Resolve link comm buffers in gBattleStruct

This commit is contained in:
PikalaxALT 2021-03-12 15:37:31 -05:00
parent 665dffe048
commit e32a1571af
2 changed files with 29 additions and 21 deletions

View file

@ -344,6 +344,15 @@ struct BattleTvMovePoints
s16 points[2][PARTY_SIZE * 4]; s16 points[2][PARTY_SIZE * 4];
}; };
struct MultiPartnerEnigmaBerry
{
u8 field_0;
u8 field_1;
u8 vsScreenHealthFlagsLo;
u8 vsScreenHealthFlagsHi;
struct BattleEnigmaBerry battleEnigmaBerry;
};
struct BattleStruct struct BattleStruct
{ {
u8 turnEffectsTracker; u8 turnEffectsTracker;
@ -419,11 +428,10 @@ struct BattleStruct
u8 givenExpMons; // Bits for enemy party's pokemon that gave exp to player's party. u8 givenExpMons; // Bits for enemy party's pokemon that gave exp to player's party.
u8 lastTakenMoveFrom[MAX_BATTLERS_COUNT * MAX_BATTLERS_COUNT * 2]; // a 3-D array [target][attacker][byte] u8 lastTakenMoveFrom[MAX_BATTLERS_COUNT * MAX_BATTLERS_COUNT * 2]; // a 3-D array [target][attacker][byte]
u16 castformPalette[MAX_BATTLERS_COUNT][16]; u16 castformPalette[MAX_BATTLERS_COUNT][16];
u8 field_180; // weird field, used in battle_main.c, once accessed as an array of u32 overwriting the field below union {
u8 field_181; struct MultiPartnerEnigmaBerry multiPartnerEnigmaBerry;
u8 vsScreenHealthFlagsLo; u32 battleVideo[2];
u8 vsScreenHealthFlagsHi; // Last bit is 'has frontier pass' } multiBuffer;
struct BattleEnigmaBerry battleEnigmaBerry;
u8 wishPerishSongState; u8 wishPerishSongState;
u8 wishPerishSongBattlerId; u8 wishPerishSongBattlerId;
bool8 overworldWeatherDone; bool8 overworldWeatherDone;

View file

@ -733,16 +733,16 @@ static void BufferPartyVsScreenHealth_AtStart(void)
s32 i; s32 i;
BUFFER_PARTY_VS_SCREEN_STATUS(gPlayerParty, flags, i); BUFFER_PARTY_VS_SCREEN_STATUS(gPlayerParty, flags, i);
gBattleStruct->vsScreenHealthFlagsLo = flags; gBattleStruct->multiBuffer.multiPartnerEnigmaBerry.vsScreenHealthFlagsLo = flags;
*(&gBattleStruct->vsScreenHealthFlagsHi) = flags >> 8; *(&gBattleStruct->multiBuffer.multiPartnerEnigmaBerry.vsScreenHealthFlagsHi) = flags >> 8;
gBattleStruct->vsScreenHealthFlagsHi |= FlagGet(FLAG_SYS_FRONTIER_PASS) << 7; gBattleStruct->multiBuffer.multiPartnerEnigmaBerry.vsScreenHealthFlagsHi |= FlagGet(FLAG_SYS_FRONTIER_PASS) << 7;
} }
static void SetPlayerBerryDataInBattleStruct(void) static void SetPlayerBerryDataInBattleStruct(void)
{ {
s32 i; s32 i;
struct BattleStruct *battleStruct = gBattleStruct; struct BattleStruct *battleStruct = gBattleStruct;
struct BattleEnigmaBerry *battleBerry = &battleStruct->battleEnigmaBerry; struct BattleEnigmaBerry *battleBerry = &battleStruct->multiBuffer.multiPartnerEnigmaBerry.battleEnigmaBerry;
if (IsEnigmaBerryValid() == TRUE) if (IsEnigmaBerryValid() == TRUE)
{ {
@ -970,8 +970,8 @@ static void CB2_HandleStartBattle(void)
{ {
if (IsLinkTaskFinished()) if (IsLinkTaskFinished())
{ {
*(&gBattleStruct->field_180) = 0; *(&gBattleStruct->multiBuffer.multiPartnerEnigmaBerry.field_0) = 0;
*(&gBattleStruct->field_181) = 3; *(&gBattleStruct->multiBuffer.multiPartnerEnigmaBerry.field_1) = 3;
BufferPartyVsScreenHealth_AtStart(); BufferPartyVsScreenHealth_AtStart();
SetPlayerBerryDataInBattleStruct(); SetPlayerBerryDataInBattleStruct();
@ -981,7 +981,7 @@ static void CB2_HandleStartBattle(void)
gLinkPlayers[1].id = 1; gLinkPlayers[1].id = 1;
} }
SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->field_180, 32); SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->multiBuffer.multiPartnerEnigmaBerry, sizeof(gBattleStruct->multiBuffer.multiPartnerEnigmaBerry));
gBattleCommunication[MULTIUSE_STATE] = 2; gBattleCommunication[MULTIUSE_STATE] = 2;
} }
if (gWirelessCommType) if (gWirelessCommType)
@ -1008,7 +1008,7 @@ static void CB2_HandleStartBattle(void)
gTasks[taskId].data[1] = 0x10E; gTasks[taskId].data[1] = 0x10E;
gTasks[taskId].data[2] = 0x5A; gTasks[taskId].data[2] = 0x5A;
gTasks[taskId].data[5] = 0; gTasks[taskId].data[5] = 0;
gTasks[taskId].data[3] = gBattleStruct->vsScreenHealthFlagsLo | (gBattleStruct->vsScreenHealthFlagsHi << 8); gTasks[taskId].data[3] = gBattleStruct->multiBuffer.multiPartnerEnigmaBerry.vsScreenHealthFlagsLo | (gBattleStruct->multiBuffer.multiPartnerEnigmaBerry.vsScreenHealthFlagsHi << 8);
gTasks[taskId].data[4] = gBlockRecvBuffer[enemyMultiplayerId][1]; gTasks[taskId].data[4] = gBlockRecvBuffer[enemyMultiplayerId][1];
sub_8185F90(gBlockRecvBuffer[playerMultiplayerId][1]); sub_8185F90(gBlockRecvBuffer[playerMultiplayerId][1]);
sub_8185F90(gBlockRecvBuffer[enemyMultiplayerId][1]); sub_8185F90(gBlockRecvBuffer[enemyMultiplayerId][1]);
@ -1178,11 +1178,11 @@ static void CB2_HandleStartMultiPartnerBattle(void)
if (IsLinkTaskFinished()) if (IsLinkTaskFinished())
{ {
*(&gBattleStruct->field_180) = 0; *(&gBattleStruct->multiBuffer.multiPartnerEnigmaBerry.field_0) = 0;
*(&gBattleStruct->field_181) = 3; *(&gBattleStruct->multiBuffer.multiPartnerEnigmaBerry.field_1) = 3;
BufferPartyVsScreenHealth_AtStart(); BufferPartyVsScreenHealth_AtStart();
SetPlayerBerryDataInBattleStruct(); SetPlayerBerryDataInBattleStruct();
SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->field_180, 32); SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->multiBuffer.multiPartnerEnigmaBerry, sizeof(gBattleStruct->multiBuffer.multiPartnerEnigmaBerry));
gBattleCommunication[MULTIUSE_STATE] = 2; gBattleCommunication[MULTIUSE_STATE] = 2;
} }
@ -1565,12 +1565,12 @@ static void CB2_HandleStartMultiBattle(void)
{ {
if (IsLinkTaskFinished()) if (IsLinkTaskFinished())
{ {
*(&gBattleStruct->field_180) = 0; *(&gBattleStruct->multiBuffer.multiPartnerEnigmaBerry.field_0) = 0;
*(&gBattleStruct->field_181) = 3; *(&gBattleStruct->multiBuffer.multiPartnerEnigmaBerry.field_1) = 3;
BufferPartyVsScreenHealth_AtStart(); BufferPartyVsScreenHealth_AtStart();
SetPlayerBerryDataInBattleStruct(); SetPlayerBerryDataInBattleStruct();
SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->field_180, 32); SendBlock(bitmask_all_link_players_but_self(), &gBattleStruct->multiBuffer.multiPartnerEnigmaBerry, sizeof(gBattleStruct->multiBuffer.multiPartnerEnigmaBerry));
gBattleCommunication[MULTIUSE_STATE]++; gBattleCommunication[MULTIUSE_STATE]++;
} }
if (gWirelessCommType) if (gWirelessCommType)
@ -1786,10 +1786,10 @@ static void CB2_HandleStartMultiBattle(void)
case 8: case 8:
if (IsLinkTaskFinished()) if (IsLinkTaskFinished())
{ {
u32* ptr = (u32*)(&gBattleStruct->field_180); u32* ptr = gBattleStruct->multiBuffer.battleVideo;
ptr[0] = gBattleTypeFlags; ptr[0] = gBattleTypeFlags;
ptr[1] = gRecordedBattleRngSeed; // UB: overwrites berry data ptr[1] = gRecordedBattleRngSeed; // UB: overwrites berry data
SendBlock(bitmask_all_link_players_but_self(), ptr, 8); SendBlock(bitmask_all_link_players_but_self(), ptr, sizeof(gBattleStruct->multiBuffer.battleVideo));
gBattleCommunication[MULTIUSE_STATE]++; gBattleCommunication[MULTIUSE_STATE]++;
} }
break; break;