fix ai helping hand
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@ -2702,7 +2702,7 @@ static s16 AI_DoubleBattle(u8 battlerAtk, u8 battlerDef, u16 move, s16 score)
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switch (gBattleMoves[AI_DATA->partnerMove].effect)
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{
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case EFFECT_HELPING_HAND:
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if (IS_MOVE_STATUS(move))
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if (!IS_MOVE_STATUS(move))
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score += 5;
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break;
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case EFFECT_PERISH_SONG:
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