Fixed trapping moves not reflecting the configured turn config
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5e9767e067
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1 changed files with 36 additions and 0 deletions
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@ -79,7 +79,11 @@ static const u8 sFlyDescription[] = _(
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static const u8 sBindDescription[] = _(
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static const u8 sBindDescription[] = _(
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"Binds and squeezes the foe\n"
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"Binds and squeezes the foe\n"
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#if B_BINDING_TURNS >= GEN_5
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"for 4 or 5 turns.");
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#else
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"for 2 to 5 turns.");
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"for 2 to 5 turns.");
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#endif
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static const u8 sSlamDescription[] = _(
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static const u8 sSlamDescription[] = _(
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"Slams the foe with a long\n"
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"Slams the foe with a long\n"
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@ -139,7 +143,11 @@ static const u8 sBodySlamDescription[] = _(
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static const u8 sWrapDescription[] = _(
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static const u8 sWrapDescription[] = _(
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"Wraps and squeezes the foe\n"
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"Wraps and squeezes the foe\n"
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#if B_BINDING_TURNS >= GEN_5
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"4 or 5 times with vines, etc.");
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#else
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"2 to 5 times with vines, etc.");
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"2 to 5 times with vines, etc.");
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#endif
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static const u8 sTakeDownDescription[] = _(
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static const u8 sTakeDownDescription[] = _(
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"A reckless charge attack\n"
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"A reckless charge attack\n"
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@ -331,7 +339,11 @@ static const u8 sDragonRageDescription[] = _(
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static const u8 sFireSpinDescription[] = _(
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static const u8 sFireSpinDescription[] = _(
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"Traps the foe in a ring of\n"
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"Traps the foe in a ring of\n"
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#if B_BINDING_TURNS >= GEN_5
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"fire for 4 or 5 turns.");
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#else
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"fire for 2 to 5 turns.");
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"fire for 2 to 5 turns.");
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#endif
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static const u8 sThunderShockDescription[] = _(
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static const u8 sThunderShockDescription[] = _(
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"An electrical attack that\n"
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"An electrical attack that\n"
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@ -511,7 +523,11 @@ static const u8 sWaterfallDescription[] = _(
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static const u8 sClampDescription[] = _(
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static const u8 sClampDescription[] = _(
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"Traps and squeezes the\n"
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"Traps and squeezes the\n"
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#if B_BINDING_TURNS >= GEN_5
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"foe for 4 or 5 turns.");
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#else
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"foe for 2 to 5 turns.");
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"foe for 2 to 5 turns.");
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#endif
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static const u8 sSwiftDescription[] = _(
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static const u8 sSwiftDescription[] = _(
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"Sprays star-shaped rays\n"
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"Sprays star-shaped rays\n"
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@ -999,7 +1015,11 @@ static const u8 sRockSmashDescription[] = _(
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static const u8 sWhirlpoolDescription[] = _(
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static const u8 sWhirlpoolDescription[] = _(
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"Traps and hurts the foe in\n"
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"Traps and hurts the foe in\n"
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#if B_BINDING_TURNS >= GEN_5
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"a whirlpool for 4 or 5 turns.");
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#else
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"a whirlpool for 2 to 5 turns.");
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"a whirlpool for 2 to 5 turns.");
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#endif
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static const u8 sBeatUpDescription[] = _(
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static const u8 sBeatUpDescription[] = _(
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"Summons party Pokémon to\n"
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"Summons party Pokémon to\n"
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@ -1311,7 +1331,11 @@ static const u8 sSkyUppercutDescription[] = _(
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static const u8 sSandTombDescription[] = _(
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static const u8 sSandTombDescription[] = _(
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"Traps and hurts the foe in\n"
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"Traps and hurts the foe in\n"
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#if B_BINDING_TURNS >= GEN_5
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"quicksand for 4 or 5 turns.");
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#else
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"quicksand for 2 to 5 turns.");
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"quicksand for 2 to 5 turns.");
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#endif
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static const u8 sSheerColdDescription[] = _(
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static const u8 sSheerColdDescription[] = _(
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"A chilling attack that\n"
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"A chilling attack that\n"
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@ -1815,7 +1839,11 @@ static const u8 sSpacialRendDescription[] = _(
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static const u8 sMagmaStormDescription[] = _(
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static const u8 sMagmaStormDescription[] = _(
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"Traps the foe in a vortex\n"
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"Traps the foe in a vortex\n"
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#if B_BINDING_TURNS >= GEN_5
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"of fire for 4 or 5 turns.");
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#else
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"of fire for 2 to 5 turns.");
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"of fire for 2 to 5 turns.");
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#endif
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static const u8 sDarkVoidDescription[] = _(
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static const u8 sDarkVoidDescription[] = _(
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"Drags the foe into total\n"
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"Drags the foe into total\n"
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@ -2367,7 +2395,11 @@ static const u8 sNuzzleDescription[] = _(
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static const u8 sInfestationDescription[] = _(
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static const u8 sInfestationDescription[] = _(
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"The foe is infested and\n"
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"The foe is infested and\n"
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#if B_BINDING_TURNS >= GEN_5
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"attacked for 4 or 5 turns.");
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#else
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"attacked for 2 to 5 turns.");
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"attacked for 2 to 5 turns.");
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#endif
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static const u8 sPowerUpPunchDescription[] = _(
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static const u8 sPowerUpPunchDescription[] = _(
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"A hard punch that raises\n"
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"A hard punch that raises\n"
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@ -2912,7 +2944,11 @@ static const u8 sSurgingStrikesDescription[] = _(
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static const u8 sThunderCageDescription[] = _(
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static const u8 sThunderCageDescription[] = _(
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"Traps the foe in a cage of\n"
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"Traps the foe in a cage of\n"
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#if B_BINDING_TURNS >= GEN_5
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"electricity for 4 or 5 turns.");
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#else
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"electricity for 2 to 5 turns.");
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"electricity for 2 to 5 turns.");
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#endif
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static const u8 sDragonEnergyDescription[] = _(
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static const u8 sDragonEnergyDescription[] = _(
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"The higher the user's HP\n"
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"The higher the user's HP\n"
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