Fixed Z-Move not being cleared if Pokémon faints
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1 changed files with 5 additions and 0 deletions
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@ -3303,6 +3303,11 @@ void FaintClearSetData(void)
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}
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}
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}
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// Clear Z-Move data
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gBattleStruct->zmove.active = FALSE;
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gBattleStruct->zmove.toBeUsed[gActiveBattler] = MOVE_NONE;
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gBattleStruct->zmove.effect = EFFECT_HIT;
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}
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static void DoBattleIntro(void)
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