Merge branch '_RHH/master' into _RHH/upcoming

This commit is contained in:
Eduardo Quezada 2024-03-02 11:04:48 -03:00
commit d811614f60
2 changed files with 6 additions and 5 deletions

View file

@ -6,7 +6,7 @@ ASSUMPTIONS
ASSUME(B_PROTEAN_LIBERO == GEN_9);
}
SINGLE_BATTLE_TEST("Dauntless Shield raises Attack by one stage")
SINGLE_BATTLE_TEST("Dauntless Shield raises Defense by one stage")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);
@ -22,7 +22,7 @@ SINGLE_BATTLE_TEST("Dauntless Shield raises Attack by one stage")
}
}
SINGLE_BATTLE_TEST("Dauntless Shield raises Attack by one stage only once per battle")
SINGLE_BATTLE_TEST("Dauntless Shield raises Defense by one stage only once per battle")
{
GIVEN {
PLAYER(SPECIES_WOBBUFFET);

View file

@ -70,12 +70,13 @@ SINGLE_BATTLE_TEST("Tri Attack cannot paralyze/burn/freeze pokemon with abilitie
u8 statusAnim;
u16 species, ability;
u32 rng;
PARAMETRIZE { statusAnim = B_ANIM_STATUS_PRZ; rng = MOVE_EFFECT_PARALYSIS; species = SPECIES_RAICHU; ability = ABILITY_LIGHTNING_ROD; }
PARAMETRIZE { statusAnim = B_ANIM_STATUS_PRZ; rng = MOVE_EFFECT_PARALYSIS; species = SPECIES_JOLTEON; ability = ABILITY_VOLT_ABSORB; }
PARAMETRIZE { statusAnim = B_ANIM_STATUS_PRZ; rng = MOVE_EFFECT_PARALYSIS; species = SPECIES_ELECTIVIRE; ability = ABILITY_MOTOR_DRIVE; }
PARAMETRIZE { statusAnim = B_ANIM_STATUS_PRZ; rng = MOVE_EFFECT_PARALYSIS; species = SPECIES_PERSIAN; ability = ABILITY_LIMBER; }
PARAMETRIZE { statusAnim = B_ANIM_STATUS_PRZ; rng = MOVE_EFFECT_PARALYSIS; species = SPECIES_KOMALA; ability = ABILITY_COMATOSE; }
PARAMETRIZE { statusAnim = B_ANIM_STATUS_BRN; rng = MOVE_EFFECT_BURN; species = SPECIES_DEWPIDER; ability = ABILITY_WATER_BUBBLE; }
PARAMETRIZE { statusAnim = B_ANIM_STATUS_BRN; rng = MOVE_EFFECT_BURN; species = SPECIES_SEAKING; ability = ABILITY_WATER_VEIL; }
PARAMETRIZE { statusAnim = B_ANIM_STATUS_BRN; rng = MOVE_EFFECT_BURN; species = SPECIES_KOMALA; ability = ABILITY_COMATOSE; }
PARAMETRIZE { statusAnim = B_ANIM_STATUS_FRZ; rng = MOVE_EFFECT_FREEZE; species = SPECIES_CAMERUPT; ability = ABILITY_MAGMA_ARMOR; }
PARAMETRIZE { statusAnim = B_ANIM_STATUS_FRZ; rng = MOVE_EFFECT_FREEZE; species = SPECIES_KOMALA; ability = ABILITY_COMATOSE; }
GIVEN {
PLAYER(SPECIES_WOBBUFFET);