Fixes Cutton Down / Defiant interaction (#3657)
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748259284d
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d86a2136a7
3 changed files with 106 additions and 5 deletions
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@ -7887,10 +7887,11 @@ BattleScript_IllusionOff::
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return
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return
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BattleScript_CottonDownActivates::
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BattleScript_CottonDownActivates::
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setbyte sFIXED_ABILITY_POPUP, TRUE
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showabilitypopup BS_TARGET
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call BattleScript_AbilityPopUp
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pause B_WAIT_TIME_LONG
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destroyabilitypopup
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copybyte gEffectBattler, gBattlerTarget
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copybyte gEffectBattler, gBattlerTarget
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savetarget
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swapattackerwithtarget
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setbyte gBattlerTarget, 0
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setbyte gBattlerTarget, 0
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BattleScript_CottonDownLoop:
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BattleScript_CottonDownLoop:
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jumpiffainted BS_TARGET, TRUE, BattleScript_CottonDownLoopIncrement
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jumpiffainted BS_TARGET, TRUE, BattleScript_CottonDownLoopIncrement
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@ -7909,8 +7910,7 @@ BattleScript_CottonDownLoopIncrement:
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addbyte gBattlerTarget, 1
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addbyte gBattlerTarget, 1
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jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_CottonDownLoop
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jumpifbytenotequal gBattlerTarget, gBattlersCount, BattleScript_CottonDownLoop
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BattleScript_CottonDownReturn:
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BattleScript_CottonDownReturn:
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restoretarget
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swapattackerwithtarget
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destroyabilitypopup
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return
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return
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BattleScript_AnticipationActivates::
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BattleScript_AnticipationActivates::
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64
test/battle/ability/cotton_down.c
Normal file
64
test/battle/ability/cotton_down.c
Normal file
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@ -0,0 +1,64 @@
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#include "global.h"
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#include "test/battle.h"
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SINGLE_BATTLE_TEST("Cotton Down drops speed by one of opposing battler if hit by a damaging move")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_ELDEGOSS) { Ability(ABILITY_COTTON_DOWN); }
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} WHEN {
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TURN { MOVE(player, MOVE_TACKLE); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, player);
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ABILITY_POPUP(opponent, ABILITY_COTTON_DOWN);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Wobbuffet's Speed fell!");
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} THEN {
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EXPECT_EQ(player->statStages[STAT_SPEED], DEFAULT_STAT_STAGE - 1);
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}
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}
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SINGLE_BATTLE_TEST("Cotton Down drops speed by one for each multi hit")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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OPPONENT(SPECIES_ELDEGOSS) { Ability(ABILITY_COTTON_DOWN); }
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} WHEN {
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TURN { MOVE(player, MOVE_DOUBLE_KICK); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_DOUBLE_KICK, player);
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ABILITY_POPUP(opponent, ABILITY_COTTON_DOWN);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Wobbuffet's Speed fell!");
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ABILITY_POPUP(opponent, ABILITY_COTTON_DOWN);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, player);
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MESSAGE("Wobbuffet's Speed fell!");
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} THEN {
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EXPECT_EQ(player->statStages[STAT_SPEED], DEFAULT_STAT_STAGE - 2);
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}
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}
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DOUBLE_BATTLE_TEST("Cotton Down drops speed by one of all other battlers on the field")
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{
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GIVEN {
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PLAYER(SPECIES_WOBBUFFET);
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PLAYER(SPECIES_WYNAUT);
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OPPONENT(SPECIES_ELDEGOSS) { Ability(ABILITY_COTTON_DOWN); }
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OPPONENT(SPECIES_WOBBUFFET);
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_TACKLE, target: opponentLeft); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, playerLeft);
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ABILITY_POPUP(opponentLeft, ABILITY_COTTON_DOWN);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
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MESSAGE("Wobbuffet's Speed fell!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
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MESSAGE("Wynaut's Speed fell!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
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MESSAGE("Foe Wobbuffet's Speed fell!");
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} THEN {
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EXPECT_EQ(playerLeft->statStages[STAT_SPEED], DEFAULT_STAT_STAGE - 1);
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EXPECT_EQ(playerRight->statStages[STAT_SPEED], DEFAULT_STAT_STAGE - 1);
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EXPECT_EQ(opponentRight->statStages[STAT_SPEED], DEFAULT_STAT_STAGE - 1);
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}
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}
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@ -138,3 +138,40 @@ SINGLE_BATTLE_TEST("Defiant activates after Sticky Web lowers Speed")
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MESSAGE("Mankey's Attack sharply rose!");
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MESSAGE("Mankey's Attack sharply rose!");
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}
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}
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}
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}
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DOUBLE_BATTLE_TEST("Defiant is activated by Cotton Down for non-ally pokemon")
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{
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GIVEN {
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PLAYER(SPECIES_MANKEY) { Ability(ABILITY_DEFIANT); }
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PLAYER(SPECIES_MANKEY) { Ability(ABILITY_DEFIANT); }
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OPPONENT(SPECIES_ELDEGOSS) { Ability(ABILITY_COTTON_DOWN); }
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OPPONENT(SPECIES_MANKEY) { Ability(ABILITY_DEFIANT); }
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} WHEN {
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TURN { MOVE(playerLeft, MOVE_TACKLE, target: opponentLeft); }
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} SCENE {
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ANIMATION(ANIM_TYPE_MOVE, MOVE_TACKLE, playerLeft);
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ABILITY_POPUP(opponentLeft, ABILITY_COTTON_DOWN);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
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MESSAGE("Mankey's Speed fell!");
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ABILITY_POPUP(playerLeft, ABILITY_DEFIANT);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerLeft);
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MESSAGE("Mankey's Attack sharply rose!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
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MESSAGE("Mankey's Speed fell!");
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ABILITY_POPUP(playerRight, ABILITY_DEFIANT);
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, playerRight);
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MESSAGE("Mankey's Attack sharply rose!");
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ANIMATION(ANIM_TYPE_GENERAL, B_ANIM_STATS_CHANGE, opponentRight);
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MESSAGE("Foe Mankey's Speed fell!");
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} THEN {
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EXPECT_EQ(playerLeft->statStages[STAT_SPEED], DEFAULT_STAT_STAGE - 1);
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EXPECT_EQ(playerRight->statStages[STAT_SPEED], DEFAULT_STAT_STAGE - 1);
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EXPECT_EQ(opponentRight->statStages[STAT_SPEED], DEFAULT_STAT_STAGE - 1);
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EXPECT_EQ(playerLeft->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 2);
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EXPECT_EQ(playerRight->statStages[STAT_ATK], DEFAULT_STAT_STAGE + 2);
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}
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}
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