Coil and Quiver Dance
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674d35861c
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3 changed files with 78 additions and 10 deletions
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@ -292,6 +292,72 @@ gBattleScriptsForMoveEffects:: @ 82D86A8
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.4byte BattleScript_EffectTwoTypedMove
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.4byte BattleScript_EffectTwoTypedMove
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.4byte BattleScript_EffectMeFirst
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.4byte BattleScript_EffectMeFirst
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.4byte BattleScript_EffectSpeedUpHit
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.4byte BattleScript_EffectSpeedUpHit
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.4byte BattleScript_EffectQuiverDance
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.4byte BattleScript_EffectCoil
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BattleScript_EffectCoil:
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attackcanceler
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attackstring
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ppreduce
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jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_ATK, 0xC, BattleScript_CoilDoMoveAnim
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jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_DEF, 0xC, BattleScript_CoilDoMoveAnim
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jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_ACC, 0xC, BattleScript_CantRaiseMultipleStats
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BattleScript_CoilDoMoveAnim:
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attackanimation
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waitanimation
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setbyte sSTAT_ANIM_PLAYED, FALSE
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playstatchangeanimation BS_ATTACKER, BIT_SPATK | BIT_SPDEF | BIT_SPEED, 0x0
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setstatchanger STAT_ATK, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | 0x1, BattleScript_CoilTryDef
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CoilTryDef
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printfromtable gStatUpStringIds
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waitmessage 0x40
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BattleScript_CoilTryDef:
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setstatchanger STAT_DEF, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | 0x1, BattleScript_CoilTryAcc
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CoilTryAcc
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printfromtable gStatUpStringIds
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waitmessage 0x40
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BattleScript_CoilTryAcc:
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setstatchanger STAT_ACC, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | 0x1, BattleScript_CoilEnd
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_CoilEnd
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printfromtable gStatUpStringIds
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waitmessage 0x40
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BattleScript_CoilEnd:
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goto BattleScript_MoveEnd
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BattleScript_EffectQuiverDance:
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attackcanceler
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attackstring
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ppreduce
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jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPATK, 0xC, BattleScript_QuiverDanceDoMoveAnim
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jumpifstat BS_ATTACKER, CMP_LESS_THAN, STAT_SPDEF, 0xC, BattleScript_QuiverDanceDoMoveAnim
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jumpifstat BS_ATTACKER, CMP_EQUAL, STAT_SPEED, 0xC, BattleScript_CantRaiseMultipleStats
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BattleScript_QuiverDanceDoMoveAnim::
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attackanimation
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waitanimation
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setbyte sSTAT_ANIM_PLAYED, FALSE
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playstatchangeanimation BS_ATTACKER, BIT_SPATK | BIT_SPDEF | BIT_SPEED, 0x0
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setstatchanger STAT_SPATK, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | 0x1, BattleScript_QuiverDanceTrySpDef
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_QuiverDanceTrySpDef
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printfromtable gStatUpStringIds
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waitmessage 0x40
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BattleScript_QuiverDanceTrySpDef::
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setstatchanger STAT_SPDEF, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | 0x1, BattleScript_QuiverDanceTrySpeed
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_QuiverDanceTrySpeed
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printfromtable gStatUpStringIds
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waitmessage 0x40
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BattleScript_QuiverDanceTrySpeed::
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setstatchanger STAT_SPEED, 1, FALSE
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statbuffchange MOVE_EFFECT_AFFECTS_USER | 0x1, BattleScript_QuiverDanceEnd
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jumpifbyte CMP_EQUAL, cMULTISTRING_CHOOSER, 0x2, BattleScript_QuiverDanceEnd
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printfromtable gStatUpStringIds
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waitmessage 0x40
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BattleScript_QuiverDanceEnd::
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goto BattleScript_MoveEnd
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BattleScript_EffectSpeedUpHit:
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BattleScript_EffectSpeedUpHit:
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setmoveeffect MOVE_EFFECT_SPD_PLUS_1 | MOVE_EFFECT_AFFECTS_USER
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setmoveeffect MOVE_EFFECT_SPD_PLUS_1 | MOVE_EFFECT_AFFECTS_USER
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@ -281,5 +281,7 @@
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#define EFFECT_TWO_TYPED_MOVE 275
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#define EFFECT_TWO_TYPED_MOVE 275
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#define EFFECT_ME_FIRST 276
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#define EFFECT_ME_FIRST 276
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#define EFFECT_SPEED_UP_HIT 277
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#define EFFECT_SPEED_UP_HIT 277
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#define EFFECT_QUIVER_DANCE 278
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#define EFFECT_COIL 279
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#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
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#endif // GUARD_CONSTANTS_BATTLE_MOVE_EFFECTS_H
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@ -1552,7 +1552,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_PHYSICAL,
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.split = SPLIT_PHYSICAL,
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},
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},
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{ // MOVE_SWIFT
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{ // MOVE_SWIFT
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.effect = EFFECT_ALWAYS_HIT,
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.effect = EFFECT_HIT,
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.power = 60,
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.power = 60,
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.type = TYPE_NORMAL,
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.type = TYPE_NORMAL,
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.accuracy = 0,
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.accuracy = 0,
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@ -2224,7 +2224,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_STATUS,
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.split = SPLIT_STATUS,
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},
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},
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{ // MOVE_FAINT_ATTACK
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{ // MOVE_FAINT_ATTACK
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.effect = EFFECT_ALWAYS_HIT,
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.effect = EFFECT_HIT,
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.power = 60,
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.power = 60,
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.type = TYPE_DARK,
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.type = TYPE_DARK,
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.accuracy = 0,
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.accuracy = 0,
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@ -3904,7 +3904,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_SPECIAL,
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.split = SPLIT_SPECIAL,
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},
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},
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{ // MOVE_SHADOW_PUNCH
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{ // MOVE_SHADOW_PUNCH
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.effect = EFFECT_ALWAYS_HIT,
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.effect = EFFECT_HIT,
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.power = 60,
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.power = 60,
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.type = TYPE_GHOST,
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.type = TYPE_GHOST,
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.accuracy = 0,
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.accuracy = 0,
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@ -3988,7 +3988,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_PHYSICAL,
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.split = SPLIT_PHYSICAL,
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},
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},
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{ // MOVE_AERIAL_ACE
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{ // MOVE_AERIAL_ACE
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.effect = EFFECT_ALWAYS_HIT,
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.effect = EFFECT_HIT,
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.power = 60,
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.power = 60,
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.type = TYPE_FLYING,
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.type = TYPE_FLYING,
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.accuracy = 0,
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.accuracy = 0,
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@ -4144,7 +4144,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_PHYSICAL,
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.split = SPLIT_PHYSICAL,
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},
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},
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{ // MOVE_MAGICAL_LEAF
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{ // MOVE_MAGICAL_LEAF
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.effect = EFFECT_ALWAYS_HIT,
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.effect = EFFECT_HIT,
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.power = 60,
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.power = 60,
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.type = TYPE_GRASS,
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.type = TYPE_GRASS,
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.accuracy = 0,
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.accuracy = 0,
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@ -4216,7 +4216,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_PHYSICAL,
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.split = SPLIT_PHYSICAL,
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},
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},
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{ // MOVE_SHOCK_WAVE
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{ // MOVE_SHOCK_WAVE
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.effect = EFFECT_ALWAYS_HIT,
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.effect = EFFECT_HIT,
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.power = 60,
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.power = 60,
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.type = TYPE_ELECTRIC,
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.type = TYPE_ELECTRIC,
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.accuracy = 0,
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.accuracy = 0,
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@ -4756,7 +4756,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_PHYSICAL,
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.split = SPLIT_PHYSICAL,
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},
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},
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{ // MOVE_AURA_SPHERE
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{ // MOVE_AURA_SPHERE
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.effect = EFFECT_ALWAYS_HIT,
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.effect = EFFECT_HIT,
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.power = 80,
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.power = 80,
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.type = TYPE_FIGHTING,
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.type = TYPE_FIGHTING,
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.accuracy = 0,
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.accuracy = 0,
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@ -5320,7 +5320,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_PHYSICAL,
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.split = SPLIT_PHYSICAL,
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},
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},
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{ // MOVE_MAGNET_BOMB
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{ // MOVE_MAGNET_BOMB
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.effect = EFFECT_ALWAYS_HIT,
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.effect = EFFECT_HIT,
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.power = 60,
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.power = 60,
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.type = TYPE_STEEL,
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.type = TYPE_STEEL,
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.accuracy = 0,
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.accuracy = 0,
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@ -5800,7 +5800,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_SPECIAL,
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.split = SPLIT_SPECIAL,
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},
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},
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{ // MOVE_QUIVER_DANCE
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{ // MOVE_QUIVER_DANCE
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.effect = EFFECT_PLACEHOLDER, // Needs a custom move effect
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.effect = EFFECT_QUIVER_DANCE,
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.power = 0,
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.power = 0,
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.type = TYPE_BUG,
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.type = TYPE_BUG,
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.accuracy = 0,
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.accuracy = 0,
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@ -5872,7 +5872,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_GEN6] =
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.split = SPLIT_PHYSICAL,
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.split = SPLIT_PHYSICAL,
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},
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},
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{ // MOVE_COIL
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{ // MOVE_COIL
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.effect = EFFECT_PLACEHOLDER, // Needs a custom move effect
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.effect = EFFECT_COIL,
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.power = 0,
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.power = 0,
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.type = TYPE_POISON,
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.type = TYPE_POISON,
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.accuracy = 0,
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.accuracy = 0,
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