diff --git a/include/constants/battle_config.h b/include/constants/battle_config.h index a102f926ae..0a7ba2303f 100644 --- a/include/constants/battle_config.h +++ b/include/constants/battle_config.h @@ -51,7 +51,8 @@ #define B_FAINT_SWITCH_IN GEN_LATEST // In Gen4+, sending out a new Pokémon after the previous one fainted happens at the end of the turn. Before, it would happen after each action. // Move data settings -#define B_UPDATED_MOVE_DATA GEN_LATEST // Updates move data in gBattleMoves, including Power, Accuracy, PP, stat changes, targets, chances of secondary effects, etc. +#define B_UPDATED_MOVE_DATA GEN_LATEST // Updates move data in gBattleMoves, including Power, Accuracy, PP, stat changes, targets and chances of secondary effects. +#define B_UPDATED_MOVE_TYPES GEN_LATEST // Updates move types. #define B_PHYSICAL_SPECIAL_SPLIT GEN_LATEST // In Gen3, the move's type determines if it will do physical or special damage. The split icon in the summary will reflect this. #define B_RECOIL_IF_MISS_DMG GEN_LATEST // In Gen5+, Jump Kick and High Jump Kick will always do half of the user's max HP when missing. #define B_KLUTZ_FLING_INTERACTION GEN_LATEST // In Gen5+, Pokémon with the Klutz ability can't use Fling. diff --git a/src/data/battle_moves.h b/src/data/battle_moves.h index 89e1a042c6..2a0f884d46 100644 --- a/src/data/battle_moves.h +++ b/src/data/battle_moves.h @@ -3122,7 +3122,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] = [MOVE_CURSE] = { - #if B_UPDATED_MOVE_DATA >= GEN_5 + #if B_UPDATED_MOVE_TYPES >= GEN_5 .type = TYPE_GHOST, #else .type = TYPE_MYSTERY, @@ -3342,7 +3342,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] = [MOVE_SWEET_KISS] = { - #if B_UPDATED_MOVE_DATA >= GEN_6 + #if B_UPDATED_MOVE_TYPES >= GEN_6 .type = TYPE_FAIRY, #else .type = TYPE_NORMAL, @@ -3687,7 +3687,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] = [MOVE_CHARM] = { - #if B_UPDATED_MOVE_DATA >= GEN_6 + #if B_UPDATED_MOVE_TYPES >= GEN_6 .type = TYPE_FAIRY, #else .type = TYPE_NORMAL, @@ -4233,7 +4233,7 @@ const struct BattleMove gBattleMoves[MOVES_COUNT_Z] = [MOVE_MOONLIGHT] = { - #if B_UPDATED_MOVE_DATA >= GEN_6 + #if B_UPDATED_MOVE_TYPES >= GEN_6 .type = TYPE_FAIRY, #else .type = TYPE_NORMAL,