Added animations for Shell Side Arm
This commit is contained in:
parent
ad95fa3d15
commit
de157919b0
2 changed files with 53 additions and 1 deletions
|
@ -13995,7 +13995,50 @@ Move_METEOR_BEAM::
|
|||
end @to do:
|
||||
|
||||
Move_SHELL_SIDE_ARM::
|
||||
end @to do:
|
||||
launchtask AnimTask_ShellSideArm 0x5 0x0
|
||||
jumpargeq 0x0, TRUE, Move_SHELL_SIDE_ARM_PHYSICAL
|
||||
jumpargeq 0x0, FALSE, Move_SHELL_SIDE_ARM_SPECIAL
|
||||
Move_SHELL_SIDE_ARM_PHYSICAL: @ Modified Body Slam, placeholder
|
||||
loadspritegfx ANIM_TAG_IMPACT
|
||||
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT, 0, 6, 6, RGB_MAGENTA
|
||||
monbg ANIM_DEF_PARTNER
|
||||
setalpha 12, 8
|
||||
playsewithpan SE_M_TAKE_DOWN, SOUND_PAN_ATTACKER
|
||||
createsprite gVerticalDipSpriteTemplate, ANIM_ATTACKER, 2, 6, 1, ANIM_ATTACKER
|
||||
waitforvisualfinish
|
||||
delay 11
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 0, 26, 0, 0, 5
|
||||
delay 6
|
||||
createsprite gBasicHitSplatSpriteTemplate, ANIM_ATTACKER, 4, -10, 0, ANIM_TARGET, 0
|
||||
loopsewithpan SE_M_MEGA_KICK2, SOUND_PAN_TARGET, 10, 2
|
||||
delay 1
|
||||
createsprite gSlideMonToOffsetSpriteTemplate, ANIM_ATTACKER, 2, 1, -28, 0, 0, 3
|
||||
waitforvisualfinish
|
||||
createvisualtask AnimTask_ShakeMonInPlace, 2, ANIM_TARGET, 4, 0, 12, 1
|
||||
waitforvisualfinish
|
||||
delay 10
|
||||
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 0, 0, 6
|
||||
delay 5
|
||||
createsprite gSlideMonToOriginalPosSpriteTemplate, ANIM_ATTACKER, 2, 1, 0, 6
|
||||
waitforvisualfinish
|
||||
clearmonbg ANIM_DEF_PARTNER
|
||||
blendoff
|
||||
end
|
||||
Move_SHELL_SIDE_ARM_SPECIAL: @ Modified Snipe Shot, placeholder
|
||||
loadspritegfx ANIM_TAG_IMPACT_2
|
||||
loadspritegfx ANIM_TAG_LEER
|
||||
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_IMPACT_2, 0, 6, 6, RGB_MAGENTA
|
||||
createvisualtask AnimTask_BlendParticle, 5, ANIM_TAG_LEER, 0, 6, 6, RGB_MAGENTA
|
||||
launchtemplate gLeerSpriteTemplate 0x82, 2 0x18 -12
|
||||
playsewithpan SE_M_DETECT, SOUND_PAN_ATTACKER
|
||||
waitforvisualfinish
|
||||
delay 0x20
|
||||
playsewithpan SE_M_GIGA_DRAIN, SOUND_PAN_TARGET
|
||||
launchtemplate gSnipeShotBallTemplate 0x82, 3, 0 0 24,
|
||||
waitforvisualfinish
|
||||
launchtask AnimTask_ShakeMon2 2 5 1 4 0 8, 1
|
||||
waitforvisualfinish
|
||||
end
|
||||
|
||||
Move_MISTY_EXPLOSION::
|
||||
end @to do:
|
||||
|
|
|
@ -5064,3 +5064,12 @@ void AnimTask_PrimalReversion(u8 taskId)
|
|||
gBattleAnimArgs[0] = 0;
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
||||
void AnimTask_ShellSideArm(u8 taskId)
|
||||
{
|
||||
if (gSwapDamageCategory)
|
||||
gBattleAnimArgs[0] = TRUE;
|
||||
else
|
||||
gBattleAnimArgs[0] = FALSE;
|
||||
DestroyAnimVisualTask(taskId);
|
||||
}
|
||||
|
|
Loading…
Reference in a new issue