diff --git a/data/battle_anim_scripts.s b/data/battle_anim_scripts.s index 09639da00e..9fa1aa9de9 100644 --- a/data/battle_anim_scripts.s +++ b/data/battle_anim_scripts.s @@ -1507,6 +1507,52 @@ Move_AQUA_TAIL: end Move_SEED_BOMB: + loadspritegfx ANIM_TAG_SEED + loadspritegfx ANIM_TAG_EXPLOSION + createsprite gUnknown_0859351C, ANIM_TARGET, 2, 20, 0 + delay 5 + createsprite gUnknown_0859351C, ANIM_TARGET, 2, 20, 0 + delay 5 + createsprite gUnknown_0859351C, ANIM_TARGET, 2, 20, 0 + delay 5 + createvisualtask AnimTask_ShakeMon2, 2, ANIM_TARGET, 2, 0, 30, 1 + createsprite gUnknown_0859351C, ANIM_TARGET, 2, 20, 0 + playsewithpan SE_W120, SOUND_PAN_TARGET + createsprite gBattleAnimSpriteTemplate_859371C, ANIM_TARGET, 4, 6, 5, 1, 0 + delay 6 + createsprite gUnknown_0859351C, ANIM_TARGET, 2, 20, 0 + playsewithpan SE_W120, SOUND_PAN_TARGET + createsprite gBattleAnimSpriteTemplate_859371C, ANIM_TARGET, 4, -16, -15, 1, 0 + delay 6 + createsprite gUnknown_0859351C, ANIM_TARGET, 2, 20, 0 + playsewithpan SE_W120, SOUND_PAN_TARGET + createsprite gBattleAnimSpriteTemplate_859371C, ANIM_TARGET, 4, 16, -5, 1, 0 + delay 6 + createsprite gUnknown_0859351C, ANIM_TARGET, 2, 20, 0 + playsewithpan SE_W120, SOUND_PAN_TARGET + createsprite gBattleAnimSpriteTemplate_859371C, ANIM_TARGET, 4, -12, 18, 1, 0 + delay 6 + createsprite gUnknown_0859351C, ANIM_TARGET, 2, 20, 0 + playsewithpan SE_W120, SOUND_PAN_TARGET + createsprite gBattleAnimSpriteTemplate_859371C, ANIM_TARGET, 4, 0, 5, 1, 0 + delay 6 + createsprite gUnknown_0859351C, ANIM_TARGET, 2, 20, 0 + playsewithpan SE_W120, SOUND_PAN_TARGET + createsprite gBattleAnimSpriteTemplate_859371C, ANIM_TARGET, 4, 6, 5, 1, 0 + delay 6 + createsprite gUnknown_0859351C, ANIM_TARGET, 2, 20, 0 + playsewithpan SE_W120, SOUND_PAN_TARGET + createsprite gBattleAnimSpriteTemplate_859371C, ANIM_TARGET, 4, -16, -15, 1, 0 + delay 6 + createsprite gBattleAnimSpriteTemplate_859371C, ANIM_TARGET, 4, 16, -5, 1, 0 + playsewithpan SE_W120, SOUND_PAN_TARGET + delay 6 + playsewithpan SE_W120, SOUND_PAN_TARGET + createsprite gBattleAnimSpriteTemplate_859371C, ANIM_TARGET, 4, -12, 18, 1, 0 + delay 6 + playsewithpan SE_W120, SOUND_PAN_TARGET + createsprite gBattleAnimSpriteTemplate_859371C, ANIM_TARGET, 4, 0, 5, 1, 0 + waitforvisualfinish end Move_AIR_SLASH: