diff --git a/src/battle_script_commands.c b/src/battle_script_commands.c index bfd4cc21a2..4321881bf8 100644 --- a/src/battle_script_commands.c +++ b/src/battle_script_commands.c @@ -5159,7 +5159,6 @@ static void Cmd_moveend(void) MoveValuesCleanUp(); gBattleScripting.moveEffect = gBattleScripting.savedMoveEffect; BattleScriptPush(gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]); - gBattleStruct->atkCancellerTracker = 0; // Run all cancellers on next target gBattlescriptCurrInstr = BattleScript_FlushMessageBox; return; } @@ -6642,7 +6641,6 @@ static void Cmd_jumptocalledmove(void) else gChosenMove = gCurrentMove = gCalledMove; - gBattleStruct->atkCancellerTracker = 0; gBattlescriptCurrInstr = gBattleScriptsForMoveEffects[gBattleMoves[gCurrentMove].effect]; } diff --git a/src/battle_util.c b/src/battle_util.c index e01c89fca9..f3e1eb9aae 100644 --- a/src/battle_util.c +++ b/src/battle_util.c @@ -3130,7 +3130,6 @@ enum CANCELLER_POWDER_MOVE, CANCELLER_POWDER_STATUS, CANCELLER_THROAT_CHOP, - CANCELLER_PRANKSTER, CANCELLER_END, CANCELLER_PSYCHIC_TERRAIN, CANCELLER_END2, @@ -3459,18 +3458,6 @@ u8 AtkCanceller_UnableToUseMove(void) } gBattleStruct->atkCancellerTracker++; break; - case CANCELLER_PRANKSTER: - if (BlocksPrankster(gCurrentMove, gBattlerAttacker, gBattlerTarget, TRUE) - && !(IS_MOVE_STATUS(gCurrentMove) && GetBattlerAbility(gBattlerTarget) == ABILITY_MAGIC_BOUNCE)) - { - if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE) || !(gBattleMoves[gCurrentMove].target & (MOVE_TARGET_BOTH | MOVE_TARGET_FOES_AND_ALLY))) - CancelMultiTurnMoves(gBattlerAttacker); // Don't cancel moves that can hit two targets bc one target might not be protected - gBattleScripting.battler = gBattlerAbility = gBattlerTarget; - gBattlescriptCurrInstr = BattleScript_DarkTypePreventsPrankster; - effect = 1; - } - gBattleStruct->atkCancellerTracker++; - break; case CANCELLER_END: break; } @@ -4572,6 +4559,16 @@ u8 AbilityBattleEffects(u8 caseID, u8 battler, u16 ability, u8 special, u16 move gBattlescriptCurrInstr = BattleScript_DazzlingProtected; effect = 1; } + else if (BlocksPrankster(move, gBattlerAttacker, gBattlerTarget, TRUE) + && !(IS_MOVE_STATUS(move) && GetBattlerAbility(gBattlerTarget) == ABILITY_MAGIC_BOUNCE)) + { + if (!(gBattleTypeFlags & BATTLE_TYPE_DOUBLE) || !(gBattleMoves[move].target & (MOVE_TARGET_BOTH | MOVE_TARGET_FOES_AND_ALLY))) + CancelMultiTurnMoves(gBattlerAttacker); // Don't cancel moves that can hit two targets bc one target might not be protected + gBattleScripting.battler = gBattlerAbility = gBattlerTarget; + gBattlescriptCurrInstr = BattleScript_DarkTypePreventsPrankster; + effect = 1; + } + break; case ABILITYEFFECT_ABSORBING: // 3 if (move != MOVE_NONE)