Merge branch 'battle_engine' of https://github.com/rh-hideout/pokeemerald-expansion into battle_engine

This commit is contained in:
Evan 2020-11-10 09:00:30 -07:00
commit de0518121e
2 changed files with 6 additions and 2 deletions

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@ -1,8 +1,6 @@
#ifndef GUARD_CONSTANTS_BATTLE_CONFIG_H #ifndef GUARD_CONSTANTS_BATTLE_CONFIG_H
#define GUARD_CONSTANTS_BATTLE_CONFIG_H #define GUARD_CONSTANTS_BATTLE_CONFIG_H
#define BATTLE_ENGINE
// Species with peculiar battle effects. // Species with peculiar battle effects.
#ifndef POKEMON_EXPANSION #ifndef POKEMON_EXPANSION
#define SPECIES_DIALGA 0 #define SPECIES_DIALGA 0

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@ -118,6 +118,12 @@
f; \ f; \
}) })
// Branch defines: Used by other branches to detect each other.
// Each define must be here for each of RHH's branch you have pulled.
// e.g. If you have both the battle_engine and pokemon_expansion branch,
// then both BATTLE_ENGINE and POKEMON_EXPANSION must be defined here.
#define BATTLE_ENGINE
#define ROUND_BITS_TO_BYTES(numBits)(((numBits) / 8) + (((numBits) % 8) ? 1 : 0)) #define ROUND_BITS_TO_BYTES(numBits)(((numBits) / 8) + (((numBits) % 8) ? 1 : 0))
#define DEX_FLAGS_NO (ROUND_BITS_TO_BYTES(NUM_SPECIES)) #define DEX_FLAGS_NO (ROUND_BITS_TO_BYTES(NUM_SPECIES))