Added animation delay + enemy elevation fields
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@ -360,8 +360,10 @@ struct BaseStats
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const u8 *const footprint;
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const u8 *const footprint;
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// Animation Data
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// Animation Data
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const union AnimCmd *const *frontAnim;
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const union AnimCmd *const *frontAnim;
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u8 frontAnimDelay;
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u8 frontAnimId;
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u8 frontAnimId;
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u8 backAnimId;
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u8 backAnimId;
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u8 enemyMonElevation;
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};
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};
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#include "constants/battle_config.h"
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#include "constants/battle_config.h"
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