Merge pull request #1745 from LOuroboros/retaliate

Implemented Retaliate's effect
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BuffelSaft 2021-10-16 22:49:32 +13:00 committed by GitHub
commit df2223a5bc
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3 changed files with 13 additions and 1 deletions

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@ -211,6 +211,7 @@ struct SideTimer
u8 tailwindBattlerId;
u8 luckyChantTimer;
u8 luckyChantBattlerId;
u8 retaliateTimer;
};
struct FieldTimer

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@ -3505,12 +3505,14 @@ static void Cmd_tryfaintmon(void)
if (gBattleResults.playerFaintCounter < 0xFF)
gBattleResults.playerFaintCounter++;
AdjustFriendshipOnBattleFaint(gActiveBattler);
gSideTimers[0].retaliateTimer = 2;
}
else
{
if (gBattleResults.opponentFaintCounter < 0xFF)
gBattleResults.opponentFaintCounter++;
gBattleResults.lastOpponentSpecies = GetMonData(&gEnemyParty[gBattlerPartyIndexes[gActiveBattler]], MON_DATA_SPECIES, NULL);
gSideTimers[1].retaliateTimer = 2;
}
if ((gHitMarker & HITMARKER_DESTINYBOND) && gBattleMons[gBattlerAttacker].hp != 0)
{

View file

@ -1898,6 +1898,7 @@ enum
ENDTURN_PSYCHIC_TERRAIN,
ENDTURN_ION_DELUGE,
ENDTURN_FAIRY_LOCK,
ENDTURN_RETALIATE,
ENDTURN_FIELD_COUNT,
};
@ -2329,6 +2330,12 @@ u8 DoFieldEndTurnEffects(void)
}
gBattleStruct->turnCountersTracker++;
break;
case ENDTURN_RETALIATE:
gActiveBattler = gBattlerByTurnOrder[gBattleStruct->turnSideTracker];
if (gSideTimers[GET_BATTLER_SIDE(gActiveBattler)].retaliateTimer > 0)
gSideTimers[GET_BATTLER_SIDE(gActiveBattler)].retaliateTimer--;
gBattleStruct->turnCountersTracker++;
break;
case ENDTURN_FIELD_COUNT:
effect++;
break;
@ -7709,6 +7716,7 @@ static u32 CalcMoveBasePowerAfterModifiers(u16 move, u8 battlerAtk, u8 battlerDe
u16 basePower = CalcMoveBasePower(move, battlerAtk, battlerDef);
u16 holdEffectModifier;
u16 modifier = UQ_4_12(1.0);
u32 atkSide = GET_BATTLER_SIDE(battlerAtk);
// attacker's abilities
switch (GetBattlerAbility(battlerAtk))
@ -7961,7 +7969,8 @@ static u32 CalcMoveBasePowerAfterModifiers(u16 move, u8 battlerAtk, u8 battlerDe
MulModifier(&modifier, UQ_4_12(2.0));
break;
case EFFECT_RETALIATE:
// todo
if (gSideTimers[atkSide].retaliateTimer == 1)
MulModifier(&modifier, UQ_4_12(2.0));
break;
case EFFECT_SOLARBEAM:
if (WEATHER_HAS_EFFECT && gBattleWeather & (WEATHER_HAIL_ANY | WEATHER_SANDSTORM_ANY | WEATHER_RAIN_ANY))