Merge pull request #2613 from Jaizu/patch-2
Fix ball resetting when hatching an Egg
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1 changed files with 0 additions and 3 deletions
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@ -378,9 +378,6 @@ static void AddHatchedMonToParty(u8 id)
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GetMonNickname2(mon, gStringVar1);
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GetMonNickname2(mon, gStringVar1);
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ball = ITEM_POKE_BALL;
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SetMonData(mon, MON_DATA_POKEBALL, &ball);
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// A met level of 0 is interpreted on the summary screen as "hatched at"
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// A met level of 0 is interpreted on the summary screen as "hatched at"
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metLevel = 0;
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metLevel = 0;
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SetMonData(mon, MON_DATA_MET_LEVEL, &metLevel);
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SetMonData(mon, MON_DATA_MET_LEVEL, &metLevel);
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