Moved BATTLE_ENGINE define to global.h to fix reading from other branches
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2 changed files with 4 additions and 2 deletions
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@ -1,8 +1,6 @@
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#ifndef GUARD_CONSTANTS_BATTLE_CONFIG_H
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#ifndef GUARD_CONSTANTS_BATTLE_CONFIG_H
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#define GUARD_CONSTANTS_BATTLE_CONFIG_H
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#define GUARD_CONSTANTS_BATTLE_CONFIG_H
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#define BATTLE_ENGINE
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// Species with peculiar battle effects.
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// Species with peculiar battle effects.
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#ifndef POKEMON_EXPANSION
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#ifndef POKEMON_EXPANSION
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#define SPECIES_DIALGA 0
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#define SPECIES_DIALGA 0
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@ -118,6 +118,10 @@
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f; \
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f; \
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})
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})
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// Branch defines:
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// Used by other branches to detect each other.
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#define BATTLE_ENGINE
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#define ROUND_BITS_TO_BYTES(numBits)(((numBits) / 8) + (((numBits) % 8) ? 1 : 0))
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#define ROUND_BITS_TO_BYTES(numBits)(((numBits) / 8) + (((numBits) % 8) ? 1 : 0))
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#define DEX_FLAGS_NO (ROUND_BITS_TO_BYTES(NUM_SPECIES))
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#define DEX_FLAGS_NO (ROUND_BITS_TO_BYTES(NUM_SPECIES))
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