrh r0, [r2] - str r0, [r1] - mov r9, r1 - b _0804A66A - .pool -_0804A664: - ldr r0, =gBattleMoveDamage - str r3, [r0] - mov r9, r0 -_0804A66A: - cmp r4, 0x19 - bne _0804A67A - ldr r0, =gUnknown_02024402 - ldrh r1, [r0] - mov r2, r9 - ldr r0, [r2] - adds r0, r1 - str r0, [r2] -_0804A67A: - cmp r4, 0x28 - bne _0804A68E - mov r4, r9 - ldr r1, [r4] - movs r0, 0x96 - muls r0, r1 - movs r1, 0x64 - bl __divsi3 - str r0, [r4] -_0804A68E: - ldr r5, =gBattleTypeFlags - ldr r0, [r5] - movs r1, 0x8 - ands r0, r1 - cmp r0, 0 - beq _0804A6AA - ldr r4, =gBattleMoveDamage - ldr r1, [r4] - movs r0, 0x96 - muls r0, r1 - movs r1, 0x64 - bl __divsi3 - str r0, [r4] -_0804A6AA: - ldr r4, =gBattleStruct - ldr r0, [r4] - ldrb r1, [r0, 0x10] - movs r0, 0x64 - muls r0, r1 - ldr r1, =gPlayerParty - adds r0, r1 - bl IsTradedMon - lsls r0, 24 - cmp r0, 0 - beq _0804A714 - ldr r0, [r5] - movs r1, 0x80 - lsls r1, 15 - ands r0, r1 - cmp r0, 0 - beq _0804A6F8 - ldr r0, [r4] - ldrb r0, [r0, 0x10] - cmp r0, 0x2 - bls _0804A6F8 - ldr r7, =0x00000149 - ldr r0, =gBattleMoveDamage - mov r9, r0 - b _0804A71A - .pool -_0804A6F8: - ldr r4, =gBattleMoveDamage - ldr r1, [r4] - movs r0, 0x96 - muls r0, r1 - movs r1, 0x64 - bl __divsi3 - str r0, [r4] - movs r7, 0xA5 - lsls r7, 1 - mov r9, r4 - b _0804A71A - .pool -_0804A714: - ldr r7, =0x00000149 - ldr r1, =gBattleMoveDamage - mov r9, r1 -_0804A71A: - ldr r0, =gBattleTypeFlags - ldr r1, [r0] - movs r0, 0x1 - ands r1, r0 - cmp r1, 0 - beq _0804A786 - ldr r0, =gBattlePartyID - ldr r1, =gBattleStruct - ldr r4, [r1] - ldrh r0, [r0, 0x4] - adds r5, r1, 0 - ldr r3, =gBitTable - ldr r2, =gAbsentBankFlags - ldrb r1, [r4, 0x10] - cmp r0, r1 - bne _0804A76C - ldrb r1, [r2] - ldr r0, [r3, 0x8] - ands r1, r0 - cmp r1, 0 - bne _0804A76C - adds r1, r4, 0 - adds r1, 0x8F - movs r0, 0x2 - strb r0, [r1] - b _0804A78E - .pool -_0804A76C: - ldrb r2, [r2] - ldr r0, [r3] - ands r2, r0 - cmp r2, 0 - bne _0804A77E - ldr r0, [r5] - adds r0, 0x8F - strb r2, [r0] - b _0804A78E -_0804A77E: - ldr r0, [r5] - adds r0, 0x8F - movs r1, 0x2 - b _0804A78C -_0804A786: - ldr r0, =gBattleStruct - ldr r0, [r0] - adds r0, 0x8F -_0804A78C: - strb r1, [r0] -_0804A78E: - ldr r1, =gBattleTextBuff1 - movs r2, 0 - mov r12, r2 - movs r3, 0xFD - strb r3, [r1] - movs r5, 0x4 - strb r5, [r1, 0x1] - ldr r6, =gBattleStruct - ldr r2, [r6] - movs r4, 0x8F - adds r4, r2 - mov r8, r4 - ldrb r0, [r4] - strb r0, [r1, 0x2] - ldrb r0, [r2, 0x10] - strb r0, [r1, 0x3] - movs r0, 0xFF - strb r0, [r1, 0x4] - ldr r1, =gBattleTextBuff2 - strb r3, [r1] - mov r0, r12 - strb r0, [r1, 0x1] - strb r7, [r1, 0x2] - movs r4, 0xFF - lsls r4, 8 - ands r7, r4 - asrs r0, r7, 8 - strb r0, [r1, 0x3] - movs r0, 0x1 - negs r0, r0 - strb r0, [r1, 0x4] - ldr r1, =gBattleTextBuff3 - strb r3, [r1] - movs r0, 0x1 - strb r0, [r1, 0x1] - strb r5, [r1, 0x2] - movs r0, 0x5 - strb r0, [r1, 0x3] - mov r0, r9 - ldr r2, [r0] - strb r2, [r1, 0x4] - adds r0, r2, 0 - ands r0, r4 - asrs r0, 8 - strb r0, [r1, 0x5] - movs r0, 0xFF - lsls r0, 16 - ands r0, r2 - asrs r0, 16 - strb r0, [r1, 0x6] - lsrs r2, 24 - strb r2, [r1, 0x7] - movs r0, 0x1 - negs r0, r0 - strb r0, [r1, 0x8] - mov r2, r8 - ldrb r1, [r2] - movs r0, 0xD - bl PrepareStringBattle - ldr r0, [r6] - ldrb r1, [r0, 0x10] - movs r0, 0x64 - muls r0, r1 - ldr r1, =gPlayerParty - adds r0, r1 - ldr r3, =gBattleMons - ldr r1, =gBank1 - ldrb r2, [r1] - movs r1, 0x58 - muls r1, r2 - adds r1, r3 - ldrh r1, [r1] - bl MonGainEVs -_0804A824: - ldr r0, =gBattleStruct - ldr r1, [r0] - adds r1, 0x53 - ldrb r0, [r1] - lsrs r0, 1 - strb r0, [r1] - b _0804A92A - .pool -_0804A850: - ldr r0, =gBattleExecBuffer - ldr r2, [r0] - cmp r2, 0 - beq _0804A85A - b _0804ACB2 -_0804A85A: - ldr r1, =gBattleBufferB - ldr r7, =gBattleStruct - ldr r0, [r7] - adds r0, 0x8F - ldrb r0, [r0] - lsls r0, 9 - adds r0, r1 - strb r2, [r0] - ldr r0, [r7] - ldrb r0, [r0, 0x10] - movs r6, 0x64 - muls r0, r6 - ldr r5, =gPlayerParty - adds r0, r5 - movs r1, 0x39 - bl GetMonData - cmp r0, 0 - beq _0804A92A - ldr r0, [r7] - ldrb r0, [r0, 0x10] - muls r0, r6 - adds r0, r5 - movs r1, 0x38 - bl GetMonData - cmp r0, 0x64 - beq _0804A92A - ldr r0, [r7] - ldrb r0, [r0, 0x10] - muls r0, r6 - adds r0, r5 - movs r1, 0x3A - bl GetMonData - ldr r4, =gBattleResources - ldr r1, [r4] - ldr r1, [r1, 0x10] - strh r0, [r1] - ldr r0, [r7] - ldrb r0, [r0, 0x10] - muls r0, r6 - adds r0, r5 - movs r1, 0x3B - bl GetMonData - ldr r1, [r4] - ldr r1, [r1, 0x10] - strh r0, [r1, 0x2] - ldr r0, [r7] - ldrb r0, [r0, 0x10] - muls r0, r6 - adds r0, r5 - movs r1, 0x3C - bl GetMonData - ldr r1, [r4] - ldr r1, [r1, 0x10] - strh r0, [r1, 0x4] - ldr r0, [r7] - ldrb r0, [r0, 0x10] - muls r0, r6 - adds r0, r5 - movs r1, 0x3D - bl GetMonData - ldr r1, [r4] - ldr r1, [r1, 0x10] - strh r0, [r1, 0x6] - ldr r0, [r7] - ldrb r0, [r0, 0x10] - muls r0, r6 - adds r0, r5 - movs r1, 0x3E - bl GetMonData - ldr r1, [r4] - ldr r1, [r1, 0x10] - strh r0, [r1, 0x8] - ldr r0, [r7] - ldrb r0, [r0, 0x10] - muls r0, r6 - adds r0, r5 - movs r1, 0x3F - bl GetMonData - ldr r1, [r4] - ldr r1, [r1, 0x10] - strh r0, [r1, 0xA] - ldr r4, =gActiveBank - ldr r1, [r7] - adds r0, r1, 0 - adds r0, 0x8F - ldrb r0, [r0] - strb r0, [r4] - ldrb r1, [r1, 0x10] - ldr r0, =gBattleMoveDamage - ldrh r2, [r0] - movs r0, 0 - bl dp01_build_cmdbuf_x19_a_bb - ldrb r0, [r4] - bl MarkBufferBankForExecution -_0804A92A: - ldr r1, =gBattleScripting - ldrb r0, [r1, 0x1C] - adds r0, 0x1 - strb r0, [r1, 0x1C] - b _0804ACB2 - .pool -_0804A954: - ldr r0, =gBattleExecBuffer - ldr r0, [r0] - cmp r0, 0 - beq _0804A95E - b _0804ACB2 -_0804A95E: - ldr r1, =gActiveBank - ldr r0, =gBattleStruct - ldr r4, [r0] - adds r0, r4, 0 - adds r0, 0x8F - ldrb r0, [r0] - strb r0, [r1] - ldr r3, =gBattleBufferB - ldrb r2, [r1] - lsls r1, r2, 9 - adds r0, r1, r3 - ldrb r0, [r0] - cmp r0, 0x21 - beq _0804A97C - b _0804AC28 -_0804A97C: - adds r0, r3, 0x1 - adds r0, r1, r0 - ldrb r0, [r0] - cmp r0, 0xB - beq _0804A988 - b _0804AC28 -_0804A988: - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x8 - ands r0, r1 - cmp r0, 0 - beq _0804A9B2 - ldr r0, =gBattlePartyID - lsls r1, r2, 1 - adds r1, r0 - ldrh r0, [r1] - ldrb r4, [r4, 0x10] - cmp r0, r4 - bne _0804A9B2 - adds r1, r0, 0 - movs r0, 0x64 - muls r0, r1 - ldr r1, =gPlayerParty - adds r0, r1 - adds r1, r2, 0 - bl sub_805E990 -_0804A9B2: - ldr r1, =gBattleTextBuff1 - movs r3, 0xFD - strb r3, [r1] - movs r0, 0x4 - strb r0, [r1, 0x1] - ldr r6, =gActiveBank - ldrb r0, [r6] - strb r0, [r1, 0x2] - ldr r4, =gBattleStruct - mov r9, r4 - ldr r2, [r4] - ldrb r0, [r2, 0x10] - strb r0, [r1, 0x3] - movs r0, 0xFF - strb r0, [r1, 0x4] - ldr r4, =gBattleTextBuff2 - strb r3, [r4] - movs r0, 0x1 - strb r0, [r4, 0x1] - strb r0, [r4, 0x2] - movs r0, 0x3 - strb r0, [r4, 0x3] - ldrb r0, [r2, 0x10] - movs r1, 0x64 - mov r8, r1 - mov r2, r8 - muls r2, r0 - adds r0, r2, 0 - ldr r7, =gPlayerParty - adds r0, r7 - movs r1, 0x38 - bl GetMonData - strb r0, [r4, 0x4] - movs r0, 0x1 - negs r0, r0 - strb r0, [r4, 0x5] - bl b_movescr_stack_push_cursor - ldr r2, =gUnknown_03005D54 - ldr r1, =gBitTable - mov r4, r9 - ldr r5, [r4] - ldrb r0, [r5, 0x10] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - ldrb r1, [r2] - orrs r0, r1 - strb r0, [r2] - ldr r1, =gBattlescriptCurrInstr - ldr r0, =gUnknown_082DABBD - str r0, [r1] - ldr r4, =gBattleMoveDamage - ldr r2, =gBattleBufferB - ldrb r1, [r6] - lsls r1, 9 - adds r0, r2, 0x2 - adds r0, r1, r0 - ldrb r3, [r0] - adds r2, 0x3 - adds r1, r2 - ldrb r0, [r1] - lsls r0, 8 - orrs r3, r0 - str r3, [r4] - ldrb r0, [r5, 0x10] - mov r1, r8 - muls r1, r0 - adds r0, r1, 0 - adds r0, r7 - movs r1, 0 - bl AdjustFriendship - ldr r1, =gBattlePartyID - mov r2, r9 - ldr r0, [r2] - ldrb r2, [r0, 0x10] - ldrh r0, [r1] - cmp r0, r2 - bne _0804AB1E - ldr r4, =gBattleMons - ldrh r0, [r4, 0x28] - cmp r0, 0 - beq _0804AB1E - mov r0, r8 - muls r0, r2 - adds r0, r7 - movs r1, 0x38 - bl GetMonData - adds r1, r4, 0 - adds r1, 0x2A - strb r0, [r1] - mov r1, r9 - ldr r0, [r1] - ldrb r0, [r0, 0x10] - mov r2, r8 - muls r2, r0 - adds r0, r2, 0 - adds r0, r7 - movs r1, 0x39 - bl GetMonData - strh r0, [r4, 0x28] - mov r1, r9 - ldr r0, [r1] - ldrb r0, [r0, 0x10] - mov r2, r8 - muls r2, r0 - adds r0, r2, 0 - adds r0, r7 - movs r1, 0x3A - bl GetMonData - strh r0, [r4, 0x2C] - mov r1, r9 - ldr r0, [r1] - ldrb r0, [r0, 0x10] - mov r2, r8 - muls r2, r0 - adds r0, r2, 0 - adds r0, r7 - movs r1, 0x3B - bl GetMonData - strh r0, [r4, 0x2] - mov r1, r9 - ldr r0, [r1] - ldrb r0, [r0, 0x10] - mov r2, r8 - muls r2, r0 - adds r0, r2, 0 - adds r0, r7 - movs r1, 0x3C - bl GetMonData - strh r0, [r4, 0x4] - mov r1, r9 - ldr r0, [r1] - ldrb r0, [r0, 0x10] - mov r2, r8 - muls r2, r0 - adds r0, r2, 0 - adds r0, r7 - movs r1, 0x3D - bl GetMonData - strh r0, [r4, 0x6] - mov r1, r9 - ldr r0, [r1] - ldrb r0, [r0, 0x10] - mov r2, r8 - muls r2, r0 - adds r0, r2, 0 - adds r0, r7 - movs r1, 0x3D - bl GetMonData - strh r0, [r4, 0x6] - mov r1, r9 - ldr r0, [r1] - ldrb r0, [r0, 0x10] - mov r2, r8 - muls r2, r0 - adds r0, r2, 0 - adds r0, r7 - movs r1, 0x3E - bl GetMonData - strh r0, [r4, 0x8] - mov r1, r9 - ldr r0, [r1] - ldrb r0, [r0, 0x10] - mov r2, r8 - muls r2, r0 - adds r0, r2, 0 - adds r0, r7 - movs r1, 0x3F - bl GetMonData - strh r0, [r4, 0xA] -_0804AB1E: - ldr r0, =gBattlePartyID - ldr r7, =gBattleStruct - ldr r1, [r7] - ldrb r2, [r1, 0x10] - ldrh r0, [r0, 0x4] - cmp r0, r2 - beq _0804AB2E - b _0804AC2E -_0804AB2E: - ldr r6, =gBattleMons - movs r4, 0xD8 - adds r4, r6 - mov r8, r4 - ldrh r0, [r4] - cmp r0, 0 - beq _0804AC2E - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x1 - ands r0, r1 - cmp r0, 0 - beq _0804AC2E - movs r5, 0x64 - adds r0, r2, 0 - muls r0, r5 - ldr r4, =gPlayerParty - adds r0, r4 - movs r1, 0x38 - bl GetMonData - adds r1, r6, 0 - adds r1, 0xDA - strb r0, [r1] - ldr r0, [r7] - ldrb r0, [r0, 0x10] - muls r0, r5 - adds r0, r4 - movs r1, 0x39 - bl GetMonData - mov r1, r8 - strh r0, [r1] - ldr r0, [r7] - ldrb r0, [r0, 0x10] - muls r0, r5 - adds r0, r4 - movs r1, 0x3A - bl GetMonData - adds r1, r6, 0 - adds r1, 0xDC - strh r0, [r1] - ldr r0, [r7] - ldrb r0, [r0, 0x10] - muls r0, r5 - adds r0, r4 - movs r1, 0x3B - bl GetMonData - adds r1, r6, 0 - adds r1, 0xB2 - strh r0, [r1] - ldr r0, [r7] - ldrb r0, [r0, 0x10] - muls r0, r5 - adds r0, r4 - movs r1, 0x3C - bl GetMonData - adds r1, r6, 0 - adds r1, 0xB4 - strh r0, [r1] - ldr r0, [r7] - ldrb r0, [r0, 0x10] - muls r0, r5 - adds r0, r4 - movs r1, 0x3D - bl GetMonData - movs r2, 0xB6 - adds r2, r6 - mov r8, r2 - strh r0, [r2] - ldr r0, [r7] - ldrb r0, [r0, 0x10] - muls r0, r5 - adds r0, r4 - movs r1, 0x3D - bl GetMonData - mov r1, r8 - strh r0, [r1] - ldr r0, [r7] - ldrb r0, [r0, 0x10] - muls r0, r5 - adds r0, r4 - movs r1, 0x3E - bl GetMonData - adds r1, r6, 0 - adds r1, 0xB8 - strh r0, [r1] - b _0804AC2E - .pool -_0804AC28: - ldr r1, =gBattleMoveDamage - movs r0, 0 - str r0, [r1] -_0804AC2E: - ldr r1, =gBattleScripting - movs r0, 0x5 - strb r0, [r1, 0x1C] - b _0804ACB2 - .pool -_0804AC40: - ldr r0, =gBattleMoveDamage - ldr r0, [r0] - cmp r0, 0 - beq _0804AC58 - ldr r1, =gBattleScripting - movs r0, 0x3 - strb r0, [r1, 0x1C] - b _0804ACB2 - .pool -_0804AC58: - ldr r2, =gBattleStruct - ldr r1, [r2] - ldrb r0, [r1, 0x10] - adds r0, 0x1 - strb r0, [r1, 0x10] - ldr r0, [r2] - ldrb r0, [r0, 0x10] - cmp r0, 0x5 - bhi _0804AC7C - ldr r1, =gBattleScripting - movs r0, 0x2 - strb r0, [r1, 0x1C] - b _0804ACB2 - .pool -_0804AC7C: - ldr r1, =gBattleScripting - movs r0, 0x6 - strb r0, [r1, 0x1C] - b _0804ACB2 - .pool -_0804AC88: - ldr r0, =gBattleExecBuffer - ldr r5, [r0] - cmp r5, 0 - bne _0804ACB2 - ldr r4, =gBattleMons - ldr r2, =gBank1 - ldrb r0, [r2] - movs r1, 0x58 - muls r0, r1 - adds r0, r4 - movs r3, 0 - strh r5, [r0, 0x2E] - ldrb r0, [r2] - muls r0, r1 - adds r0, r4 - adds r0, 0x20 - strb r3, [r0] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x2 - str r0, [r1] -_0804ACB2: - pop {r3,r4} - mov r8, r3 - mov r9, r4 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atk23_getexp - - thumb_func_start atk24 -atk24: @ 804ACD0 - push {r4-r7,lr} - mov r7, r8 - push {r7} - movs r6, 0 - ldr r0, =gBattleExecBuffer - ldr r0, [r0] - cmp r0, 0 - beq _0804ACE2 - b _0804AF22 -_0804ACE2: - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 15 - ands r0, r1 - cmp r0, 0 - beq _0804AD48 - ldr r0, =gPartnerTrainerId - ldrh r1, [r0] - ldr r0, =0x00000c03 - cmp r1, r0 - bne _0804AD48 - movs r5, 0 -_0804ACFC: - movs r0, 0x64 - adds r1, r5, 0 - muls r1, r0 - ldr r0, =gPlayerParty - adds r4, r1, r0 - adds r0, r4, 0 - movs r1, 0xB - bl GetMonData - cmp r0, 0 - beq _0804AD2C - adds r0, r4, 0 - movs r1, 0x2D - bl GetMonData - cmp r0, 0 - bne _0804AD2C - adds r0, r4, 0 - movs r1, 0x39 - bl GetMonData - adds r0, r6, r0 - lsls r0, 16 - lsrs r6, r0, 16 -_0804AD2C: - adds r5, 0x1 - cmp r5, 0x2 - ble _0804ACFC - b _0804ADA8 - .pool -_0804AD48: - movs r5, 0 -_0804AD4A: - movs r0, 0x64 - adds r1, r5, 0 - muls r1, r0 - ldr r0, =gPlayerParty - adds r4, r1, r0 - adds r0, r4, 0 - movs r1, 0xB - bl GetMonData - cmp r0, 0 - beq _0804ADA2 - adds r0, r4, 0 - movs r1, 0x2D - bl GetMonData - cmp r0, 0 - bne _0804ADA2 - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 11 - ands r0, r1 - cmp r0, 0 - beq _0804AD94 - ldr r0, =gBattleStruct - ldr r0, [r0] - movs r1, 0xA8 - lsls r1, 2 - adds r0, r1 - ldrb r1, [r0] - ldr r2, =gBitTable - lsls r0, r5, 2 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - bne _0804ADA2 -_0804AD94: - adds r0, r4, 0 - movs r1, 0x39 - bl GetMonData - adds r0, r6, r0 - lsls r0, 16 - lsrs r6, r0, 16 -_0804ADA2: - adds r5, 0x1 - cmp r5, 0x5 - ble _0804AD4A -_0804ADA8: - cmp r6, 0 - bne _0804ADB6 - ldr r0, =gBattleOutcome - ldrb r1, [r0] - movs r2, 0x2 - orrs r1, r2 - strb r1, [r0] -_0804ADB6: - movs r6, 0 - movs r5, 0 -_0804ADBA: - movs r0, 0x64 - adds r1, r5, 0 - muls r1, r0 - ldr r0, =gEnemyParty - adds r4, r1, r0 - adds r0, r4, 0 - movs r1, 0xB - bl GetMonData - cmp r0, 0 - beq _0804AE10 - adds r0, r4, 0 - movs r1, 0x2D - bl GetMonData - cmp r0, 0 - bne _0804AE10 - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 11 - ands r0, r1 - cmp r0, 0 - beq _0804AE02 - ldr r0, =gBattleStruct - ldr r0, [r0] - ldr r1, =0x000002a1 - adds r0, r1 - ldrb r1, [r0] - ldr r2, =gBitTable - lsls r0, r5, 2 - adds r0, r2 - ldr r0, [r0] - ands r1, r0 - cmp r1, 0 - bne _0804AE10 -_0804AE02: - adds r0, r4, 0 - movs r1, 0x39 - bl GetMonData - adds r0, r6, r0 - lsls r0, 16 - lsrs r6, r0, 16 -_0804AE10: - adds r5, 0x1 - cmp r5, 0x5 - ble _0804ADBA - ldr r2, =gBattleOutcome - cmp r6, 0 - bne _0804AE24 - ldrb r0, [r2] - movs r1, 0x1 - orrs r0, r1 - strb r0, [r2] -_0804AE24: - ldrb r0, [r2] - cmp r0, 0 - bne _0804AF1A - ldr r0, =gBattleTypeFlags - ldr r1, [r0] - ldr r2, =0x02000002 - ands r1, r2 - mov r8, r0 - cmp r1, 0 - beq _0804AF1A - movs r3, 0 - movs r5, 0 - ldr r0, =gNoOfAllBanks - ldrb r1, [r0] - mov r12, r0 - ldr r7, =gBattlescriptCurrInstr - cmp r3, r1 - bge _0804AE70 - ldr r0, =gHitMarker - movs r6, 0x80 - lsls r6, 21 - ldr r4, [r0] - adds r2, r1, 0 - ldr r1, =gSpecialStatuses -_0804AE54: - adds r0, r6, 0 - lsls r0, r5 - ands r0, r4 - cmp r0, 0 - beq _0804AE68 - ldrb r0, [r1] - lsls r0, 25 - cmp r0, 0 - blt _0804AE68 - adds r3, 0x1 -_0804AE68: - adds r1, 0x28 - adds r5, 0x2 - cmp r5, r2 - blt _0804AE54 -_0804AE70: - movs r2, 0 - movs r5, 0x1 - mov r4, r12 - ldrb r1, [r4] - cmp r5, r1 - bge _0804AEAA - ldr r0, =gHitMarker - movs r4, 0x80 - lsls r4, 21 - mov r12, r4 - ldr r6, [r0] - ldr r0, =gSpecialStatuses - adds r4, r1, 0 - adds r1, r0, 0 - adds r1, 0x14 -_0804AE8E: - mov r0, r12 - lsls r0, r5 - ands r0, r6 - cmp r0, 0 - beq _0804AEA2 - ldrb r0, [r1] - lsls r0, 25 - cmp r0, 0 - blt _0804AEA2 - adds r2, 0x1 -_0804AEA2: - adds r1, 0x28 - adds r5, 0x2 - cmp r5, r4 - blt _0804AE8E -_0804AEAA: - mov r1, r8 - ldr r0, [r1] - movs r1, 0x40 - ands r0, r1 - cmp r0, 0 - beq _0804AEF0 - adds r0, r2, r3 - cmp r0, 0x1 - bgt _0804AEF8 - b _0804AF12 - .pool -_0804AEF0: - cmp r2, 0 - beq _0804AF12 - cmp r3, 0 - beq _0804AF12 -_0804AEF8: - ldr r2, [r7] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - adds r1, r0 - str r1, [r7] - b _0804AF22 -_0804AF12: - ldr r0, [r7] - adds r0, 0x5 - str r0, [r7] - b _0804AF22 -_0804AF1A: - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] -_0804AF22: - pop {r3} - mov r8, r3 - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atk24 - - thumb_func_start sub_804AF30 -sub_804AF30: @ 804AF30 - ldr r1, =gBattleMoveFlags - movs r0, 0 - strb r0, [r1] - ldr r0, =gBattleScripting - movs r2, 0 - movs r1, 0x1 - strb r1, [r0, 0xE] - ldr r0, =gCritMultiplier - strb r1, [r0] - ldr r0, =gBattleCommunication - strb r2, [r0, 0x3] - strb r2, [r0, 0x6] - ldr r2, =gHitMarker - ldr r0, [r2] - subs r1, 0x42 - ands r0, r1 - ldr r1, =0xffffbfff - ands r0, r1 - str r0, [r2] - bx lr - .pool - thumb_func_end sub_804AF30 - - thumb_func_start atk25_move_values_cleanup -atk25_move_values_cleanup: @ 804AF70 - push {lr} - bl sub_804AF30 - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r0} - bx r0 - .pool - thumb_func_end atk25_move_values_cleanup - - thumb_func_start atk26_set_multihit -atk26_set_multihit: @ 804AF88 - ldr r3, =gMultiHitCounter - ldr r2, =gBattlescriptCurrInstr - ldr r0, [r2] - ldrb r1, [r0, 0x1] - strb r1, [r3] - adds r0, 0x2 - str r0, [r2] - bx lr - .pool - thumb_func_end atk26_set_multihit - - thumb_func_start atk27_decrement_multihit -atk27_decrement_multihit: @ 804AFA0 - push {lr} - ldr r1, =gMultiHitCounter - ldrb r0, [r1] - subs r0, 0x1 - strb r0, [r1] - lsls r0, 24 - cmp r0, 0 - bne _0804AFC4 - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x5 - str r0, [r1] - b _0804AFDE - .pool -_0804AFC4: - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - adds r1, r0 - str r1, [r3] -_0804AFDE: - pop {r0} - bx r0 - .pool - thumb_func_end atk27_decrement_multihit - - thumb_func_start atk28_goto -atk28_goto: @ 804AFE8 - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - adds r1, r0 - str r1, [r3] - bx lr - .pool - thumb_func_end atk28_goto - - thumb_func_start atk29_jumpifbyte -atk29_jumpifbyte: @ 804B008 - push {r4-r6,lr} - ldr r3, =gBattlescriptCurrInstr - ldr r1, [r3] - ldrb r6, [r1, 0x1] - ldrb r2, [r1, 0x2] - ldrb r0, [r1, 0x3] - lsls r0, 8 - adds r2, r0 - ldrb r0, [r1, 0x4] - lsls r0, 16 - adds r2, r0 - ldrb r0, [r1, 0x5] - lsls r0, 24 - adds r5, r2, r0 - ldrb r4, [r1, 0x6] - ldrb r2, [r1, 0x7] - ldrb r0, [r1, 0x8] - lsls r0, 8 - adds r2, r0 - ldrb r0, [r1, 0x9] - lsls r0, 16 - adds r2, r0 - ldrb r0, [r1, 0xA] - lsls r0, 24 - adds r2, r0 - adds r1, 0xB - str r1, [r3] - cmp r6, 0x5 - bhi _0804B0A0 - lsls r0, r6, 2 - ldr r1, =_0804B054 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_0804B054: - .4byte _0804B06C - .4byte _0804B074 - .4byte _0804B07C - .4byte _0804B084 - .4byte _0804B08C - .4byte _0804B096 -_0804B06C: - ldrb r0, [r5] - cmp r0, r4 - bne _0804B0A0 - b _0804B09E -_0804B074: - ldrb r0, [r5] - cmp r0, r4 - beq _0804B0A0 - b _0804B09E -_0804B07C: - ldrb r0, [r5] - cmp r0, r4 - bls _0804B0A0 - b _0804B09E -_0804B084: - ldrb r0, [r5] - cmp r0, r4 - bcs _0804B0A0 - b _0804B09E -_0804B08C: - ldrb r0, [r5] - ands r4, r0 - cmp r4, 0 - beq _0804B0A0 - b _0804B09E -_0804B096: - ldrb r0, [r5] - ands r4, r0 - cmp r4, 0 - bne _0804B0A0 -_0804B09E: - str r2, [r3] -_0804B0A0: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end atk29_jumpifbyte - - thumb_func_start atk2A_jumpifhalfword -atk2A_jumpifhalfword: @ 804B0A8 - push {r4-r6,lr} - ldr r3, =gBattlescriptCurrInstr - ldr r1, [r3] - ldrb r6, [r1, 0x1] - ldrb r2, [r1, 0x2] - ldrb r0, [r1, 0x3] - lsls r0, 8 - adds r2, r0 - ldrb r0, [r1, 0x4] - lsls r0, 16 - adds r2, r0 - ldrb r0, [r1, 0x5] - lsls r0, 24 - adds r5, r2, r0 - ldrb r4, [r1, 0x6] - ldrb r0, [r1, 0x7] - lsls r0, 8 - orrs r4, r0 - ldrb r2, [r1, 0x8] - ldrb r0, [r1, 0x9] - lsls r0, 8 - adds r2, r0 - ldrb r0, [r1, 0xA] - lsls r0, 16 - adds r2, r0 - ldrb r0, [r1, 0xB] - lsls r0, 24 - adds r2, r0 - adds r1, 0xC - str r1, [r3] - cmp r6, 0x5 - bhi _0804B148 - lsls r0, r6, 2 - ldr r1, =_0804B0FC - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_0804B0FC: - .4byte _0804B114 - .4byte _0804B11C - .4byte _0804B124 - .4byte _0804B12C - .4byte _0804B134 - .4byte _0804B13E -_0804B114: - ldrh r0, [r5] - cmp r0, r4 - bne _0804B148 - b _0804B146 -_0804B11C: - ldrh r0, [r5] - cmp r0, r4 - beq _0804B148 - b _0804B146 -_0804B124: - ldrh r0, [r5] - cmp r0, r4 - bls _0804B148 - b _0804B146 -_0804B12C: - ldrh r0, [r5] - cmp r0, r4 - bcs _0804B148 - b _0804B146 -_0804B134: - ldrh r0, [r5] - ands r4, r0 - cmp r4, 0 - beq _0804B148 - b _0804B146 -_0804B13E: - ldrh r0, [r5] - ands r4, r0 - cmp r4, 0 - bne _0804B148 -_0804B146: - str r2, [r3] -_0804B148: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end atk2A_jumpifhalfword - - thumb_func_start atk2B_jumpifword -atk2B_jumpifword: @ 804B150 - push {r4-r6,lr} - ldr r3, =gBattlescriptCurrInstr - ldr r1, [r3] - ldrb r6, [r1, 0x1] - ldrb r2, [r1, 0x2] - ldrb r0, [r1, 0x3] - lsls r0, 8 - adds r2, r0 - ldrb r0, [r1, 0x4] - lsls r0, 16 - adds r2, r0 - ldrb r0, [r1, 0x5] - lsls r0, 24 - adds r5, r2, r0 - ldrb r4, [r1, 0x6] - ldrb r0, [r1, 0x7] - lsls r0, 8 - orrs r4, r0 - ldrb r0, [r1, 0x8] - lsls r0, 16 - orrs r4, r0 - ldrb r0, [r1, 0x9] - lsls r0, 24 - orrs r4, r0 - ldrb r2, [r1, 0xA] - ldrb r0, [r1, 0xB] - lsls r0, 8 - adds r2, r0 - ldrb r0, [r1, 0xC] - lsls r0, 16 - adds r2, r0 - ldrb r0, [r1, 0xD] - lsls r0, 24 - adds r2, r0 - adds r1, 0xE - str r1, [r3] - cmp r6, 0x5 - bhi _0804B1FC - lsls r0, r6, 2 - ldr r1, =_0804B1B0 - adds r0, r1 - ldr r0, [r0] - mov pc, r0 - .pool - .align 2, 0 -_0804B1B0: - .4byte _0804B1C8 - .4byte _0804B1D0 - .4byte _0804B1D8 - .4byte _0804B1E0 - .4byte _0804B1E8 - .4byte _0804B1F2 -_0804B1C8: - ldr r0, [r5] - cmp r0, r4 - bne _0804B1FC - b _0804B1FA -_0804B1D0: - ldr r0, [r5] - cmp r0, r4 - beq _0804B1FC - b _0804B1FA -_0804B1D8: - ldr r0, [r5] - cmp r0, r4 - bls _0804B1FC - b _0804B1FA -_0804B1E0: - ldr r0, [r5] - cmp r0, r4 - bcs _0804B1FC - b _0804B1FA -_0804B1E8: - ldr r0, [r5] - ands r0, r4 - cmp r0, 0 - beq _0804B1FC - b _0804B1FA -_0804B1F2: - ldr r0, [r5] - ands r0, r4 - cmp r0, 0 - bne _0804B1FC -_0804B1FA: - str r2, [r3] -_0804B1FC: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end atk2B_jumpifword - - thumb_func_start atk2C_jumpifarrayequal -atk2C_jumpifarrayequal: @ 804B204 - push {r4-r7,lr} - ldr r2, =gBattlescriptCurrInstr - ldr r3, [r2] - ldrb r1, [r3, 0x1] - ldrb r0, [r3, 0x2] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r3, 0x3] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r3, 0x4] - lsls r0, 24 - adds r5, r1, r0 - ldrb r1, [r3, 0x5] - ldrb r0, [r3, 0x6] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r3, 0x7] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r3, 0x8] - lsls r0, 24 - adds r4, r1, r0 - ldrb r6, [r3, 0x9] - ldrb r1, [r3, 0xA] - ldrb r0, [r3, 0xB] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r3, 0xC] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r3, 0xD] - lsls r0, 24 - adds r1, r0 - mov r12, r1 - movs r1, 0 - cmp r1, r6 - bcs _0804B27C - ldrb r0, [r5] - ldrb r7, [r4] - cmp r0, r7 - beq _0804B260 - adds r0, r3, 0 - b _0804B278 - .pool -_0804B260: - adds r5, 0x1 - adds r4, 0x1 - adds r0, r1, 0x1 - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, r6 - bcs _0804B27C - ldrb r0, [r5] - ldrb r3, [r4] - cmp r0, r3 - beq _0804B260 - ldr r0, [r2] -_0804B278: - adds r0, 0xE - str r0, [r2] -_0804B27C: - cmp r1, r6 - bne _0804B284 - mov r7, r12 - str r7, [r2] -_0804B284: - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end atk2C_jumpifarrayequal - - thumb_func_start atk2D_jumpifarraynotequal -atk2D_jumpifarraynotequal: @ 804B28C - push {r4-r7,lr} - movs r7, 0 - ldr r3, =gBattlescriptCurrInstr - ldr r1, [r3] - ldrb r2, [r1, 0x1] - ldrb r0, [r1, 0x2] - lsls r0, 8 - adds r2, r0 - ldrb r0, [r1, 0x3] - lsls r0, 16 - adds r2, r0 - ldrb r0, [r1, 0x4] - lsls r0, 24 - adds r5, r2, r0 - ldrb r2, [r1, 0x5] - ldrb r0, [r1, 0x6] - lsls r0, 8 - adds r2, r0 - ldrb r0, [r1, 0x7] - lsls r0, 16 - adds r2, r0 - ldrb r0, [r1, 0x8] - lsls r0, 24 - adds r4, r2, r0 - ldrb r6, [r1, 0x9] - ldrb r2, [r1, 0xA] - ldrb r0, [r1, 0xB] - lsls r0, 8 - adds r2, r0 - ldrb r0, [r1, 0xC] - lsls r0, 16 - adds r2, r0 - ldrb r0, [r1, 0xD] - lsls r0, 24 - adds r2, r0 - mov r12, r2 - movs r1, 0 - cmp r7, r6 - bcs _0804B2F6 -_0804B2DA: - ldrb r0, [r5] - ldrb r2, [r4] - cmp r0, r2 - bne _0804B2E8 - adds r0, r7, 0x1 - lsls r0, 24 - lsrs r7, r0, 24 -_0804B2E8: - adds r5, 0x1 - adds r4, 0x1 - adds r0, r1, 0x1 - lsls r0, 24 - lsrs r1, r0, 24 - cmp r1, r6 - bcc _0804B2DA -_0804B2F6: - cmp r7, r6 - beq _0804B304 - mov r0, r12 - b _0804B308 - .pool -_0804B304: - ldr r0, [r3] - adds r0, 0xE -_0804B308: - str r0, [r3] - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end atk2D_jumpifarraynotequal - - thumb_func_start atk2E_setbyte -atk2E_setbyte: @ 804B310 - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - adds r1, r0 - ldrb r0, [r2, 0x5] - strb r0, [r1] - ldr r0, [r3] - adds r0, 0x6 - str r0, [r3] - bx lr - .pool - thumb_func_end atk2E_setbyte - - thumb_func_start atk2F_addbyte -atk2F_addbyte: @ 804B338 - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - adds r1, r0 - ldrb r0, [r2, 0x5] - ldrb r2, [r1] - adds r0, r2 - strb r0, [r1] - ldr r0, [r3] - adds r0, 0x6 - str r0, [r3] - bx lr - .pool - thumb_func_end atk2F_addbyte - - thumb_func_start atk30_subbyte -atk30_subbyte: @ 804B364 - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - adds r1, r0 - ldrb r0, [r1] - ldrb r2, [r2, 0x5] - subs r0, r2 - strb r0, [r1] - ldr r0, [r3] - adds r0, 0x6 - str r0, [r3] - bx lr - .pool - thumb_func_end atk30_subbyte - - thumb_func_start atk31_copyarray -atk31_copyarray: @ 804B390 - push {r4-r6,lr} - ldr r3, =gBattlescriptCurrInstr - ldr r1, [r3] - ldrb r2, [r1, 0x1] - ldrb r0, [r1, 0x2] - lsls r0, 8 - adds r2, r0 - ldrb r0, [r1, 0x3] - lsls r0, 16 - adds r2, r0 - ldrb r0, [r1, 0x4] - lsls r0, 24 - adds r6, r2, r0 - ldrb r2, [r1, 0x5] - ldrb r0, [r1, 0x6] - lsls r0, 8 - adds r2, r0 - ldrb r0, [r1, 0x7] - lsls r0, 16 - adds r2, r0 - ldrb r0, [r1, 0x8] - lsls r0, 24 - adds r5, r2, r0 - ldrb r4, [r1, 0x9] - movs r2, 0 - cmp r2, r4 - bge _0804B3D4 -_0804B3C6: - adds r0, r6, r2 - adds r1, r5, r2 - ldrb r1, [r1] - strb r1, [r0] - adds r2, 0x1 - cmp r2, r4 - blt _0804B3C6 -_0804B3D4: - ldr r0, [r3] - adds r0, 0xA - str r0, [r3] - pop {r4-r6} - pop {r0} - bx r0 - .pool - thumb_func_end atk31_copyarray - - thumb_func_start atk32_copyarray_withindex -atk32_copyarray_withindex: @ 804B3E4 - push {r4-r7,lr} - ldr r3, =gBattlescriptCurrInstr - ldr r1, [r3] - ldrb r2, [r1, 0x1] - ldrb r0, [r1, 0x2] - lsls r0, 8 - adds r2, r0 - ldrb r0, [r1, 0x3] - lsls r0, 16 - adds r2, r0 - ldrb r0, [r1, 0x4] - lsls r0, 24 - adds r7, r2, r0 - ldrb r2, [r1, 0x5] - ldrb r0, [r1, 0x6] - lsls r0, 8 - adds r2, r0 - ldrb r0, [r1, 0x7] - lsls r0, 16 - adds r2, r0 - ldrb r0, [r1, 0x8] - lsls r0, 24 - adds r6, r2, r0 - ldrb r2, [r1, 0x9] - ldrb r0, [r1, 0xA] - lsls r0, 8 - adds r2, r0 - ldrb r0, [r1, 0xB] - lsls r0, 16 - adds r2, r0 - ldrb r0, [r1, 0xC] - lsls r0, 24 - adds r5, r2, r0 - ldrb r4, [r1, 0xD] - movs r2, 0 - cmp r2, r4 - bge _0804B440 -_0804B42E: - adds r0, r7, r2 - ldrb r1, [r5] - adds r1, r2, r1 - adds r1, r6, r1 - ldrb r1, [r1] - strb r1, [r0] - adds r2, 0x1 - cmp r2, r4 - blt _0804B42E -_0804B440: - ldr r0, [r3] - adds r0, 0xE - str r0, [r3] - pop {r4-r7} - pop {r0} - bx r0 - .pool - thumb_func_end atk32_copyarray_withindex - - thumb_func_start atk33_orbyte -atk33_orbyte: @ 804B450 - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - adds r1, r0 - ldrb r0, [r1] - ldrb r2, [r2, 0x5] - orrs r0, r2 - strb r0, [r1] - ldr r0, [r3] - adds r0, 0x6 - str r0, [r3] - bx lr - .pool - thumb_func_end atk33_orbyte - - thumb_func_start atk34_orhalfword -atk34_orhalfword: @ 804B47C - push {r4,lr} - ldr r4, =gBattlescriptCurrInstr - ldr r3, [r4] - ldrb r2, [r3, 0x1] - ldrb r0, [r3, 0x2] - lsls r0, 8 - adds r2, r0 - ldrb r0, [r3, 0x3] - lsls r0, 16 - adds r2, r0 - ldrb r0, [r3, 0x4] - lsls r0, 24 - adds r2, r0 - ldrb r1, [r3, 0x5] - ldrb r0, [r3, 0x6] - lsls r0, 8 - orrs r1, r0 - ldrh r0, [r2] - orrs r1, r0 - strh r1, [r2] - ldr r0, [r4] - adds r0, 0x7 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end atk34_orhalfword - - thumb_func_start atk35_orword -atk35_orword: @ 804B4B4 - push {r4,lr} - ldr r4, =gBattlescriptCurrInstr - ldr r2, [r4] - ldrb r3, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - adds r3, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - adds r3, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - adds r3, r0 - ldrb r1, [r2, 0x5] - ldrb r0, [r2, 0x6] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x7] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0x8] - lsls r0, 24 - adds r1, r0 - ldr r0, [r3] - orrs r0, r1 - str r0, [r3] - ldr r0, [r4] - adds r0, 0x9 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end atk35_orword - - thumb_func_start atk36_bicbyte -atk36_bicbyte: @ 804B4F8 - ldr r3, =gBattlescriptCurrInstr - ldr r2, [r3] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - adds r1, r0 - ldrb r2, [r2, 0x5] - ldrb r0, [r1] - bics r0, r2 - strb r0, [r1] - ldr r0, [r3] - adds r0, 0x6 - str r0, [r3] - bx lr - .pool - thumb_func_end atk36_bicbyte - - thumb_func_start atk37_bichalfword -atk37_bichalfword: @ 804B524 - push {r4,lr} - ldr r4, =gBattlescriptCurrInstr - ldr r3, [r4] - ldrb r1, [r3, 0x1] - ldrb r0, [r3, 0x2] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r3, 0x3] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r3, 0x4] - lsls r0, 24 - adds r1, r0 - ldrb r2, [r3, 0x5] - ldrb r0, [r3, 0x6] - lsls r0, 8 - orrs r2, r0 - ldrh r0, [r1] - bics r0, r2 - strh r0, [r1] - ldr r0, [r4] - adds r0, 0x7 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end atk37_bichalfword - - thumb_func_start atk38_bicword -atk38_bicword: @ 804B55C - push {r4,lr} - ldr r4, =gBattlescriptCurrInstr - ldr r2, [r4] - ldrb r3, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - adds r3, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - adds r3, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - adds r3, r0 - ldrb r1, [r2, 0x5] - ldrb r0, [r2, 0x6] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x7] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0x8] - lsls r0, 24 - adds r1, r0 - ldr r0, [r3] - bics r0, r1 - str r0, [r3] - ldr r0, [r4] - adds r0, 0x9 - str r0, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end atk38_bicword - - thumb_func_start atk39_pause -atk39_pause: @ 804B5A0 - push {r4,r5,lr} - ldr r0, =gBattleExecBuffer - ldr r4, [r0] - cmp r4, 0 - bne _0804B5CC - ldr r5, =gBattlescriptCurrInstr - ldr r2, [r5] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldr r3, =gPauseCounterBattle - ldrh r0, [r3] - adds r0, 0x1 - strh r0, [r3] - lsls r0, 16 - lsrs r0, 16 - cmp r0, r1 - bcc _0804B5CC - strh r4, [r3] - adds r0, r2, 0x3 - str r0, [r5] -_0804B5CC: - pop {r4,r5} - pop {r0} - bx r0 - .pool - thumb_func_end atk39_pause - - thumb_func_start atk3A_waitstate -atk3A_waitstate: @ 804B5E0 - push {lr} - ldr r0, =gBattleExecBuffer - ldr r0, [r0] - cmp r0, 0 - bne _0804B5F2 - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] -_0804B5F2: - pop {r0} - bx r0 - .pool - thumb_func_end atk3A_waitstate - - thumb_func_start atk3B_healthbar_update -atk3B_healthbar_update: @ 804B600 - push {lr} - ldr r0, =gBattlescriptCurrInstr - ldr r0, [r0] - ldrb r0, [r0, 0x1] - cmp r0, 0 - bne _0804B620 - ldr r0, =gActiveBank - ldr r1, =gBankTarget - b _0804B624 - .pool -_0804B620: - ldr r0, =gActiveBank - ldr r1, =gBankAttacker -_0804B624: - ldrb r1, [r1] - strb r1, [r0] - ldr r0, =gBattleMoveDamage - ldrh r1, [r0] - movs r0, 0 - bl EmitHealthBarUpdate - ldr r0, =gActiveBank - ldrb r0, [r0] - bl MarkBufferBankForExecution - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x2 - str r0, [r1] - pop {r0} - bx r0 - .pool - thumb_func_end atk3B_healthbar_update - - thumb_func_start atk3C_return -atk3C_return: @ 804B658 - push {lr} - bl b_movescr_stack_pop_cursor - pop {r0} - bx r0 - thumb_func_end atk3C_return - - thumb_func_start atk3D_end -atk3D_end: @ 804B664 - push {lr} - ldr r0, =gBattleTypeFlags - ldr r0, [r0] - movs r1, 0x80 - lsls r1, 11 - ands r0, r1 - cmp r0, 0 - beq _0804B67C - ldr r0, =gBankAttacker - ldrb r0, [r0] - bl sub_81A5718 -_0804B67C: - ldr r0, =gBattleMoveFlags - movs r1, 0 - strb r1, [r0] - ldr r0, =gActiveBank - strb r1, [r0] - ldr r1, =gFightStateTracker - movs r0, 0xB - strb r0, [r1] - pop {r0} - bx r0 - .pool - thumb_func_end atk3D_end - - thumb_func_start atk3E_end2 -atk3E_end2: @ 804B6A4 - ldr r1, =gActiveBank - movs r0, 0 - strb r0, [r1] - ldr r1, =gFightStateTracker - movs r0, 0xB - strb r0, [r1] - bx lr - .pool - thumb_func_end atk3E_end2 - - thumb_func_start atk3F_end3 -atk3F_end3: @ 804B6BC - push {lr} - bl b_movescr_stack_pop_cursor - ldr r3, =gBattleResources - ldr r0, [r3] - ldr r0, [r0, 0xC] - adds r1, r0, 0 - adds r1, 0x20 - ldrb r0, [r1] - cmp r0, 0 - beq _0804B6D6 - subs r0, 0x1 - strb r0, [r1] -_0804B6D6: - ldr r2, =gBattleMainFunc - ldr r0, [r3] - ldr r1, [r0, 0xC] - adds r0, r1, 0 - adds r0, 0x20 - ldrb r0, [r0] - lsls r0, 2 - adds r1, r0 - ldr r0, [r1] - str r0, [r2] - pop {r0} - bx r0 - .pool - thumb_func_end atk3F_end3 - - thumb_func_start atk41_call -atk41_call: @ 804B6F8 - push {r4,lr} - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - adds r0, 0x5 - bl b_movescr_stack_push - ldr r2, [r4] - ldrb r1, [r2, 0x1] - ldrb r0, [r2, 0x2] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x3] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 24 - orrs r1, r0 - str r1, [r4] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end atk41_call - - thumb_func_start atk42_jumpiftype2 -atk42_jumpiftype2: @ 804B728 - push {r4,lr} - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - ldrb r0, [r0, 0x1] - bl GetBattleBank - lsls r0, 24 - lsrs r0, 24 - ldr r3, [r4] - ldr r2, =gBattleMons - movs r1, 0x58 - muls r0, r1 - adds r0, r2 - adds r1, r0, 0 - adds r1, 0x21 - ldrb r2, [r3, 0x2] - ldrb r1, [r1] - cmp r2, r1 - beq _0804B756 - adds r0, 0x22 - ldrb r0, [r0] - cmp r2, r0 - bne _0804B778 -_0804B756: - ldrb r1, [r3, 0x3] - ldrb r0, [r3, 0x4] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r3, 0x5] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r3, 0x6] - lsls r0, 24 - orrs r1, r0 - str r1, [r4] - b _0804B77C - .pool -_0804B778: - adds r0, r3, 0x7 - str r0, [r4] -_0804B77C: - pop {r4} - pop {r0} - bx r0 - thumb_func_end atk42_jumpiftype2 - - thumb_func_start atk43_jumpifabilitypresent -atk43_jumpifabilitypresent: @ 804B784 - push {r4,lr} - sub sp, 0x4 - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - ldrb r2, [r0, 0x1] - movs r0, 0 - str r0, [sp] - movs r0, 0x13 - movs r1, 0 - movs r3, 0 - bl AbilityBattleEffects - lsls r0, 24 - cmp r0, 0 - beq _0804B7C0 - ldr r2, [r4] - ldrb r1, [r2, 0x2] - ldrb r0, [r2, 0x3] - lsls r0, 8 - orrs r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 16 - orrs r1, r0 - ldrb r0, [r2, 0x5] - lsls r0, 24 - orrs r1, r0 - str r1, [r4] - b _0804B7C6 - .pool -_0804B7C0: - ldr r0, [r4] - adds r0, 0x6 - str r0, [r4] -_0804B7C6: - add sp, 0x4 - pop {r4} - pop {r0} - bx r0 - thumb_func_end atk43_jumpifabilitypresent - - thumb_func_start atk44 -atk44: @ 804B7D0 - ldr r0, =gBankAttacker - ldrb r0, [r0] - ldr r1, =gBattleStruct - ldr r1, [r1] - adds r0, r1 - adds r0, 0x54 - movs r1, 0x1 - strb r1, [r0] - bx lr - .pool - thumb_func_end atk44 - - thumb_func_start atk45_playanimation -atk45_playanimation: @ 804B7EC - push {r4-r6,lr} - ldr r5, =gBattlescriptCurrInstr - ldr r0, [r5] - ldrb r0, [r0, 0x1] - bl GetBattleBank - ldr r6, =gActiveBank - strb r0, [r6] - ldr r2, [r5] - ldrb r1, [r2, 0x3] - ldrb r0, [r2, 0x4] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x5] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0x6] - lsls r0, 24 - adds r3, r1, r0 - ldrb r4, [r2, 0x2] - adds r0, r4, 0 - cmp r0, 0x1 - beq _0804B822 - cmp r0, 0x11 - beq _0804B822 - cmp r0, 0x2 - bne _0804B848 -_0804B822: - ldr r4, =gBattlescriptCurrInstr - ldr r0, [r4] - ldrb r1, [r0, 0x2] - ldrh r2, [r3] - movs r0, 0 - bl dp01_build_cmdbuf_x34_a_bb_aka_battle_anim - ldr r0, =gActiveBank - ldrb r0, [r0] - bl MarkBufferBankForExecution - ldr r0, [r4] - adds r0, 0x7 - str r0, [r4] - b _0804B8AA - .pool -_0804B848: - ldr r0, =gHitMarker - ldr r0, [r0] - movs r1, 0x80 - ands r0, r1 - cmp r0, 0 - beq _0804B868 - adds r0, r2, 0x7 - bl b_movescr_stack_push - ldr r0, =BattleScript_Pausex20 - b _0804B8A8 - .pool -_0804B868: - adds r0, r4, 0 - subs r0, 0xA - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x3 - bls _0804B894 - ldr r1, =gStatuses3 - ldrb r0, [r6] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - ldr r1, =0x000400c0 - ands r0, r1 - cmp r0, 0 - beq _0804B894 - adds r0, r2, 0x7 - b _0804B8A8 - .pool -_0804B894: - ldrb r1, [r2, 0x2] - ldrh r2, [r3] - movs r0, 0 - bl dp01_build_cmdbuf_x34_a_bb_aka_battle_anim - ldrb r0, [r6] - bl MarkBufferBankForExecution - ldr r0, [r5] - adds r0, 0x7 -_0804B8A8: - str r0, [r5] -_0804B8AA: - pop {r4-r6} - pop {r0} - bx r0 - thumb_func_end atk45_playanimation - - thumb_func_start atk46_playanimation2 -atk46_playanimation2: @ 804B8B0 - push {r4-r7,lr} - ldr r6, =gBattlescriptCurrInstr - ldr r0, [r6] - ldrb r0, [r0, 0x1] - bl GetBattleBank - ldr r7, =gActiveBank - strb r0, [r7] - ldr r2, [r6] - ldrb r1, [r2, 0x2] - ldrb r0, [r2, 0x3] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x4] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0x5] - lsls r0, 24 - adds r3, r1, r0 - ldrb r1, [r2, 0x6] - ldrb r0, [r2, 0x7] - lsls r0, 8 - adds r1, r0 - ldrb r0, [r2, 0x8] - lsls r0, 16 - adds r1, r0 - ldrb r0, [r2, 0x9] - lsls r0, 24 - adds r4, r1, r0 - ldrb r5, [r3] - adds r0, r5, 0 - cmp r0, 0x1 - beq _0804B8FA - cmp r0, 0x11 - beq _0804B8FA - cmp r0, 0x2 - bne _0804B920 -_0804B8FA: - ldrb r1, [r3] - ldrh r2, [r4] - movs r0, 0 - bl dp01_build_cmdbuf_x34_a_bb_aka_battle_anim - ldr r0, =gActiveBank - ldrb r0, [r0] - bl MarkBufferBankForExecution - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0xA - str r0, [r1] - b _0804B976 - .pool -_0804B920: - ldr r0, =gHitMarker - ldr r0, [r0] - movs r1, 0x80 - ands r0, r1 - cmp r0, 0 - beq _0804B934 - adds r0, r2, 0 - b _0804B972 - .pool -_0804B934: - adds r0, r5, 0 - subs r0, 0xA - lsls r0, 24 - lsrs r0, 24 - cmp r0, 0x3 - bls _0804B960 - ldr r1, =gStatuses3 - ldrb r0, [r7] - lsls r0, 2 - adds r0, r1 - ldr r0, [r0] - ldr r1, =0x000400c0 - ands r0, r1 - cmp r0, 0 - beq _0804B960 - adds r0, r2, 0 - b _0804B972 - .pool -_0804B960: - ldrb r1, [r3] - ldrh r2, [r4] - movs r0, 0 - bl dp01_build_cmdbuf_x34_a_bb_aka_battle_anim - ldrb r0, [r7] - bl MarkBufferBankForExecution - ldr r0, [r6] -_0804B972: - adds r0, 0xA - str r0, [r6] -_0804B976: - pop {r4-r7} - pop {r0} - bx r0 - thumb_func_end atk46_playanimation2 - - thumb_func_start atk47_setgraphicalstatchangevalues -atk47_setgraphicalstatchangevalues: @ 804B97C - push {r4,lr} - movs r3, 0 - ldr r1, =gBattleScripting - ldrb r0, [r1, 0x1A] - movs r2, 0xF0 - ands r2, r0 - adds r4, r1, 0 - cmp r2, 0x20 - beq _0804B9AA - cmp r2, 0x20 - bgt _0804B99C - cmp r2, 0x10 - beq _0804B9A6 - b _0804B9B4 - .pool -_0804B99C: - cmp r2, 0x90 - beq _0804B9AE - cmp r2, 0xA0 - beq _0804B9B2 - b _0804B9B4 -_0804B9A6: - movs r3, 0xF - b _0804B9B4 -_0804B9AA: - movs r3, 0x27 - b _0804B9B4 -_0804B9AE: - movs r3, 0x16 - b _0804B9B4 -_0804B9B2: - movs r3, 0x2E -_0804B9B4: - ldrb r1, [r4, 0x1A] - movs r0, 0xF - ands r0, r1 - adds r0, r3, r0 - subs r0, 0x1 - movs r1, 0 - strb r0, [r4, 0x10] - strb r1, [r4, 0x11] - ldr r1, =gBattlescriptCurrInstr - ldr r0, [r1] - adds r0, 0x1 - str r0, [r1] - pop {r4} - pop {r0} - bx r0 - .pool - thumb_func_end atk47_setgraphicalstatchangevalues - thumb_func_start atk48_playstatchangeanimation atk48_playstatchangeanimation: @ 804B9D8 push {r4-r7,lr} @@ -6061,7 +219,7 @@ _0804BB6C: movs r1, 0x1 mov r2, r8 str r3, [sp] - bl dp01_build_cmdbuf_x34_a_bb_aka_battle_anim + bl EmitBattleAnimation ldr r0, =gActiveBank ldrb r0, [r0] bl MarkBufferBankForExecution @@ -6198,7 +356,7 @@ _0804BCAC: str r0, [r5] ldr r0, =gBattleScripting strb r4, [r0, 0x14] - bl sub_804AF30 + bl MoveValuesCleanUp ldr r2, =gUnknown_082D86A8 mov r0, r8 ldrh r1, [r0] @@ -6210,7 +368,7 @@ _0804BCAC: lsls r0, 2 adds r0, r2 ldr r0, [r0] - bl b_movescr_stack_push + bl BattleScriptPush ldr r1, =gBattlescriptCurrInstr ldr r0, =gUnknown_082DB87D bl _0804C5B8 @@ -6360,7 +518,7 @@ _0804BE14: _0804BE26: adds r0, r2, 0x1 strb r0, [r1, 0x19] - bl b_movescr_stack_push_cursor + bl BattleScriptPushCursor ldr r1, =gBattlescriptCurrInstr ldr r0, =gUnknown_082DAE0D str r0, [r1] @@ -6440,7 +598,7 @@ _0804BEBA: bl EmitSetAttributes ldrb r0, [r4] bl MarkBufferBankForExecution - bl b_movescr_stack_push_cursor + bl BattleScriptPushCursor ldr r1, =gBattlescriptCurrInstr ldr r0, =gUnknown_082DB282 str r0, [r1] @@ -9718,7 +3876,7 @@ _0804DBC8: ldr r0, =gBattleScripting ldrb r1, [r4] strb r1, [r0, 0x17] - bl b_movescr_stack_push_cursor + bl BattleScriptPushCursor mov r7, r9 ldr r0, [r7] ldrb r0, [r0, 0x1] @@ -15079,7 +9237,7 @@ _08050AA8: .pool _08050B10: mov r0, r8 - bl b_movescr_stack_push + bl BattleScriptPush ldr r1, =gBattleScripting ldr r6, =gActiveBank ldrb r0, [r6] @@ -15159,7 +9317,7 @@ _08050B94: .pool _08050BD4: mov r0, r8 - bl b_movescr_stack_push + bl BattleScriptPush ldr r1, =gBattleScripting ldr r2, =gActiveBank ldrb r0, [r2] @@ -15208,7 +9366,7 @@ _08050C2C: cmp r5, 0x1 bne _08050B68 mov r0, r8 - bl b_movescr_stack_push + bl BattleScriptPush ldr r1, =gBattleScripting ldr r3, =gActiveBank ldrb r0, [r3] @@ -15248,7 +9406,7 @@ _08050C8C: b _08050B68 _08050CAE: mov r0, r8 - bl b_movescr_stack_push + bl BattleScriptPush ldr r1, =gBattleScripting ldr r2, =gActiveBank ldrb r0, [r2] @@ -16403,7 +10561,7 @@ atk91_givepaydaymoney: @ 80515C8 ldr r4, =gBattlescriptCurrInstr ldr r0, [r4] adds r0, 0x1 - bl b_movescr_stack_push + bl BattleScriptPush ldr r0, =gUnknown_082DB307 str r0, [r4] b _08051658 @@ -21438,7 +15596,7 @@ atkBE_breakfree: @ 805417C strb r0, [r1, 0x3] movs r0, 0xFF strb r0, [r1, 0x4] - bl b_movescr_stack_push_cursor + bl BattleScriptPushCursor ldr r1, =gBattlescriptCurrInstr ldr r0, =gUnknown_082DAFC5 b _080542BA @@ -21464,7 +15622,7 @@ _08054210: negs r2, r2 ands r0, r2 str r0, [r1] - bl b_movescr_stack_push_cursor + bl BattleScriptPushCursor ldr r1, =gBattlescriptCurrInstr ldr r0, =gUnknown_082DAFD6 b _080542BA @@ -21501,7 +15659,7 @@ _08054250: lsls r1, 2 adds r1, r2 strb r4, [r1, 0xA] - bl b_movescr_stack_push_cursor + bl BattleScriptPushCursor ldr r1, =gBattlescriptCurrInstr ldr r0, =gUnknown_082DAFDD b _080542BA @@ -22608,7 +16766,7 @@ atkCC_callterrainattack: @ 8054BEC lsls r0, 2 adds r0, r3 ldr r0, [r0] - bl b_movescr_stack_push + bl BattleScriptPush ldr r1, =gBattlescriptCurrInstr ldr r0, [r1] adds r0, 0x1 @@ -23039,7 +17197,7 @@ _08054FDC: cmp r0, 0x3C bne _08055010 ldr r1, =gBattlescriptCurrInstr - ldr r0, =gUnknown_082DB63F + ldr r0, =BattleScript_StickyHoldOnKnockOff str r0, [r1] ldr r1, =gLastUsedAbility ldrb r0, [r7] @@ -24725,7 +18883,7 @@ _08055E2C: ldrb r2, [r0] movs r0, 0 movs r1, 0 - bl dp01_build_cmdbuf_x34_a_bb_aka_battle_anim + bl EmitBattleAnimation ldrb r0, [r4] bl MarkBufferBankForExecution ldr r1, =gBattlescriptCurrInstr diff --git a/asm/battle_5.s b/asm/battle_5.s index 3db603531f..9c35a8913b 100644 --- a/asm/battle_5.s +++ b/asm/battle_5.s @@ -183,8 +183,8 @@ _080570D0: .pool thumb_func_end sub_8057028 - thumb_func_start sub_80570F4 -sub_80570F4: @ 80570F4 + thumb_func_start AdjustFriendshipOnBattleFaint +AdjustFriendshipOnBattleFaint: @ 80570F4 push {r4,r5,lr} lsls r0, 24 lsrs r5, r0, 24 @@ -285,7 +285,7 @@ _080571CE: pop {r0} bx r0 .pool - thumb_func_end sub_80570F4 + thumb_func_end AdjustFriendshipOnBattleFaint thumb_func_start sub_80571DC sub_80571DC: @ 80571DC @@ -414,7 +414,7 @@ _0805729A: ldr r1, =0xf7ffffff ands r0, r1 str r0, [r2] - bl b_movescr_stack_push_cursor + bl BattleScriptPushCursor movs r0, 0x1 mov r2, r10 strb r0, [r2, 0x5] @@ -474,7 +474,7 @@ _08057354: ldr r1, =0xf7ffffff ands r0, r1 str r0, [r2] - bl b_movescr_stack_push_cursor + bl BattleScriptPushCursor ldr r0, =gBattleCommunication strb r4, [r0, 0x5] ldr r1, =gBattlescriptCurrInstr @@ -523,7 +523,7 @@ _080573D4: negs r1, r1 ands r0, r1 str r0, [r4] - bl b_movescr_stack_push_cursor + bl BattleScriptPushCursor ldr r1, =gBattlescriptCurrInstr ldr r0, =BattleScript_MoveUsedUnfroze str r0, [r1] diff --git a/asm/battle_7.s b/asm/battle_7.s index fd8c3b4a54..10fabc389a 100644 --- a/asm/battle_7.s +++ b/asm/battle_7.s @@ -2937,8 +2937,8 @@ _0805EA5A: bx r0 thumb_func_end sub_805E990 - thumb_func_start sub_805EA60 -sub_805EA60: @ 805EA60 + thumb_func_start BattleMusicStop +BattleMusicStop: @ 805EA60 push {r4-r6,lr} movs r0, 0 bl GetBankByPlayerAI @@ -2977,7 +2977,7 @@ _0805EAA2: pop {r0} bx r0 .pool - thumb_func_end sub_805EA60 + thumb_func_end BattleMusicStop thumb_func_start sub_805EAB4 sub_805EAB4: @ 805EAB4 diff --git a/asm/battle_controller_linkopponent.s b/asm/battle_controller_linkopponent.s index d28823a8b3..e8975a7aa4 100644 --- a/asm/battle_controller_linkopponent.s +++ b/asm/battle_controller_linkopponent.s @@ -5565,7 +5565,7 @@ sub_806743C: @ 806743C ldrb r0, [r0] cmp r0, 0 beq _08067478 - bl sub_805EA60 + bl BattleMusicStop ldrb r1, [r5] lsls r1, 9 adds r0, r4, 0x1 diff --git a/asm/battle_controller_linkpartner.s b/asm/battle_controller_linkpartner.s index 8812282797..e02a967d0e 100644 --- a/asm/battle_controller_linkpartner.s +++ b/asm/battle_controller_linkpartner.s @@ -4874,7 +4874,7 @@ sub_814D9D8: @ 814D9D8 ldrb r0, [r0] cmp r0, 0 beq _0814DA14 - bl sub_805EA60 + bl BattleMusicStop ldrb r1, [r5] lsls r1, 9 adds r0, r4, 0x1 diff --git a/asm/battle_controller_opponent.s b/asm/battle_controller_opponent.s index 639ef0ce61..1bfa3ff122 100644 --- a/asm/battle_controller_opponent.s +++ b/asm/battle_controller_opponent.s @@ -6015,7 +6015,7 @@ sub_8062630: @ 8062630 ldrb r0, [r0] cmp r0, 0 beq _0806266C - bl sub_805EA60 + bl BattleMusicStop ldrb r1, [r5] lsls r1, 9 adds r0, r4, 0x1 diff --git a/asm/battle_controller_player.s b/asm/battle_controller_player.s index 0e9318dc94..d9d5c5e6a2 100644 --- a/asm/battle_controller_player.s +++ b/asm/battle_controller_player.s @@ -8913,7 +8913,7 @@ _0805C3BC: sub_805C3EC: @ 805C3EC push {lr} sub sp, 0x4 - bl sub_805EA60 + bl BattleMusicStop movs r0, 0x1 negs r0, r0 movs r1, 0 @@ -9595,7 +9595,7 @@ sub_805C9B0: @ 805C9B0 ldrb r0, [r0] cmp r0, 0 beq _0805C9EC - bl sub_805EA60 + bl BattleMusicStop ldrb r1, [r5] lsls r1, 9 adds r0, r4, 0x1 diff --git a/asm/battle_controller_player_partner.s b/asm/battle_controller_player_partner.s index 6b5a14f956..f77dc2c337 100644 --- a/asm/battle_controller_player_partner.s +++ b/asm/battle_controller_player_partner.s @@ -5661,7 +5661,7 @@ sub_81BE03C: @ 81BE03C ldrb r0, [r0] cmp r0, 0 beq _081BE078 - bl sub_805EA60 + bl BattleMusicStop ldrb r1, [r5] lsls r1, 9 adds r0, r4, 0x1 diff --git a/asm/battle_controller_recorded_opponent.s b/asm/battle_controller_recorded_opponent.s index dc7fe7de55..6f047a4ef7 100644 --- a/asm/battle_controller_recorded_opponent.s +++ b/asm/battle_controller_recorded_opponent.s @@ -5304,7 +5304,7 @@ sub_818936C: @ 818936C ldrb r0, [r0] cmp r0, 0 beq _081893A8 - bl sub_805EA60 + bl BattleMusicStop ldrb r1, [r5] lsls r1, 9 adds r0, r4, 0x1 diff --git a/asm/battle_controller_recorded_player.s b/asm/battle_controller_recorded_player.s index b2769671c5..7b0cd6d41b 100644 --- a/asm/battle_controller_recorded_player.s +++ b/asm/battle_controller_recorded_player.s @@ -5455,7 +5455,7 @@ sub_818C994: @ 818C994 ldrb r0, [r0] cmp r0, 0 beq _0818C9D0 - bl sub_805EA60 + bl BattleMusicStop ldrb r1, [r5] lsls r1, 9 adds r0, r4, 0x1 diff --git a/asm/battle_controller_safari.s b/asm/battle_controller_safari.s index 1aff72176d..13111e08d5 100644 --- a/asm/battle_controller_safari.s +++ b/asm/battle_controller_safari.s @@ -1161,7 +1161,7 @@ dp01t_34_6_move_anim_start_t3: @ 8159CC4 ldrb r0, [r0] cmp r0, 0 beq _08159D00 - bl sub_805EA60 + bl BattleMusicStop ldrb r1, [r5] lsls r1, 9 adds r0, r4, 0x1 diff --git a/asm/battle_controller_wally.s b/asm/battle_controller_wally.s index ddb97f9276..6f59c41042 100644 --- a/asm/battle_controller_wally.s +++ b/asm/battle_controller_wally.s @@ -4150,7 +4150,7 @@ sub_816A840: @ 816A840 ldrb r0, [r0] cmp r0, 0 beq _0816A87C - bl sub_805EA60 + bl BattleMusicStop ldrb r1, [r5] lsls r1, 9 adds r0, r4, 0x1 diff --git a/asm/rom3.s b/asm/rom3.s index f6b6f2d037..84dec85e5c 100644 --- a/asm/rom3.s +++ b/asm/rom3.s @@ -2355,8 +2355,8 @@ dp01_build_cmdbuf_x09_9_9_9: @ 8033A24 .pool thumb_func_end dp01_build_cmdbuf_x09_9_9_9 - thumb_func_start dp01_build_cmdbuf_x0A_A_A_A -dp01_build_cmdbuf_x0A_A_A_A: @ 8033A44 + thumb_func_start EmitFaintAnimation +EmitFaintAnimation: @ 8033A44 push {lr} lsls r0, 24 lsrs r0, 24 @@ -2371,7 +2371,7 @@ dp01_build_cmdbuf_x0A_A_A_A: @ 8033A44 pop {r0} bx r0 .pool - thumb_func_end dp01_build_cmdbuf_x0A_A_A_A + thumb_func_end EmitFaintAnimation thumb_func_start dp01_build_cmdbuf_x0B_B_B_B dp01_build_cmdbuf_x0B_B_B_B: @ 8033A64 @@ -2967,8 +2967,8 @@ EmitHealthBarUpdate: @ 8033EFC .pool thumb_func_end EmitHealthBarUpdate - thumb_func_start dp01_build_cmdbuf_x19_a_bb -dp01_build_cmdbuf_x19_a_bb: @ 8033F34 + thumb_func_start EmitExpUpdate +EmitExpUpdate: @ 8033F34 push {r4,lr} adds r4, r1, 0 lsls r0, 24 @@ -2993,7 +2993,7 @@ dp01_build_cmdbuf_x19_a_bb: @ 8033F34 pop {r0} bx r0 .pool - thumb_func_end dp01_build_cmdbuf_x19_a_bb + thumb_func_end EmitExpUpdate thumb_func_start dp01_build_cmdbuf_x1A_aaaa_bbbb dp01_build_cmdbuf_x1A_aaaa_bbbb: @ 8033F68 @@ -3661,8 +3661,8 @@ dp01_build_cmdbuf_x33_a_33_33: @ 8034414 .pool thumb_func_end dp01_build_cmdbuf_x33_a_33_33 - thumb_func_start dp01_build_cmdbuf_x34_a_bb_aka_battle_anim -dp01_build_cmdbuf_x34_a_bb_aka_battle_anim: @ 8034438 + thumb_func_start EmitBattleAnimation +EmitBattleAnimation: @ 8034438 push {r4,lr} adds r4, r1, 0 lsls r0, 24 @@ -3682,7 +3682,7 @@ dp01_build_cmdbuf_x34_a_bb_aka_battle_anim: @ 8034438 pop {r0} bx r0 .pool - thumb_func_end dp01_build_cmdbuf_x34_a_bb_aka_battle_anim + thumb_func_end EmitBattleAnimation thumb_func_start sub_8034464 sub_8034464: @ 8034464 diff --git a/data/battle_scripts_1.s b/data/battle_scripts_1.s index 7a013c51c7..0d94d31b01 100644 --- a/data/battle_scripts_1.s +++ b/data/battle_scripts_1.s @@ -33,10 +33,10 @@ gUnknown_082D9EFB:: @ 82D9EFB gUnknown_082D9F1C:: @ 82D9F1C .incbin "baserom.gba", 0x2d9f1c, 0x88e -gUnknown_082DA7AA:: @ 82DA7AA +BattleScript_FaintAttacker:: @ 82DA7AA .incbin "baserom.gba", 0x2da7aa, 0xd -gUnknown_082DA7B7:: @ 82DA7B7 +BattleScript_FaintTarget:: @ 82DA7B7 .incbin "baserom.gba", 0x2da7b7, 0xd gUnknown_082DA7C4:: @ 82DA7C4 @@ -93,7 +93,7 @@ gUnknown_082DAB15:: @ 82DAB15 BattleScript_Pausex20:: @ 82DABB9 .incbin "baserom.gba", 0x2dabb9, 0x4 -gUnknown_082DABBD:: @ 82DABBD +BattleScript_LevelUp:: @ 82DABBD .incbin "baserom.gba", 0x2dabbd, 0x6f gUnknown_082DAC2C:: @ 82DAC2C @@ -156,7 +156,7 @@ gUnknown_082DAE2A:: @ 82DAE2A BattleScript_EncoredNoMore:: @ 82DAE37 .incbin "baserom.gba", 0x2dae37, 0x7 -gUnknown_082DAE3E:: @ 82DAE3E +BattleScript_DestinyBondTakesLife:: @ 82DAE3E .incbin "baserom.gba", 0x2dae3e, 0x1b gUnknown_082DAE59:: @ 82DAE59 @@ -237,7 +237,7 @@ gUnknown_082DB181:: @ 82DB181 gUnknown_082DB185:: @ 82DB185 .incbin "baserom.gba", 0x2db185, 0x8 -gUnknown_082DB18D:: @ 82DB18D +BattleScript_GrudgeTakesPp:: @ 82DB18D .incbin "baserom.gba", 0x2db18d, 0x7 BattleScript_MagicCoatBounce:: @ 82DB194 @@ -411,7 +411,7 @@ BattleScript_SoundproofProtected:: @ 82DB61F gUnknown_082DB62F:: @ 82DB62F .incbin "baserom.gba", 0x2db62f, 0x10 -gUnknown_082DB63F:: @ 82DB63F +BattleScript_StickyHoldOnKnockOff:: @ 82DB63F .incbin "baserom.gba", 0x2db63f, 0xe BattleScript_ColorChangeActivates:: @ 82DB64D diff --git a/include/battle.h b/include/battle.h index 56b74aa624..920a600600 100644 --- a/include/battle.h +++ b/include/battle.h @@ -218,13 +218,23 @@ #define TYPE_MUL_NORMAL 10 #define TYPE_MUL_SUPER_EFFECTIVE 20 -#define BS_GET_TARGET 0 -#define BS_GET_ATTACKER 1 -#define BS_GET_EFFECT_BANK 2 -#define BS_GET_SCRIPTING_BANK 10 -#define BS_GET_OPPONENT1 12 -#define BS_GET_PLAYER2 13 -#define BS_GET_OPPONENT2 14 +#define BS_GET_TARGET 0 +#define BS_GET_ATTACKER 1 +#define BS_GET_EFFECT_BANK 2 +#define BS_GET_ATTACKER_SIDE 8 // for atk1E_jumpifability +#define BS_GET_NOT_ATTACKER_SIDE 9 // for atk1E_jumpifability +#define BS_GET_SCRIPTING_BANK 10 +#define BS_GET_OPPONENT1 12 +#define BS_GET_PLAYER2 13 +#define BS_GET_OPPONENT2 14 + +// for battle script commands +#define CMP_EQUAL 0x0 +#define CMP_NOT_EQUAL 0x1 +#define CMP_GREATER_THAN 0x2 +#define CMP_LESS_THAN 0x3 +#define CMP_COMMON_BITS 0x4 +#define CMP_NO_COMMON_BITS 0x5 struct Trainer { @@ -422,13 +432,23 @@ struct BattleCallbacksStack u8 size; }; +struct StatsArray +{ + u16 hp; + u16 atk; + u16 def; + u16 spd; + u16 spAtk; + u16 spDef; +}; + struct BattleResources { struct SecretBaseRecord* secretBase; struct UnknownFlags *flags; struct BattleScriptsStack* battleScriptsStack; struct BattleCallbacksStack* battleCallbackStack; - void* statsBeforeLvlUp; + struct StatsArray* statsBeforeLvlUp; struct AI_ThinkingStruct *ai; struct BattleHistory *battleHistory; struct BattleScriptsStack *AI_ScriptsStack; @@ -438,6 +458,7 @@ extern struct BattleResources* gBattleResources; #define BATTLESCRIPTS_STACK (gBattleResources->battleScriptsStack) #define BATTLE_CALLBACKS_STACK (gBattleResources->battleCallbackStack) +#define BATTLE_LVLUP_STATS (gBattleResources->statsBeforeLvlUp) struct BattleResults { @@ -536,14 +557,10 @@ struct BattleStruct u8 field_4D; u8 field_4E; u8 field_4F; - u8 field_50; - u8 field_51; + u16 expValue; u8 field_52; - u8 field_53; - u8 field_54; - u8 field_55; - u8 field_56; - u8 field_57; + u8 sentInPokes; + u8 field_54[4]; u8 field_58; u8 field_59; u8 field_5A; @@ -642,6 +659,11 @@ struct BattleStruct u8 field_1A1; u8 filler1A2; u8 atkCancellerTracker; + u8 field_1A4[240]; + u8 field_294[4]; + u8 field_298[8]; + u8 field_2A0; + u8 field_2A1; }; extern struct BattleStruct* gBattleStruct; @@ -677,6 +699,20 @@ extern struct BattleStruct* gBattleStruct; #define MOVE_EFFECT_CHARGING 0xC #define MOVE_EFFECT_WRAP 0xD #define MOVE_EFFECT_RECOIL_25 0xE +#define MOVE_EFFECT_ATK_PLUS_1 0xF +#define MOVE_EFFECT_DEF_PLUS_1 0x10 +#define MOVE_EFFECT_SPD_PLUS_1 0x11 +#define MOVE_EFFECT_SP_ATK_PLUS_1 0x12 +#define MOVE_EFFECT_SP_DEF_PLUS_1 0x13 +#define MOVE_EFFECT_ACC_PLUS_1 0x14 +#define MOVE_EFFECT_EVS_PLUS_1 0x15 +#define MOVE_EFFECT_ATK_MINUS_1 0x16 +#define MOVE_EFFECT_DEF_MINUS_1 0x17 +#define MOVE_EFFECT_SPD_MINUS_1 0x18 +#define MOVE_EFFECT_SP_ATK_MINUS_1 0x19 +#define MOVE_EFFECT_SP_DEF_MINUS_1 0x1A +#define MOVE_EFFECT_ACC_MINUS_1 0x1B +#define MOVE_EFFECT_EVS_MINUS_1 0x1C #define MOVE_EFFECT_RECHARGE 0x1D #define MOVE_EFFECT_RAGE 0x1E #define MOVE_EFFECT_STEAL_ITEM 0x1F @@ -687,10 +723,73 @@ extern struct BattleStruct* gBattleStruct; #define MOVE_EFFECT_REMOVE_PARALYSIS 0x24 #define MOVE_EFFECT_ATK_DEF_DOWN 0x25 #define MOVE_EFFECT_RECOIL_33_PARALYSIS 0x26 +#define MOVE_EFFECT_ATK_PLUS_2 0x27 +#define MOVE_EFFECT_DEF_PLUS_2 0x28 +#define MOVE_EFFECT_SPD_PLUS_2 0x29 +#define MOVE_EFFECT_SP_ATK_PLUS_2 0x2A +#define MOVE_EFFECT_SP_DEF_PLUS_2 0x2B +#define MOVE_EFFECT_ACC_PLUS_2 0x2C +#define MOVE_EFFECT_EVS_PLUS_2 0x2D +#define MOVE_EFFECT_ATK_MINUS_2 0x2E +#define MOVE_EFFECT_DEF_MINUS_2 0x2F +#define MOVE_EFFECT_SPD_MINUS_2 0x30 +#define MOVE_EFFECT_SP_ATK_MINUS_2 0x31 +#define MOVE_EFFECT_SP_DEF_MINUS_2 0x32 +#define MOVE_EFFECT_ACC_MINUS_2 0x33 +#define MOVE_EFFECT_EVS_MINUS_2 0x34 #define MOVE_EFFECT_THRASH 0x35 #define MOVE_EFFECT_KNOCK_OFF 0x36 +#define MOVE_EFFECT_NOTHING_37 0x37 +#define MOVE_EFFECT_NOTHING_38 0x38 +#define MOVE_EFFECT_NOTHING_39 0x39 +#define MOVE_EFFECT_NOTHING_3A 0x3A #define MOVE_EFFECT_SP_ATK_TWO_DOWN 0x3B +#define MOVE_EFFECT_NOTHING_3C 0x3C +#define MOVE_EFFECT_NOTHING_3D 0x3D +#define MOVE_EFFECT_NOTHING_3E 0x3E +#define MOVE_EFFECT_NOTHING_3F 0x3F #define MOVE_EFFECT_AFFECTS_USER 0x40 +#define MOVE_EFFECT_CERTAIN 0x80 + +// battle animations ids + +#define B_ANIM_CASTFORM_CHANGE 0x0 +#define B_ANIM_STATS_CHANGE 0x1 +#define B_ANIM_SUBSTITUTE_FADE 0x2 +#define B_ANIM_SUBSTITUTE_APPEAR 0x3 +#define B_ANIM_x4 0x4 +#define B_ANIM_ITEM_KNOCKOFF 0x5 +#define B_ANIM_TURN_TRAP 0x6 +#define B_ANIM_ITEM_EFFECT 0x7 +#define B_ANIM_SMOKEBALL_ESCAPE 0x8 +#define B_ANIM_HANGED_ON 0x9 +#define B_ANIM_RAIN_CONTINUES 0xA +#define B_ANIM_SUN_CONTINUES 0xB +#define B_ANIM_SANDSTORM_CONTINUES 0xC +#define B_ANIM_HAIL_CONTINUES 0xD +#define B_ANIM_LEECH_SEED_DRAIN 0xE +#define B_ANIM_MON_HIT 0xF +#define B_ANIM_ITEM_STEAL 0x10 +#define B_ANIM_SNATCH_MOVE 0x11 +#define B_ANIM_FUTURE_SIGHT_HIT 0x12 +#define B_ANIM_x13 0x13 +#define B_ANIM_x14 0x14 +#define B_ANIM_INGRAIN_HEAL 0x15 +#define B_ANIM_WISH_HEAL 0x16 +#define B_ANIM_x17 0x17 +#define B_ANIM_x18 0x18 +#define B_ANIM_x19 0x19 +#define B_ANIM_x1A 0x1A +#define B_ANIM_x1B 0x1B +#define B_ANIM_x1C 0x1C +#define B_ANIM_x1D 0x1D + +#define GET_STAT_BUFF_ID(n)((n & 0xF)) // first four bits 0x1, 0x2, 0x4, 0x8 +#define GET_STAT_BUFF_VALUE(n)((n & 0xF0) >> 4) // 0x10, 0x20, 0x40 +#define STAT_BUFF_NEGATIVE 0x80 // 0x80, the sign bit + +#define SET_STAT_BUFF_ID(n)((n & 0xF)) +#define SET_STAT_BUFF_VALUE(n)(((s8)(((s8)(n) << 4)) & 0xF0)) struct BattleScripting { @@ -718,6 +817,8 @@ struct BattleScripting u8 animTurn; u8 animTargetsHit; u8 statChanger; + u8 field_1B; + u8 atk23_state; }; extern struct BattleScripting gBattleScripting; @@ -729,10 +830,12 @@ void CancelMultiTurnMoves(u8 bank); void PressurePPLose(u8 bankAtk, u8 bankDef, u16 move); void PrepareStringBattle(u16 stringId, u8 bank); u8 GetBattleBank(u8 caseId); +void UndoEffectsAfterFainting(void); // battle_3 -void b_movescr_stack_push(const u8* bsPtr); -void b_movescr_stack_push_cursor(void); +void BattleScriptPush(const u8* bsPtr); +void BattleScriptPushCursor(void); +void BattleScriptPop(void); u8 sub_803FB4C(void); // msg, can't select a move u8 CheckMoveLimitations(u8 bank, u8 unusableMoves, u8 check); bool8 AreAllMovesUnusable(void); @@ -760,6 +863,13 @@ u8 TypeCalc(u16 move, u8 bankAtk, u8 bankDef); u8 AI_TypeCalc(u16 move, u16 species, u8 ability); u8 BankGetTurnOrder(u8 bank); +// battle_5 +void AdjustFriendshipOnBattleFaint(u8 bank); + +// battle 7 +void BattleMusicStop(void); +void sub_805E990(struct Pokemon* mon, u8 bank); + // rom_80A5C6C u8 GetBankSide(u8 bank); u8 GetBankIdentity(u8 bank); diff --git a/include/battle_controllers.h b/include/battle_controllers.h index b23649192e..bfa1bd507a 100644 --- a/include/battle_controllers.h +++ b/include/battle_controllers.h @@ -7,6 +7,9 @@ void EmitMoveAnimation(u8 bufferId, u16 move, u8 turnOfMove, u16 movePower, s32 void EmitHealthBarUpdate(u8 bufferId, u16 hpValue); void EmitEffectivenessSound(u8 bufferId, u16 songId); void EmitPrintStringPlayerOnly(u8 bufferId, u16 stringId); +void EmitFaintAnimation(u8 bufferId); +void EmitExpUpdate(u8 bufferId, u8 partyId, u16 expPoints); +void EmitBattleAnimation(u8 bufferId, u8 animationId, u16 argument); void MarkBufferBankForExecution(u8 bank); diff --git a/include/pokemon.h b/include/pokemon.h index 9d01c051eb..674e6dbf4e 100644 --- a/include/pokemon.h +++ b/include/pokemon.h @@ -620,6 +620,9 @@ bool8 IsPokeSpriteNotFlipped(u16 species); bool8 IsMonShiny(struct Pokemon *mon); bool8 IsShinyOtIdPersonality(u32 otId, u32 personality); +void MonGainEVs(struct Pokemon *mon, u16 defeatedSpecies); +bool8 IsTradedMon(struct Pokemon *mon); + #include "sprite.h" void DoMonFrontSpriteAnimation(struct Sprite* sprite, u16 species, bool8 noCry, u8 arg3); diff --git a/src/battle_3.c b/src/battle_3.c index 4f0997aa06..1b62e3bb84 100644 --- a/src/battle_3.c +++ b/src/battle_3.c @@ -196,17 +196,17 @@ extern void sub_803E08C(void); extern void bc_move_exec_returning(void); extern s8 GetFlavourRelationByPersonality(u32 personality, u8 flavor); -void b_movescr_stack_push(const u8* bsPtr) +void BattleScriptPush(const u8* bsPtr) { BATTLESCRIPTS_STACK->ptr[BATTLESCRIPTS_STACK->size++] = bsPtr; } -void b_movescr_stack_push_cursor(void) +void BattleScriptPushCursor(void) { BATTLESCRIPTS_STACK->ptr[BATTLESCRIPTS_STACK->size++] = gBattlescriptCurrInstr; } -void b_movescr_stack_pop_cursor(void) +void BattleScriptPop(void) { gBattlescriptCurrInstr = BATTLESCRIPTS_STACK->ptr[--BATTLESCRIPTS_STACK->size]; } @@ -1206,7 +1206,7 @@ u8 AtkCanceller_UnableToUseMove(void) { gBattleMons[gBankAttacker].status1 &= ~(STATUS_SLEEP); gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE); - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattleCommunication[MULTISTRING_CHOOSER] = 1; gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp; effect = 2; @@ -1234,7 +1234,7 @@ u8 AtkCanceller_UnableToUseMove(void) else { gBattleMons[gBankAttacker].status2 &= ~(STATUS2_NIGHTMARE); - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattleCommunication[MULTISTRING_CHOOSER] = 0; gBattlescriptCurrInstr = BattleScript_MoveUsedWokeUp; effect = 2; @@ -1262,7 +1262,7 @@ u8 AtkCanceller_UnableToUseMove(void) else // unfreeze { gBattleMons[gBankAttacker].status1 &= ~(STATUS_FREEZE); - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze; gBattleCommunication[MULTISTRING_CHOOSER] = 0; } @@ -1349,7 +1349,7 @@ u8 AtkCanceller_UnableToUseMove(void) if (Random() & 1) { gBattleCommunication[MULTISTRING_CHOOSER] = 0; - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); } else // confusion dmg { @@ -1363,7 +1363,7 @@ u8 AtkCanceller_UnableToUseMove(void) } else // snapped out of confusion { - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_MoveUsedIsConfusedNoMore; } effect = 1; @@ -1387,10 +1387,10 @@ u8 AtkCanceller_UnableToUseMove(void) { gBattleScripting.bank = CountTrailingZeroBits((gBattleMons[gBankAttacker].status2 & STATUS2_INFATUATION) >> 0x10); if (Random() & 1) - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); else { - b_movescr_stack_push(BattleScript_MoveUsedIsParalyzedCantAttack); + BattleScriptPush(BattleScript_MoveUsedIsParalyzedCantAttack); gHitMarker |= HITMARKER_UNABLE_TO_USE_MOVE; gProtectStructs[gBankAttacker].loveImmobility = 1; CancelMultiTurnMoves(gBankAttacker); @@ -1432,7 +1432,7 @@ u8 AtkCanceller_UnableToUseMove(void) if (gBattleMoves[gCurrentMove].effect == EFFECT_THAW_HIT) { gBattleMons[gBankAttacker].status1 &= ~(STATUS_FREEZE); - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_MoveUsedUnfroze; gBattleCommunication[MULTISTRING_CHOOSER] = 1; } @@ -1969,7 +1969,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) gBattleTextBuff1[1] = 3; gBattleTextBuff1[2] = moveType; gBattleTextBuff1[3] = 0xFF; - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_ColorChangeActivates; effect++; } @@ -1985,7 +1985,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) gBattleMoveDamage = gBattleMons[gBankAttacker].maxHP / 16; if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_RoughSkinActivates; effect++; } @@ -2006,7 +2006,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) if (gBattleCommunication[MOVE_EFFECT_BYTE] == 3) gBattleCommunication[MOVE_EFFECT_BYTE] += 2; gBattleCommunication[MOVE_EFFECT_BYTE] += 0x40; - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect; gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; effect++; @@ -2021,7 +2021,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) && (Random() % 3) == 0) { gBattleCommunication[MOVE_EFFECT_BYTE] = 0x42; - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect; gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; effect++; @@ -2036,7 +2036,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) && (Random() % 3) == 0) { gBattleCommunication[MOVE_EFFECT_BYTE] = 0x45; - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect; gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; effect++; @@ -2051,7 +2051,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) && (Random() % 3) == 0) { gBattleCommunication[MOVE_EFFECT_BYTE] = 0x43; - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_ApplySecondaryEffect; gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; effect++; @@ -2073,7 +2073,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) && GetGenderFromSpeciesAndPersonality(speciesDef, pidDef) != 0xFF) { gBattleMons[gBankAttacker].status2 |= (gBitTable[gBankTarget] << 0x10); - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_CuteCharmActivates; effect++; } @@ -2155,7 +2155,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) gBattleMons[i].status2 &= ~(STATUS2_INFATUATION); break; } - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = gUnknown_082DB68C; gBattleScripting.bank = i; gActiveBank = i; @@ -2197,7 +2197,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) gBattleStruct->synchronizeMoveEffect = 2; gBattleCommunication[MOVE_EFFECT_BYTE] = gBattleStruct->synchronizeMoveEffect + 0x40; gBattleScripting.bank = gBankTarget; - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_SynchronizeActivates; gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; effect++; @@ -2212,7 +2212,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) gBattleStruct->synchronizeMoveEffect = 2; gBattleCommunication[MOVE_EFFECT_BYTE] = gBattleStruct->synchronizeMoveEffect; gBattleScripting.bank = gBankAttacker; - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_SynchronizeActivates; gHitMarker |= HITMARKER_IGNORE_SAFEGUARD; effect++; @@ -2303,7 +2303,7 @@ u8 AbilityBattleEffects(u8 caseID, u8 bank, u8 ability, u8 special, u16 moveArg) { gLastUsedAbility = ABILITY_INTIMIDATE; gStatuses3[i] &= ~(STATUS3_INTIMIDATE_POKES); - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = gUnknown_082DB4C1; gBattleStruct->intimidateBank = i; effect++; @@ -3592,7 +3592,7 @@ _0804330E:\n\ strb r3, [r1, 0x2]\n\ movs r0, 0xFF\n\ strb r0, [r1, 0x3]\n\ - bl b_movescr_stack_push_cursor\n\ + bl BattleScriptPushCursor\n\ ldr r1, =gBattlescriptCurrInstr\n\ ldr r0, =BattleScript_ColorChangeActivates\n\ str r0, [r1]\n\ @@ -3668,7 +3668,7 @@ _080433CA:\n\ bne _080433D8\n\ str r2, [r1]\n\ _080433D8:\n\ - bl b_movescr_stack_push_cursor\n\ + bl BattleScriptPushCursor\n\ ldr r1, =gBattlescriptCurrInstr\n\ ldr r0, =BattleScript_RoughSkinActivates\n\ str r0, [r1]\n\ @@ -3763,7 +3763,7 @@ _080434BC:\n\ ldrb r0, [r1, 0x3]\n\ adds r0, 0x40\n\ strb r0, [r1, 0x3]\n\ - bl b_movescr_stack_push_cursor\n\ + bl BattleScriptPushCursor\n\ ldr r1, =gBattlescriptCurrInstr\n\ ldr r0, =BattleScript_ApplySecondaryEffect\n\ str r0, [r1]\n\ @@ -3849,7 +3849,7 @@ _08043598:\n\ ldr r1, =gBattleCommunication\n\ movs r0, 0x42\n\ strb r0, [r1, 0x3]\n\ - bl b_movescr_stack_push_cursor\n\ + bl BattleScriptPushCursor\n\ ldr r1, =gBattlescriptCurrInstr\n\ ldr r0, =BattleScript_ApplySecondaryEffect\n\ str r0, [r1]\n\ @@ -3935,7 +3935,7 @@ _08043674:\n\ ldr r1, =gBattleCommunication\n\ movs r0, 0x45\n\ strb r0, [r1, 0x3]\n\ - bl b_movescr_stack_push_cursor\n\ + bl BattleScriptPushCursor\n\ ldr r1, =gBattlescriptCurrInstr\n\ ldr r0, =BattleScript_ApplySecondaryEffect\n\ str r0, [r1]\n\ @@ -4021,7 +4021,7 @@ _08043750:\n\ ldr r1, =gBattleCommunication\n\ movs r0, 0x43\n\ strb r0, [r1, 0x3]\n\ - bl b_movescr_stack_push_cursor\n\ + bl BattleScriptPushCursor\n\ ldr r1, =gBattlescriptCurrInstr\n\ ldr r0, =BattleScript_ApplySecondaryEffect\n\ str r0, [r1]\n\ @@ -4183,7 +4183,7 @@ _080438B6:\n\ ldr r0, [r2]\n\ orrs r0, r1\n\ str r0, [r2]\n\ - bl b_movescr_stack_push_cursor\n\ + bl BattleScriptPushCursor\n\ ldr r1, =gBattlescriptCurrInstr\n\ ldr r0, =BattleScript_CuteCharmActivates\n\ str r0, [r1]\n\ @@ -4484,7 +4484,7 @@ _08043BF8:\n\ _08043BFA:\n\ str r0, [r2]\n\ _08043BFC:\n\ - bl b_movescr_stack_push_cursor\n\ + bl BattleScriptPushCursor\n\ ldr r1, =gBattlescriptCurrInstr\n\ ldr r0, =gUnknown_082DB68C\n\ str r0, [r1]\n\ @@ -4607,7 +4607,7 @@ _08043CF8:\n\ ldr r0, =gBankTarget\n\ ldrb r0, [r0]\n\ strb r0, [r1, 0x17]\n\ - bl b_movescr_stack_push_cursor\n\ + bl BattleScriptPushCursor\n\ ldr r1, =gBattlescriptCurrInstr\n\ ldr r0, =BattleScript_SynchronizeActivates\n\ str r0, [r1]\n\ @@ -4662,7 +4662,7 @@ _08043D7C:\n\ ldr r0, =gBankAttacker\n\ ldrb r0, [r0]\n\ strb r0, [r1, 0x17]\n\ - bl b_movescr_stack_push_cursor\n\ + bl BattleScriptPushCursor\n\ ldr r1, =gBattlescriptCurrInstr\n\ ldr r0, =BattleScript_SynchronizeActivates\n\ str r0, [r1]\n\ @@ -5380,7 +5380,7 @@ _080443B4:\n\ ldr r1, =0xfff7ffff\n\ ands r0, r1\n\ str r0, [r2]\n\ - bl b_movescr_stack_push_cursor\n\ + bl BattleScriptPushCursor\n\ ldr r1, =gBattlescriptCurrInstr\n\ ldr r0, =gUnknown_082DB4C1\n\ str r0, [r1]\n\ @@ -5465,7 +5465,7 @@ void b_call_bc_move_exec(const u8* BS_ptr) void b_push_move_exec(const u8* BS_ptr) { - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BS_ptr; BATTLE_CALLBACKS_STACK->function[BATTLE_CALLBACKS_STACK->size++] = gBattleMainFunc; gBattleMainFunc = sub_803E08C; @@ -6029,7 +6029,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) if (gBattleMons[bank].status1 & STATUS_PARALYSIS) { gBattleMons[bank].status1 &= ~(STATUS_PARALYSIS); - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_BerryCureParRet; effect = ITEM_STATUS_CHANGE; } @@ -6038,7 +6038,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) if (gBattleMons[bank].status1 & STATUS_PSN_ANY) { gBattleMons[bank].status1 &= ~(STATUS_PSN_ANY | STATUS_TOXIC_COUNTER); - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_BerryCurePsnRet; effect = ITEM_STATUS_CHANGE; } @@ -6047,7 +6047,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) if (gBattleMons[bank].status1 & STATUS_BURN) { gBattleMons[bank].status1 &= ~(STATUS_BURN); - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_BerryCureBrnRet; effect = ITEM_STATUS_CHANGE; } @@ -6056,7 +6056,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) if (gBattleMons[bank].status1 & STATUS_FREEZE) { gBattleMons[bank].status1 &= ~(STATUS_FREEZE); - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_BerryCureFrzRet; effect = ITEM_STATUS_CHANGE; } @@ -6066,7 +6066,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) { gBattleMons[bank].status1 &= ~(STATUS_SLEEP); gBattleMons[bank].status2 &= ~(STATUS2_NIGHTMARE); - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_BerryCureSlpRet; effect = ITEM_STATUS_CHANGE; } @@ -6075,7 +6075,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) if (gBattleMons[bank].status2 & STATUS2_CONFUSION) { gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION); - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_BerryCureConfusionRet; effect = ITEM_EFFECT_OTHER; } @@ -6085,7 +6085,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) { gBattleMons[bank].status2 &= ~(STATUS2_INFATUATION); StringCopy(gBattleTextBuff1, gStatusConditionString_LoveJpn); - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattleCommunication[MULTISTRING_CHOOSER] = 0; gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet; effect = ITEM_EFFECT_OTHER; @@ -6121,7 +6121,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) } gBattleMons[bank].status1 = 0; gBattleMons[bank].status2 &= ~(STATUS2_CONFUSION); - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattleCommunication[MULTISTRING_CHOOSER] = 0; gBattlescriptCurrInstr = BattleScript_BerryCureChosenStatusRet; effect = ITEM_STATUS_CHANGE; @@ -6140,7 +6140,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) { gBattleScripting.bank = bank; gStringBank = bank; - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_WhiteHerbRet; return effect; // unnecessary return } @@ -6170,9 +6170,9 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) && gBattleMons[gBankTarget].hp) { gBattleCommunication[MOVE_EFFECT_BYTE] = 8; - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); SetMoveEffect(0, 0); - b_movescr_stack_pop_cursor(); + BattleScriptPop(); } break; case HOLD_EFFECT_SHELL_BELL: @@ -6190,7 +6190,7 @@ u8 ItemBattleEffects(u8 caseID, u8 bank, bool8 moveTurn) if (gBattleMoveDamage == 0) gBattleMoveDamage = -1; gSpecialStatuses[gBankTarget].moveturnLostHP = 0; - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_ItemHealHP_Ret; effect++; } diff --git a/src/battle_4.c b/src/battle_4.c index 6e71a6a570..8e0be22c21 100644 --- a/src/battle_4.c +++ b/src/battle_4.c @@ -15,6 +15,8 @@ #include "battle_controllers.h" #include "species.h" #include "songs.h" +#include "text.h" +#include "sound.h" // variables @@ -75,6 +77,7 @@ extern u8 gActionForBanks[BATTLE_BANKS_COUNT]; extern u8 gCurrentMoveTurn; extern u8 gBattleBufferB[BATTLE_BANKS_COUNT][0x200]; extern u16 gLockedMoves[BATTLE_BANKS_COUNT]; +extern u16 gPartnerTrainerId; extern const struct BattleMove gBattleMoves[]; extern const struct BaseStats gBaseStats[]; @@ -84,7 +87,7 @@ extern const u16 gTrappingMoves[]; extern const u8 gTrainerMoney[]; // functions - +extern void sub_81A5718(u8 bank); // battle frontier 2 // BattleScripts extern const u8 BattleScript_MoveEnd[]; @@ -108,6 +111,7 @@ extern const u8 BattleScript_ItemSteal[]; extern const u8 BattleScript_RapidSpinAway[]; extern const u8 BattleScript_TargetPRLZHeal[]; extern const u8 BattleScript_KnockedOff[]; +extern const u8 BattleScript_StickyHoldOnKnockOff[]; extern const u8 BattleScript_AllStatsUp[]; extern const u8 BattleScript_AtkDefDown[]; extern const u8 BattleScript_SAtkDown2[]; @@ -124,6 +128,10 @@ extern const u8 BattleScript_TrainerBallBlock[]; extern const u8 BattleScript_WallyBallThrow[]; extern const u8 BattleScript_SuccessBallThrow[]; extern const u8 BattleScript_ShakeBallThrow[]; +extern const u8 BattleScript_FaintAttacker[]; +extern const u8 BattleScript_FaintTarget[]; +extern const u8 BattleScript_DestinyBondTakesLife[]; +extern const u8 BattleScript_GrudgeTakesPp[]; // read via orr #define BSScriptRead32(ptr) ((ptr)[0] | (ptr)[1] << 8 | (ptr)[2] << 16 | (ptr)[3] << 24) @@ -144,7 +152,7 @@ bool8 IsTwoTurnsMove(u16 move); void DestinyBondFlagUpdate(void); u8 AttacksThisTurn(u8 bank, u16 move); // Note: returns 1 if it's a charging turn, otherwise 2. static void CheckWonderGuardAndLevitate(void); -u8 ChangeStatBuffs(s8, u8 statId, u8, const u8* BS_ptr); +u8 ChangeStatBuffs(s8 statValue, u8 statId, u8, const u8* BS_ptr); void atk00_attackcanceler(void); void atk01_accuracycheck(void); @@ -687,10 +695,10 @@ const u32 gStatusFlagsForMoveEffects[] = STATUS2_CONFUSION, STATUS2_FLINCHED, 0x00000000, - 0x00000070, + STATUS2_UPROAR, 0x00000000, - 0x00001000, - 0x0000E000, + STATUS2_MULTIPLETURNS, + STATUS2_WRAPPED, 0x00000000, 0x00000000, 0x00000000, @@ -706,10 +714,10 @@ const u32 gStatusFlagsForMoveEffects[] = 0x00000000, 0x00000000, 0x00000000, - 0x00400000, + STATUS2_RECHARGE, 0x00000000, 0x00000000, - 0x04000000, + STATUS2_ESCAPE_PREVENTION, 0x08000000, 0x00000000, 0x00000000, @@ -730,7 +738,7 @@ const u32 gStatusFlagsForMoveEffects[] = 0x00000000, 0x00000000, 0x00000000, - 0x00000C00, + STATUS2_LOCK_CONFUSE, 0x00000000, 0x00000000, 0x00000000, @@ -792,7 +800,7 @@ void atk00_attackcanceler(void) { PressurePPLose(gBankAttacker, gBankTarget, MOVE_MAGIC_COAT); gProtectStructs[gBankTarget].bounceMove = 0; - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_MagicCoatBounce; return; } @@ -804,7 +812,7 @@ void atk00_attackcanceler(void) PressurePPLose(gBankAttacker, gTurnOrder[i], MOVE_SNATCH); gProtectStructs[gTurnOrder[i]].stealMove = 0; gBattleScripting.bank = gTurnOrder[i]; - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_SnatchedMove; return; } @@ -814,7 +822,7 @@ void atk00_attackcanceler(void) { gSpecialStatuses[gBankTarget].lightningRodRedirected = 0; gLastUsedAbility = ABILITY_LIGHTNING_ROD; - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_TookAttack; RecordAbilityBattle(gBankTarget, gLastUsedAbility); } @@ -1584,7 +1592,7 @@ void atk09_attackanimation(void) if ((gHitMarker & HITMARKER_NO_ANIMATIONS) && (gCurrentMove != MOVE_TRANSFORM && gCurrentMove != MOVE_SUBSTITUTE)) { - b_movescr_stack_push(gBattlescriptCurrInstr + 1); + BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_Pausex20; gBattleScripting.animTurn++; gBattleScripting.animTargetsHit++; @@ -1625,7 +1633,7 @@ void atk09_attackanimation(void) } else { - b_movescr_stack_push(gBattlescriptCurrInstr + 1); + BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_Pausex20; } } @@ -1710,7 +1718,7 @@ void atk0C_datahpupdate(void) if (gDisableStructs[gActiveBank].substituteHP == 0) { gBattlescriptCurrInstr += 2; - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_SubstituteFade; return; } @@ -1898,7 +1906,7 @@ void atk0F_resultmessage(void) gLastUsedItem = gBattleMons[gBankTarget].item; gStringBank = gBankTarget; gBattleMoveFlags &= ~(MOVESTATUS_ENDURED | MOVESTATUS_HUNGON); - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_HangedOnMsg; return; default: @@ -1911,14 +1919,14 @@ void atk0F_resultmessage(void) gBattleMoveFlags &= ~(MOVESTATUS_ONEHITKO); gBattleMoveFlags &= ~(MOVESTATUS_SUPEREFFECTIVE); gBattleMoveFlags &= ~(MOVESTATUS_NOTVERYEFFECTIVE); - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_OneHitKOMsg; return; } else if (gBattleMoveFlags & MOVESTATUS_ENDURED) { gBattleMoveFlags &= ~(MOVESTATUS_ENDURED | MOVESTATUS_HUNGON); - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_EnduredMsg; return; } @@ -1927,7 +1935,7 @@ void atk0F_resultmessage(void) gLastUsedItem = gBattleMons[gBankTarget].item; gStringBank = gBankTarget; gBattleMoveFlags &= ~(MOVESTATUS_ENDURED | MOVESTATUS_HUNGON); - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_HangedOnMsg; return; } @@ -2110,12 +2118,12 @@ void SetMoveEffect(bool8 primary, u8 certain) break; case STATUS_POISON: if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY - && (primary == TRUE || certain == 0x80)) + && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) { gLastUsedAbility = ABILITY_IMMUNITY; RecordAbilityBattle(gEffectBank, ABILITY_IMMUNITY); - b_movescr_stack_push(gBattlescriptCurrInstr + 1); + BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_PSNPrevention; if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) @@ -2132,9 +2140,9 @@ void SetMoveEffect(bool8 primary, u8 certain) if ((gBattleMons[gEffectBank].type1 == TYPE_POISON || gBattleMons[gEffectBank].type2 == TYPE_POISON || gBattleMons[gEffectBank].type1 == TYPE_STEEL || gBattleMons[gEffectBank].type2 == TYPE_STEEL) && (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) - && (primary == 1 || certain == 0x80)) + && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) { - b_movescr_stack_push(gBattlescriptCurrInstr + 1); + BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_PSNPrevention; gBattleCommunication[MULTISTRING_CHOOSER] = 2; @@ -2157,12 +2165,12 @@ void SetMoveEffect(bool8 primary, u8 certain) break; case STATUS_BURN: if (gBattleMons[gEffectBank].ability == ABILITY_WATER_VEIL - && (primary == 1 || certain == 0x80)) + && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) { gLastUsedAbility = ABILITY_WATER_VEIL; RecordAbilityBattle(gEffectBank, ABILITY_WATER_VEIL); - b_movescr_stack_push(gBattlescriptCurrInstr + 1); + BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_BRNPrevention; if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) { @@ -2178,9 +2186,9 @@ void SetMoveEffect(bool8 primary, u8 certain) if ((gBattleMons[gEffectBank].type1 == TYPE_FIRE || gBattleMons[gEffectBank].type2 == TYPE_FIRE) && (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) - && (primary == 1 || certain == 0x80)) + && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) { - b_movescr_stack_push(gBattlescriptCurrInstr + 1); + BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_BRNPrevention; gBattleCommunication[MULTISTRING_CHOOSER] = 2; @@ -2217,12 +2225,12 @@ void SetMoveEffect(bool8 primary, u8 certain) case STATUS_PARALYSIS: if (gBattleMons[gEffectBank].ability == ABILITY_LIMBER) { - if (primary == TRUE || certain == 0x80) + if (primary == TRUE || certain == MOVE_EFFECT_CERTAIN) { gLastUsedAbility = ABILITY_LIMBER; RecordAbilityBattle(gEffectBank, ABILITY_LIMBER); - b_movescr_stack_push(gBattlescriptCurrInstr + 1); + BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_PRLZPrevention; if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) @@ -2245,12 +2253,12 @@ void SetMoveEffect(bool8 primary, u8 certain) statusChanged = TRUE; break; case STATUS_TOXIC_POISON: - if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY && (primary == 1 || certain == 0x80)) + if (gBattleMons[gEffectBank].ability == ABILITY_IMMUNITY && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) { gLastUsedAbility = ABILITY_IMMUNITY; RecordAbilityBattle(gEffectBank, ABILITY_IMMUNITY); - b_movescr_stack_push(gBattlescriptCurrInstr + 1); + BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_PSNPrevention; if (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) @@ -2267,9 +2275,9 @@ void SetMoveEffect(bool8 primary, u8 certain) if ((gBattleMons[gEffectBank].type1 == TYPE_POISON || gBattleMons[gEffectBank].type2 == TYPE_POISON || gBattleMons[gEffectBank].type1 == TYPE_STEEL || gBattleMons[gEffectBank].type2 == TYPE_STEEL) && (gHitMarker & HITMARKER_IGNORE_SAFEGUARD) - && (primary == TRUE || certain == 0x80)) + && (primary == TRUE || certain == MOVE_EFFECT_CERTAIN)) { - b_movescr_stack_push(gBattlescriptCurrInstr + 1); + BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_PSNPrevention; gBattleCommunication[MULTISTRING_CHOOSER] = 2; @@ -2299,7 +2307,7 @@ void SetMoveEffect(bool8 primary, u8 certain) } if (statusChanged == TRUE) { - b_movescr_stack_push(gBattlescriptCurrInstr + 1); + BattleScriptPush(gBattlescriptCurrInstr + 1); if (gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]] == STATUS_SLEEP) gBattleMons[gEffectBank].status1 |= ((Random() & 3) + 2); @@ -2341,6 +2349,7 @@ void SetMoveEffect(bool8 primary, u8 certain) gBattlescriptCurrInstr++; return; } + return; } else { @@ -2351,7 +2360,7 @@ void SetMoveEffect(bool8 primary, u8 certain) else { u8 side; - switch (gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]) + switch (gBattleCommunication[MOVE_EFFECT_BYTE]) { case MOVE_EFFECT_CONFUSION: if (gBattleMons[gEffectBank].ability == ABILITY_OWN_TEMPO @@ -2363,47 +2372,46 @@ void SetMoveEffect(bool8 primary, u8 certain) { gBattleMons[gEffectBank].status2 |= (((Random()) % 0x4)) + 2; - b_movescr_stack_push(gBattlescriptCurrInstr + 1); + BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; } break; case MOVE_EFFECT_FLINCH: if (gBattleMons[gEffectBank].ability == ABILITY_INNER_FOCUS) { - if (primary == 1 || certain == 0x80) + if (primary == TRUE || certain == MOVE_EFFECT_CERTAIN) { gLastUsedAbility = ABILITY_INNER_FOCUS; RecordAbilityBattle(gEffectBank, ABILITY_INNER_FOCUS); gBattlescriptCurrInstr = BattleScript_FlinchPrevention; - RESET_RETURN } else { gBattlescriptCurrInstr++; - break; } } else { if (BankGetTurnOrder(gEffectBank) > gCurrentMoveTurn) gBattleMons[gEffectBank].status2 |= gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]; - INCREMENT_RESET_RETURN + gBattlescriptCurrInstr++; } break; case MOVE_EFFECT_UPROAR: - if (gBattleMons[gEffectBank].status2 & STATUS2_UPROAR) - { - gBattlescriptCurrInstr++; - } - else + if (!(gBattleMons[gEffectBank].status2 & STATUS2_UPROAR)) { + gBattleMons[gEffectBank].status2 |= STATUS2_MULTIPLETURNS; gLockedMoves[gEffectBank] = gCurrentMove; gBattleMons[gEffectBank].status2 |= ((Random() & 3) + 2) << 4; - b_movescr_stack_push(gBattlescriptCurrInstr + 1); + BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; } + else + { + gBattlescriptCurrInstr++; + } break; case MOVE_EFFECT_PAYDAY: if (GET_BANK_SIDE(gBankAttacker) == SIDE_PLAYER) @@ -2413,7 +2421,7 @@ void SetMoveEffect(bool8 primary, u8 certain) if (PayDay > gPaydayMoney) gPaydayMoney = 0xFFFF; } - b_movescr_stack_push(gBattlescriptCurrInstr + 1); + BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; break; case MOVE_EFFECT_TRI_ATTACK: @@ -2440,18 +2448,20 @@ void SetMoveEffect(bool8 primary, u8 certain) } else { - gBattleMons[gEffectBank].status2 |= ((Random() & 3) + 2) << 0xD; + gBattleMons[gEffectBank].status2 |= ((Random() & 3) + 3) << 0xD; *(gBattleStruct->wrappedMove + gEffectBank * 2 + 0) = gCurrentMove; *(gBattleStruct->wrappedMove + gEffectBank * 2 + 1) = gCurrentMove >> 8; *(gBattleStruct->wrappedBy + gEffectBank) = gBankAttacker; - b_movescr_stack_push(gBattlescriptCurrInstr + 1); + BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; - for (gBattleCommunication[MULTISTRING_CHOOSER] = 0; gBattleCommunication[MULTISTRING_CHOOSER] <= 4; gBattleCommunication[MULTISTRING_CHOOSER]++) + for (gBattleCommunication[MULTISTRING_CHOOSER] = 0; ; gBattleCommunication[MULTISTRING_CHOOSER]++) { - if (gCurrentMove == gTrappingMoves[gBattleCommunication[MULTISTRING_CHOOSER]]) + if (gBattleCommunication[MULTISTRING_CHOOSER] > 4) + break; + if (gTrappingMoves[gBattleCommunication[MULTISTRING_CHOOSER]] == gCurrentMove) break; } } @@ -2461,58 +2471,90 @@ void SetMoveEffect(bool8 primary, u8 certain) if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; - b_movescr_stack_push(gBattlescriptCurrInstr + 1); + BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; break; - case 15 ... 21: // stat + 1 - if (ChangeStatBuffs(0x10, gBattleCommunication[MOVE_EFFECT_BYTE] + 0xF2, affectsUser, 0)) + case MOVE_EFFECT_ATK_PLUS_1: + case MOVE_EFFECT_DEF_PLUS_1: + case MOVE_EFFECT_SPD_PLUS_1: + case MOVE_EFFECT_SP_ATK_PLUS_1: + case MOVE_EFFECT_SP_DEF_PLUS_1: + case MOVE_EFFECT_ACC_PLUS_1: + case MOVE_EFFECT_EVS_PLUS_1: + if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(1), + gBattleCommunication[MOVE_EFFECT_BYTE] - MOVE_EFFECT_ATK_PLUS_1 + 1, + affectsUser, 0)) { gBattlescriptCurrInstr++; } else { - gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F; + gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN); gBattleScripting.animArg2 = 0; - b_movescr_stack_push(gBattlescriptCurrInstr + 1); + BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_StatUp; } break; - case 22 ... 28: // stat - 1 - if (ChangeStatBuffs(~(0x6f), gBattleCommunication[MOVE_EFFECT_BYTE] + 0xEB, affectsUser, 0)) + case MOVE_EFFECT_ATK_MINUS_1: + case MOVE_EFFECT_DEF_MINUS_1: + case MOVE_EFFECT_SPD_MINUS_1: + case MOVE_EFFECT_SP_ATK_MINUS_1: + case MOVE_EFFECT_SP_DEF_MINUS_1: + case MOVE_EFFECT_ACC_MINUS_1: + case MOVE_EFFECT_EVS_MINUS_1: + if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(1) | STAT_BUFF_NEGATIVE, + gBattleCommunication[MOVE_EFFECT_BYTE] - MOVE_EFFECT_ATK_MINUS_1 + 1, + affectsUser, 0)) { gBattlescriptCurrInstr++; } else { - gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F; + gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN); gBattleScripting.animArg2 = 0; - b_movescr_stack_push(gBattlescriptCurrInstr + 1); + BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_StatDown; } break; - case 39 ... 45: // stat + 2 - if (ChangeStatBuffs(0x20, gBattleCommunication[MOVE_EFFECT_BYTE] + 0xDA, affectsUser, 0)) + case MOVE_EFFECT_ATK_PLUS_2: + case MOVE_EFFECT_DEF_PLUS_2: + case MOVE_EFFECT_SPD_PLUS_2: + case MOVE_EFFECT_SP_ATK_PLUS_2: + case MOVE_EFFECT_SP_DEF_PLUS_2: + case MOVE_EFFECT_ACC_PLUS_2: + case MOVE_EFFECT_EVS_PLUS_2: + if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(2), + gBattleCommunication[MOVE_EFFECT_BYTE] - MOVE_EFFECT_ATK_PLUS_2 + 1, + affectsUser, 0)) { gBattlescriptCurrInstr++; } else { - gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F; + gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN); gBattleScripting.animArg2 = 0; - b_movescr_stack_push(gBattlescriptCurrInstr + 1); + BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_StatUp; } break; - case 46 ... 52: // stat - 2 - if (ChangeStatBuffs(~(0x5f), gBattleCommunication[MOVE_EFFECT_BYTE] + 0xD3, affectsUser, 0)) + case MOVE_EFFECT_ATK_MINUS_2: + case MOVE_EFFECT_DEF_MINUS_2: + case MOVE_EFFECT_SPD_MINUS_2: + case MOVE_EFFECT_SP_ATK_MINUS_2: + case MOVE_EFFECT_SP_DEF_MINUS_2: + case MOVE_EFFECT_ACC_MINUS_2: + case MOVE_EFFECT_EVS_MINUS_2: + if (ChangeStatBuffs(SET_STAT_BUFF_VALUE(2) | STAT_BUFF_NEGATIVE, + gBattleCommunication[MOVE_EFFECT_BYTE] - MOVE_EFFECT_ATK_MINUS_2 + 1, + affectsUser, 0)) { gBattlescriptCurrInstr++; } else { - gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & 0x3F; + gBattleScripting.animArg1 = gBattleCommunication[MOVE_EFFECT_BYTE] & ~(MOVE_EFFECT_AFFECTS_USER | MOVE_EFFECT_CERTAIN); gBattleScripting.animArg2 = 0; - b_movescr_stack_push(gBattlescriptCurrInstr + 1); + BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_StatDown; } break; @@ -2544,9 +2586,8 @@ void SetMoveEffect(bool8 primary, u8 certain) | BATTLE_TYPE_SECRET_BASE))) { gBattlescriptCurrInstr++; - break; } - if (!(gBattleTypeFlags & + else if (!(gBattleTypeFlags & (BATTLE_TYPE_EREADER_TRAINER | BATTLE_TYPE_FRONTIER | BATTLE_TYPE_LINK @@ -2555,57 +2596,51 @@ void SetMoveEffect(bool8 primary, u8 certain) && (gWishFutureKnock.knockedOffPokes[side] & gBitTable[gBattlePartyID[gBankAttacker]])) { gBattlescriptCurrInstr++; - break; } - if (gBattleMons[gBankTarget].item + else if (gBattleMons[gBankTarget].item && gBattleMons[gBankTarget].ability == ABILITY_STICKY_HOLD) { - b_movescr_stack_push_cursor(); + BattleScriptPushCursor(); gBattlescriptCurrInstr = BattleScript_NoItemSteal; gLastUsedAbility = gBattleMons[gBankTarget].ability; RecordAbilityBattle(gBankTarget, gLastUsedAbility); - - break; } - if (gBattleMons[gBankAttacker].item) + else if (gBattleMons[gBankAttacker].item + || gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY + || (gBattleMons[gBankTarget].item > 0x78 && gBattleMons[gBankTarget].item < 0x85) + || gBattleMons[gBankTarget].item == 0) { gBattlescriptCurrInstr++; - break; } - if (gBattleMons[gBankTarget].item == ITEM_ENIGMA_BERRY) + else { - gBattlescriptCurrInstr++; - break; - } - if (gBattleMons[gBankTarget].item > 0x78 - && gBattleMons[gBankTarget].item < (0x79 + 12)) - { - gBattlescriptCurrInstr++; - break; - } - if (gBattleMons[gBankTarget].item == 0) - { - gBattlescriptCurrInstr++; - break; + // This is a leftover from R/S direct use of ewram addresses + void** memes1 = (void**)(&gBattleStruct); + void* memes2 = (void*)((u32)(gBankAttacker * 2 + offsetof(struct BattleStruct, field_D0))); + u16* memes3 = (u16*)(((void*)(*memes1) + (u32)(memes2))); + gLastUsedItem = *memes3 = gBattleMons[gBankTarget].item; + + // A sane representation of this would simply be: + // gLastUsedItem = gBattleStruct->field_D0[gBankAttacker] = gBattleMons[gBankTarget].item; + + gBattleMons[gBankTarget].item = 0; + + gActiveBank = gBankAttacker; + EmitSetAttributes(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gLastUsedItem); + MarkBufferBankForExecution(gBankAttacker); + + gActiveBank = gBankTarget; + EmitSetAttributes(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBankTarget].item); + MarkBufferBankForExecution(gBankTarget); + + BattleScriptPush(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr = BattleScript_ItemSteal; + + *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 0) = 0; + *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 1) = 0; } - *(u16*)((u8*)((gBattleStruct->field_D0) + gBankAttacker * 2)) = gLastUsedItem = gBattleMons[gBankTarget].item; - gBattleMons[gBankTarget].item = 0; - - gActiveBank = gBankAttacker; - EmitSetAttributes(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gLastUsedItem); - MarkBufferBankForExecution(gBankAttacker); - - gActiveBank = gBankTarget; - EmitSetAttributes(0, REQUEST_HELDITEM_BATTLE, 0, 2, &gBattleMons[gBankTarget].item); - MarkBufferBankForExecution(gBankTarget); - - b_movescr_stack_push(gBattlescriptCurrInstr + 1); - gBattlescriptCurrInstr = BattleScript_ItemSteal; - - *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 0) = 0; - *(u8*)((u8*)(&gBattleStruct->choicedMove[gBankTarget]) + 1) = 0; } break; case MOVE_EFFECT_PREVENT_ESCAPE: @@ -2618,11 +2653,11 @@ void SetMoveEffect(bool8 primary, u8 certain) gBattlescriptCurrInstr++; break; case MOVE_EFFECT_ALL_STATS_UP: - b_movescr_stack_push(gBattlescriptCurrInstr + 1); + BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_AllStatsUp; break; case MOVE_EFFECT_RAPIDSPIN: - b_movescr_stack_push(gBattlescriptCurrInstr + 1); + BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_RapidSpinAway; break; case MOVE_EFFECT_REMOVE_PARALYSIS: // Smelling salts @@ -2635,15 +2670,15 @@ void SetMoveEffect(bool8 primary, u8 certain) gBattleMons[gBankTarget].status1 &= ~(STATUS_PARALYSIS); gActiveBank = gBankTarget; - EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gBankTarget].status1); + EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 4, &gBattleMons[gActiveBank].status1); MarkBufferBankForExecution(gActiveBank); - b_movescr_stack_push(gBattlescriptCurrInstr + 1); + BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_TargetPRLZHeal; } break; case MOVE_EFFECT_ATK_DEF_DOWN: // SuperPower - b_movescr_stack_push(gBattlescriptCurrInstr + 1); + BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_AtkDefDown; break; case MOVE_EFFECT_RECOIL_33_PARALYSIS: // Volt Tackle @@ -2651,7 +2686,7 @@ void SetMoveEffect(bool8 primary, u8 certain) if (gBattleMoveDamage == 0) gBattleMoveDamage = 1; - b_movescr_stack_push(gBattlescriptCurrInstr + 1); + BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = gMoveEffectBS_Ptrs[gBattleCommunication[MOVE_EFFECT_BYTE]]; break; case MOVE_EFFECT_THRASH: @@ -2676,16 +2711,12 @@ void SetMoveEffect(bool8 primary, u8 certain) else { gLastUsedAbility = ABILITY_STICKY_HOLD; - gBattlescriptCurrInstr = BattleScript_NoItemSteal; + gBattlescriptCurrInstr = BattleScript_StickyHoldOnKnockOff; RecordAbilityBattle(gEffectBank, ABILITY_STICKY_HOLD); } break; } - if (gBattleMons[gEffectBank].item == 0) - { - gBattlescriptCurrInstr++; - } - else + if (gBattleMons[gEffectBank].item) { side = GetBankSide(gEffectBank); @@ -2693,18 +2724,19 @@ void SetMoveEffect(bool8 primary, u8 certain) gBattleMons[gEffectBank].item = 0; gWishFutureKnock.knockedOffPokes[side] |= gBitTable[gBattlePartyID[gEffectBank]]; - b_movescr_stack_push(gBattlescriptCurrInstr + 1); + BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_KnockedOff; *(u8*)((u8*)(&gBattleStruct->choicedMove[gEffectBank]) + 0) = 0; *(u8*)((u8*)(&gBattleStruct->choicedMove[gEffectBank]) + 1) = 0; } - break; - default: - gBattlescriptCurrInstr++; + else + { + gBattlescriptCurrInstr++; + } break; case MOVE_EFFECT_SP_ATK_TWO_DOWN: // Overheat - b_movescr_stack_push(gBattlescriptCurrInstr + 1); + BattleScriptPush(gBattlescriptCurrInstr + 1); gBattlescriptCurrInstr = BattleScript_SAtkDown2; break; } @@ -2713,3 +2745,1615 @@ void SetMoveEffect(bool8 primary, u8 certain) gBattleCommunication[MOVE_EFFECT_BYTE] = 0; } + +void atk15_seteffectwithchancetarget(void) +{ + u32 percentChance; + + if (gBattleMons[gBankAttacker].ability == ABILITY_SERENE_GRACE) + percentChance = gBattleMoves[gCurrentMove].secondaryEffectChance * 2; + else + percentChance = gBattleMoves[gCurrentMove].secondaryEffectChance; + + if (gBattleCommunication[MOVE_EFFECT_BYTE] & MOVE_EFFECT_CERTAIN + && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) + { + gBattleCommunication[MOVE_EFFECT_BYTE] &= ~(MOVE_EFFECT_CERTAIN); + SetMoveEffect(0, MOVE_EFFECT_CERTAIN); + } + else if (Random() % 100 < percentChance + && gBattleCommunication[MOVE_EFFECT_BYTE] + && !(gBattleMoveFlags & MOVESTATUS_NOEFFECT)) + { + if (percentChance >= 100) + SetMoveEffect(0, MOVE_EFFECT_CERTAIN); + else + SetMoveEffect(0, 0); + } + else + { + gBattlescriptCurrInstr++; + } + + gBattleCommunication[MOVE_EFFECT_BYTE] = 0; + gBattleScripting.field_16 = 0; +} + +void atk16_seteffectprimary(void) +{ + SetMoveEffect(TRUE, 0); +} + +void atk17_seteffectsecondary(void) +{ + SetMoveEffect(FALSE, 0); +} + +void atk18_status_effect_clear(void) +{ + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + + if (gBattleCommunication[MOVE_EFFECT_BYTE] <= MOVE_EFFECT_TOXIC) + gBattleMons[gActiveBank].status1 &= (~gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]); + else + gBattleMons[gActiveBank].status2 &= (~gStatusFlagsForMoveEffects[gBattleCommunication[MOVE_EFFECT_BYTE]]); + + gBattleCommunication[MOVE_EFFECT_BYTE] = 0; + gBattlescriptCurrInstr += 2; + gBattleScripting.field_16 = 0; +} + +void atk19_faint_pokemon(void) +{ + const u8 *BS_ptr; + + if (gBattlescriptCurrInstr[2] != 0) + { + gActiveBank = GetBattleBank(gBattlescriptCurrInstr[1]); + if (gHitMarker & HITMARKER_FAINTED(gActiveBank)) + { + BS_ptr = BSScriptReadPtr(gBattlescriptCurrInstr + 3); + + BattleScriptPop(); + gBattlescriptCurrInstr = BS_ptr; + gSideAffecting[GetBankSide(gActiveBank)] &= ~(SIDE_STATUS_SPIKES_DAMAGED); + } + else + { + gBattlescriptCurrInstr += 7; + } + } + else + { + u8 bank; + + if (gBattlescriptCurrInstr[1] == BS_GET_ATTACKER) + { + gActiveBank = gBankAttacker; + bank = gBankTarget; + BS_ptr = BattleScript_FaintAttacker; + } + else + { + gActiveBank = gBankTarget; + bank = gBankAttacker; + BS_ptr = BattleScript_FaintTarget; + } + if (!(gAbsentBankFlags & gBitTable[gActiveBank]) + && gBattleMons[gActiveBank].hp == 0) + { + gHitMarker |= HITMARKER_FAINTED(gActiveBank); + BattleScriptPush(gBattlescriptCurrInstr + 7); + gBattlescriptCurrInstr = BS_ptr; + if (GetBankSide(gActiveBank) == SIDE_PLAYER) + { + gHitMarker |= HITMARKER_x400000; + if (gBattleResults.playerFaintCounter < 0xFF) + gBattleResults.playerFaintCounter++; + AdjustFriendshipOnBattleFaint(gActiveBank); + } + else + { + if (gBattleResults.opponentFaintCounter < 0xFF) + gBattleResults.opponentFaintCounter++; + gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlePartyID[gActiveBank]], MON_DATA_SPECIES, NULL); + } + if ((gHitMarker & HITMARKER_DESTINYBOND) && gBattleMons[gBankAttacker].hp != 0) + { + gHitMarker &= ~(HITMARKER_DESTINYBOND); + BattleScriptPush(gBattlescriptCurrInstr); + gBattleMoveDamage = gBattleMons[bank].hp; + gBattlescriptCurrInstr = BattleScript_DestinyBondTakesLife; + } + if ((gStatuses3[gBankTarget] & STATUS3_GRUDGE) + && !(gHitMarker & HITMARKER_GRUDGE) + && GetBankSide(gBankAttacker) != GetBankSide(gBankTarget) + && gBattleMons[gBankAttacker].hp != 0 + && gCurrentMove != MOVE_STRUGGLE) + { + u8 moveIndex = *(gBattleStruct->chosenMovesIds + gBankAttacker); + + gBattleMons[gBankAttacker].pp[moveIndex] = 0; + BattleScriptPush(gBattlescriptCurrInstr); + gBattlescriptCurrInstr = BattleScript_GrudgeTakesPp; + gActiveBank = gBankAttacker; + EmitSetAttributes(0, moveIndex + REQUEST_PPMOVE1_BATTLE, 0, 1, &gBattleMons[gActiveBank].pp[moveIndex]); + MarkBufferBankForExecution(gActiveBank); + + gBattleTextBuff1[0] = PLACEHOLDER_BEGIN; + gBattleTextBuff1[1] = 2; + gBattleTextBuff1[2] = gBattleMons[gBankAttacker].moves[moveIndex]; + gBattleTextBuff1[3] = gBattleMons[gBankAttacker].moves[moveIndex] >> 8; + gBattleTextBuff1[4] = EOS; + } + } + else + { + gBattlescriptCurrInstr += 7; + } + } +} + +void atk1A_faint_animation(void) +{ + if (gBattleExecBuffer == 0) + { + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + EmitFaintAnimation(0); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 2; + } +} + +void atk1B_faint_effects_clear(void) +{ + if (gBattleExecBuffer == 0) + { + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + + if (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || gBattleMons[gActiveBank].hp == 0) + { + gBattleMons[gActiveBank].status1 = 0; + EmitSetAttributes(0, REQUEST_STATUS_BATTLE, 0, 0x4, &gBattleMons[gActiveBank].status1); + MarkBufferBankForExecution(gActiveBank); + } + + UndoEffectsAfterFainting(); // Effects like attractions, trapping, etc. + gBattlescriptCurrInstr += 2; + } +} + +void atk1C_jumpifstatus(void) +{ + u8 bank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + u32 flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2); + const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6); + + if (gBattleMons[bank].status1 & flags && gBattleMons[bank].hp) + gBattlescriptCurrInstr = jumpPtr; + else + gBattlescriptCurrInstr += 10; +} + +void atk1D_jumpifstatus2(void) +{ + u8 bank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + u32 flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2); + const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6); + + if (gBattleMons[bank].status2 & flags && gBattleMons[bank].hp) + gBattlescriptCurrInstr = jumpPtr; + else + gBattlescriptCurrInstr += 10; +} + +void atk1E_jumpifability(void) +{ + u8 bank; + u8 ability = BSScriptRead8(gBattlescriptCurrInstr + 2); + const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 3); + + if (BSScriptRead8(gBattlescriptCurrInstr + 1) == BS_GET_ATTACKER_SIDE) + { + bank = AbilityBattleEffects(ABILITYEFFECT_CHECK_BANK_SIDE, gBankAttacker, ability, 0, 0); + if (bank) + { + gLastUsedAbility = ability; + gBattlescriptCurrInstr = jumpPtr; + RecordAbilityBattle(bank - 1, gLastUsedAbility); + gBattleScripting.field_15 = bank - 1; + } + else + gBattlescriptCurrInstr += 7; + } + else if (BSScriptRead8(gBattlescriptCurrInstr + 1) == BS_GET_NOT_ATTACKER_SIDE) + { + bank = AbilityBattleEffects(ABILITYEFFECT_CHECK_OTHER_SIDE, gBankAttacker, ability, 0, 0); + if (bank) + { + gLastUsedAbility = ability; + gBattlescriptCurrInstr = jumpPtr; + RecordAbilityBattle(bank - 1, gLastUsedAbility); + gBattleScripting.field_15 = bank - 1; + } + else + gBattlescriptCurrInstr += 7; + } + else + { + bank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + if (gBattleMons[bank].ability == ability) + { + gLastUsedAbility = ability; + gBattlescriptCurrInstr = jumpPtr; + RecordAbilityBattle(bank, gLastUsedAbility); + gBattleScripting.field_15 = bank; + } + else + gBattlescriptCurrInstr += 7; + } +} + +void atk1F_jumpifsideaffecting(void) +{ + u8 side; + u16 flags; + const u8* jumpPtr; + + if (BSScriptRead8(gBattlescriptCurrInstr + 1) == BS_GET_ATTACKER) + side = GET_BANK_SIDE(gBankAttacker); + else + side = GET_BANK_SIDE(gBankTarget); + + flags = BS2ScriptRead16(gBattlescriptCurrInstr + 2); + jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 4); + + if (gSideAffecting[side] & flags) + gBattlescriptCurrInstr = jumpPtr; + else + gBattlescriptCurrInstr += 8; +} + +void atk20_jumpifstat(void) +{ + u8 ret = 0; + u8 bank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + u8 value = gBattleMons[bank].statStages[BSScriptRead8(gBattlescriptCurrInstr + 3)]; + + switch (BSScriptRead8(gBattlescriptCurrInstr + 2)) + { + case CMP_EQUAL: + if (value == BSScriptRead8(gBattlescriptCurrInstr + 4)) + ret++; + break; + case CMP_NOT_EQUAL: + if (value != BSScriptRead8(gBattlescriptCurrInstr + 4)) + ret++; + break; + case CMP_GREATER_THAN: + if (value > BSScriptRead8(gBattlescriptCurrInstr + 4)) + ret++; + break; + case CMP_LESS_THAN: + if (value < BSScriptRead8(gBattlescriptCurrInstr + 4)) + ret++; + break; + case CMP_COMMON_BITS: + if (value & BSScriptRead8(gBattlescriptCurrInstr + 4)) + ret++; + break; + case CMP_NO_COMMON_BITS: + if (!(value & BSScriptRead8(gBattlescriptCurrInstr + 4))) + ret++; + break; + } + + if (ret) + gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5); + else + gBattlescriptCurrInstr += 9; +} + +void atk21_jumpifstatus3(void) +{ + u32 flags; + const u8* jumpPtr; + + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + flags = BS2ScriptRead32(gBattlescriptCurrInstr + 2); + jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 7); + + if (BSScriptRead8(gBattlescriptCurrInstr + 6)) + { + if ((gStatuses3[gActiveBank] & flags) != 0) + gBattlescriptCurrInstr += 11; + else + gBattlescriptCurrInstr = jumpPtr; + } + else + { + if ((gStatuses3[gActiveBank] & flags) != 0) + gBattlescriptCurrInstr = jumpPtr; + else + gBattlescriptCurrInstr += 11; + } +} + +void atk22_jumpiftype(void) +{ + u8 bank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + u8 type = BSScriptRead8(gBattlescriptCurrInstr + 2); + const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 3); + + if (gBattleMons[bank].type1 == type || gBattleMons[bank].type2 == type) + gBattlescriptCurrInstr = jumpPtr; + else + gBattlescriptCurrInstr += 7; +} + +void atk23_getexp(void) +{ + u16 item; + s32 i; // also used as stringId + u8 holdEffect; + s32 sentIn; + + s32 viaExpShare = 0; + u16* exp = &gBattleStruct->expValue; + + gBank1 = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + sentIn = gSentPokesToOpponent[(gBank1 & 2) >> 1]; + + switch (gBattleScripting.atk23_state) + { + case 0: // check if should receive exp at all + if (GetBankSide(gBank1) != SIDE_OPPONENT || (gBattleTypeFlags & + (BATTLE_TYPE_LINK + | BATTLE_TYPE_x2000000 + | BATTLE_TYPE_x4000000 + | BATTLE_TYPE_FRONTIER + | BATTLE_TYPE_SAFARI + | BATTLE_TYPE_BATTLE_TOWER + | BATTLE_TYPE_EREADER_TRAINER))) + { + gBattleScripting.atk23_state = 6; // goto last case + } + else + { + gBattleScripting.atk23_state++; + gBattleStruct->field_DF |= gBitTable[gBattlePartyID[gBank1]]; + } + break; + case 1: // calculate experience points to redistribute + { + u16 calculatedExp; + s32 viaSentIn; + + for (viaSentIn = 0, i = 0; i < 6; i++) + { + if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) == SPECIES_NONE || GetMonData(&gPlayerParty[i], MON_DATA_HP) == 0) + continue; + if (gBitTable[i] & sentIn) + viaSentIn++; + + item = GetMonData(&gPlayerParty[i], MON_DATA_HELD_ITEM); + + if (item == ITEM_ENIGMA_BERRY) + holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect; + else + holdEffect = ItemId_GetHoldEffect(item); + + if (holdEffect == HOLD_EFFECT_EXP_SHARE) + viaExpShare++; + } + + calculatedExp = gBaseStats[gBattleMons[gBank1].species].expYield * gBattleMons[gBank1].level / 7; + + if (viaExpShare) // at least one mon is getting exp via exp share + { + *exp = calculatedExp / 2 / viaSentIn; + if (*exp == 0) + *exp = 1; + + gExpShareExp = calculatedExp / 2 / viaExpShare; + if (gExpShareExp == 0) + gExpShareExp = 1; + } + else + { + *exp = calculatedExp / viaSentIn; + if (*exp == 0) + *exp = 1; + gExpShareExp = 0; + } + + gBattleScripting.atk23_state++; + gBattleStruct->expGetterId = 0; + gBattleStruct->sentInPokes = sentIn; + } + // fall through + case 2: // set exp value to the poke in expgetter_id and print message + if (gBattleExecBuffer == 0) + { + item = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HELD_ITEM); + + if (item == ITEM_ENIGMA_BERRY) + holdEffect = gSaveBlock1Ptr->enigmaBerry.holdEffect; + else + holdEffect = ItemId_GetHoldEffect(item); + + if (holdEffect != HOLD_EFFECT_EXP_SHARE && !(gBattleStruct->sentInPokes & 1)) + { + *(&gBattleStruct->sentInPokes) >>= 1; + gBattleScripting.atk23_state = 5; + gBattleMoveDamage = 0; // used for exp + } + else if (GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL) == MAX_MON_LEVEL) + { + *(&gBattleStruct->sentInPokes) >>= 1; + gBattleScripting.atk23_state = 5; + gBattleMoveDamage = 0; // used for exp + } + else + { + // music change in wild battle after fainting a poke + if (!(gBattleTypeFlags & BATTLE_TYPE_TRAINER) && gBattleMons[0].hp && !gBattleStruct->wildVictorySong) + { + BattleMusicStop(); + PlayBGM(0x161); + gBattleStruct->wildVictorySong++; + } + + if (GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP)) + { + if (gBattleStruct->sentInPokes & 1) + gBattleMoveDamage = *exp; + else + gBattleMoveDamage = 0; + + if (holdEffect == HOLD_EFFECT_EXP_SHARE) + gBattleMoveDamage += gExpShareExp; + if (holdEffect == HOLD_EFFECT_LUCKY_EGG) + gBattleMoveDamage = (gBattleMoveDamage * 150) / 100; + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER) + gBattleMoveDamage = (gBattleMoveDamage * 150) / 100; + + if (IsTradedMon(&gPlayerParty[gBattleStruct->expGetterId])) + { + // check if the pokemon doesn't belong to the player + if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gBattleStruct->expGetterId >= 3) + { + i = 0x149; + } + else + { + gBattleMoveDamage = (gBattleMoveDamage * 150) / 100; + i = 0x14A; + } + } + else + { + i = 0x149; + } + + // get exp getter bank + if (gBattleTypeFlags & BATTLE_TYPE_DOUBLE) + { + if (!(gBattlePartyID[2] != gBattleStruct->expGetterId) && !(gAbsentBankFlags & gBitTable[2])) + gBattleStruct->expGetterBank = 2; + else + { + if (!(gAbsentBankFlags & gBitTable[0])) + gBattleStruct->expGetterBank = 0; + else + gBattleStruct->expGetterBank = 2; + } + } + else + gBattleStruct->expGetterBank = 0; + + // buffer poke name + gBattleTextBuff1[0] = PLACEHOLDER_BEGIN; + gBattleTextBuff1[1] = 4; + gBattleTextBuff1[2] = gBattleStruct->expGetterBank; + gBattleTextBuff1[3] = gBattleStruct->expGetterId; + gBattleTextBuff1[4] = EOS; + + // buffer 'gained' or 'gained a boosted' + gBattleTextBuff2[0] = PLACEHOLDER_BEGIN; + gBattleTextBuff2[1] = 0; + gBattleTextBuff2[2] = i; + gBattleTextBuff2[3] = (i & 0xFF00) >> 8; + gBattleTextBuff2[4] = EOS; + + // buffer exp number + gBattleTextBuff3[0] = PLACEHOLDER_BEGIN; + gBattleTextBuff3[1] = 1; + gBattleTextBuff3[2] = 4; // word + gBattleTextBuff3[3] = 5; // max digits + gBattleTextBuff3[4] = gBattleMoveDamage; + gBattleTextBuff3[5] = (gBattleMoveDamage & 0x0000FF00) >> 8; + gBattleTextBuff3[6] = (gBattleMoveDamage & 0x00FF0000) >> 16; + gBattleTextBuff3[7] = (gBattleMoveDamage & 0xFF000000) >> 24; + gBattleTextBuff3[8] = EOS; + + PrepareStringBattle(0xD, gBattleStruct->expGetterBank); + MonGainEVs(&gPlayerParty[gBattleStruct->expGetterId], gBattleMons[gBank1].species); + } + gBattleStruct->sentInPokes >>= 1; + gBattleScripting.atk23_state++; + } + } + break; + case 3: // Set stats and give exp + if (gBattleExecBuffer == 0) + { + gBattleBufferB[gBattleStruct->expGetterBank][0] = 0; + if (GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP) && GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL) != MAX_MON_LEVEL) + { + BATTLE_LVLUP_STATS->hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MAX_HP); + BATTLE_LVLUP_STATS->atk = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_ATK); + BATTLE_LVLUP_STATS->def = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_DEF); + BATTLE_LVLUP_STATS->spd = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPD); + BATTLE_LVLUP_STATS->spAtk = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPATK); + BATTLE_LVLUP_STATS->spDef = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPDEF); + + gActiveBank = gBattleStruct->expGetterBank; + EmitExpUpdate(0, gBattleStruct->expGetterId, gBattleMoveDamage); + MarkBufferBankForExecution(gActiveBank); + } + gBattleScripting.atk23_state++; + } + break; + case 4: // lvl up if necessary + if (gBattleExecBuffer == 0) + { + gActiveBank = gBattleStruct->expGetterBank; + if (gBattleBufferB[gActiveBank][0] == 0x21 && gBattleBufferB[gActiveBank][1] == 0xB) + { + if (gBattleTypeFlags & BATTLE_TYPE_TRAINER && gBattlePartyID[gActiveBank] == gBattleStruct->expGetterId) + sub_805E990(&gPlayerParty[gBattlePartyID[gActiveBank]], gActiveBank); + + // buff poke name + gBattleTextBuff1[0] = PLACEHOLDER_BEGIN; + gBattleTextBuff1[1] = 4; + gBattleTextBuff1[2] = gActiveBank; + gBattleTextBuff1[3] = gBattleStruct->expGetterId; + gBattleTextBuff1[4] = EOS; + + // buff level + gBattleTextBuff2[0] = PLACEHOLDER_BEGIN; + gBattleTextBuff2[1] = 1; + gBattleTextBuff2[2] = 1; + gBattleTextBuff2[3] = 3; + gBattleTextBuff2[4] = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL); + gBattleTextBuff2[5] = EOS; + + BattleScriptPushCursor(); + gLeveledUpInBattle |= gBitTable[gBattleStruct->expGetterId]; + gBattlescriptCurrInstr = BattleScript_LevelUp; + gBattleMoveDamage = (gBattleBufferB[gActiveBank][2] | (gBattleBufferB[gActiveBank][3] << 8)); + AdjustFriendship(&gPlayerParty[gBattleStruct->expGetterId], 0); + + // update battle mon structure after level up + if (gBattlePartyID[0] == gBattleStruct->expGetterId && gBattleMons[0].hp) + { + gBattleMons[0].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL); + gBattleMons[0].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP); + gBattleMons[0].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MAX_HP); + gBattleMons[0].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_ATK); + gBattleMons[0].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_DEF); + // Why is this duplicated? + gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPD); + gBattleMons[0].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPD); + + gBattleMons[0].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPATK); + gBattleMons[0].spDefense = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPDEF); + } + // What is else if? + if (gBattlePartyID[2] == gBattleStruct->expGetterId && gBattleMons[2].hp && (gBattleTypeFlags & BATTLE_TYPE_DOUBLE)) + { + gBattleMons[2].level = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_LEVEL); + gBattleMons[2].hp = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_HP); + gBattleMons[2].maxHP = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_MAX_HP); + gBattleMons[2].attack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_ATK); + gBattleMons[2].defense = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_DEF); + // Duplicated again, but this time there's no Sp Defense + gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPD); + gBattleMons[2].speed = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPD); + + gBattleMons[2].spAttack = GetMonData(&gPlayerParty[gBattleStruct->expGetterId], MON_DATA_SPATK); + } + gBattleScripting.atk23_state = 5; + } + else + { + gBattleMoveDamage = 0; + gBattleScripting.atk23_state = 5; + } + } + break; + case 5: // looper increment + if (gBattleMoveDamage) // there is exp to give, goto case 3 that gives exp + gBattleScripting.atk23_state = 3; + else + { + gBattleStruct->expGetterId++; + if (gBattleStruct->expGetterId <= 5) + gBattleScripting.atk23_state = 2; // loop again + else + gBattleScripting.atk23_state = 6; // we're done + } + break; + case 6: // increment instruction + if (gBattleExecBuffer == 0) + { + // not sure why gf clears the item and ability here + gBattleMons[gBank1].item = 0; + gBattleMons[gBank1].ability = 0; + gBattlescriptCurrInstr += 2; + } + break; + } +} + +#ifdef NONMATCHING +void atk24(void) +{ + u16 HP_count = 0; + s32 i; + + if (gBattleExecBuffer) + return; + + if (gBattleTypeFlags & BATTLE_TYPE_INGAME_PARTNER && gPartnerTrainerId == STEVEN_PARTNER_ID) + { + for (i = 0; i < 3; i++) + { + if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG)) + HP_count += GetMonData(&gPlayerParty[i], MON_DATA_HP); + } + } + else + { + for (i = 0; i < 6; i++) + { + if (GetMonData(&gPlayerParty[i], MON_DATA_SPECIES) && !GetMonData(&gPlayerParty[i], MON_DATA_IS_EGG) + && (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || !(gBattleStruct->field_2A0 & gBitTable[i]))) + { + HP_count += GetMonData(&gPlayerParty[i], MON_DATA_HP); + } + } + } + + if (HP_count == 0) + gBattleOutcome |= BATTLE_LOST; + + for (HP_count = 0, i = 0; i < 6; i++) + { + if (GetMonData(&gEnemyParty[i], MON_DATA_SPECIES) && !GetMonData(&gEnemyParty[i], MON_DATA_IS_EGG) + && (!(gBattleTypeFlags & BATTLE_TYPE_ARENA) || !(gBattleStruct->field_2A1 & gBitTable[i]))) + { + HP_count += GetMonData(&gEnemyParty[i], MON_DATA_HP); + } + } + + if (HP_count == 0) + gBattleOutcome |= BATTLE_WON; + + if (gBattleOutcome == 0 && (gBattleTypeFlags & (BATTLE_TYPE_LINK | BATTLE_TYPE_x2000000))) + { + s32 foundPlayer; + s32 foundOpponent; + + // Impossible to decompile loops. + for (foundPlayer = 0, i = 0; i < gNoOfAllBanks; i += 2) + { + if (HITMARKER_UNK(i) & gHitMarker && !gSpecialStatuses[i].flag40) + foundPlayer++; + } + + for (foundOpponent = 0, i = 1; i < gNoOfAllBanks; i += 2) + { + if (HITMARKER_UNK(i) & gHitMarker && !gSpecialStatuses[i].flag40) + foundOpponent++; + } + + if (gBattleTypeFlags & BATTLE_TYPE_MULTI) + { + if (foundOpponent + foundPlayer > 1) + gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + else + gBattlescriptCurrInstr += 5; + } + else + { + if (foundOpponent != 0 && foundPlayer != 0) + gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + else + gBattlescriptCurrInstr += 5; + } + } + else + { + gBattlescriptCurrInstr += 5; + } +} +#else +__attribute__((naked)) +void atk24(void) +{ + asm("\n\ + .syntax unified\n\ + push {r4-r7,lr}\n\ + mov r7, r8\n\ + push {r7}\n\ + movs r6, 0\n\ + ldr r0, =gBattleExecBuffer\n\ + ldr r0, [r0]\n\ + cmp r0, 0\n\ + beq _0804ACE2\n\ + b _0804AF22\n\ + _0804ACE2:\n\ + ldr r0, =gBattleTypeFlags\n\ + ldr r0, [r0]\n\ + movs r1, 0x80\n\ + lsls r1, 15\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0804AD48\n\ + ldr r0, =gPartnerTrainerId\n\ + ldrh r1, [r0]\n\ + ldr r0, =0x00000c03\n\ + cmp r1, r0\n\ + bne _0804AD48\n\ + movs r5, 0\n\ + _0804ACFC:\n\ + movs r0, 0x64\n\ + adds r1, r5, 0\n\ + muls r1, r0\n\ + ldr r0, =gPlayerParty\n\ + adds r4, r1, r0\n\ + adds r0, r4, 0\n\ + movs r1, 0xB\n\ + bl GetMonData\n\ + cmp r0, 0\n\ + beq _0804AD2C\n\ + adds r0, r4, 0\n\ + movs r1, 0x2D\n\ + bl GetMonData\n\ + cmp r0, 0\n\ + bne _0804AD2C\n\ + adds r0, r4, 0\n\ + movs r1, 0x39\n\ + bl GetMonData\n\ + adds r0, r6, r0\n\ + lsls r0, 16\n\ + lsrs r6, r0, 16\n\ + _0804AD2C:\n\ + adds r5, 0x1\n\ + cmp r5, 0x2\n\ + ble _0804ACFC\n\ + b _0804ADA8\n\ + .pool\n\ + _0804AD48:\n\ + movs r5, 0\n\ + _0804AD4A:\n\ + movs r0, 0x64\n\ + adds r1, r5, 0\n\ + muls r1, r0\n\ + ldr r0, =gPlayerParty\n\ + adds r4, r1, r0\n\ + adds r0, r4, 0\n\ + movs r1, 0xB\n\ + bl GetMonData\n\ + cmp r0, 0\n\ + beq _0804ADA2\n\ + adds r0, r4, 0\n\ + movs r1, 0x2D\n\ + bl GetMonData\n\ + cmp r0, 0\n\ + bne _0804ADA2\n\ + ldr r0, =gBattleTypeFlags\n\ + ldr r0, [r0]\n\ + movs r1, 0x80\n\ + lsls r1, 11\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0804AD94\n\ + ldr r0, =gBattleStruct\n\ + ldr r0, [r0]\n\ + movs r1, 0xA8\n\ + lsls r1, 2\n\ + adds r0, r1\n\ + ldrb r1, [r0]\n\ + ldr r2, =gBitTable\n\ + lsls r0, r5, 2\n\ + adds r0, r2\n\ + ldr r0, [r0]\n\ + ands r1, r0\n\ + cmp r1, 0\n\ + bne _0804ADA2\n\ + _0804AD94:\n\ + adds r0, r4, 0\n\ + movs r1, 0x39\n\ + bl GetMonData\n\ + adds r0, r6, r0\n\ + lsls r0, 16\n\ + lsrs r6, r0, 16\n\ + _0804ADA2:\n\ + adds r5, 0x1\n\ + cmp r5, 0x5\n\ + ble _0804AD4A\n\ + _0804ADA8:\n\ + cmp r6, 0\n\ + bne _0804ADB6\n\ + ldr r0, =gBattleOutcome\n\ + ldrb r1, [r0]\n\ + movs r2, 0x2\n\ + orrs r1, r2\n\ + strb r1, [r0]\n\ + _0804ADB6:\n\ + movs r6, 0\n\ + movs r5, 0\n\ + _0804ADBA:\n\ + movs r0, 0x64\n\ + adds r1, r5, 0\n\ + muls r1, r0\n\ + ldr r0, =gEnemyParty\n\ + adds r4, r1, r0\n\ + adds r0, r4, 0\n\ + movs r1, 0xB\n\ + bl GetMonData\n\ + cmp r0, 0\n\ + beq _0804AE10\n\ + adds r0, r4, 0\n\ + movs r1, 0x2D\n\ + bl GetMonData\n\ + cmp r0, 0\n\ + bne _0804AE10\n\ + ldr r0, =gBattleTypeFlags\n\ + ldr r0, [r0]\n\ + movs r1, 0x80\n\ + lsls r1, 11\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0804AE02\n\ + ldr r0, =gBattleStruct\n\ + ldr r0, [r0]\n\ + ldr r1, =0x000002a1\n\ + adds r0, r1\n\ + ldrb r1, [r0]\n\ + ldr r2, =gBitTable\n\ + lsls r0, r5, 2\n\ + adds r0, r2\n\ + ldr r0, [r0]\n\ + ands r1, r0\n\ + cmp r1, 0\n\ + bne _0804AE10\n\ + _0804AE02:\n\ + adds r0, r4, 0\n\ + movs r1, 0x39\n\ + bl GetMonData\n\ + adds r0, r6, r0\n\ + lsls r0, 16\n\ + lsrs r6, r0, 16\n\ + _0804AE10:\n\ + adds r5, 0x1\n\ + cmp r5, 0x5\n\ + ble _0804ADBA\n\ + ldr r2, =gBattleOutcome\n\ + cmp r6, 0\n\ + bne _0804AE24\n\ + ldrb r0, [r2]\n\ + movs r1, 0x1\n\ + orrs r0, r1\n\ + strb r0, [r2]\n\ + _0804AE24:\n\ + ldrb r0, [r2]\n\ + cmp r0, 0\n\ + bne _0804AF1A\n\ + ldr r0, =gBattleTypeFlags\n\ + ldr r1, [r0]\n\ + ldr r2, =0x02000002\n\ + ands r1, r2\n\ + mov r8, r0\n\ + cmp r1, 0\n\ + beq _0804AF1A\n\ + movs r3, 0\n\ + movs r5, 0\n\ + ldr r0, =gNoOfAllBanks\n\ + ldrb r1, [r0]\n\ + mov r12, r0\n\ + ldr r7, =gBattlescriptCurrInstr\n\ + cmp r3, r1\n\ + bge _0804AE70\n\ + ldr r0, =gHitMarker\n\ + movs r6, 0x80\n\ + lsls r6, 21\n\ + ldr r4, [r0]\n\ + adds r2, r1, 0\n\ + ldr r1, =gSpecialStatuses\n\ + _0804AE54:\n\ + adds r0, r6, 0\n\ + lsls r0, r5\n\ + ands r0, r4\n\ + cmp r0, 0\n\ + beq _0804AE68\n\ + ldrb r0, [r1]\n\ + lsls r0, 25\n\ + cmp r0, 0\n\ + blt _0804AE68\n\ + adds r3, 0x1\n\ + _0804AE68:\n\ + adds r1, 0x28\n\ + adds r5, 0x2\n\ + cmp r5, r2\n\ + blt _0804AE54\n\ + _0804AE70:\n\ + movs r2, 0\n\ + movs r5, 0x1\n\ + mov r4, r12\n\ + ldrb r1, [r4]\n\ + cmp r5, r1\n\ + bge _0804AEAA\n\ + ldr r0, =gHitMarker\n\ + movs r4, 0x80\n\ + lsls r4, 21\n\ + mov r12, r4\n\ + ldr r6, [r0]\n\ + ldr r0, =gSpecialStatuses\n\ + adds r4, r1, 0\n\ + adds r1, r0, 0\n\ + adds r1, 0x14\n\ + _0804AE8E:\n\ + mov r0, r12\n\ + lsls r0, r5\n\ + ands r0, r6\n\ + cmp r0, 0\n\ + beq _0804AEA2\n\ + ldrb r0, [r1]\n\ + lsls r0, 25\n\ + cmp r0, 0\n\ + blt _0804AEA2\n\ + adds r2, 0x1\n\ + _0804AEA2:\n\ + adds r1, 0x28\n\ + adds r5, 0x2\n\ + cmp r5, r4\n\ + blt _0804AE8E\n\ + _0804AEAA:\n\ + mov r1, r8\n\ + ldr r0, [r1]\n\ + movs r1, 0x40\n\ + ands r0, r1\n\ + cmp r0, 0\n\ + beq _0804AEF0\n\ + adds r0, r2, r3\n\ + cmp r0, 0x1\n\ + bgt _0804AEF8\n\ + b _0804AF12\n\ + .pool\n\ + _0804AEF0:\n\ + cmp r2, 0\n\ + beq _0804AF12\n\ + cmp r3, 0\n\ + beq _0804AF12\n\ + _0804AEF8:\n\ + ldr r2, [r7]\n\ + ldrb r1, [r2, 0x1]\n\ + ldrb r0, [r2, 0x2]\n\ + lsls r0, 8\n\ + adds r1, r0\n\ + ldrb r0, [r2, 0x3]\n\ + lsls r0, 16\n\ + adds r1, r0\n\ + ldrb r0, [r2, 0x4]\n\ + lsls r0, 24\n\ + adds r1, r0\n\ + str r1, [r7]\n\ + b _0804AF22\n\ + _0804AF12:\n\ + ldr r0, [r7]\n\ + adds r0, 0x5\n\ + str r0, [r7]\n\ + b _0804AF22\n\ + _0804AF1A:\n\ + ldr r1, =gBattlescriptCurrInstr\n\ + ldr r0, [r1]\n\ + adds r0, 0x5\n\ + str r0, [r1]\n\ + _0804AF22:\n\ + pop {r3}\n\ + mov r8, r3\n\ + pop {r4-r7}\n\ + pop {r0}\n\ + bx r0\n\ + .pool\n\ + .syntax divided"); +} + +#endif // NONMATCHING + +void MoveValuesCleanUp(void) +{ + gBattleMoveFlags = 0; + gBattleScripting.dmgMultiplier = 1; + gCritMultiplier = 1; + gBattleCommunication[MOVE_EFFECT_BYTE] = 0; + gBattleCommunication[6] = 0; + gHitMarker &= ~(HITMARKER_DESTINYBOND); + gHitMarker &= ~(HITMARKER_SYNCHRONISE_EFFECT); +} + +void atk25_move_values_cleanup(void) +{ + MoveValuesCleanUp(); + gBattlescriptCurrInstr += 1; +} + +void atk26_set_multihit(void) +{ + gMultiHitCounter = BSScriptRead8(gBattlescriptCurrInstr + 1); + gBattlescriptCurrInstr += 2; +} + +void atk27_decrement_multihit(void) +{ + if (--gMultiHitCounter == 0) + gBattlescriptCurrInstr += 5; + else + gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); +} + +void atk28_goto(void) +{ + gBattlescriptCurrInstr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); +} + +void atk29_jumpifbyte(void) +{ + u8 caseID = BSScriptRead8(gBattlescriptCurrInstr + 1); + const u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2); + u8 value = BSScriptRead8(gBattlescriptCurrInstr + 6); + const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 7); + + gBattlescriptCurrInstr += 11; + + switch (caseID) + { + case CMP_EQUAL: + if (*memByte == value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_NOT_EQUAL: + if (*memByte != value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_GREATER_THAN: + if (*memByte > value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_LESS_THAN: + if (*memByte < value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_COMMON_BITS: + if (*memByte & value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_NO_COMMON_BITS: + if (!(*memByte & value)) + gBattlescriptCurrInstr = jumpPtr; + break; + } +} + +void atk2A_jumpifhalfword(void) +{ + u8 caseID = BSScriptRead8(gBattlescriptCurrInstr + 1); + const u16* memHword = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2); + u16 value = BS2ScriptRead16(gBattlescriptCurrInstr + 6); + const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 8); + + gBattlescriptCurrInstr += 12; + + switch (caseID) + { + case CMP_EQUAL: + if (*memHword == value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_NOT_EQUAL: + if (*memHword != value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_GREATER_THAN: + if (*memHword > value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_LESS_THAN: + if (*memHword < value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_COMMON_BITS: + if (*memHword & value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_NO_COMMON_BITS: + if (!(*memHword & value)) + gBattlescriptCurrInstr = jumpPtr; + break; + } +} + +void atk2B_jumpifword(void) +{ + u8 caseID = BSScriptRead8(gBattlescriptCurrInstr + 1); + const u32* memWord = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2); + u32 value = BSScriptRead32(gBattlescriptCurrInstr + 6); + const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 10); + + gBattlescriptCurrInstr += 14; + + switch (caseID) + { + case CMP_EQUAL: + if (*memWord == value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_NOT_EQUAL: + if (*memWord != value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_GREATER_THAN: + if (*memWord > value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_LESS_THAN: + if (*memWord < value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_COMMON_BITS: + if (*memWord & value) + gBattlescriptCurrInstr = jumpPtr; + break; + case CMP_NO_COMMON_BITS: + if (!(*memWord & value)) + gBattlescriptCurrInstr = jumpPtr; + break; + } +} + +void atk2C_jumpifarrayequal(void) +{ + const u8* mem1 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + const u8* mem2 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5); + u32 size = BSScriptRead8(gBattlescriptCurrInstr + 9); + const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 10); + + u8 i; + for (i = 0; i < size; i++) + { + if (*mem1 != *mem2) + { + gBattlescriptCurrInstr += 14; + break; + } + mem1++, mem2++; + } + + if (i == size) + gBattlescriptCurrInstr = jumpPtr; +} + +void atk2D_jumpifarraynotequal(void) +{ + u8 equalBytes = 0; + const u8* mem1 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + const u8* mem2 = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5); + u32 size = BSScriptRead8(gBattlescriptCurrInstr + 9); + const u8* jumpPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 10); + + u8 i; + for (i = 0; i < size; i++) + { + if (*mem1 == *mem2) + { + equalBytes++; + } + mem1++, mem2++; + } + + if (equalBytes != size) + gBattlescriptCurrInstr = jumpPtr; + else + gBattlescriptCurrInstr += 14; +} + +void atk2E_setbyte(void) +{ + u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + *memByte = BSScriptRead8(gBattlescriptCurrInstr + 5); + + gBattlescriptCurrInstr += 6; +} + +void atk2F_addbyte(void) +{ + u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + *memByte += BSScriptRead8(gBattlescriptCurrInstr + 5); + gBattlescriptCurrInstr += 6; +} + +void atk30_subbyte(void) +{ + u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + *memByte -= BSScriptRead8(gBattlescriptCurrInstr + 5); + gBattlescriptCurrInstr += 6; +} + +void atk31_copyarray(void) +{ + u8* dest = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + const u8* src = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5); + s32 size = BSScriptRead8(gBattlescriptCurrInstr + 9); + + s32 i; + for (i = 0; i < size; i++) + { + dest[i] = src[i]; + } + + gBattlescriptCurrInstr += 10; +} + +void atk32_copyarray_withindex(void) +{ + u8* dest = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + const u8* src = BS2ScriptReadPtr(gBattlescriptCurrInstr + 5); + const u8* index = BS2ScriptReadPtr(gBattlescriptCurrInstr + 9); + s32 size = BSScriptRead8(gBattlescriptCurrInstr + 13); + + s32 i; + for (i = 0; i < size; i++) + { + dest[i] = src[i + *index]; + } + + gBattlescriptCurrInstr += 14; +} + +void atk33_orbyte(void) +{ + u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + *memByte |= BSScriptRead8(gBattlescriptCurrInstr + 5); + gBattlescriptCurrInstr += 6; +} + +void atk34_orhalfword(void) +{ + u16* memHword = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + u16 val = BS2ScriptRead16(gBattlescriptCurrInstr + 5); + + *memHword |= val; + gBattlescriptCurrInstr += 7; +} + +void atk35_orword(void) +{ + u32* memWord = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + u32 val = BS2ScriptRead32(gBattlescriptCurrInstr + 5); + + *memWord |= val; + gBattlescriptCurrInstr += 9; +} + +void atk36_bicbyte(void) +{ + u8* memByte = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + *memByte &= ~(BSScriptRead8(gBattlescriptCurrInstr + 5)); + gBattlescriptCurrInstr += 6; +} + +void atk37_bichalfword(void) +{ + u16* memHword = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + u16 val = BS2ScriptRead16(gBattlescriptCurrInstr + 5); + + *memHword &= ~val; + gBattlescriptCurrInstr += 7; +} + +void atk38_bicword(void) +{ + u32* memWord = BS2ScriptReadPtr(gBattlescriptCurrInstr + 1); + u32 val = BS2ScriptRead32(gBattlescriptCurrInstr + 5); + + *memWord &= ~val; + gBattlescriptCurrInstr += 9; +} + +void atk39_pause(void) +{ + if (gBattleExecBuffer == 0) + { + u16 value = BS2ScriptRead16(gBattlescriptCurrInstr + 1); + if (++gPauseCounterBattle >= value) + { + gPauseCounterBattle = 0; + gBattlescriptCurrInstr += 3; + } + } +} + +void atk3A_waitstate(void) +{ + if (gBattleExecBuffer == 0) + gBattlescriptCurrInstr++; +} + +void atk3B_healthbar_update(void) +{ + if (BSScriptRead8(gBattlescriptCurrInstr + 1) == BS_GET_TARGET) + gActiveBank = gBankTarget; + else + gActiveBank = gBankAttacker; + + EmitHealthBarUpdate(0, gBattleMoveDamage); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 2; +} + +void atk3C_return(void) +{ + BattleScriptPop(); +} + +void atk3D_end(void) +{ + if (gBattleTypeFlags & BATTLE_TYPE_ARENA) + sub_81A5718(gBankAttacker); + + gBattleMoveFlags = 0; + gActiveBank = 0; + gFightStateTracker = 0xB; +} + +void atk3E_end2(void) +{ + gActiveBank = 0; + gFightStateTracker = 0xB; +} + +void atk3F_end3(void) // pops the main function stack +{ + BattleScriptPop(); + if (BATTLE_CALLBACKS_STACK->size) + BATTLE_CALLBACKS_STACK->size--; + gBattleMainFunc = BATTLE_CALLBACKS_STACK->function[BATTLE_CALLBACKS_STACK->size]; +} + +void atk41_call(void) +{ + BattleScriptPush(gBattlescriptCurrInstr + 5); + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 1); +} + +void atk42_jumpiftype2(void) +{ + u8 bank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + + if (BSScriptRead8(gBattlescriptCurrInstr + 2) == gBattleMons[bank].type1 || BSScriptRead8(gBattlescriptCurrInstr + 2) == gBattleMons[bank].type2) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 3); + else + gBattlescriptCurrInstr += 7; +} + +void atk43_jumpifabilitypresent(void) +{ + if (AbilityBattleEffects(ABILITYEFFECT_CHECK_ON_FIELD, 0, BSScriptRead8(gBattlescriptCurrInstr + 1), 0, 0)) + gBattlescriptCurrInstr = BSScriptReadPtr(gBattlescriptCurrInstr + 2); + else + gBattlescriptCurrInstr += 6; +} + +void atk44(void) +{ + *(gBankAttacker + gBattleStruct->field_54) = 1; +} + +void atk45_playanimation(void) +{ + const u16* argumentPtr; + + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + argumentPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 3); + + if (gBattlescriptCurrInstr[2] == B_ANIM_STATS_CHANGE + || gBattlescriptCurrInstr[2] == B_ANIM_SNATCH_MOVE + || gBattlescriptCurrInstr[2] == B_ANIM_SUBSTITUTE_FADE) + { + EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 7; + } + else if (gHitMarker & HITMARKER_NO_ANIMATIONS) + { + BattleScriptPush(gBattlescriptCurrInstr + 7); + gBattlescriptCurrInstr = BattleScript_Pausex20; + } + else if (gBattlescriptCurrInstr[2] == B_ANIM_RAIN_CONTINUES + || gBattlescriptCurrInstr[2] == B_ANIM_SUN_CONTINUES + || gBattlescriptCurrInstr[2] == B_ANIM_SANDSTORM_CONTINUES + || gBattlescriptCurrInstr[2] == B_ANIM_HAIL_CONTINUES) + { + EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 7; + } + else if (gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE) + { + gBattlescriptCurrInstr += 7; + } + else + { + EmitBattleAnimation(0, gBattlescriptCurrInstr[2], *argumentPtr); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 7; + } +} + +void atk46_playanimation2(void) // animation Id is stored in the first pointer +{ + const u16* argumentPtr; + const u8* animationIdPtr; + + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + animationIdPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 2); + argumentPtr = BS2ScriptReadPtr(gBattlescriptCurrInstr + 6); + + if (*animationIdPtr == B_ANIM_STATS_CHANGE + || *animationIdPtr == B_ANIM_SNATCH_MOVE + || *animationIdPtr == B_ANIM_SUBSTITUTE_FADE) + { + EmitBattleAnimation(0, *animationIdPtr, *argumentPtr); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 10; + } + else if (gHitMarker & HITMARKER_NO_ANIMATIONS) + { + gBattlescriptCurrInstr += 10; + } + else if (*animationIdPtr == B_ANIM_RAIN_CONTINUES + || *animationIdPtr == B_ANIM_SUN_CONTINUES + || *animationIdPtr == B_ANIM_SANDSTORM_CONTINUES + || *animationIdPtr == B_ANIM_HAIL_CONTINUES) + { + EmitBattleAnimation(0, *animationIdPtr, *argumentPtr); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 10; + } + else if (gStatuses3[gActiveBank] & STATUS3_SEMI_INVULNERABLE) + { + gBattlescriptCurrInstr += 10; + } + else + { + EmitBattleAnimation(0, *animationIdPtr, *argumentPtr); + MarkBufferBankForExecution(gActiveBank); + gBattlescriptCurrInstr += 10; + } +} + +void atk47_setgraphicalstatchangevalues(void) +{ + u8 value = 0; + switch (gBattleScripting.statChanger & 0xF0) + { + case 0x10: // +1 + value = 0xF; + break; + case 0x20: // +2 + value = 0x27; + break; + case 0x90: // -1 + value = 0x16; + break; + case 0xA0: // -2 + value = 0x2E; + break; + } + gBattleScripting.animArg1 = (gBattleScripting.statChanger & 0xF) + value - 1; + gBattleScripting.animArg2 = 0; + gBattlescriptCurrInstr++; +} + +void atk48_playstatchangeanimation(void) +{ + s32 currStat = 0; + s16 statAnimId = 0; + s32 checkingStatAnimId = 0; + s32 changeableStats = 0; + u32 statsToCheck = 0; + + gActiveBank = GetBattleBank(BSScriptRead8(gBattlescriptCurrInstr + 1)); + statsToCheck = BSScriptRead8(gBattlescriptCurrInstr + 2); + + if (gBattlescriptCurrInstr[3] & 1) // goes down + { + for (checkingStatAnimId = (gBattlescriptCurrInstr[3] & 0x2) ? 0x2D : 0x15; + statsToCheck != 0; + statsToCheck >>= 1, checkingStatAnimId += 1, currStat++) + { + if (!(statsToCheck & 1)) + continue; + if (!(gBattlescriptCurrInstr[3] & 8)) + { + if (gBattleMons[gActiveBank].statStages[currStat] > 0) + { + statAnimId = checkingStatAnimId; + changeableStats++; + } + } + else if (!gSideTimers[GET_BANK_SIDE(gActiveBank)].mistTimer + && gBattleMons[gActiveBank].ability != ABILITY_CLEAR_BODY + && gBattleMons[gActiveBank].ability != ABILITY_WHITE_SMOKE + && !(gBattleMons[gActiveBank].ability == ABILITY_KEEN_EYE && currStat == STAT_STAGE_ACC) + && !(gBattleMons[gActiveBank].ability == ABILITY_HYPER_CUTTER && currStat == STAT_STAGE_ATK)) + { + if (gBattleMons[gActiveBank].statStages[currStat] > 0) + { + statAnimId = checkingStatAnimId; + changeableStats++; + } + } + } + + if (changeableStats > 1) // more than one stat, so the color is gray + { + if (gBattlescriptCurrInstr[3] & 2) + statAnimId = 0x3A; + else + statAnimId = 0x39; + } + } + else // goes up + { + for (checkingStatAnimId = (gBattlescriptCurrInstr[3] & 0x2) ? 0x26 : 0xE; + statsToCheck != 0; + statsToCheck >>= 1, checkingStatAnimId += 1, currStat++) + { + if (statsToCheck & 1 && gBattleMons[gActiveBank].statStages[currStat] < 0xC) + { + statAnimId = checkingStatAnimId; + changeableStats++; + } + } + + if (changeableStats > 1) // more than one stat, so the color is gray + { + if (gBattlescriptCurrInstr[3] & 2) + statAnimId = 0x38; + else + statAnimId = 0x37; + } + } + + if (gBattlescriptCurrInstr[3] & 4 && changeableStats < 2) + { + gBattlescriptCurrInstr += 4; + } + else if (changeableStats != 0 && gBattleScripting.field_1B == 0) + { + EmitBattleAnimation(0, B_ANIM_STATS_CHANGE, statAnimId); + MarkBufferBankForExecution(gActiveBank); + if (gBattlescriptCurrInstr[3] & 4 && changeableStats > 1) + gBattleScripting.field_1B = 1; + gBattlescriptCurrInstr += 4; + } + else + { + gBattlescriptCurrInstr += 4; + } +} diff --git a/sym_common.txt b/sym_common.txt index 23809c1a73..834f239185 100644 --- a/sym_common.txt +++ b/sym_common.txt @@ -218,7 +218,7 @@ gUnknown_03005D3A: @ 3005D3A gUnknown_03005D46: @ 3005D46 .space 0xE -gUnknown_03005D54: @ 3005D54 +gLeveledUpInBattle: @ 3005D54 .space 0xC gBattleBankFunc: @ 3005D60 diff --git a/sym_ewram.txt b/sym_ewram.txt index e1238a0cfe..616b1ca80e 100644 --- a/sym_ewram.txt +++ b/sym_ewram.txt @@ -475,13 +475,13 @@ gWishFutureKnock: @ 20243D0 gUnknown_020243FC: @ 20243FC .space 0x2 -gUnknown_020243FE: @ 20243FE +gSentPokesToOpponent: @ 20243FE .space 0x2 gDynamicBasePower: @ 2024400 .space 0x2 -gUnknown_02024402: @ 2024402 +gExpShareExp: @ 2024402 .space 0x2 gEnigmaBerries: @ 2024404