Fix FREE_TRAINER_HILL
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dedba114be
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3 changed files with 17 additions and 5 deletions
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@ -3,7 +3,7 @@
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// free saveblock 1 defines
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// free saveblock 1 defines
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#define FREE_EXTRA_SEEN_FLAGS FALSE // Free up unused Pokédex seen flags (52 bytes).
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#define FREE_EXTRA_SEEN_FLAGS FALSE // Free up unused Pokédex seen flags (52 bytes).
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#define FREE_TRAINER_HILL FALSE //frees up trainer hill data. 28 bytes. WARNING THIS HAS BEEN SHOWN TO BREAK MULTI BATTLES
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#define FREE_TRAINER_HILL FALSE // Frees up Trainer Hill data (28 bytes). WARNING THIS HAS BEEN SHOWN TO BREAK MULTI BATTLES
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#define FREE_MYSTERY_EVENT_BUFFERS FALSE //frees up mystery event and ramScript. roughly 1880 bytes Needed by FREE_BATTLE_TOWER_E_READER
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#define FREE_MYSTERY_EVENT_BUFFERS FALSE //frees up mystery event and ramScript. roughly 1880 bytes Needed by FREE_BATTLE_TOWER_E_READER
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#define FREE_MATCH_CALL FALSE // Frees up match call and rematch data. (104 bytes).
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#define FREE_MATCH_CALL FALSE // Frees up match call and rematch data. (104 bytes).
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#define FREE_UNION_ROOM_CHAT FALSE // Frees up union room chat (212 bytes).
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#define FREE_UNION_ROOM_CHAT FALSE // Frees up union room chat (212 bytes).
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@ -377,6 +377,8 @@ static u8 GetTrainerHillUnkVal(void)
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{
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{
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#if FREE_TRAINER_HILL == FALSE
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#if FREE_TRAINER_HILL == FALSE
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return (gSaveBlock1Ptr->trainerHill.unused + 1) % 256;
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return (gSaveBlock1Ptr->trainerHill.unused + 1) % 256;
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#else
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return 0;
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#endif //FREE_TRAINER_HILL
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#endif //FREE_TRAINER_HILL
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}
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}
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@ -71,10 +71,14 @@ static void TrainerHillSetMode(void);
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static void SetUpDataStruct(void);
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static void SetUpDataStruct(void);
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static void FreeDataStruct(void);
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static void FreeDataStruct(void);
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static void TrainerHillDummy(void);
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static void TrainerHillDummy(void);
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#if FREE_TRAINER_HILL == FALSE
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static void SetTimerValue(u32 *dst, u32 val);
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static void SetTimerValue(u32 *dst, u32 val);
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static u32 GetTimerValue(u32 *src);
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static u32 GetTimerValue(u32 *src);
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#endif //FREE_TRAINER_HILL
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static void SetTrainerHillMonLevel(struct Pokemon *mon, u8 level);
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static void SetTrainerHillMonLevel(struct Pokemon *mon, u8 level);
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#if FREE_TRAINER_HILL == FALSE
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static u16 GetPrizeItemId(void);
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static u16 GetPrizeItemId(void);
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#endif //FREE_TRAINER_HILL
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// const data
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// const data
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#include "data/battle_frontier/trainer_hill.h"
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#include "data/battle_frontier/trainer_hill.h"
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@ -279,7 +283,9 @@ void CallTrainerHillFunction(void)
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void ResetTrainerHillResults(void)
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void ResetTrainerHillResults(void)
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{
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{
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#if FREE_TRAINER_HILL == FALSE
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s32 i;
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s32 i;
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#endif //FREE_TRAINER_HILL
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gSaveBlock2Ptr->frontier.savedGame = 0;
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gSaveBlock2Ptr->frontier.savedGame = 0;
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gSaveBlock2Ptr->frontier.unk_EF9 = 0;
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gSaveBlock2Ptr->frontier.unk_EF9 = 0;
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@ -526,9 +532,9 @@ static void TrainerHillGetChallengeStatus(void)
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static void BufferChallengeTime(void)
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static void BufferChallengeTime(void)
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{
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{
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#if FREE_TRAINER_HILL == FALSE
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s32 total, minutes, secondsWhole, secondsFraction;
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s32 total, minutes, secondsWhole, secondsFraction;
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#if FREE_TRAINER_HILL == FALSE
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total = gSaveBlock1Ptr->trainerHill.timer;
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total = gSaveBlock1Ptr->trainerHill.timer;
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if (total >= HILL_MAX_TIME)
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if (total >= HILL_MAX_TIME)
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total = HILL_MAX_TIME;
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total = HILL_MAX_TIME;
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@ -584,6 +590,8 @@ bool8 InTrainerHillChallenge(void)
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return TRUE;
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return TRUE;
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else
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else
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return FALSE;
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return FALSE;
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#else
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return FALSE;
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#endif //FREE_TRAINER_HILL
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#endif //FREE_TRAINER_HILL
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}
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}
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@ -607,10 +615,10 @@ static void TrainerHillDummy(void)
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void PrintOnTrainerHillRecordsWindow(void)
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void PrintOnTrainerHillRecordsWindow(void)
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{
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{
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#if FREE_TRAINER_HILL == FALSE
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s32 i, x, y;
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s32 i, x, y;
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u32 total, minutes, secondsWhole, secondsFraction;
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u32 total, minutes, secondsWhole, secondsFraction;
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#if FREE_TRAINER_HILL == FALSE
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SetUpDataStruct();
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SetUpDataStruct();
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FillWindowPixelBuffer(0, PIXEL_FILL(0));
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FillWindowPixelBuffer(0, PIXEL_FILL(0));
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x = GetStringCenterAlignXOffset(FONT_NORMAL, gText_TimeBoard, 0xD0);
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x = GetStringCenterAlignXOffset(FONT_NORMAL, gText_TimeBoard, 0xD0);
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@ -644,6 +652,7 @@ void PrintOnTrainerHillRecordsWindow(void)
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// Leftover from Fire Red / Leaf Green as in these games,
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// Leftover from Fire Red / Leaf Green as in these games,
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// the timer had to be xored by the encryption key in Sav2.
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// the timer had to be xored by the encryption key in Sav2.
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#if FREE_TRAINER_HILL == FALSE
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static u32 GetTimerValue(u32 *src)
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static u32 GetTimerValue(u32 *src)
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{
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{
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return *src;
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return *src;
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@ -653,6 +662,7 @@ static void SetTimerValue(u32 *dst, u32 val)
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{
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{
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*dst = val;
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*dst = val;
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}
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}
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#endif //FREE_TRAINER_HILL
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void LoadTrainerHillObjectEventTemplates(void)
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void LoadTrainerHillObjectEventTemplates(void)
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{
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{
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@ -1027,6 +1037,7 @@ static void TrainerHillSetMode(void)
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}
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}
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// Determines which prize list to use from the set of prize lists.
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// Determines which prize list to use from the set of prize lists.
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#if FREE_TRAINER_HILL == FALSE
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static u8 GetPrizeListId(bool8 allowTMs)
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static u8 GetPrizeListId(bool8 allowTMs)
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{
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{
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u8 prizeListId, i, modBy;
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u8 prizeListId, i, modBy;
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@ -1081,7 +1092,6 @@ static u16 GetPrizeItemId(void)
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else
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else
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i = GetPrizeListId(FALSE);
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i = GetPrizeListId(FALSE);
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#if FREE_TRAINER_HILL == FALSE
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// 1 is added to Expert mode's prize list selection because otherwise it has the same prizes as Variety
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// 1 is added to Expert mode's prize list selection because otherwise it has the same prizes as Variety
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if (gSaveBlock1Ptr->trainerHill.mode == HILL_MODE_EXPERT)
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if (gSaveBlock1Ptr->trainerHill.mode == HILL_MODE_EXPERT)
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i = (i + 1) % NUM_TRAINER_HILL_PRIZE_LISTS;
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i = (i + 1) % NUM_TRAINER_HILL_PRIZE_LISTS;
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@ -1116,7 +1126,7 @@ static u16 GetPrizeItemId(void)
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id = 4; // ITEM_FLUFFY_TAIL
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id = 4; // ITEM_FLUFFY_TAIL
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else
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else
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id = 5; // ITEM_GREAT_BALL
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id = 5; // ITEM_GREAT_BALL
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#endif //FREE_TRAINER_HILL
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return prizeList[id];
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return prizeList[id];
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}
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}
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#endif //FREE_TRAINER_HILL
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