Enable Shed Tail test
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1 changed files with 4 additions and 4 deletions
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@ -90,11 +90,11 @@ AI_SINGLE_BATTLE_TEST("AI will use Shed Tail to pivot to another mon while in da
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{
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{
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GIVEN {
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GIVEN {
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AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT);
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AI_FLAGS(AI_FLAG_CHECK_BAD_MOVE | AI_FLAG_CHECK_VIABILITY | AI_FLAG_TRY_TO_FAINT);
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PLAYER(SPECIES_WOBBUFFET) { Speed(100); Ability(ABILITY_RUN_AWAY); Moves(MOVE_TACKLE, MOVE_CELEBRATE); }
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PLAYER(SPECIES_WOBBUFFET) { Speed(100); Ability(ABILITY_RUN_AWAY); Moves(MOVE_TACKLE); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(50); Ability(ABILITY_RUN_AWAY); Moves(MOVE_CONFUSION, MOVE_SHED_TAIL); }
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OPPONENT(SPECIES_WOBBUFFET) { Speed(50); Ability(ABILITY_RUN_AWAY); Moves(MOVE_TACKLE, MOVE_SHED_TAIL); }
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OPPONENT(SPECIES_SCIZOR) { Speed(101); Moves(MOVE_CELEBRATE, MOVE_X_SCISSOR); }
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OPPONENT(SPECIES_SCIZOR) { Speed(101); Moves(MOVE_X_SCISSOR); }
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} WHEN {
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} WHEN {
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TURN { MOVE(player, MOVE_TACKLE); EXPECT_MOVE(opponent, MOVE_CONFUSION); }
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TURN { MOVE(player, MOVE_TACKLE); EXPECT_MOVE(opponent, MOVE_TACKLE); }
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TURN { MOVE(player, MOVE_TACKLE); EXPECT_MOVE(opponent, MOVE_SHED_TAIL); }
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TURN { MOVE(player, MOVE_TACKLE); EXPECT_MOVE(opponent, MOVE_SHED_TAIL); }
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}
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}
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}
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}
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