Fix substitute back sprite
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dbccb759ba
commit
e0c0143f41
5 changed files with 7 additions and 7 deletions
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graphics/battle_anims/sprites/substitute_back.png
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graphics/battle_anims/sprites/substitute_back.png
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@ -4087,8 +4087,8 @@ extern const u32 gConfetti_Gfx[];
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extern const u32 gConfetti_Pal[];
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extern const u32 gUnknown_08C093F0[];
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extern const u32 gSubstituteDollTilemap[];
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extern const u32 gSubstituteDollGfx[];
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extern const u32 gSubstituteDollBackGfx[];
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extern const u32 gSubstituteDollFrontGfx[];
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extern const u32 gSubstituteDollPal[];
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extern const u32 gHealthboxSinglesPlayerGfx[];
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extern const u32 gHealthboxSinglesOpponentGfx[];
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@ -997,11 +997,11 @@ void BattleLoadSubstituteOrMonSpriteGfx(u8 battlerId, bool8 loadMonSprite)
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position = GetBattlerPosition(battlerId);
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if (IsContest())
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LZDecompressVram(gSubstituteDollTilemap, gMonSpritesGfxPtr->sprites.ptr[position]);
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LZDecompressVram(gSubstituteDollBackGfx, gMonSpritesGfxPtr->sprites.ptr[position]);
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else if (GetBattlerSide(battlerId) != B_SIDE_PLAYER)
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LZDecompressVram(gSubstituteDollGfx, gMonSpritesGfxPtr->sprites.ptr[position]);
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LZDecompressVram(gSubstituteDollFrontGfx, gMonSpritesGfxPtr->sprites.ptr[position]);
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else
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LZDecompressVram(gSubstituteDollTilemap, gMonSpritesGfxPtr->sprites.ptr[position]);
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LZDecompressVram(gSubstituteDollBackGfx, gMonSpritesGfxPtr->sprites.ptr[position]);
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for (i = 1; i < 4; i++)
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{
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@ -867,8 +867,8 @@ const u32 gBattleAnimSpriteGfx_Confetti[] = INCBIN_U32("graphics/battle_anims/sp
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const u32 gBattleAnimSpritePal_Confetti[] = INCBIN_U32("graphics/battle_anims/sprites/confetti.gbapal.lz");
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const u32 gSubstituteDollPal[] = INCBIN_U32("graphics/battle_anims/sprites/substitute.gbapal.lz");
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const u32 gSubstituteDollGfx[] = INCBIN_U32("graphics/battle_anims/sprites/substitute.4bpp.lz");
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const u32 gSubstituteDollTilemap[] = INCBIN_U32("graphics/battle_anims/sprites/substitute.bin.lz");
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const u32 gSubstituteDollFrontGfx[] = INCBIN_U32("graphics/battle_anims/sprites/substitute.4bpp.lz");
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const u32 gSubstituteDollBackGfx[] = INCBIN_U32("graphics/battle_anims/sprites/substitute_back.4bpp.lz");
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const u32 gBattleAnimSpriteGfx_GreenStar[] = INCBIN_U32("graphics/battle_anims/sprites/green_star.4bpp.lz");
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const u32 gBattleAnimSpritePal_GreenStar[] = INCBIN_U32("graphics/battle_anims/sprites/green_star.gbapal.lz");
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